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using TestWebService.Helpers; using TestWebService.Model; using System.Web.Script.Serialization; using System; namespace TestWebService.Data { /// <summary> /// Репозиторий /// </summary> internal class RepositoryLoginet : IRepository { public User[] GetUsers() { return...
namespace FamousQuoteQuiz.Data.RepositoryModels { public class Quote { public int Id { get; set; } public string Text { get; set; } public byte Mode { get; set; } public bool? Correct { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; namespace CRL.DicConfig { /// <summary> /// 字典设置维护 /// 通过TYPE区分不同的用途 /// </summary> public class DicConfigBusiness<TType> : BaseProvider<IDicConfig> where TType : class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Windows_Project { public partial class Categorie...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class Spawner : MonoBehaviour { public static Spawner instance; public int count; public Vector3 startPoint; public Vector3 endPoint; public GameObject road; public GameObject parent; publ...
namespace LeapYear.Src { public class LeapYear { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace BList { [Serializable] class Person { private string firstName; private string lastName; private string phoneNumber; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Repulsion_Field : MonoBehaviour { public float activationTime = 5; public Image inRepulsorWarning; public Image inRepulsorDamaged; public GameObject sfx; private float timer = 0; ...
/* * Created by SharpDevelop. * User: User * Date: 4/2/2016 * Time: 6:03 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; using System.Diagnostics; using System.Collections; using System.Collections.Generic; ...
using System.ComponentModel.DataAnnotations; namespace Airelax.Application.ManageHouses.Request { public class HouseTitleInput { [MaxLength(50)] public string Title { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Health : MonoBehaviour { public SpriteSlider hp; private uint value=1;//uint 表示值不可能为负 // Use this for initialization void Start () { hp=GetComponentInChildren<SpriteSlider>();//代码找到组建,不用一个个拖拽 Init(); } public void...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication { public class Ticket { private SqlConnection con; private SqlDataReader reader; private SqlD...
using Accessor; using Modules; using UnityEngine; public class EatEdibleScript : MonoBehaviour { private void OnCollisionEnter(Collision other) { if (other.gameObject.layer == 11) { // point/fruit var scoreModule = TAccessor<ScoreModule>.Instance.Get(this); var edible = other.gameO...
// <copyright file="BaseController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Admin.Pages { using System; using System.Collections.Generic; ...
using AHAO.TPLMS.Entitys; using System; using System.Collections.Generic; using System.Text; namespace AHAO.TPLMS.Contract { public interface IUserRepository:IRepository<User> { IEnumerable<User> LoadUsers(int pageindex, int pagesize); User GetUser(string userName); bool Delete(string ...
using UnityEngine; public class HorrorMeter : MonoBehaviour { public GameObject Player; public Texture2D bgImage; public Texture2D fgImage; void Start() { if (Player == null) Player = GameObject.FindGameObjectWithTag ("Player"); } void OnGUI () { // Create one Group to contain both images ...
using gView.Framework.IO; using gView.Framework.system; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Windows.Forms; namespace gView.Framework.UI { public class MyFavorites { public MyFavorites() { } ...
 using Xamarin.Forms; namespace RRExpress.Views { public partial class ForgetPwdView : ContentPage { public ForgetPwdView() { InitializeComponent(); } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; using FluentAssertions; namespace EPI.UnitTests.Strings { [TestClass] public class EliasGammaEncodingUnitTest { [TestMethod] public void EliasGammaEncode_Cases() { EliasGammaEncoding.EliasGammaEncode(new[] {13}).Should().Be("0001101")...
namespace ForumSystem.Web.ViewModels.Administration.Categories { using System.Collections.Generic; using ForumSystem.Web.ViewModels.PartialViews; public class CategoryCrudModelList { public IEnumerable<CategoryCrudModel> Categories { get; set; } public PaginationViewModel PaginationM...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.Common; using FXB.Data; using FXB.DataManager; namespace FXB.Dialog { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebUI.Data.Abstract; using WebUI.Entity; namespace WebUI.Data.Concrete.EfCore { public class EfImageRepository : IImageRepository { private ApplicationIdentityDbContext _context; public EfIma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Szab.Scheduling.Representation { public class TaskAssignment { public Task Task { get; protected set; } public Resource Resourc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CodeGeneration { static class StringUtils { public static void AppendLine(this StringBuilder sb, string str, int n) { var s = "\t".Repeat (n) + str; sb.AppendLine (s); ...
using System; namespace NGeoNames.Entities { /// <summary> /// Represents an administrative division. /// </summary> public class Admin1Code { /// <summary> /// Gets/sets the code of the administrative division. /// </summary> public string Code { get; set; } ...
using System; using System.Collections.Generic; using Xamarin.Forms; using Pasasoft.Crm.ViewModels; namespace Pasasoft.Crm { public partial class CustomerDetailPage : ContentPage { public CustomerViewModel CustomerViewModel { get{ return BindingContext as CustomerViewModel; } } ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.Mobile.Editor { /// <summary> /// Value List property drawer of type `TouchUserInput`. Inherits from `AtomDrawer&lt;TouchUserInputValueList&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPr...
using System; namespace Animals { class Program { // En POO, las funciones y procedimientos se llaman métodos // En todo programa, se debe incluir un punto inicial // El nombre estándar para el método que inicia un programa // es "main": static void Main // ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Voluntariat.Data; using Voluntariat.Framework.Identity; using Voluntaria...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem201 : ProblemBase { public override string ProblemName { get { return "201: Subsets with a unique sum"; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ManChain : MonoBehaviour { [SerializeField] private Transform _targetPoint = null; [SerializeField] private float _distance = 1f; private List<Player> _players = new List<Player>(); public void AddPlayer(Play...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Framework.RoleEnums { public class Enum { public enum RoleGroup { Employee = 1, Admin = 2 } public enum AdminRole { ...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class MemberStatus { public MemberStatus() { Member = new HashSet<Member>(); } public int MemberStatusId { get; set; } public string MemberStatusName { get; se...
using Microsoft.Extensions.Logging; using Sentry.Infrastructure; namespace Sentry.Extensions.Logging; internal sealed class SentryLogger : ILogger { private readonly IHub _hub; private readonly ISystemClock _clock; private readonly SentryLoggingOptions _options; internal string CategoryName { get; } ...
using System.Linq; using System.Threading.Tasks; using Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models; using Sfa.Poc.ResultsAndCertification.Dfe.Models; namespace Sfa.Poc.ResultsAndCertification.Dfe.Application.Interfaces { public interface ITqPathwayService { IQueryable<TqPathway> GetTqPathways();...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection; namespace EmberKernel.Services.UI.Mvvm.ViewModel { public class KernelViewModelManager : IViewModelManager { private readonly Dictionary<string, INotifyPropertyChanged> instanceBinding = new Dictionar...
using UnityEngine; public class TestMovement : MonoBehaviour { public float speed = 8.0f; void Start() { } void Update() { Vector2 movement_input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); Vector2 movement_delta = speed * movement_input.normalized * Time.deltaTime...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public enum SceneName { LobbyScene, GameScene } [RequireComponent(typeof(Button))] public class SceneChangeButton : MonoBehaviour { [SerializeField] private SceneName sceneName; private void Awake...
using System; class Point { public int XCor; public int YCor; public Point(int x,int y) { this.XCor = x; this.YCor = y; } public void SetCordinates(int p1, int p2) { this.XCor = p1; this.YCor = p2; } public static double GetLenght(Point p1, Point ...
public interface IUnitAttackState : IUnitState { void SetTarget(IUnit targetBehaviourParam); void SetWeapon(WeaponModel weaponParam); }
public class Solution { public IList<string> WordBreak(string s, IList<string> wordDict) { var hs = new HashSet<string>(wordDict); var dict = new Dictionary<int, IList<int>>(); for (int i = 1; i <= s.Length; i ++) { dict[i] = new List<int>(); for (in...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Xml; public partial class xmlgelen2aspx : System.Web.UI.Page { DataView resimurl; protected void Page_Load(object sender, EventArgs e) ...
namespace Properties.Infrastructure.Zoopla.Objects { internal class Constants { public const string ProviderName = "ZOOPLA"; //TEST //public const string BaseUri = "https://realtime-listings-api.webservices.zpg.co.uk/sandbox/v1/"; //LIVE public const string BaseUri = "...
using Ecommerce_Framework.Api.Models; namespace Ecommerce_Framework.Api.Data.Repositories { public class UsuarioRepository { private readonly EcommerceFrameworkContext _context; // public UsuarioRepository(EcommerceFrameworkContext context) : base(context) => _context = context; //publ...
using Langium.DataLayer.DbModels; using Langium.PresentationLayer; using Langium.PresentationLayer.ViewModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Langium.DataLayer.Data...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace LoanAPound.Db.Model { public class LoanApplicationCreditScoreCheck { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace net.PingTools { public class ThreadPing { public string IPString; public static List<PingTools> lpt = new List<PingTools>(); PingTools pt; public...
using UnityEngine; using System.Collections; public class UseBoost : MonoBehaviour { private BoostConfig boostConfig; private PlayerStats playerStats; // Use this for initialization void Start () { boostConfig = BoostConfig.instance; playerStats = PlayerStats.instance; } public void Use() { BoostButton...
using Crystal.Plot2D.Common; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Shapes; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents a label provider for major ticks of <see cref="System.DateTime"/> type. /// </summary> public c...
using AppLogic.Dto; using AppLogic.DtoCreate; using AppLogic.DtoUpdate; using AutoMapper; using DataAccess; using DataAccess.Repositories; using Domain.Entities; using Domain.InterfacesRepo; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace A...
using gView.Framework.Carto; using gView.Framework.Carto.Rendering; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Symbology; using gView.Framework.Xml; using gView.GraphicsEngine; using System; using System.Globalization; using System.IO; using Sys...
using System.Collections.Generic; using UserService.Model; namespace UserService.Service { public interface IDoctorService { IEnumerable<DoctorAccount> GetBySpecialty(int specialtyId); IEnumerable<DoctorAccount> GetAll(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebQLKhoaHoc; using WebQLKhoaHoc.Models; namespace WebQLKhoaHoc.Controllers { [CustomizeAuthorize(Roles = "1...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using UnityEngine; public class Collision_Detect : MonoBehaviourPun { private Rigidbody thisBody; private AbilityChargeMeter chargeMeter; private PhotonView pView; private Car thisCar; private bool isHeavy = false; vo...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators.Cohort; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Cohort { [TestFixture] public clas...
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Orders.Dtos { public class OrderToExcel { [Display(Name = "订单号")] [Field(ListShow = true, SortOrder = 1)] public string OrderId { get; set; } [Display(Name = "用户名")] ...
using System; using AppKit; using Foundation; using ResilienceClasses; using System.Collections.Generic; namespace ManageNonLoanCashflows { public partial class ViewController : NSViewController { public clsCashflow.Type typeChosen; public NonLoanCashflowDataSource dataSource = new NonLoanCas...
using System.Collections.Generic; using FluentAssertions; using MinistryPlatform.Translation.Extensions; using Newtonsoft.Json.Linq; using NUnit.Framework; namespace MinistryPlatform.Translation.Test.Extensions { public class JsonUnmappedDataExtensionsTest { private IDictionary<string, JToken> _fixtur...
namespace DealOrNoDeal.ErrorMessages { /// <summary> /// Holds the error messages for the round manager /// Author: Alex DeCesare /// Version: 03-September-2021 /// </summary> public static class RoundManagerErrorMessages { /// <summary> /// The error message tha...
using UnityEngine; using System.Collections; public class PlayerBehaviour : MonoBehaviour { // Use this for initialization void Start () { } static Plane XZPlane = new Plane(Vector3.up, Vector3.zero); public static Vector3 GetMousePositionOnXZPlane() { float distance; Ray ray...
namespace WinAppDriver.UI { using System.Windows.Input; internal interface IKeyboard { bool IsModifierKey(Key key); bool IsModifierKeysPressed(ModifierKeys keys); void ReleaseAllModifierKeys(); void KeyUpOrDown(Key key); void KeyPress(Key key); ...
using Controller.DrugAndTherapy; using Model.Manager; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace WpfApp1 { /// <summary> /// Interaction logic for CheckingDrug.xaml /// </summary> public ...
using Moudou.CodeGenerator.AbstractionClasses; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace TemplateFramework { public class Global { static void readTemplates() { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IsoCamera : MonoBehaviour { public GameObject CameraTarget; enum CameraStates { Default, RotateMapCCW, //This is to divide the stage into different sections. RotateMapCW, Cinemat...
namespace EventSourcingService.DTO.PatientSchedulingEventDTO { public class SchedulingStepsStatisticDTO { public int NumberOfClosedScheduling { get; set; } public int NumberOfNextSteps { get; set; } public int NumberOfPreviousSteps { get; set; } public int NumberOfSteps { get; s...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General { /// <summary> /// Representa el objeto de filtro a aplicar a...
using Alabo.Regexs; using Alabo.Validations; using Microsoft.AspNetCore.Mvc; using System.ComponentModel.DataAnnotations; namespace Alabo.Data.People.Users.ViewModels { /// <summary> /// Class ViewForgotPassword. /// </summary> public class ViewForgotPassword { /// <summary> //...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace App.Data.Models { [Table("session")] public class Session { [Key] [Column("token")] public string SessionToken { get; set; } [Column("user_id")] ...
namespace EqualExperts.Core { public class Validation : IValidation { public bool ValidateInput(int firstNumber, int secondNumber) { return firstNumber <= secondNumber; } } }
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SocialWorld.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.DataAccess.Concrete.EntityFrameworkCore.Mapping { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyPhoneBook.Core; using Console = System.Console; using MyPhoneBook; namespace ConsoleReference { class Spravochnik { static void Main(string[] args) { var ser...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace Quizlet_Server.Apis { [RoutePrefix("api/kiemtras")] public class KiemTrasController : ApiController { [Route("")] [Http...
using Alabo.Data.Things.Goodss.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; namespace Alabo.Data.Things.Goodss.Domain.Repositories { public class GoodsRepository : RepositoryMongo<Goods, long>, IGoodsRepository { public GoodsRepository(IUnitOfWork unitOfWork) : base...
using ASPNet_MVC_AngularJS_SPA.Models; using ASPNet_MVC_AngularJS_SPA.Services; using ASPNet_MVC_AngularJS_SPA.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ASPNet_MVC_AngularJS_SPA.Controllers { public class UserController : Contro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Conditions { public class AnyCondition : Condition { public override string ToString() { return "ANY"; } public o...
using PropertyToken = Serilog.Parsing.PropertyToken; namespace Serilog.Tests.Parsing; public class MessageTemplateParserTests { static MessageTemplateToken[] Parse(string messageTemplate) { return new MessageTemplateParser().Parse(messageTemplate).Tokens.ToArray(); } // ReSharper disable once...
using System; using System.Linq; using ApplicationServices.Command; using ApplicationServices.DTO; using ApplicationServices.Services.Interfaces; using DomainModel.Entity.AmountClasses; using DomainModel.Entity.DomainServices; using DomainModel.Entity.PaymentMethods; using DomainModel.Entity.PaymentProducts; using Dom...
using UnityEngine; using System.Collections; public static class ConfigParseUtil { public const char DEFAULT_SPLITER = ','; public const char DEFAULT_APLITER2 = ';'; public static int[] ParseIntArray(string str, char spliter = DEFAULT_SPLITER) { if (string.IsNullOrEmpty(str)) retu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarTransparency : MonoBehaviour { [SerializeField] private MeshRenderer[] carPartRenderers = null; [SerializeField] private Renderer[] fireRenderers = new Renderer[4]; private MaterialPropertyBlock _propB...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PIBP { public partial class Menu : Form { public Menu() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace LivrariaWEB.Models.ViewModels { public class FiltroLivroViewModel { public int? I...
using System.Linq; using ServiceDesk.Infrastructure; using ServiceDesk.Ticketing.Domain.CategoryAggregate; namespace ServiceDesk.Ticketing.DataAccess.Repositories { public class CategoryRepository : RepositoryBase<Category>, ICategoryRepository { private readonly TicketingDbContext _context; ...
namespace VnStyle.Services.Data.Domain { public class ArticleLanguage { public long Id { get; set; } public string HeadLine { get; set; } public string Content { get; set; } public string Extract { get; set; } public string LanguageId { get; set; } publ...
using System; using System.IO; using System.Linq; namespace Nono.Engine.IO { public class NonFileReader : IDisposable { private readonly string _name; private Stream? _stream; private bool disposedValue = false; public NonFileReader(FileStream stream) : this(stream....
using System.Collections.Generic; namespace Alabo.UI.Design.AutoReports.Dtos { /// <summary> /// 表格 /// </summary> public class SumReportTableItems { /// <summary> /// 当前页记录数 /// </summary> public long CurrentSize { get; set; } /// <summary> /...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.State.Example1 { public abstract class BaseState { protected Player player; protected List<string> playlist; protected int currentPlayingIndex = -1; public BaseState(BaseState state) ...
using buildingEnergyLoss.Model; namespace buildingEnergyLoss { public class Floor : Construction { public Floor(double lengthA, double lengthB, MinimalOutdoorTemperature minimalOutdoorTemperature, TemperatureIndoor temperatureIndoor) : base(lengthA, lengthB, minimalOutdoorTemperature, temperatureIndoo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Rwd.Framework.Obsolete.SuretyGroup { public static class Cryptography { private static string _key = "&%#@?,:*"; //...
using System; using System.Threading; using System.Threading.Tasks; namespace Marten.Services { public class FetchResult<T> { public FetchResult(T document, string json) { Document = document; Json = json; } public T Document { get; } public st...
using EduHome.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class EventSpeaker:BaseEntity { public Event Event { get; set; } public int? EventId { get; set; } public Speaker Speaker...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MGO.Models { public partial class CommissionsReport { public string Employee_Name { get; set; } public float? Employee_Commission { get; set; } public int Employee_Qty_Sold { get; set; } ...
// VBConversions Note: VB project level imports using System.Collections.Generic; using System; using System.Linq; using System.Drawing; using System.Diagnostics; using System.Data; using System.Xml.Linq; using Microsoft.VisualBasic; using System.Collections; using System.Windows.Forms; // End of VB project level impor...
namespace BettingSystem.Infrastructure.Betting.Repositories { using System.Threading; using System.Threading.Tasks; using Application.Betting.Matches; using Common.Repositories; using Domain.Betting.Models.Matches; using Domain.Betting.Repositories; using Microsoft.EntityFrameworkCore; ...
using System; using System.Collections.Generic; using System.Linq; namespace StringArray { class Program { static void Main(string[] args) { string numbers = Console.ReadLine(); string[] numbersSplit = Console.ReadLine() .Split(' ', StringSpl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model.Agents { /// <summary> /// Evaluates board based on user-defined features /// </summary> class HeuristicAgent : IEvaluationAgent { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; namespace DistCWebSite.Infrastructure { public class OperationRepository : IOperationLogRepository { public void Add...
using System.Linq; using System.Reflection; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using OpenTelemetry.Resources; using OpenTelemetry.Trace; namespace Distribut...
using HowLeaky.CustomAttributes; using HowLeaky.Models; using HowLeaky.Tools; using HowLeaky.Tools.DataObjects; using HowLeaky.XmlObjects; using HowLeakyWebsite.Tools.DHMCoreLib.Helpers; using System; using System.Xml.Serialization; namespace HowLeaky.DataModels { public enum PlantingRules { prPlantInW...