text stringlengths 13 6.01M |
|---|
using System;
namespace C__Project
{
class String_Input
{
static void First(string[] args)
{
string greeting = "Hello everyone";
Console.WriteLine(greeting);
string name;
Console.WriteLine("What is your name?");
name = Console.ReadLine... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CoreTest1.Models
{
public class Contract
{
public int ID { get; set; }
public int CustomerID { get; set; }
public DateTime SignDate { get; set; }
public Customer Customer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// 557. Reverse Words in a String III
/// </summary>
namespace leetcodeLocal
{
class ReverseWords
{
public static string ReverseWords(string s)
{
stri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour {
public Button BackToGame;
public Button Play;
public Button Highscore;
public Button Quit;
void Update(){
// BackToGame.onClick... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGTALK;
public class DialogManager : MonoBehaviour
{
[SerializeField] RPGTalk RPGTalk;
[SerializeField] GameObject authenticationWindow;
[SerializeField] GameObject answerWindow;
[SerializeField] GameObject eventSyst... |
using System;
namespace MisskeyDotNet
{
[Serializable]
public class MisskeyApiException : Exception
{
public Error Error { get; }
public MisskeyApiException(Error error)
: base($"Misskey API Error: {error.Message}{(error.Info == null ? "" : $"{error.Info.Param}: {error.Info.Reas... |
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace KMS.Eleven
{
public class OperationTest
{
var services = new ServiceCollection();
// 默认构造
services.AddSingleton<IOperationSingleton... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MES
{
/// <summary>
/// 未结生产工单
/// </summary>
public class OpenProductionWorkOrder
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { g... |
using Alabo.Domains.Repositories;
using Alabo.Industry.Offline.Merchants.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Industry.Offline.Merchants.Domain.Repositories
{
public interface IMerchantStoreRepository : IRepository<MerchantStore, ObjectId>
{
}
} |
using Newtonsoft.Json;
using System;
using Utilities;
namespace EddiDataDefinitions
{
/// <summary>
/// Presence of a material
/// </summary>
public class MaterialPresence
{
[PublicAPI, JsonProperty("material")]
public string name { get; private set; }
[PublicAPI]
... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace ShopBridgeWeb.Helpers
{
public static class ApiHelper
{
public static asy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cinemachine;
public class lickingPussy : MonoBehaviour
{
[SerializeField] SkinnedMeshRenderer girl;
[SerializeField] Image progressBar;
[SerializeField] Image guideLines;
[SerializeField] Transfo... |
namespace ForumSystem.Web.Tests.Routes.APIs
{
using ForumSystem.Web.Controllers.APIs;
using MyTested.AspNetCore.Mvc;
using Xunit;
public class CategoriesApiControllerTests
{
[Theory]
[InlineData("/api/categories/search", null)]
[InlineData("/api/categories/search?term=123"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
namespace StarlightRiver.Dimensions
{
/*public class DarkDimension : Subworld
{
public DarkDimension() : base() { }
}*/
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TestGame1
{
class GameClass
{
public void input()
{
}
public void tick()
{
}
public void render()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PrimeNumber.Model
{
public class BasePrimeCheckResult
{
public bool? IsPrime { get; set; } = false;
public long MinDivisionMaxValue { get; set; } = -1;
public l... |
using System.ComponentModel.DataAnnotations;
using System.Runtime.Serialization;
namespace XH.APIs.WebAPI.Models.Shared
{
[DataContract]
public class CustomPropertyRequestModel
{
[DataMember]
[Required]
public string Name { get; set; }
[DataMember]
public string Va... |
using Core.Infrastructure;
using Data;
using EasyCaching.Core;
using EasyCaching.InMemory;
using FluentValidation.AspNetCore;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpOverrides;
using Microsoft.AspNetCore... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move : MonoBehaviour
{
public float speed;
public 게임매니저 manager;
float h;
float v;
bool xMove;
//현재 바라보고있는 방향 값을 가진 변수 백터
Vector3 dirvec;
GameObject scan;
Rigidbody2D rigid;
Animator an... |
using System;
namespace Training.Framework
{
public class AggregateNotFoundException : Exception
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
/*
* Sound controller, Tire Skid Sound
*/
public class TireSkidSoundController : MonoBehaviour {
private float move;
public AudioClip TireSkid;
AudioSource audioSource;
//--------------... |
namespace SoftUniStore.Client.Api.Common.Providers
{
using System.Collections.Generic;
using System.IO;
using Readers;
using SoftUniStore.Client.Api.Common.Constants;
public static class HtmlsProvider
{
public static readonly Dictionary<string, string> htmls = new Dictionary<string, st... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SolrDotNet.Models
{
public class ResponseBody<TModel>
{
[JsonProperty("numFound")]
public long NumFound { get; set; }
[JsonProperty("start")]
public... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.DTO.Transaction
{
public class TransactionOM
{
public long Id { get; set; }
public string Hash { get; set; }
public string BlockHash { get; set; }
public int Version { get; set; }
... |
using System;
using System.Collections.Generic;
using System.IO.IsolatedStorage;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace Condor.Tests.Learn.LocalStorage
{
[TestFixture]
[Explicit]
internal class UsingIsolatedStorage
{
[Test]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net.Mail;
using System.Net;
/// <summary>
/// Descripción breve de Email
/// </summary>
public class Email
{
private String nombrePerfil; //--variable que recupera el nombre del perfil que se mostrara en el nombre de... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Matrix
{
class Tree<T>
{
delegate int CompType(T a, T b);
private Node<T> Noeud;
CompType C;
delegate void MapFunction(ref T elt);
MapFunction ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace GeoSearch.Web
{
public class ResourceType
{
public string Name { get; set; }
public ObservableCollection<ResourceType> Children { get; set; }
public ResourceType Parent { get; set;... |
using Puppeteer.Core.Action;
using Puppeteer.Core.WorldState;
using System.Collections.Generic;
using System.Linq;
namespace Puppeteer.Core.Planning
{
public class PlannerNode<TKey, TValue> : IAStarNode
{
public PlannerNode()
{
}
public void Init(IAction<TKey, TValue> _action)
{
m_Action = _action;
}... |
using Meteooor.Models;
using Meteooor.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web.Http;
namespace Meteooor.Controllers
{
public class MarkerController : ApiController
{
publi... |
using Android.OS;
using Android.Views;
using RayTest.Droid.Adapters;
using System.Linq;
namespace RayTest.Droid.Fragments
{
public class VeggieLoversFragment : BaseFragment
{
public override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
namespace Demo
{
public static class SystemClock
{
private static Func<DateTime> _now = () => DateTime.UtcNow;
public static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public static DateTime UtcNow => _now();
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusinessLogic
{
public class Class1
{
// Comentarios de Clase
//comentario2
//dasd
}
}
|
using EPI.HashTables;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.HashTables
{
[TestClass]
public class LineWithMaximumPointsUnitTest
{
[TestMethod]
public void FindLineWithMaxPoints()
{
var line = LineWithMaximumPoints.FindLineWithMostPoints(new[]
... |
using System;
using System.Collections.Generic;
using System.Threading;
using Szogun1987.EventsAndTasks.Callbacks;
using Szogun1987.EventsAndTasks.Callbacks.NeverCalledback;
using Xunit;
namespace Szogun1987.EventsAndTasks.Tests
{
public class NeverCalledBackTests
{
[Theory]
[MemberData(nameof... |
using System;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace BuildingGame
{
class Cell
{
int x;
int y;
Sprite sprite;
Building building;
Tree tree;
public Cell(int x, int y)
{
... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Win... |
using System;
using Microsoft.Quantum.Simulation.Core;
using Microsoft.Quantum.Simulation.Simulators;
namespace Test2
{
class Driver
{
static void Main(string[] args)
{
using (var sim = new QuantumSimulator(throwOnReleasingQubitsNotInZeroState: false))
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace LAB2
{
public class DataTableProducts
{
static DataTable dataTableProducts;
public static void AddColumns()
{
dataTableProducts =... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using TrashCollector2.Models;
namespace TrashCollector2.Controllers
{
public class CustomersController : Contro... |
using Microsoft.Reporting.WebForms;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
namespace Report.Site
{
public partial class RelatoriosChannelM... |
using Codility.PerfectChannel;
using NUnit.Framework;
namespace Codility.Tests.PerfectChannel
{
public class StackStateMachineShould
{
[TestCase("13+62*7+*", ExpectedResult = 76)] //test normal
[TestCase("13++62*7+*", ExpectedResult = -1)] //test double operand
[TestCase("99*9*9*9*9*9*9... |
using UnityEngine;
public class Collectible : MonoBehaviour
{
// base components
[HideInInspector] public Transform myTransform;
[HideInInspector] public GameObject myGameObject;
// type
public enum Type { Coin, Tear, Key, Donut };
// settings
[Header("settings")]
public Type myType;... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using ODL.DomainModel.Adress;
namespace ODL.DataAccess.Mappningar
{
public class AdressMappning : EntityTypeConfiguration<Adress>
{
public AdressMappning()
{
ToTable("Adress.Adress");
... |
using System;
using System.Linq;
using System.Collections.Generic;
using Pe.Stracon.Politicas.Aplicacion.Adapter.General;
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.Service.Base;
using Pe.Stracon.Politicas.Aplicacio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Communication
{
// public enum MessageRole {REGISTER,LOGIN,MESSAGE};
[Serializable]
public class Message
{
private string msg;
private Profile p;
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PuzzleDoor : MonoBehaviour
{
public bool[] puzzleTF;
private Animation anim;
private AudioSource audioSource;
void Awake()
{
anim = GetComponent<Animation>();
audioSource = GetComponent<A... |
using Microsoft.EntityFrameworkCore;
using BuiltCodeAPI.Data;
using BuiltCodeAPI.Models;
using BuiltCodeAPI.Repository.IRepository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BuiltCodeAPI.Repository
{
public class DoctorRepository : IDoctorRepository... |
using UnityEngine;
using System.Collections;
public class Follow : MonoBehaviour {
public Transform player;
public GameObject enemy;
private bool playerInArea;
public float speed;
private float step;
void Update(){
step = speed * Time.deltaTime;
if(playerInArea == true){
MoveTowardsPlayer();
}
else{... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ExcelinDotNetCoreEPPlus
{
public class UserDetails
{
public string ID { get; set; }
public string Name { get; set; }
public string City { get; set; }
public string Country { get; set; }
}
}
|
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.Interfaces.Servicos
{
public interface IServicoComplementos: IServicoBase<Complementos>
{
List<Complementos> ObterComplementos... |
using System;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.MD
{
public partial class WorkCalendar
{
#region Non O/R Mapping Properties
[CodeDetailDescriptionAttribute(CodeMaster = com.Sconit.Co... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Instancer of type `Vector2Pair`. Inherits from `AtomEventInstancer<Vector2Pair, Vector2PairEvent>`.
/// </summary>
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Vector2Pair Event ... |
using MinecraftToolsBoxSDK;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace TranslationTools
{
class TreeDataGridItemEntity : TreeDataGridItem
{
public string id;
public string[] uuid;
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MetroFramework.Forms;
using ShareCar.Repository;
using ShareCar.Entity;
namespace ShareCar_v2
{
... |
using LogicaNegocios;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows;
using AccesoDatos1;
using Entidades1;
namespace P
{
publ... |
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using NoSQL.Model;
namespace NoSQL.Extensions {
public static class JsonExtensions {
public static string ToJson(this List<Measurement> measurements) {
string json = "";
using (StringWriter sw = new StringWr... |
using WeatherPredictorComponent.aquaintance;
using System;
namespace WeatherPredictorComponent.logic
{
public class ModelFacade : IModelFacade
{
private static ModelFacade instance;
private model model;
private ModelFacade()
{
model = new model();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Nac.Common.Fuzzy {
[DataContract, Serializable]
public class NacMembershipFunction {}
[DataContract, Serializable]
public class NacTrapezoid... |
using System;
using Apache.Shiro.Aop;
namespace Apache.Shiro.Authz.Aop
{
public abstract class AuthorizingAttributeHandler : AttributeHandler
{
protected AuthorizingAttributeHandler(Type attributeType)
: base(attributeType)
{
}
public abstract void A... |
using System.Windows;
using System.Windows.Controls;
namespace CODE.Framework.Wpf.Documents
{
/// <summary>
/// TextBlock that can be populated from HTML
/// </summary>
public class HtmlTextBlock : TextBlock
{
/// <summary>HTML string (fragment with limited HTML support)</summary>
... |
namespace IrsMonkeyApi.Models.Dto
{
public class PaymentResponseDto
{
public TransactionResponse transactionResponse { get; set; }
}
public class TransactionResponse
{
public string responseCode { get; set; }
public string authCode { get; set; }
public string avsResu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Xlns.BusBook.Core.Model
{
public abstract class ModelEntity
{
public virtual int Id { get; set; }
public override bool Equals(object obj)
{
if(obj.GetType() != this.GetType())
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
double widthA = double.Parse(Console.ReadLine());
double heightB = double.Parse(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
public class CreateAndJoinRooms : MonoBehaviourPunCallbacks
{
public InputField createInput;
public InputField joinInput;
// public GameObject waitlobby;
public void CreateRoom()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Focuswin.SP.Base.Utility;
using Microsoft.SharePoint;
using YFVIC.DMS.Model.Models.Settings;
using YFVIC.DMS.Model.Models.Common;
using YFVIC.DMS.Model.Models.HR;
namespace YFVIC.DMS.Model.Models.... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Win... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ASPNETCoreBSON.Model;
using MongoDB.Driver;
namespace ASPNETCoreBSON.Repository
{
public interface IMercuriesRepository
{
Task Add(Mercury mercuryEntry);
Task<IEnumerable<Mercury>> GetAll();
... |
using System.Collections.Generic;
using Chess.Data.Entities;
namespace ChessSharp.Web.Models
{
public class HistoricalGamesViewModel
{
public List<CompletedGameViewModel> Games { get; set; }
public HistoricalGamesViewModel()
{
Games = new List<CompletedGameViewModel>();
... |
namespace Zitadel.Authentication.Credentials
{
/// <summary>
/// A private key for JWT profile authentication.
/// </summary>
public record JwtPrivateKey
{
internal JwtPrivateKey(string? path, string? content) => (Path, Content) = (path, content);
/// <summary>
/// Path to ... |
using System;
using System.Diagnostics;
using System.IO;
namespace idx2dec
{
class Program
{
static void Main(string[] args)
{
if (File.Exists(@"C:\\Perl64\\bin\\perl.exe"))
{
Console.WriteLine("ActivePerl found.\n");
}
else if (F... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PiwoBack.Data.DTOs
{
public class BreweryPictureDto: BaseIdDto
{
public string PictureName { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace University.UI.Models
{
public class PaymentGatewayVM
{
[Required(ErrorMessage = "Please enter Full Name")]
[StringLength(30, ErrorMessage = "Do not enter ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3_CriandoVariaveisPontoFlutuante
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Executando projeto 3 Criando Variáveis de Ponto Flu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using StanbicIBTC.BotServices.Models;
using StanbicIBTC.BotServices.Utility;
namespace StanbicIBTC.BotServices.Controllers
{
public class AccountStatementController : ApiController
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Business.OnlinePay.Company.ChinaPay.CancelTender
{
/// <summary>
/// 取消投标
/// </summary>
public class Request : RequestBase
{
protected override string Host
{
get
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Project3.Models;
namespace Project3.Controllers
{
public class AvailableLaptopsController : Controll... |
using UnityEngine;
public class PlayerBehaviour : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.tag == "DamageUp")
{
StartCoroutine(GameLogic.instance.DamageBuff());
Destroy(other.gameObject);
}
if (other.tag ==... |
using System;
using System.Collections.Generic;
namespace EPollingApp
{
public class RegistrationUserData
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Address { get; set; }
public int Age { get; set; }
public bool... |
namespace NETTRASH.BOT.Telegram.Core
{
public class Result : Core
{
#region Public properties
public bool result { get; set; }
public string description { get; set; }
#endregion
}
}
|
/**
* \file FileIO.cs
* \author Ab-code: Becky Linyan Li, Bowen Zhuang, Sekou Gassama, Tuan Ly
* \date 11-21-2014
* \brief contain the logics of the methods of the FileIO class
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO; ... |
using AutoMapper;
using Library.API.Controllers;
using Library.API.Entities;
using Library.API.Helpers;
using Library.API.Models;
using Library.API.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Caching.Distributed;
using Microsoft.Extensions.Logging;
using Moq;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using Functional.Maybe;
namespace OrangeApple.WPF.ViewModels
{
public class PivotChooser<T>
{
private readonly IList<T> items;
public PivotChooser(IList<T> items)
{
this.items = items;
}
pu... |
using gView.Framework.Data;
using gView.Framework.system.UI;
using gView.Framework.UI;
using System.Threading.Tasks;
namespace gView.Win.DataSources.VectorTileCache.UI.Explorer
{
[gView.Framework.system.RegisterPlugIn("23781302-2B04-4ECF-82A8-246A0C0DCA42")]
public class VectorTileCacheLayerExplorerObject : E... |
using System;
using System.Linq;
using System.Collections.Generic;
namespace E10
{
class Program
{
static void Main(string[] args)
{
List<Exalumnos> exalumnos = new List<Exalumnos>();
Exalumnos e1 = new Exalumnos(6, 400000, 8);
exalumnos.Add(e1);
... |
using StackExchange.Redis.Extensions.Core.Configuration;
using System;
using System.Collections.Generic;
using System.Text;
namespace Shared.ConnectionConfig
{
public class RedisConfig
{
public RedisConfiguration redisConfiguration { get; set; }
public static RedisConfig Instance { get; } = ne... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.DirectoryServices.ActiveDirectory;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Xml.Linq;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.Versi... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace MeterReader.Controllers
{
using System;
using System.Linq;
using FoodDeliveryBot.Repositories;
using MeterReader.Enums;
using MeterReader.Models;
using MeterReader.Services;
using M... |
using Anywhere2Go.Library;
using log4net;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Linq;
using TransferData.Business.Dto;
using TransferData.Business.Interface;
using T... |
using System.Collections.Generic;
namespace Pathoschild.SlackArchiveSearch.Models
{
/// <summary>Cached Slack archive data.</summary>
public class Cache
{
/// <summary>Metadata about every Slack channel.</summary>
public Dictionary<string, Channel> Channels { get; set; }
/// <summa... |
#if !NET35 && !NET40
namespace Vlc.DotNet.Core
{
using System;
using System.Threading;
using System.Threading.Tasks;
using Vlc.DotNet.Core.Interops.Signatures;
public class LoginResult
{
public string Username { get; set; }
public string Password { get; set; }
public... |
namespace SubC.Attachments.ClingyLines {
using UnityEngine;
[System.Serializable]
public class LineRendererDescription {
public UnityEngine.Rendering.ShadowCastingMode shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
public bool receiveShadows = true;
public MotionVectorGene... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using System.Xml;
public class InsideOfData : Editor {
[MenuItem("Tools/XML InsideOfData")]
private static void ChangeData()
{
string sourcePath = Application.dataPath + "/StreamingAssets" + "/EndlessMode_Base.xml";... |
using System;
using System.Collections.Generic;
using System.IO;
using Compiler.BackendPart;
using Compiler.FrontendPart;
using Compiler.FrontendPart.SemanticAnalyzer;
using Compiler.TreeStructure;
namespace Compiler
{
static class EntryPoint
{
static void Main(string[] args)
{
L.L... |
using System;
using System.Collections;
using System.Linq;
using AppStore.Domain.Common;
using AppStore.Infra.CrossCutting.Encryption.Extension;
using AppStore.Infra.CrossCutting.Serialization;
namespace AppStore.Domain.Users
{
public class AuthenticationService : IAuthenticationService
{
#region Fiel... |
using UnityEngine;
using System.Collections;
public class MenuController : MonoBehaviour {
public static MenuController instance;
[SerializeField]
private GameObject[] planes;
//[SerializeField] enable for debug purposes
private bool isGreenPlaneUnlocked, isBluePlaneUnlocked, isYellowPlaneUnlock... |
using System;
namespace Veiculos
{
class Program
{
static void Main(string[] args)
{
Carro[] carros = new Carro[300];
Caminhao[] caminhoes = new Caminhao[200];
int x, cadastroCarro=0, CadastroCaminhao=0, opcao = 1;
string strProcura;
... |
using AlgorithmProblems.Graphs.GraphHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs
{
/// <summary>
/// Check whether a graph is a tree or not
/// </summary>
class IsGraphATree
{
... |
using DChild.Gameplay.Combat;
using UnityEngine;
namespace DChild.Gameplay.Environment.Obstacles
{
public abstract class Obstacle : MonoBehaviour
{
protected abstract AttackInfo attackInfo { get; }
protected abstract DamageFXType damageFXType { get; }
}
} |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.