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using System; namespace C__Project { class String_Input { static void First(string[] args) { string greeting = "Hello everyone"; Console.WriteLine(greeting); string name; Console.WriteLine("What is your name?"); name = Console.ReadLine...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreTest1.Models { public class Contract { public int ID { get; set; } public int CustomerID { get; set; } public DateTime SignDate { get; set; } public Customer Customer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// 557. Reverse Words in a String III /// </summary> namespace leetcodeLocal { class ReverseWords { public static string ReverseWords(string s) { stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Button BackToGame; public Button Play; public Button Highscore; public Button Quit; void Update(){ // BackToGame.onClick...
using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGTALK; public class DialogManager : MonoBehaviour { [SerializeField] RPGTalk RPGTalk; [SerializeField] GameObject authenticationWindow; [SerializeField] GameObject answerWindow; [SerializeField] GameObject eventSyst...
using System; namespace MisskeyDotNet { [Serializable] public class MisskeyApiException : Exception { public Error Error { get; } public MisskeyApiException(Error error) : base($"Misskey API Error: {error.Message}{(error.Info == null ? "" : $"{error.Info.Param}: {error.Info.Reas...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace KMS.Eleven { public class OperationTest { var services = new ServiceCollection(); // 默认构造 services.AddSingleton<IOperationSingleton...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MES { /// <summary> /// 未结生产工单 /// </summary> public class OpenProductionWorkOrder { /// <summary> /// 序号 /// </summary> public int Ordinal { g...
using Alabo.Domains.Repositories; using Alabo.Industry.Offline.Merchants.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Offline.Merchants.Domain.Repositories { public interface IMerchantStoreRepository : IRepository<MerchantStore, ObjectId> { } }
using Newtonsoft.Json; using System; using Utilities; namespace EddiDataDefinitions { /// <summary> /// Presence of a material /// </summary> public class MaterialPresence { [PublicAPI, JsonProperty("material")] public string name { get; private set; } [PublicAPI] ...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace ShopBridgeWeb.Helpers { public static class ApiHelper { public static asy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Cinemachine; public class lickingPussy : MonoBehaviour { [SerializeField] SkinnedMeshRenderer girl; [SerializeField] Image progressBar; [SerializeField] Image guideLines; [SerializeField] Transfo...
namespace ForumSystem.Web.Tests.Routes.APIs { using ForumSystem.Web.Controllers.APIs; using MyTested.AspNetCore.Mvc; using Xunit; public class CategoriesApiControllerTests { [Theory] [InlineData("/api/categories/search", null)] [InlineData("/api/categories/search?term=123"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; namespace StarlightRiver.Dimensions { /*public class DarkDimension : Subworld { public DarkDimension() : base() { } }*/ }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestGame1 { class GameClass { public void input() { } public void tick() { } public void render() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PrimeNumber.Model { public class BasePrimeCheckResult { public bool? IsPrime { get; set; } = false; public long MinDivisionMaxValue { get; set; } = -1; public l...
using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; namespace XH.APIs.WebAPI.Models.Shared { [DataContract] public class CustomPropertyRequestModel { [DataMember] [Required] public string Name { get; set; } [DataMember] public string Va...
using Core.Infrastructure; using Data; using EasyCaching.Core; using EasyCaching.InMemory; using FluentValidation.AspNetCore; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpOverrides; using Microsoft.AspNetCore...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class move : MonoBehaviour { public float speed; public 게임매니저 manager; float h; float v; bool xMove; //현재 바라보고있는 방향 값을 가진 변수 백터 Vector3 dirvec; GameObject scan; Rigidbody2D rigid; Animator an...
using System; namespace Training.Framework { public class AggregateNotFoundException : Exception { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; /* * Sound controller, Tire Skid Sound */ public class TireSkidSoundController : MonoBehaviour { private float move; public AudioClip TireSkid; AudioSource audioSource; //--------------...
namespace SoftUniStore.Client.Api.Common.Providers { using System.Collections.Generic; using System.IO; using Readers; using SoftUniStore.Client.Api.Common.Constants; public static class HtmlsProvider { public static readonly Dictionary<string, string> htmls = new Dictionary<string, st...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SolrDotNet.Models { public class ResponseBody<TModel> { [JsonProperty("numFound")] public long NumFound { get; set; } [JsonProperty("start")] public...
using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO.Transaction { public class TransactionOM { public long Id { get; set; } public string Hash { get; set; } public string BlockHash { get; set; } public int Version { get; set; } ...
using System; using System.Collections.Generic; using System.IO.IsolatedStorage; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Condor.Tests.Learn.LocalStorage { [TestFixture] [Explicit] internal class UsingIsolatedStorage { [Test] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net.Mail; using System.Net; /// <summary> /// Descripción breve de Email /// </summary> public class Email { private String nombrePerfil; //--variable que recupera el nombre del perfil que se mostrara en el nombre de...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Matrix { class Tree<T> { delegate int CompType(T a, T b); private Node<T> Noeud; CompType C; delegate void MapFunction(ref T elt); MapFunction ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace GeoSearch.Web { public class ResourceType { public string Name { get; set; } public ObservableCollection<ResourceType> Children { get; set; } public ResourceType Parent { get; set;...
using Puppeteer.Core.Action; using Puppeteer.Core.WorldState; using System.Collections.Generic; using System.Linq; namespace Puppeteer.Core.Planning { public class PlannerNode<TKey, TValue> : IAStarNode { public PlannerNode() { } public void Init(IAction<TKey, TValue> _action) { m_Action = _action; }...
using Meteooor.Models; using Meteooor.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; namespace Meteooor.Controllers { public class MarkerController : ApiController { publi...
using Android.OS; using Android.Views; using RayTest.Droid.Adapters; using System.Linq; namespace RayTest.Droid.Fragments { public class VeggieLoversFragment : BaseFragment { public override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace Demo { public static class SystemClock { private static Func<DateTime> _now = () => DateTime.UtcNow; public static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); public static DateTime UtcNow => _now(); public static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLogic { public class Class1 { // Comentarios de Clase //comentario2 //dasd } }
using EPI.HashTables; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.HashTables { [TestClass] public class LineWithMaximumPointsUnitTest { [TestMethod] public void FindLineWithMaxPoints() { var line = LineWithMaximumPoints.FindLineWithMostPoints(new[] ...
using System; using System.Collections.Generic; using System.Threading; using Szogun1987.EventsAndTasks.Callbacks; using Szogun1987.EventsAndTasks.Callbacks.NeverCalledback; using Xunit; namespace Szogun1987.EventsAndTasks.Tests { public class NeverCalledBackTests { [Theory] [MemberData(nameof...
using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace BuildingGame { class Cell { int x; int y; Sprite sprite; Building building; Tree tree; public Cell(int x, int y) { ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Win...
using System; using Microsoft.Quantum.Simulation.Core; using Microsoft.Quantum.Simulation.Simulators; namespace Test2 { class Driver { static void Main(string[] args) { using (var sim = new QuantumSimulator(throwOnReleasingQubitsNotInZeroState: false)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace LAB2 { public class DataTableProducts { static DataTable dataTableProducts; public static void AddColumns() { dataTableProducts =...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using TrashCollector2.Models; namespace TrashCollector2.Controllers { public class CustomersController : Contro...
using Microsoft.Reporting.WebForms; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; namespace Report.Site { public partial class RelatoriosChannelM...
using Codility.PerfectChannel; using NUnit.Framework; namespace Codility.Tests.PerfectChannel { public class StackStateMachineShould { [TestCase("13+62*7+*", ExpectedResult = 76)] //test normal [TestCase("13++62*7+*", ExpectedResult = -1)] //test double operand [TestCase("99*9*9*9*9*9*9...
using UnityEngine; public class Collectible : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // type public enum Type { Coin, Tear, Key, Donut }; // settings [Header("settings")] public Type myType;...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using ODL.DomainModel.Adress; namespace ODL.DataAccess.Mappningar { public class AdressMappning : EntityTypeConfiguration<Adress> { public AdressMappning() { ToTable("Adress.Adress"); ...
using System; using System.Linq; using System.Collections.Generic; using Pe.Stracon.Politicas.Aplicacion.Adapter.General; using Pe.Stracon.Politicas.Aplicacion.Core.Base; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.Service.Base; using Pe.Stracon.Politicas.Aplicacio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Communication { // public enum MessageRole {REGISTER,LOGIN,MESSAGE}; [Serializable] public class Message { private string msg; private Profile p; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PuzzleDoor : MonoBehaviour { public bool[] puzzleTF; private Animation anim; private AudioSource audioSource; void Awake() { anim = GetComponent<Animation>(); audioSource = GetComponent<A...
using Microsoft.EntityFrameworkCore; using BuiltCodeAPI.Data; using BuiltCodeAPI.Models; using BuiltCodeAPI.Repository.IRepository; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BuiltCodeAPI.Repository { public class DoctorRepository : IDoctorRepository...
using UnityEngine; using System.Collections; public class Follow : MonoBehaviour { public Transform player; public GameObject enemy; private bool playerInArea; public float speed; private float step; void Update(){ step = speed * Time.deltaTime; if(playerInArea == true){ MoveTowardsPlayer(); } else{...
using System; using System.Collections.Generic; using System.Text; namespace ExcelinDotNetCoreEPPlus { public class UserDetails { public string ID { get; set; } public string Name { get; set; } public string City { get; set; } public string Country { get; set; } } }
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Interfaces.Servicos { public interface IServicoComplementos: IServicoBase<Complementos> { List<Complementos> ObterComplementos...
using System; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.MD { public partial class WorkCalendar { #region Non O/R Mapping Properties [CodeDetailDescriptionAttribute(CodeMaster = com.Sconit.Co...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `Vector2Pair`. Inherits from `AtomEventInstancer&lt;Vector2Pair, Vector2PairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Vector2Pair Event ...
using MinecraftToolsBoxSDK; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace TranslationTools { class TreeDataGridItemEntity : TreeDataGridItem { public string id; public string[] uuid; publ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MetroFramework.Forms; using ShareCar.Repository; using ShareCar.Entity; namespace ShareCar_v2 { ...
using LogicaNegocios; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows; using AccesoDatos1; using Entidades1; namespace P { publ...
using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using NoSQL.Model; namespace NoSQL.Extensions { public static class JsonExtensions { public static string ToJson(this List<Measurement> measurements) { string json = ""; using (StringWriter sw = new StringWr...
using WeatherPredictorComponent.aquaintance; using System; namespace WeatherPredictorComponent.logic { public class ModelFacade : IModelFacade { private static ModelFacade instance; private model model; private ModelFacade() { model = new model(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Nac.Common.Fuzzy { [DataContract, Serializable] public class NacMembershipFunction {} [DataContract, Serializable] public class NacTrapezoid...
using System; using Apache.Shiro.Aop; namespace Apache.Shiro.Authz.Aop { public abstract class AuthorizingAttributeHandler : AttributeHandler { protected AuthorizingAttributeHandler(Type attributeType) : base(attributeType) { } public abstract void A...
using System.Windows; using System.Windows.Controls; namespace CODE.Framework.Wpf.Documents { /// <summary> /// TextBlock that can be populated from HTML /// </summary> public class HtmlTextBlock : TextBlock { /// <summary>HTML string (fragment with limited HTML support)</summary> ...
namespace IrsMonkeyApi.Models.Dto { public class PaymentResponseDto { public TransactionResponse transactionResponse { get; set; } } public class TransactionResponse { public string responseCode { get; set; } public string authCode { get; set; } public string avsResu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Xlns.BusBook.Core.Model { public abstract class ModelEntity { public virtual int Id { get; set; } public override bool Equals(object obj) { if(obj.GetType() != this.GetType()) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { double widthA = double.Parse(Console.ReadLine()); double heightB = double.Parse(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; public class CreateAndJoinRooms : MonoBehaviourPunCallbacks { public InputField createInput; public InputField joinInput; // public GameObject waitlobby; public void CreateRoom()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.HR; namespace YFVIC.DMS.Model.Models....
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.Storage.Streams; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Win...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ASPNETCoreBSON.Model; using MongoDB.Driver; namespace ASPNETCoreBSON.Repository { public interface IMercuriesRepository { Task Add(Mercury mercuryEntry); Task<IEnumerable<Mercury>> GetAll(); ...
using System.Collections.Generic; using Chess.Data.Entities; namespace ChessSharp.Web.Models { public class HistoricalGamesViewModel { public List<CompletedGameViewModel> Games { get; set; } public HistoricalGamesViewModel() { Games = new List<CompletedGameViewModel>(); ...
namespace Zitadel.Authentication.Credentials { /// <summary> /// A private key for JWT profile authentication. /// </summary> public record JwtPrivateKey { internal JwtPrivateKey(string? path, string? content) => (Path, Content) = (path, content); /// <summary> /// Path to ...
using System; using System.Diagnostics; using System.IO; namespace idx2dec { class Program { static void Main(string[] args) { if (File.Exists(@"C:\\Perl64\\bin\\perl.exe")) { Console.WriteLine("ActivePerl found.\n"); } else if (F...
using System; using System.Collections.Generic; using System.Text; namespace PiwoBack.Data.DTOs { public class BreweryPictureDto: BaseIdDto { public string PictureName { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace University.UI.Models { public class PaymentGatewayVM { [Required(ErrorMessage = "Please enter Full Name")] [StringLength(30, ErrorMessage = "Do not enter ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3_CriandoVariaveisPontoFlutuante { class Program { static void Main(string[] args) { Console.WriteLine("Executando projeto 3 Criando Variáveis de Ponto Flu...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using StanbicIBTC.BotServices.Models; using StanbicIBTC.BotServices.Utility; namespace StanbicIBTC.BotServices.Controllers { public class AccountStatementController : ApiController ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.ChinaPay.CancelTender { /// <summary> /// 取消投标 /// </summary> public class Request : RequestBase { protected override string Host { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Project3.Models; namespace Project3.Controllers { public class AvailableLaptopsController : Controll...
using UnityEngine; public class PlayerBehaviour : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.tag == "DamageUp") { StartCoroutine(GameLogic.instance.DamageBuff()); Destroy(other.gameObject); } if (other.tag ==...
using System; using System.Collections.Generic; namespace EPollingApp { public class RegistrationUserData { public string FirstName { get; set; } public string LastName { get; set; } public string Address { get; set; } public int Age { get; set; } public bool...
namespace NETTRASH.BOT.Telegram.Core { public class Result : Core { #region Public properties public bool result { get; set; } public string description { get; set; } #endregion } }
/** * \file FileIO.cs * \author Ab-code: Becky Linyan Li, Bowen Zhuang, Sekou Gassama, Tuan Ly * \date 11-21-2014 * \brief contain the logics of the methods of the FileIO class */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; ...
using AutoMapper; using Library.API.Controllers; using Library.API.Entities; using Library.API.Helpers; using Library.API.Models; using Library.API.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Caching.Distributed; using Microsoft.Extensions.Logging; using Moq; u...
using System; using System.Collections.Generic; using System.Linq; using Functional.Maybe; namespace OrangeApple.WPF.ViewModels { public class PivotChooser<T> { private readonly IList<T> items; public PivotChooser(IList<T> items) { this.items = items; } pu...
using gView.Framework.Data; using gView.Framework.system.UI; using gView.Framework.UI; using System.Threading.Tasks; namespace gView.Win.DataSources.VectorTileCache.UI.Explorer { [gView.Framework.system.RegisterPlugIn("23781302-2B04-4ECF-82A8-246A0C0DCA42")] public class VectorTileCacheLayerExplorerObject : E...
using System; using System.Linq; using System.Collections.Generic; namespace E10 { class Program { static void Main(string[] args) { List<Exalumnos> exalumnos = new List<Exalumnos>(); Exalumnos e1 = new Exalumnos(6, 400000, 8); exalumnos.Add(e1); ...
using StackExchange.Redis.Extensions.Core.Configuration; using System; using System.Collections.Generic; using System.Text; namespace Shared.ConnectionConfig { public class RedisConfig { public RedisConfiguration redisConfiguration { get; set; } public static RedisConfig Instance { get; } = ne...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.DirectoryServices.ActiveDirectory; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Xml.Linq; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Versi...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace MeterReader.Controllers { using System; using System.Linq; using FoodDeliveryBot.Repositories; using MeterReader.Enums; using MeterReader.Models; using MeterReader.Services; using M...
using Anywhere2Go.Library; using log4net; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Linq; using TransferData.Business.Dto; using TransferData.Business.Interface; using T...
using System.Collections.Generic; namespace Pathoschild.SlackArchiveSearch.Models { /// <summary>Cached Slack archive data.</summary> public class Cache { /// <summary>Metadata about every Slack channel.</summary> public Dictionary<string, Channel> Channels { get; set; } /// <summa...
#if !NET35 && !NET40 namespace Vlc.DotNet.Core { using System; using System.Threading; using System.Threading.Tasks; using Vlc.DotNet.Core.Interops.Signatures; public class LoginResult { public string Username { get; set; } public string Password { get; set; } public...
namespace SubC.Attachments.ClingyLines { using UnityEngine; [System.Serializable] public class LineRendererDescription { public UnityEngine.Rendering.ShadowCastingMode shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; public bool receiveShadows = true; public MotionVectorGene...
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Xml; public class InsideOfData : Editor { [MenuItem("Tools/XML InsideOfData")] private static void ChangeData() { string sourcePath = Application.dataPath + "/StreamingAssets" + "/EndlessMode_Base.xml";...
using System; using System.Collections.Generic; using System.IO; using Compiler.BackendPart; using Compiler.FrontendPart; using Compiler.FrontendPart.SemanticAnalyzer; using Compiler.TreeStructure; namespace Compiler { static class EntryPoint { static void Main(string[] args) { L.L...
using System; using System.Collections; using System.Linq; using AppStore.Domain.Common; using AppStore.Infra.CrossCutting.Encryption.Extension; using AppStore.Infra.CrossCutting.Serialization; namespace AppStore.Domain.Users { public class AuthenticationService : IAuthenticationService { #region Fiel...
using UnityEngine; using System.Collections; public class MenuController : MonoBehaviour { public static MenuController instance; [SerializeField] private GameObject[] planes; //[SerializeField] enable for debug purposes private bool isGreenPlaneUnlocked, isBluePlaneUnlocked, isYellowPlaneUnlock...
using System; namespace Veiculos { class Program { static void Main(string[] args) { Carro[] carros = new Carro[300]; Caminhao[] caminhoes = new Caminhao[200]; int x, cadastroCarro=0, CadastroCaminhao=0, opcao = 1; string strProcura; ...
using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { /// <summary> /// Check whether a graph is a tree or not /// </summary> class IsGraphATree { ...
using DChild.Gameplay.Combat; using UnityEngine; namespace DChild.Gameplay.Environment.Obstacles { public abstract class Obstacle : MonoBehaviour { protected abstract AttackInfo attackInfo { get; } protected abstract DamageFXType damageFXType { get; } } }