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namespace JhinBot.Enums { public enum ExceptionType { Exception, NullReference, IndexOutOfRange, StackOverflow, DivideByZero } }
using CitizenFX.Core; using FivePD.API; using System; using System.Threading.Tasks; using static CitizenFX.Core.Native.API; using Newtonsoft.Json.Linq; using FivePD.API.Utils; using System.Collections.Generic; using MenuAPI; using System.Linq; #pragma warning disable 1998 namespace IntuitiveMenus { class Trunk ...
using System; using System.Diagnostics; using System.Linq; using System.Web.UI; using HTB.Database; using System.Text; using System.Collections; using HTB.Database.HTB.StoredProcs; using HTB.v2.intranetx.global_files; using HTBExtras.KingBill; using HTBReports; using HTBUtilities; using System.Data; using HTB.v2.intra...
using System; class ExerciseNullableType { static void Main() { int? firstNumber = null; Console.WriteLine("The value of the first number is: {0}!", firstNumber); firstNumber = 3; Console.WriteLine("The same number with new assigned value of 3 i...
using CsvHelper; using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Organogram { class Program { static void Main(string[] args) { try ...
using System; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Testing; using Xunit; namespace BookLibrary.Tests.Controllers { [Collection("TestCollection")] public class HomeControllerTests { private readonly WebApplicationFactory<Startup> _factory; priva...
using System; namespace CursoCSharp.Fundamentos { class PrimeiroPrograma { public static void Executar() { /* Escreve uma nova linha de texto no * console e mantém o ponto de inserção na mesma linha */ Console.Write("Primeiro "); /* Escreve um...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using GraphicalEditor.Enumerations; namespace GraphicalEditor.Converters { class IsRoomTypeToVisibilityConverter : IValue...
using UnityEngine; using UnityEditor; using System.Threading.Tasks; [InitializeOnLoad] public class AutosaveOnRun { static float elapsedTime; static readonly float saveTime = 180; static bool printSaveWarning = true; static bool canSave = true; static AutosaveOnRun() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplodeModel : MonoBehaviour { //Lists to Hold the rigidbodies and the joints private Rigidbody[] _rbs; private Joint[] _joints; private bool _exploded; private float _timer; //Tuneables public...
using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using UnityEngine.UI; public class Battle : MonoBehaviour { public static Battle instance; [SerializeField] public Board board; public Unit[][] units = new Unit[][]{ new Unit[]{null,null,null,nu...
/* 作者: 盛世海 * 创建时间: 2012/7/19 10:36:31 * */ using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.ComponentModel; using MODEL.ViewModel; using Common; using Common.Attributes; using IBLLService; using ShengUI.Helper; using MODEL....
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MD { public class MrpExPlanItemRateSearchModel : SearchModelBase { public string Section { get; set; } public string Item { get; set; } public string Sectio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CameraBazaar.Models.Enums { public enum Make { Canon, Nikon, Penta, Sony } }
using System; using System.Collections.Generic; namespace DataLightning.Core { public class GenericCalcUnit<TInput, TOutput> : CalcUnitBase<TInput, TOutput> { private readonly Func<IDictionary<object, TInput>, TOutput> _function; public GenericCalcUnit(Func<IDictionary<object, TInput>, TOutpu...
using System; using System.Collections; using UnityEngine; using System.Collections.Generic; [ExecuteInEditMode] public class ChangeRotate : MonoBehaviour { public Vector3 角度; public Transform 道具父物体; public Transform 导弹父物体; public enum MyEnum { 空, 无敌, 双倍, 冲刺, ...
using FitnessStore.API.Core.Entities; using Microsoft.EntityFrameworkCore; namespace FitnessStore.API { public class FitnessStoreDbContext : DbContext { public FitnessStoreDbContext(DbContextOptions<FitnessStoreDbContext> options) : base(options) { } public DbSet<Usuario> Usuarios { ...
using System; using System.Collections.Generic; using System.Text; namespace AimaTeam.WebFormLightAPI.httpCore { /// <summary> /// 定义一个响应Josn数据选项枚举 /// </summary> public enum JsonAllowOption : byte { /// <summary> /// 默认,只允许POST /// </summary> Default = 0, ...
using DevExpress.Mvvm.Native; using RomashkaBase.Model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace RomashkaBase.ViewModel { public class CompaniesAndUsersViewModel : BasePropertyChanged { private ObservableCollection<Company> _com...
using UnityEngine; using System.Collections; public struct GIMMIC_STATUS{ public int X,Y; public int startX,startY; public int trouble; public GameObject number; } public class Map_Input : MonoBehaviour { public static MAP_GIMMIC[,] mapdata; public static MAP_GIMMIC[,] start_mapdata; /// テキストデータのパス public ...
using curr.Controllers; using curr.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; // The Blank Page item template is documented at https://go.microsoft.com/fwlink/?L...
using BaseLib.Media.Display; using BaseLib.Media.Video; using SharpDX; using SharpDX.Direct3D9; using System; using System.Diagnostics; namespace BaseLib.Display.WPF { public class RenderFrame : IRenderFrame, IDirectXFrame { private DirectX9Renderer owner; private Format dxfmt; private...
// Generates GlassMapper models using System; using System.Linq; using System.Collections.Generic; Log.Debug($"Emitting GlassMapper templates for {ConfigurationName}..."); Code.Append($@" #pragma warning disable 1591 #pragma warning disable 0108 //---------------------------------------------------------------------...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Domains.Services.Single; using Alabo.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tas...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using System.Threading.Tasks; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Services.Cache; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice { public class EndD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio30 { class MatrizTriangular { static void Main(string[] args) { { Console.Write("Triangular superior (S) ou inferior (I)? "); ...
using Abhs.Model.Access; using Abhs.Model.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Application.IService { public interface IPackageLessonService : IBaseService<SysPackageLesson> { void Pack...
namespace Exp002_Sb_SagaCommon { using System; public interface ITripStarted { Guid CorrelationId { get; } //ILog Log { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Sintaxis1 { class Lexico:Token,IDisposable { StreamReader archivo; StreamWriter bitacora; const int F = -1; const int E = -2; i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IPTables.Net.Netfilter; namespace IPTables.Net.NfTables { public class NfTablesChainSet : NetfilterChainSet<NfTablesChain, NfTablesRule> { protected override NfTablesChain CreateChain(string tableName, string c...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Net.Http; using System.Net.Http.Headers; using Newtonsoft.Json; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; namespace Kulula.com.Services { class FlightBookingService ...
// Print Out Obityary public partial class printObituary : PortalModuleBase { protected void Page_PreRender(object sender, EventArgs e) { try { //checks if there is a obituary id to use if (!string.IsNullOrEmpty(Request.QueryString["id"])) { string strObitID = DAL.safeSql(Reque...
using System.Collections; using Spring.RabbitQuickStart.Common.Data; namespace Spring.RabbitQuickStart.Server.Services.Stubs { public class CreditCheckServiceStub : ICreditCheckService { public bool CanExecute(TradeRequest tradeRequest, IList errors) { return true; } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoalShoot : MonoBehaviour { private Vector3 bestShoot = new Vector3(7f,16.5f,0); private Vector3 prevAcceleration; private bool isRunning,isDamageRunning; private bool isDamage; public Animation anim; public GyroInput gy...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace PayRentAndUse_V3.Models { public class VehicleClass { public int Id { get; set; } [Required(ErrorMessage = "Please Vehicle Name")] ...
namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses.Project { public class BooleanProjectConfiguration : ProjectConfiguration { public bool Default { get; set; } } }
using System; namespace CursoCsharp.TopicosAvancados { class Dynamic { public static void Executar() { dynamic meuObjeto = "Teste"; meuObjeto = 3; meuObjeto++; Console.WriteLine(meuObjeto); dynamic Aluno = new System.Dynamic.Expando...
using System; using System.IO; using System.Windows.Controls; using System.Windows.Media.Imaging; namespace gView.Desktop.Wpf.Controls { public static class ToolBarFactory { static public ToolBar NewToolBar(bool hasGrip = true) { ToolBar toolbar = new ToolBar(); //tool...
using UnityEngine; public class PSplay : MonoBehaviour { [SerializeField] private ParticleSystem particleSystem; private void Start() { //Unparent the particles. transform.parent = null; //Play the particle system. particleSystem.Play(); //Once the particles hav...
using System; using System.Collections.Generic; using UnityEngine; public class TangentBasis : MonoBehaviour { /// <summary> /// Gets an array of tangent vectors for a mesh. /// </summary> /// <param name="mesh"></param> /// <returns></returns> public static Vector4[] GetMeshTangets(Mesh mesh...
using System; using System.Linq; namespace Radioactive_Mutant_Vampire_Bunnies { class Program { static void Main(string[] args) { var dimensions = Console.ReadLine().Split().Select(int.Parse).ToArray(); var n = dimensions[0]; var m = dimensions[1]; ...
namespace QStore.Core { using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using QStore.Core.Interfaces; [DataContract] [Serializable] public class QMap<TKey, TValue> : ISequenceMap<TKey, TValue> { [DataMember(Order = 1)]...
namespace NHibernate.DependencyInjection.Core { public class DefaultEntityInjector : IEntityInjector { public object[] GetConstructorParameters(System.Type type) { return null; } } }
using System; namespace _7_Static_Constructor { class SampleClass { public static int staticValue = 5; public int value = 1; static SampleClass() { Console.WriteLine("Static constructor is called."); } public SampleClass() { ...
using KeepTeamAutotests.Pages; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace KeepTeamAutotests.AppLog...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Extensions; //using ProjectCompany.Person; //using ProjectCompany.Activity; using MySql.Data.EntityFrameworkCore.Extensions; using ProjectCompany.Models; namespace ProjectCompany { public class ApplicationContext : DbContext { pub...
namespace ForumSystem.Web.ViewModels.Comments { using Ganss.XSS; public class EditCommentViewModel { public string Content { get; set; } public string SanitizeContent => new HtmlSanitizer() .Sanitize(this.Content); } }
using UnityEngine; public class CharacterMoveRight : CharacterAbility { protected override void PlayAbility(bool keyDown) { animator.walkingRight = keyDown; if (!keyDown) return; animator.faceLeft = false; transform.position += sheet.speed * Time.deltaTime * Vector3.right; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Kuromori.InfoIO; using System.Diagnostics; using Kuromori.DataStructure; namespace Kuromori { [XamlCompilation(XamlCompilationOptions.Compile)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Genesys.WebServicesClient.Resources { public abstract class InteractionResource { public string id; public string state; public IList<string> capabilities; public IDictionary<string,...
using System; using Autofac; using Framework.Core.Common; using Tests.Data.Oberon; using Tests.Pages.ActionID; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Contribution; using Tests.Pages.Oberon.FinancialBatchManager; using Tests.Pages.Oberon.Pledge; using Tests.Pages.Oberon.Search; using NUnit...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraManager : MonoBehaviour { public Transform player; //Public variable to store a reference to the player game object private Vector3 offset; //Private variable to store the offset distance between th...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CommandInvoker : MonoBehaviour { public Queue<ICommand> commands = new Queue<ICommand>(); public Stack<ICommand> myStack = new Stack<ICommand>(); void Start() { } // Update is called once per frame ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Btf.Data.Model.Log; namespace Btf.Services.LogService { public interface ILogService { void StartLog(string requestUrl); void EndLog(int responseCode); void Log(string logMsg, LogTyp...
using Moq; using NumberConverter.API.Controllers; using NumberConverter.Services; using NUnit.Framework; namespace NumberConverter.Tests { [TestFixture] public class ConverterControllerTests { private ConverterController _converterController; private Mock<IConverterService> _converterServi...
using Microsoft.AspNetCore.Mvc; using MongoDB.api.Data.Collections; using MongoDB.api.Model; using MongoDB.Driver; namespace MongoDB.api.Controllers { [ApiController] [Route("[controller]")] public class InfectadoController : ControllerBase { Data.MongoContext _mongoDB; IMongoCollect...
using UnityEngine; using Random = UnityEngine.Random; public class ProtectBroke : MonoBehaviour { private Color _color; private Vector3[] _direction; private GameObject _particle_GameObject; // Use this for initialization void Start () { GameObject protect_Broke_Mobel = (GameObject)Static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinhLuongINFO { public class Credential { private string groupID; private string rightID; public string GroupID { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FloorUI : MonoBehaviour { #region Singleton to change the camera view public static FloorUI instance = null; public int floor; private void Awake() { if (instance == null) ...
using System.Configuration; namespace ServiceHost { /// <summary> /// Configuration section for self-hosted WCF services. /// </summary> public class ServicesConfigurationSection : ConfigurationSection { #region Constructors /// <summary> /// Creates a new instance of ServicesConfigurationSectio...
using System; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Components.Authorization; using Microsoft.AspNetCore.Components.Server; using OnlineClinic.Core.Services; public class CustomAuthStateProvider : ServerAuthenticationStateProvider, IHostEnvironmentAuthenticationStatePro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Entities { public class Naturezas { public int NaturezasId { get; set; } public int Codigo { get; set; } public string Descricao { get; set; ...
using System; /*Write a program that compares two char arrays lexicographically (letter by letter).*/ class Program { static void Main() { Console.Write("length = "); int length = int.Parse(Console.ReadLine()); char[] arr1 = new char[length]; char[] arr2 = new char[length]; ...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/13 10:44 * @brief : Program demo ****************************************************************************** * @attentio...
using System; using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Schedule; using FrontDesk.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace Front...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; using BudgetApp.Domain.Abstract; using BudgetApp.Domain.Concrete; using BudgetApp.Domain.Entities; using BudgetApp.WebUI.ViewModels; using BudgetApp.Domain.DAL; namespace BudgetApp.WebU...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacle : MonoBehaviour { public void Disjoint() { Rigidbody rb = GetComponent<Rigidbody>(); rb.isKinematic = false;//Physic enable GetComponent<Collider>().enabled = false; Vector3 f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace uri { class house { protected double area; protected door Door=new door(); public house(double area) { this.area = area; } ...
using Cs_Gerencial.Aplicacao.ServicosApp; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using Cs_Gerencial.Dominio.Interfaces.Servicos; using Cs_Gerencial.Dominio.Servicos; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using ...
namespace Sentry.Internal.JsonConverters; /// <summary> /// A converter that removes dangerous classes from being serialized, /// and, also formats some classes like Exception and Type. /// </summary> internal class SentryJsonConverter : JsonConverter<object?> { public override bool CanConvert(Type typeToConvert) ...
using System; namespace DocumentsApproval.Commands { public abstract class BaseCommand { public Guid StreamId { get; set; } } }
using UnityEngine; using System.Collections; using System; public class CarJump : MonoBehaviour { public float jumpForce; public Rigidbody2D frontWheel, rearWheel; public string jumpButton, flipButton, horizontalAxis; public bool facingRight = true; // For determining which way the car is currently...
using System; class Diamand { static void Main() { int n = int.Parse(Console.ReadLine()); int rowCount = (n + 1) / 2 * 2 - 1; for (int row = 0; row < rowCount; row++) { int countOuterDash = Math.Abs((n - 1) / 2 - row); string outerDash = new string('-',...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityFrameworkCodeFirstApp_JustConsoleApp_ { public class Category { public int CategoryId { get; set; } public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Win...
using Owin; using Visualisr.Infrastructure.Mapping; namespace Visualisr { public class Startup { public void Configuration(IAppBuilder app) { app.UseNancy(); app.UseAutoMapper(); } } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Models.Login.Models { public class UserApplication { [Key] public int UserApplicationId { get; set; } [ForeignKey("Application")] public int Applicat...
using System; namespace OnDemand.ObjectModel.Models { public class PaymentHistory { public DateTime PayAt { get; set; } public decimal Amount { get; set; } public string Description { get; set; } } }
using Framework.Core.Common; using OpenQA.Selenium; namespace Tests.Pages.Drupal.Forms { public class EventForm : FormBase { #region Elements public new IWebElement ContributionOtherAmountElement { get { return _driver.FindElement(By.Id("edit-additionalcontributionvalue")...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hos...
namespace FlippoIO { public struct Tile { public readonly bool occupied; public readonly bool white; public Tile(bool occupied, bool white) { this.occupied = occupied; this.white = white; } public override string ToString() => (occupied ? (white ? Settings.WhiteChar : Settings.BlackChar) : Settin...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DefaultCartDataEnricher.cs" company="Jeroen Stemerdink"> // Copyright © 2019 Jeroen Stemerdink. // Permission is hereby granted, free of charge, to any person obtaining a...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; using SharpMap.Rendering; namespace SharpMap.Tests.Rendering { [TestFixture] public class MapHelperTest { [Test] ...
using PopulationFitness.Models; using PopulationFitness.Models.Genes.Cache; using PopulationFitness.Output; using System; using System.Collections.Generic; namespace PopulationFitness { public class Commands { public const string Seed = "-s"; public const string TuningFile = "-t"; publ...
using System; using System.Data.Entity; using System.Linq; using System.Windows.Forms; using Taggart.Data; namespace Taggart { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.DAL { /// <summary> /// Interface for the <see cref="DataSourceFactory"/> class. /// </summary> public interface IDataSourceFactory { /// <...
using System; using System.Xml; namespace gView.Framework.system { static public class MapServerConfig { static private string _defaultOutputPath = String.Empty, _defaultOutputUrl = String.Empty, _defaultTileCachePath = String.Empty, _defaultOnlineResource = String.E...
using FluentMigrator; namespace Profiling2.Migrations { [Migration(201306251237)] public class MoveUnitHierarchyOrganizationAudit : Migration { public override void Down() { Delete.Column("OrganizationID").FromTable("PRF_Unit_AUD"); } public override void Up() ...
using SuiviCompresseur.GestionCompresseur.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace SuiviCompresseur.GestionCompresseur.Application.Interfaces { public interface ICompresseurService { IEnumerable<FournisseurDup> GetFournisseursDup(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GUI.Models; namespace GUI.Repositories { public interface IAsyncIrpRepository { /// <summary> /// Returns all IRPs. /// </summary> Task<IEnumerable<Irp>>...
/*********************************************************************** * Module: Ingredient.cs * Author: Dragana Carapic * Purpose: Definition of the Class Manager.Ingredient ***********************************************************************/ using System; namespace Model.Manager { public class Ingred...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace myBOOK.data { public class Books { [Key] [Column(Order = 1)] pu...
using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.MySqlEntity; using System; using System.Collections.Generic; namespace Claimdi.Web.TH.Models { //public class ReportViewModel //{ // public string RepTaskId { get; set; } // public string RepTaskProcessId { get; set; } // p...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Reflection; abstract public class State<T> { private T owner; /// <summary> /// Call upward to get the base GameObject or other necessary parent properties or functions /// </summary> public ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; namespace Commun { public enum TypePaquet { Material, DirtyMaterial, Commande } [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolutionsAssemblyConsoleTest.Interfaces { interface IShowResults { void ShowResults(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Functions; using DelftTools.Hydro.Structures; using NUnit.Framework; using ValidationAspects; namespace DelftTools.DataObjects.Tests.HydroNetwork.Structures { [TestFixture] public class PumpTest { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CameraInterface.Cameras { public class HuaweiCamera : ICamera { public bool _isActive; public HuaweiCamera() { } public bool isActive ...
using System; using iSukces.Code.Interfaces; namespace EqualityGeneratorSample { [Auto.EqualityGeneratorAttribute(null, CachedGetHashCodeImplementation = GetHashCodeImplementationKind.Custom)] public partial class ClassWithCustomGetHashCode { public ClassWithCustomGetHashCode(string firstName, stri...