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using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Stats { HP, SP, HPRegen, SPRegen, Attack, Defense, Card, Number, CritChance, CritDamage, Evasion } [System.Serializable] public class Statistics { [SerializeField, Header("Base Stats")] float maxHP; [Serialize...
using DocumentsApproval.Commands; using DocumentsApproval.Model; using EventLite.Streams.StreamManager; using System.Threading.Tasks; namespace DocumentsApproval { public class CommandHandler { private readonly IEventStreamReader _eventStreamReader; public CommandHandler(IEventStre...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using Pe.Stracon.Pol...
namespace Sentry.Tests; public class MeasurementUnitTests { [Fact] public void DefaultEmpty() { MeasurementUnit m = new(); Assert.Equal("", m.ToString()); } [Fact] public void NoneDiffersFromEmpty() { MeasurementUnit m = new(); Assert.NotEqual(MeasurementUni...
using System.Collections.Generic; using CSConsoleRL.Ai.Interfaces; using CSConsoleRL.Entities; using CSConsoleRL.Helpers; using CSConsoleRL.Ai.States; using CSConsoleRL.Events; using SFML.System; namespace CSConsoleRL.Ai { public class AiGuard : IAi { protected readonly Entity _entity; protected readonly A...
using GardenControlCore.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GardenControlApi.Models { public class TaskActionDto { public TaskActionId TaskActionId { get; set; } public string Name { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeometricObjects { public class MovingEventArgs { public bool Cancel; } public class MovedEventArgs : EventArgs { private int _X; private int _Y; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Common { public enum CacheDurationHours { Default = 1, Long=8 } }
using LoanAPound.Db; using LoanAPound.Db.Model; using LoanAPound.Email; using System; using System.Threading.Tasks; namespace LoanAPound.LoanEngine { public class DecisionService : IDecisionService { private ICreditScoreService _creditScoreService; private ILoanApplicationRepository _loanAppli...
/********************************************** * * Stats of Player that can be set to affect gameplay * **********************************************/ using DChild.Gameplay.Objects.Characters; using DChild.Gameplay.Objects.Characters.Attributes; namespace DChild.Gameplay.Player { public interface IPlayerC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoldDrop_GenbuLeg : MonoBehaviour { public GameObject Gold_Coin_Prefab; private bool ToDropCoin = true; public int CoinsDrop_Amount; void Start () { } // Update is called once per frame void Update ...
using System; using System.Runtime.Serialization; using System.Collections.Generic; namespace Aquamonix.Mobile.Lib { /// <summary> /// Base interface for all domain objects that have the unique identifier "Id" property. /// </summary> public interface IDomainObjectWithId { /// <summary> /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DiscoTest : MonoBehaviour { public DiscoController discoController; void Start() { } void Update() { if(UnityEngine.Input.GetKeyDown(KeyCode.UpArrow)) { ...
using Autofac; using AHAO.TPLMS.Service; using AHAO.TPLMS.DataBase; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; namespace AHAO.TPLMS.Web { public class Autof...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.BIZ { public class DataDisplayHelper { private static CultureInfo _culture; private static CultureInfo Culture { g...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Project371.Core; using System; namespace Project371.Components { /// <summary> /// Collider which uses a box shape for collision /// </summary> class BoxCollider : Collider { /...
using Aspose.Tasks.Saving; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Aspose.Tasks.Examples.CSharp.WorkingWithResourceAssignments { public class AddExtendedAttributesToRAWithLookUp { public static void Run() { // The path to the ...
using Microsoft.Xna.Framework; using ProjectMini.src.assets; using ProjectMini.src.engine; using ProjectMini.src.entitys; using ProjectMini.src.world; using ProjectSLN.darkcomsoft.src; using System; using System.Collections.Generic; using System.Text; namespace ProjectMini.src.game { public class GameApp : ClassB...
using MongoDB.Bson; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankBatchService { /// <summary> /// 银行扣款交易记录 /// </summary> public class ProxyAccountDetail { /// <summary> /// 2位银行标识+12位记账时间戳+循环的6位流水...
using DAL.DTO; using DAL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Repositories { public class ProductRepository { private TurpialPOSDbContext _context; public ProductRepository() { ...
using Abhs.Application.IService; using Abhs.Common.Enums; using Abhs.Data.Repository; using Abhs.Model.Access; using Abhs.Model.Common; using Abhs.Model.ViewModel; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using StructureMap.Attributes; using System; using System.Collections.Generic; using System.L...
using BP12; using BP12.Events; using System; using UnityEngine; namespace DChild.Gameplay { public class ObjectLifetime : MonoBehaviour { [SerializeField] private float m_lifeTime; public event EventAction<EventActionArgs> Death; void Update() { if (m_life...
using UnityEngine; using UnityEngine.Networking; using Exception = System.Exception; namespace DFrame { public class Vector2Int { /*数据*/ public int x, y; /*构造*/ public Vector2Int() { x = 0; y = 0; } public Vector2Int(int xIn, int yIn) { x = xIn; y = yIn; } publi...
using System; using Whathecode.System.Algorithm; namespace Whathecode.System { public static partial class Extensions { /// <summary> /// Split a string into two strings at a specified position. /// </summary> /// <param name = "source">The source for this extension method.</param> /// <param name = "ind...
using System.Data.Entity; using Abp.Authorization; using Abp.Authorization.Roles; using Abp.Authorization.Users; using Abp.Configuration; using Abp.EntityFramework; using Abp.MultiTenancy; namespace Abp.Zero.EntityFramework { /// <summary> /// DbContext object for ABP zero. /// </summary> public class...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Mojang.Minecraft.Protocol.Providers { public class DefaultConnectProvider : IConnectProvider { private AutoRe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Born : MonoBehaviour { public GameObject player1Prefab; public GameObject player2Prefab; public bool isPlayer1; // Start is called before the first frame update void Start() { In...
using System; using System.Net; namespace AssemblyResolver { /// <summary> /// Class HttpAssembly. /// </summary> public class HttpAssembly : IAssemblyResolver { /// <summary> /// Initializes a new instance of the <see cref="HttpAssembly"/> class. /// </summary> ///...
using LHRLA.Core.Helpers; using LHRLA.DAL; using LHRLA.LHRLA.Core.ApplicationHelper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Configuration; using System.Web.Security; namespace LHRLA.Controllers { public class LoginController : Contro...
namespace GraphQLDynamic.Model { public record Relationship ( string Name, TypeDefinition RelationshipType, RelationshipCategory RelationshipCategory ); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ControllerPage { public partial class FormProductselection : Form { public For...
namespace CpsExtension { /// <summary> /// Project capability constants. /// </summary> internal static class ProjectCapability { /// <summary> /// The capability that identifies what this extension does. /// See https://github.com/Microsoft/VSProjectSystem/blob/master/doc/o...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; public class BaseLineManager : MonoBehaviour { public float BaseLineDuration = 120f; public bool StartTimerDone = false; bool BeginEndFade = false; float StartTimerLengt...
namespace Tomelt.Roles.Events { public class UserAddedContext : UserRoleContext {} }
using UnityEngine; using System.Collections; public class HeadCtrlPlayer : MonoBehaviour { public PlayerBtState PlayerState; TweenColor HeadColor; TweenScale HeadScale; UISprite HeadSprite; bool IsChangeHead; bool IsHeadToSmall; public static HeadCtrlPlayer _InstanceP1; public static HeadCtrlPlayer GetIns...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace ProductForm { public class AppConfig { private static SqlConnection con = new SqlConnection(); public static string ConnectionString = @"s...
using System; namespace Week2e { class MainClass { public static void Main (string[] args) { int score = 49; // If statements are used to check if a result is true or false if (score < 50) Console.WriteLine ("Oh no you're failing!"); if (score == 0) Console.WriteLine ("You...
using System.Collections; using System.IO; using System.Collections.Generic; using UnityEngine; //A script by Michael O'Connell, extended by Benjamin Cohen public class DialogueTriggerV2 : MonoBehaviour { //Attach this script to an empty gameobject with a 2D collider set to trigger DialogueManagerV2 manager...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem185 : ProblemBase { private List<List<ulong>> _answers = new List<List<ulong>>(); private List<Guess> _guess = new List<Guess>(); private Dictionary<int, List<ulong>> _po...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Orders.Models; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Orders {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CountryProject.MODEL.ViewModel; using CountryProject.BLL; namespace CountryProject.UI { public partial class View_Countrys : System.Web.UI.Page { ...
using UnityEngine; using System.Collections; public class GridMouseOver : MonoBehaviour { }
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0033 { /* Suppose an array sorted in ascending order is rotated at some pivot unknown to you beforehand. (i.e., 0 1 2 4 5 6 7 might become 4 5 6 7...
using System; using System.Collections.Generic; using Apv.AV.Services.Data.Models.FC; using System.Linq; //using Apv.AV.Services.Data.FC; using Microsoft.EntityFrameworkCore; using Apv.AV.Common; namespace Apv.AV.Services.Data.FC { public class ApvFCRepository : IApvFCRepository { ApvAppContext _cont...
using Company.Master2.xmlmodel; using Microsoft.master2.assembly; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.model { class ModelUtils { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using FedericoWebApi.Models; namespace FedericoWebApi.Controllers { public class ValuesController : ApiController { DomainModel dm = new DomainModel(); // GET api/values public IE...
using UnityEditor; using System; using UnityEngine; [CustomEditor(typeof(BaseSpell))] [CanEditMultipleObjects] public class BaseSpellEditor : PolymorphicFieldEditor { public override void OnInspectorGUI() { DrawDefaultInspector(); if (serializedObject.FindProperty("warhead").hasMultipleDifferent...
using Alabo.Cache; using Alabo.Dependency; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Repositories; using Alabo.Domains.Services.Add; using Alabo.Domains.Services.Attach; using Alabo.Domains.Services.Bulk; using Alabo.Domains.Services.ById; using Alabo.Domains.Services.Cache; using Al...
using System; using System.Collections.Generic; using System.Linq; namespace Spool.Harlowe { partial class BuiltInMacros { public BuiltInMacros(Context context) => Context = context; public Context Context { get; } } }
using GraphicalEditorServer.DTO; using Model.Users; namespace GraphicalEditorServer.Mappers { public class DoctorMapper { public static DoctorDTO DoctorToDoctorDTO(Doctor doctor) { DoctorDTO doctorDTO = new DoctorDTO(); doctorDTO.Name = doctor.Name; doctorDT...
using Android.Content; using ProgressBarSlider; using ProgressBarSlider.Droid; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportRenderer(typeof(CustomProgressBar), typeof(CustomProgressBarRenderer))] namespace ProgressBarSlider.Droid { public class CustomProgressBarRenderer : ProgressBa...
//Written by skidz tweak using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers; using Aurora.Framework; using OpenMetaverse; using OpenMetaverse.StructuredData; using Aurora.Framework.Services; using Aurora.Framework.Modules; using Aurora.Framework.Utilitie...
using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms.Design; namespace gView.Framework.Symbology.UI { internal class HatchStyleTypeEditor : UITypeEditor { public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context) { ...
using ArquiteturaLimpaMVC.Dominio.Entidades; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ArquiteturaLimpaMVC.Infra.Data.EntitiesConfiguration { public class CategoriaConfiguration : IEntityTypeConfiguration<Categoria> { public void Configure(En...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace DBDiff.Schema.SQLServer2000.Winzards { public partial class ConnectionStringForm : Form { public ConnectionStringForm() ...
using System.Collections.Generic; using System.Windows.Forms; namespace Courier { public partial class Courier : Form { public Courier() { InitializeComponent(); } private void BtnGenerate_Click(object sender, System.EventArgs e) { Person courie...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum OrthoDir { [OrthoDirAttribute("North", 0, 1, 0, 0, 0, 1, 0, -1, 0)] North, [OrthoDirAttribute("East", 1, 0, 0, 1, 0, 0, 1, 0, 1)] East, [OrthoDirAttribut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RightEdge.Common; abstract class AsyncBrokerTest : BrokerTest { TaskCompletionSource<bool> _taskCompletionSource = new TaskCompletionSource<bool>(); List<WaitingEvent> _waitingEvents = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { [Serializable] public class User { private String _username; private String _spoofAdress; private List<Post> _userPosts; private List<Friend> _friends; ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using BDGeral = upSight.Consulta.Base.BD.Geral; namespace upSight.CartaoCorp.Identificaca...
using System; namespace RRExpress.Seller.Entity { public class GoodsInfo { public long ID { get; set; } public long StoreID { get; set; } public string StoreName { get; set; } public string Name { get; set; } public int BigCat { get; set; } public int SecondCa...
using Nest; namespace Uintra.Core.Search.Entities { public class SearchableDocument : SearchableBase { public string Data { get; set; } public Attachment Attachment { get; set; } } }
using System.Text; using System.Threading.Tasks; namespace SerializationDemo { public class C { public string Value { get; set; } } }
using Sentry.Extensibility; namespace Sentry.Protocol.Envelopes; /// <summary> /// Represents an object which is already serialized as a stream. /// </summary> internal sealed class StreamSerializable : ISerializable, IDisposable { /// <summary> /// Source stream. /// </summary> public Stream Source {...
using System.Linq; using System.Threading.Tasks; using ClinicManagement.Infrastructure.Data; using UnitTests.Builders; using Xunit; namespace IntegrationTests.Room { public class EfRepositoryList : BaseEfRepoTestFixture { private readonly EfRepository _repository; public EfRepositoryList() { _r...
using System.Threading; using Framework.Core.Common; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.PredictiveDialerCampaign; using Tests.Projects.Oberon.CustomForm; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.Main; namespace Tests.Projects.Van.PredictiveDialer { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class AlcoTestRest : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
 using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace NumbersToWords.Tests { [TestClass] public class TeensConverter_Tests { [TestMethod] public void Given_I_Have_A_Value_Of_11_The_Value_Returned_Should_Be_Eleven() { // Given I have a val...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; namespace StarlightRiver.Food { class MainCourse : ModItem { public string IName; public string ITooltip;...
using System; using AutoMapper; using Microsoft.Practices.Unity; using OrgMan.Data.UnitOfWork; using OrgMan.Domain.Handler.HandlerBase; using OrgMan.DomainContracts.Adress; using OrgMan.DomainObjects.Adress; using System.Data; using OrgMan.DomainObjects.Common; using System.Collections.Generic; using OrgMan.DataModel;...
namespace Fragenkatalog.Model { class Schueler : Benutzer { public Schueler(uint benutzer_nr, string login_name, string email_adresse, string passwort) : base(benutzer_nr, login_name, email_adresse, passwort, 3) { // TODO : eventuell anpassen } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WeatherApp1 { public class WeatherCard { public DateTime Date { get; private set; } public string Weather { get; private set; } public DateTime UpdateTime { get; private set; } publi...
using SocketLite.Forms; using System; using System.Threading; using System.Windows.Forms; namespace SocketLite.Client { public partial class MainForm : ClientForm { NotifyIcon notifyIcon1 = new NotifyIcon(); public MainForm() { InitializeComponent(); notifyIco...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LocusNew.Core.Models { public class ListingImage { public int Id { get; set; } public string FileName { get; set; } public string Extension { get; set; } public int ListingId { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API.Models; using API.Repository; namespace API { public class Mutation { private readonly IDataProfileRepository _dataProfileRepository; public Mutation(IDataProfileRepository dataProfileRe...
using System; using System.Collections.Generic; namespace fibonachi { class fibonachi { static void Main(string[] args) { Stack<long> fibonachi = new Stack<long>(); int n = int.Parse(Console.ReadLine()); fibonachi.Push(0); fibonachi.Push(1); ...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-button-group")] public class ButtonGroupTagHelper : TagHelper { [HtmlAttributeName("class")] public string ButtonGroupClass { get; set; } [HtmlAttributeName("o...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "Web._Users", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoGameDependencyInjectionDemo { class Grenade : IWeapon { public Grenade(string weaponName) { WeaponName = weaponName; } public string W...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Xml.Linq; namespace BibleBrowserUWP { /// <summary> /// Represents XML Bible with all its metadata, and exposes the capacity to retrieve both meta information /// and content from those Bible...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Buffers.Tests { public class BufferEqualityTests { [Fact] pu...
using System; using UnityEngine; using UnityEngine.SceneManagement; public class BreakoutGameManager : MonoBehaviour { // UI [Header("UI")] public GameObject titleCanvas; public GameObject victoryCanvas; public GameObject gameOverCanvas; // Game objects [Header("Game objects")] public...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace cstrike2d { class Camera2D { public Matrix Transform { get; private set; } public Vector2 Position; public Camera2D() { Position = Vector2.Zero; } publi...
using System; namespace UsingOut { class MainApp { static void Divide(int a, int b, out int quotient, // int a와 b, quotient, remainder를 지역적으로 선언하면서 목과 나머지를 구하는 나눗셈 메소드를 구현 out int remainder) // out 형식은 출력전용 변수라는 표시, 원래 메소드에 들어가면 값을 끌고 들어가는게 아니지만, out이 붙으면 메인함수의 변수를 끌고 들어가서 메인함수의 변수값 자체를 바꿔준다. { quotien...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Threading; using ThinNeo; namespace NeoSpider { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace OnboardingSIGDB1.Domain.Interfaces { public interface IRepository<T> where T : class { Task<IEnumerable<T>> Get(); Task<IEnumerable<T>> Get(Predicate<T> predicate); ...
using Backend.Model; using FeedbackAndSurveyService.CustomException; using FeedbackAndSurveyService.SurveyService.Model; using System; using System.Collections.Generic; using System.Linq; namespace FeedbackAndSurveyService.SurveyService.Repository { public class MedicalStaffSurveyResponseGeneratorRepository : IMe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; namespace SomeTask.Test { [TestFixture] public class BootstrapTest { [SetUp] public void SetUp() { Bootstrap.Init(); } [Test] public voi...
using UnityEngine; using System.Collections; public class ThrobForEffect : MonoBehaviour { bool throbbing; float startThrobTime; public float throbPeriod = 0.3f; public float throbScale = 1f; public Transform thingToScale; private Vector3 originalScale; // Use this for initialization void Start () { th...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Saato.DAL; using Saato.Repository; namespace Saato.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Menu.Enums; using Welic.Dominio.Models.Menu.Mapeamentos; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Menu.Dtos { public class MenuDto : Entity...
using Abp.Application.Services.Dto; using Abp.AutoMapper; namespace HRIS.Setup.PublicHolidayDetails.Dto { [AutoMap(typeof(Entities.Setup.PublicHolidayDetails))] public class PublicHolidayDetailsDto : EntityDto { public int PublicHolidayId{ get; set; } public DateTime? StartDate{ get; set; } public DateTime? EndDate{ ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace APIWeb.Models { public class hardware { public long Id { get; set; } public string Hardwa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Nemiro.OAuth; using Nemiro.OAuth.LoginForms; using System.IO; using ExactOnline.Client.Models; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Amazon.Lambda.Core; using Amazon.DynamoDBv2.DocumentModel; using Newtonsoft.Json; using Amazon.DynamoDBv2.Model; using Amazon.DynamoDBv2; using Amazon.Lambda.DynamoDBEvents; // Assembly attribute to enable the Lambd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { [Serializable] public class SignedQueryByFile : SignedMessage { public QueryByFile Query { get; set; } public SignedQueryByFile(QueryByFile query, byte[] signature) ...
using PizzaBezorgApp.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windo...
using System; using System.Threading; using System.Threading.Tasks; using CronScheduler.Extensions.StartupInitializer; using Microsoft.Extensions.Logging; namespace CronSchedulerApp.Jobs.Startup { public class TestStartupJob : IStartupJob { private readonly ILogger<TestStartupJob> _logger; ...
using CommandLine; namespace Common { public class Options { [Option('c', "connection", Required = true)] public string ConnectionString { get; set; } [Option('d', "database", Required = true)] public string Database { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Mapster; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensi...