ACL-OCL / Base_JSON /prefixI /json /in2writing /2022.in2writing-1.9.json
Benjamin Aw
Add updated pkl file v3
6fa4bc9
raw
history blame contribute delete
No virus
125 kB
{
"paper_id": "2022",
"header": {
"generated_with": "S2ORC 1.0.0",
"date_generated": "2023-01-19T07:32:58.156629Z"
},
"title": "Interactive Children's Story Rewriting Through Parent-Children Interaction",
"authors": [
{
"first": "Yoonjoo",
"middle": [],
"last": "Lee",
"suffix": "",
"affiliation": {
"laboratory": "",
"institution": "KAIST",
"location": {}
},
"email": "yoonjoo.lee@kaist.ac.kr"
},
{
"first": "Tae",
"middle": [
"Soo"
],
"last": "Kim",
"suffix": "",
"affiliation": {
"laboratory": "",
"institution": "KAIST",
"location": {}
},
"email": "taesoo.kim@kaist.ac.kr"
},
{
"first": "Minsuk",
"middle": [],
"last": "Chang",
"suffix": "",
"affiliation": {
"laboratory": "NAVER AI Lab",
"institution": "",
"location": {}
},
"email": "minsuk.chang@navercorp.com"
},
{
"first": "Juho",
"middle": [],
"last": "Kim",
"suffix": "",
"affiliation": {
"laboratory": "",
"institution": "KAIST",
"location": {}
},
"email": "juhokim@kaist.ac.kr"
}
],
"year": "",
"venue": null,
"identifiers": {},
"abstract": "Storytelling in early childhood provides significant benefits in language and literacy development, relationship building, and entertainment. To maximize these benefits, it is important to empower children with more agency. Interactive story rewriting through parent-children interaction can boost children's agency and help build the relationship between parent and child as they collaboratively create changes to an original story. However, for children with limited proficiency in reading and writing, parents must carry out multiple tasks to guide the rewriting process, which can incur high cognitive load. In this work, we introduce an interface design that aims to support children and parents to rewrite stories together with the help of AI techniques. We describe three design goals determined by a review of prior literature in interactive storytelling and existing educational activities. We also propose a preliminary prompt-based pipeline that uses GPT-3 to realize the design goals and enable the interface.",
"pdf_parse": {
"paper_id": "2022",
"_pdf_hash": "",
"abstract": [
{
"text": "Storytelling in early childhood provides significant benefits in language and literacy development, relationship building, and entertainment. To maximize these benefits, it is important to empower children with more agency. Interactive story rewriting through parent-children interaction can boost children's agency and help build the relationship between parent and child as they collaboratively create changes to an original story. However, for children with limited proficiency in reading and writing, parents must carry out multiple tasks to guide the rewriting process, which can incur high cognitive load. In this work, we introduce an interface design that aims to support children and parents to rewrite stories together with the help of AI techniques. We describe three design goals determined by a review of prior literature in interactive storytelling and existing educational activities. We also propose a preliminary prompt-based pipeline that uses GPT-3 to realize the design goals and enable the interface.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Abstract",
"sec_num": null
}
],
"body_text": [
{
"text": "Storytelling in early childhood can enhance language and literacy development and contribute to improved oracy, listening, reading, and writing skills later in life (Mello, 2001; Peck, 1989) . When interaction is added to the storytelling experiencefor example, a storyteller asking a child a questionthe attention of the child can be maintained. Enhancing the children's engagement can increase the educational benefits of interactive storytelling (Ligthart et al., 2020; Kotaman, 2020) . Therefore, researchers have developed a number of technologies to support interactive storytelling for young children, which range from letting children record and playback stories (Cassell and Ryokai, 2001; Budd et al., 2007) to asking children to answer comprehension-based questions or illustrate stories (Rubegni and Landoni, 2014) .",
"cite_spans": [
{
"start": 165,
"end": 178,
"text": "(Mello, 2001;",
"ref_id": "BIBREF19"
},
{
"start": 179,
"end": 190,
"text": "Peck, 1989)",
"ref_id": "BIBREF24"
},
{
"start": 449,
"end": 472,
"text": "(Ligthart et al., 2020;",
"ref_id": "BIBREF16"
},
{
"start": 473,
"end": 487,
"text": "Kotaman, 2020)",
"ref_id": "BIBREF12"
},
{
"start": 671,
"end": 697,
"text": "(Cassell and Ryokai, 2001;",
"ref_id": "BIBREF6"
},
{
"start": 698,
"end": 716,
"text": "Budd et al., 2007)",
"ref_id": "BIBREF3"
},
{
"start": 798,
"end": 825,
"text": "(Rubegni and Landoni, 2014)",
"ref_id": "BIBREF29"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Introduction",
"sec_num": "1"
},
{
"text": "In engaging children with interactive storytelling, three aspects of agency are important: autonomy, competence, and effectance (Roth and Koenitz, 2016; Murray, 2017) . Children feel more engaged if they feel more autonomous and competent in their decision-making (Ryan et al., 2006) . Also, it is important to make children feel their decisions have an immediate (local effectance) and overall (global effectance) effect on the narrative (Klimmt et al., 2007) . As an example of interactive stories that support these aspects of agency, \"pick-a-path\" or \"choose your own adventure\" stories can maintain children's engagement by providing different plots that children can explore depending on their choices about the plot (Green and Jenkins, 2014).",
"cite_spans": [
{
"start": 128,
"end": 152,
"text": "(Roth and Koenitz, 2016;",
"ref_id": "BIBREF28"
},
{
"start": 153,
"end": 166,
"text": "Murray, 2017)",
"ref_id": "BIBREF21"
},
{
"start": 264,
"end": 283,
"text": "(Ryan et al., 2006)",
"ref_id": "BIBREF30"
},
{
"start": 439,
"end": 460,
"text": "(Klimmt et al., 2007)",
"ref_id": "BIBREF11"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Introduction",
"sec_num": "1"
},
{
"text": "Like \"pick-a-path\" stories, story rewriting can be one of the activities to support children's agency in interactive storytelling in that a child makes decisions (autonomous and competent) and the story changes according to this decision (effectance). Though it is well known that story rewriting activities are helpful for developing storytelling and reading comprehension skills (Lin et al., 2021) , it is challenging to provide the rewriting activities to children with limited proficiency in reading and writing. As children may struggle to rewrite stories by themselves, parents could help them by participating in this activity. Based on existing rewriting activities and literature on scaffolding children's story writing and constraints from younger children's lack of proficiency in reading and writing (Spycher, 2017; House&Museum, 2020) , parentchildren story rewriting can be composed of the following processes: (1) changing the setting and finding what to change in the story, (2) parents asking questions to their children about how they might want to change the story, and (3) rewriting the story based on the children's decisions. However, it is difficult for parents to carry out these processes alone, because parents have been shown to struggle in similar multitasking scenarios such as provid-ing story-relevant questions while storytelling due to the high cognitive load incurred .",
"cite_spans": [
{
"start": 381,
"end": 399,
"text": "(Lin et al., 2021)",
"ref_id": "BIBREF17"
},
{
"start": 812,
"end": 827,
"text": "(Spycher, 2017;",
"ref_id": "BIBREF31"
},
{
"start": 828,
"end": 847,
"text": "House&Museum, 2020)",
"ref_id": "BIBREF10"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Introduction",
"sec_num": "1"
},
{
"text": "Instead of burdening parents, a viable solution for parent-children story rewriting can be to adopt a human-AI collaborative approach. AI models can quickly and automatically perform tasks that can be tedious for humans, while allowing children and parents to focus on the tasks that increase the children's agency and build parent-child relationships. Specifically, entity extraction, question generation, and text generation techniques from recent natural language-based AI technologies can reduce the load on parents in the aforementioned processes of story rewriting, allowing them to focus more on the interactions with their children. Therefore, in this work, we introduce design sketches of our interface that supports children to rewrite the story through parent-children interaction with the help of AI techniques. Specifically, the system can help parents using a three-step pipeline: (1) finding entities in the story that could be changed based on a set of pre-defined dimensions from literature, (2) generating questions that a parent can ask their child to decide on how to rewrite, and (3) rewriting stories based on the child's decisions while keeping coherency with prior context.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Introduction",
"sec_num": "1"
},
{
"text": "This work focuses on supporting interactive rewriting of children's stories through parent-child interaction to provide children with agency in storytelling experiences. Since children's reading skills are very different from age to age and it is important to provide support that fits their age, we set the target age range of our potential users to be three to eight years old, including the pre-reading stage and early-reading stage (Hoien and Lundberg, 1988; Norman and Malicky, 1987) . This work aims to allow children in these stages in reading development to make decisions on story elements by answering to their parents' questions and experience rewritten stories based on these interactions with their parents. Our review of the previous literature on interactive storytelling and story writing, as well as existing educational activities for story writing, led to three high-level goals that informed our design of a human-AI system for interactive story rewriting.",
"cite_spans": [
{
"start": 436,
"end": 462,
"text": "(Hoien and Lundberg, 1988;",
"ref_id": "BIBREF9"
},
{
"start": 463,
"end": 488,
"text": "Norman and Malicky, 1987)",
"ref_id": "BIBREF22"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Design Goals",
"sec_num": "2"
},
{
"text": "As a first step in teaching how to rewrite, existing activities help students learn which dimensions (e.g., point-of-view, characters, setting) a story consists of and what each dimension means. After that, students are asked to mark up the story with everything they would need to change while considering the dimensions learned (House&Museum, 2020). However, since children in the pre-reading stage cannot read and the aforementioned task might be hard for those in the early-reading stage (Hoien and Lundberg, 1988; Norman and Malicky, 1987) , figuring out these dimensions would be challenging for children. Although finding all these elements would be easy for parents, they may also feel aversion to this tedious task (Lin et al., 2021) . Therefore, to help parents identify the elements to change in the story, we first identified six dimensions that compose a story by referring to existing taxonomies, which range from general dimensions of stories (Adolfo et al., 2017; Carbonell, 1980) to a schema of children's story understanding (Paris and Paris, 2003) . These were the identified dimensions:",
"cite_spans": [
{
"start": 492,
"end": 518,
"text": "(Hoien and Lundberg, 1988;",
"ref_id": "BIBREF9"
},
{
"start": 519,
"end": 544,
"text": "Norman and Malicky, 1987)",
"ref_id": "BIBREF22"
},
{
"start": 724,
"end": 742,
"text": "(Lin et al., 2021)",
"ref_id": "BIBREF17"
},
{
"start": 958,
"end": 979,
"text": "(Adolfo et al., 2017;",
"ref_id": "BIBREF0"
},
{
"start": 980,
"end": 996,
"text": "Carbonell, 1980)",
"ref_id": "BIBREF5"
},
{
"start": 1043,
"end": 1066,
"text": "(Paris and Paris, 2003)",
"ref_id": "BIBREF23"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "\u2022 Character: the people in a story, primary and secondary, protagonists and antagonists.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "\u2022 Setting: where and when a story takes place, and the interaction between those elements.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "-Time: time of day, date, month, year, season, and point in history-past, present, or future. -Place: town/state/region/country, geography, natural environment, built environment (roads and buildings, rooms and furnishings).",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "\u2022 Description of the character: adjectives or complements describing the character.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "\u2022 Feeling/emotion: description of how characters feel.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "\u2022 Action: what characters do and how they do it.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "Based on these findings, our prototype provides candidate entities in the original story corresponding to each dimension to help parents notice what to change so that they can ask their children about how they want to rewrite it. The design for the interactive story rewriting interface shows that (1) the parent has chosen the first question to ask their child, (2) the child answered with \"Liam\" as a name to replace \"Tiana\" (i.e., the main character's name), (3) the story has been rewritten based on this entity change, and (4) the user can accept or deny additional changes by clicking on them in the rewritten story.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Provide candidate dimensions to be changed by parents and children",
"sec_num": "2.1"
},
{
"text": "Rewriting activities have been designed to help students with reading and writing proficiency to rewrite stories by themselves (Calkins, 1980; House&Museum, 2020) , however, children in our target age range lack proficiency in reading or writing and may need external guidance to decide on how to change chosen entities. One way to do so is for parents to explicitly ask their children questions to elicit these preferences and decisions. Moreover, dialogic reading theory (Zevenbergen and Whitehurst, 2003) emphasizes the educational benefits (e.g., language development) of parents asking questions to children during storytelling. This theory also encourages parents to ask follow-up questions that align with their child's interest (even when it is less related to the story's content) instead of simply reading all the words in the book. Therefore, we aim to support parents to ask questions about how to change the story to allow younger children to make a change in the story while also helping to build the relationship between parents and children.",
"cite_spans": [
{
"start": 127,
"end": 142,
"text": "(Calkins, 1980;",
"ref_id": "BIBREF4"
},
{
"start": 143,
"end": 162,
"text": "House&Museum, 2020)",
"ref_id": "BIBREF10"
},
{
"start": 473,
"end": 507,
"text": "(Zevenbergen and Whitehurst, 2003)",
"ref_id": "BIBREF37"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Support building relationships between parents and children through question answering about how to rewrite",
"sec_num": "2.2"
},
{
"text": "When children decide to change a story and believe that their changes will have meaningful outcomes on the story, they feel agency in the process (Riedl and Bulitko, 2013). Based on prior work, key elements towards fulfilling children's agency are autonomy and effectance (Murray, 1998; Roth and Koenitz, 2016) . Thus, it is important to change the text according to the children's choices while also considering the following points. First, changing additional spans that are relevant to the entities that the children chose to change allows the children to recognize the effect of their choices. For example, if a child changes the setting from \"New Orleans\" to \"Seoul,\" then changing the food \"Gumbo\" accordingly would make the child feel that their choices have more impact beyond just changing the name of the city. Also, changing \"Gumbo\" would be more meaningful for them than changing \"little house\", for example, due to the relevancy of these entities with the setting \"New Orleans\". The second point is that effectance (i.e., the effect a chosen entity has on the story) should be applied in moderation-too many automatic changes can take away opportunities for children to make their own changes. Although it depends on the child's literacy and comprehension of the story, it is important for parents to be able to control how many additional spans the system changes. Finally, if the character is changed, there could be linguistic elements like pronouns that might also have to be changed in subsequent parts of the story. Therefore, even for parents with prior story-rewriting experiences, it can be hard to rewrite an entire story according to their children's choices as they should consider the three points described above to support children's agency.",
"cite_spans": [
{
"start": 272,
"end": 286,
"text": "(Murray, 1998;",
"ref_id": "BIBREF20"
},
{
"start": 287,
"end": 310,
"text": "Roth and Koenitz, 2016)",
"ref_id": "BIBREF28"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Present rewritten stories based on the child's decisions",
"sec_num": "2.3"
},
{
"text": "Based on the design goals, we envision an interface that supports parent-AI-child interaction for interactive story rewriting. In this section, we describe the interface and a preliminary prompt-based pipeline that uses GPT-3 (Brown et al., 2020) to enable such an interface.",
"cite_spans": [
{
"start": 226,
"end": 246,
"text": "(Brown et al., 2020)",
"ref_id": null
}
],
"ref_spans": [],
"eq_spans": [],
"section": "System",
"sec_num": "3"
},
{
"text": "The interface, shown in Figure 1 , consists of three main components: original story component (left), Q&A component (middle), and rewritten story component (right). Through the original story component, the parent user can see the original story as well as potential spans that can be changed while reading the story. Here, spans refers to \"within-sentence phrases (up to a threshold length) in the document\" (Wadden et al., 2019) . The changeable spans are highlighted and are prompted to be changed in the order that they appear in the story, with the current span to change is highlighted with more contrast. These highlights allow the parent to get an overview of what parts of the story will be changed before they start reading the story to their child. As seen from the figure, the first span to change in the story is the name of the main character, \"Tiana\".",
"cite_spans": [
{
"start": 410,
"end": 431,
"text": "(Wadden et al., 2019)",
"ref_id": "BIBREF33"
}
],
"ref_spans": [
{
"start": 24,
"end": 32,
"text": "Figure 1",
"ref_id": null
}
],
"eq_spans": [],
"section": "Interface",
"sec_num": "3.1"
},
{
"text": "To start asking their child how they would want to change the current span, the parent can refer to the Q&A component. The Q&A component presents a set of AI-generated suggested questions that the parent could ask their child to elicit answers that could be used to replace the current span. In the example, the current span is the main character's name so the suggested questions are worded such that they prompt the child to answer with names. Additionally, to help parents understand their children better and build their relationship, the suggested questions ask about the child's preferences, feelings, and/or daily lives. If they are not satisfied with the suggested questions, parents can click on the \"+\" button to generate more suggested questions.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Interface",
"sec_num": "3.1"
},
{
"text": "From the Q&A component, the parent can select a question they like, ask it to their child, and then enter the answer that their child gave into the interface. With the answer submitted, the parent can then see how the story has been rewritten: the current span has changed to the submitted answer (e.g., \"Tiana\" changed to \"Liam\") and other parts of the story have also been changed accordingly (e.g., \"girl\" changed to \"boy\"). Rewritten parts of the story are colored to help parents notice them more easily to encourage parents to talk about them with their child. For these additional rewrites based on the change that the child requested, the parent can accept or deny them by clicking on that part of the text. Finally, the interface indicates the parts of the story that the parent can now read to their child by making them more salient.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Interface",
"sec_num": "3.1"
},
{
"text": "As an initial step to investigate how such an interactive story rewriting system could be realized, we leveraged the few-shot capabilities of a large language model (LLM), in this case GPT-3, to develop a preliminary pipeline for the interface using prompt engineering.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Pipeline",
"sec_num": "3.2"
},
{
"text": "Our pipeline extracts spans in the story based on a set of pre-defined dimensions in Section 2.1. As mentioned before, the dimensions were: character, setting (time and place), description of character, feeling/emotion, and action. We designed prompts to extract spans corresponding to each dimension above in the original story, as shown in Figure 2 . For each sentence in the original story, the interface extracts spans to be changed.",
"cite_spans": [],
"ref_spans": [
{
"start": 342,
"end": 350,
"text": "Figure 2",
"ref_id": null
}
],
"eq_spans": [],
"section": "Span extraction",
"sec_num": "3.2.1"
},
{
"text": "Our interface provides questions that parents can ask their child to decide how to rewrite a span. To generate these questions, we design prompts that contain pairs of spans and questions, where the questions could be answered by the span. In the case of characters, when the original span is added to the prompt as the given word (\"Cinderella\" in Fig. 2) , the model generates questions that children can answer with names. The prompts include fewshot examples such that generated questions ask about children's preferences, daily lives, and ideas as writers of this story. For example, the pipeline provides questions like \"Who is your favorite person to play with?\", as well as \"Who do you want to make a protagonist of this book?\". In case of action-related questions, the generated questions ask children what they would do or what they had Who is the most beautiful girl in your class?",
"cite_spans": [],
"ref_spans": [
{
"start": 348,
"end": 355,
"text": "Fig. 2)",
"ref_id": null
}
],
"eq_spans": [],
"section": "Question generation",
"sec_num": "3.2.2"
},
{
"text": "Once upon a time, there was a kind girl named Cinderella. All of the animals loved her, especially two mice named Gus and Jaq. They'd do anything for the girl they called Cinderelly. Cinderella lived with her stepmother and her two stepsisters, Anastasia and Drizella. They were very mean to Cinderella, making her work all day cleaning, sewing, and cooking. She tried her best to make them happy.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Max",
"sec_num": null
},
{
"text": "Sentence: \"Humpty Dumpty had a great fall\" People: Mr. Dumpty; Actions: Fall Sentence: \"As a young girl, Mulan lived in a cozy little house in Seoul.\" People: Mulan; Descriptions: young, Actions: lived Sentence: \"They made the best gumbo in the city!\" People: They; Actions: Make Gumbo; Places: City Figure 2 : The prompt-based pipeline: (1) a span finding prompt is used to elicit the model to extract spans from the sentences in the original story, (2) questions are then generated with the extracted span and a question generation prompt, (3) several questions are generated which the parent can then ask their child to get an answer span, (4) the answer is combined with the original span and paragraph with the story rewriting prompt template (*full prompt template in Appendix A), and (5) the model is prompted to rewrite the paragraph (changed spans are underlined). done in previous experiences similar to the given situation in the story.",
"cite_spans": [],
"ref_spans": [
{
"start": 300,
"end": 308,
"text": "Figure 2",
"ref_id": null
}
],
"eq_spans": [],
"section": "Max",
"sec_num": null
},
{
"text": "To rewrite story paragraphs based on the child's decisions while keeping coherency with prior context, we designed two rules for rewriting based on our design goals in Section 2: (1) change spans according to the children's answers, (2) additionally change semantically relevant spans (e.g., pronouns, objects), (3) control how many additional changes are made to the story text by the LLM according to the parents' choices. Based on these rules, we designed two-shot examples of how to change an original story paragraph into a changed one with the relevant spans modified. A prompt is constructed with these examples, the original spans, the original story paragraph, and the changed spans (i.e., the child's answers to the parent's questions entered into the interface). This prompt is passed to the model to generate the rewritten story. We checked whether children's choices are reflected in the changed text (i.e., all instances of the original span have been changed), if not, we generate again until the choices are reflected. For the original span targeted to change (like \"Cinderella\" in Fig. 2 ), we used coreference resolution techniques (Clark and Manning, 2015) to find mentions of the same entity in the original paragraph to exclude them from spans to change so that the same entity is not asked to be changed again. To ensure coherency of the paragraph, the same technique is also used to check whether the generated text changes relevant linguistic elements, such as pronouns, appropriately based on changes in specific spans. Finally, to let parents have more control on additional changes, the system initially allows parents to accept or dismiss the additional entity changes generated by LMs. After multiple steps, the pipeline can construct a prompt with examples from previous steps: rewritten stories with additional changes that the parent accepted. With this prompt, the pipeline can generate additional changes that are more adapted to the parent and more likely to be accepted.",
"cite_spans": [
{
"start": 1150,
"end": 1175,
"text": "(Clark and Manning, 2015)",
"ref_id": "BIBREF7"
}
],
"ref_spans": [
{
"start": 1098,
"end": 1104,
"text": "Fig. 2",
"ref_id": null
}
],
"eq_spans": [],
"section": "Story Rewriting",
"sec_num": "3.2.3"
},
{
"text": "We describe plans for evaluating our system, including the technical evaluation and human evaluation for each tasks in the pipeline, and a user study.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Evaluation Plan",
"sec_num": "4"
},
{
"text": "In order to evaluate our entity extraction pipeline, we plan to collect a dataset that includes annotations for story-based entities allocated to each of our dimensions and coreference clusters. These annotations will be added to the 278 fairytales in the FAIRYTALE QA dataset . Following the convention established in this line of work, an entity prediction is considered correct if its type label and head region match those of the gold entity (Luan et al., 2018) . We can compare our pipeline with a baseline such as DyGIE++ (Wadden et al., 2019) , a state-of-the-art end-to-end IE model which extracts entities and relations jointly, on our dataset.",
"cite_spans": [
{
"start": 446,
"end": 465,
"text": "(Luan et al., 2018)",
"ref_id": "BIBREF18"
},
{
"start": 528,
"end": 549,
"text": "(Wadden et al., 2019)",
"ref_id": "BIBREF33"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Technical Evaluation",
"sec_num": "4.1"
},
{
"text": "The purpose of question generation is to ask how to change these story dimensions and to build relationships between parents and children. Therefore, based on the literature Yao et al., 2021) and our goal of asking children about how to change the dimensions, we will invite experts with degrees in related fields (e.g., education) or substantial experience in parenting and dialogic reading. These experts will then be asked to score the questions generated according to the following criteria.",
"cite_spans": [
{
"start": 174,
"end": 191,
"text": "Yao et al., 2021)",
"ref_id": "BIBREF36"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Human Evaluation",
"sec_num": "4.2"
},
{
"text": "\u2022 Readability: The generated QA pair is in readable English grammar and words.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Human Evaluation",
"sec_num": "4.2"
},
{
"text": "\u2022 Question-Answer Relevancy: How the generated question is relevant to the answer.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Human Evaluation",
"sec_num": "4.2"
},
{
"text": "\u2022 Question Diversity: Richness and diversity in content to prompt varied dialogues between parents and children.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Human Evaluation",
"sec_num": "4.2"
},
{
"text": "To assess how well the rewritten story addresses the particular change being requested, we plan to conduct human evaluation adapted from how Qin et al. (Qin et al., 2019) assessed the quality of rewritten endings in counterfactual story generation tasks. We will present crowdworkers from Amazon Mechanical Turk with one paragraph from the original story, the seed change (i.e., the initial change that determines how the story will be rewritten), and the rewritten story. Then, we will ask workers to answer the following questions on a 5-point Likert scale: (1) Does the rewritten story respect the changes induced by the seed change?, (2) Does the rewritten story keep coherence with details in the prior context of the rewritten story?, and (3) Is the plot of the rewritten story relevant to the plot of the original story? Moreover, inspired by Lee et al.'s work (Lee et al., 2022) that measured how helpful LM generations are to writers, we will also ask workers to accept or dismiss our pipeline's suggestions for additional changes, and calculate the rewriting performance by using the following metric: (the number of accepted suggestions) / (the number of total suggestions).",
"cite_spans": [
{
"start": 152,
"end": 170,
"text": "(Qin et al., 2019)",
"ref_id": "BIBREF25"
},
{
"start": 850,
"end": 886,
"text": "Lee et al.'s work (Lee et al., 2022)",
"ref_id": null
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for Human Evaluation",
"sec_num": "4.2"
},
{
"text": "To explore how interactively rewriting stories through our system affects children's agency and how parents and children use our system, we plan to run a user study where participants (i.e., parentchild pairs) will use our system to interactively rewrite one story. We plan to answer the following questions through this study.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "1. Could our interactive story rewriting system enhance children's agency?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "2. How do parents and children interact while using our system? Can parents successfully use our system to create interactive story rewriting experiences for their children?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "3. Do parents find our system usable, useful, and enjoyable?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "To examine whether our system provides children with choices and allows them to tailor the story content to their own needs or preferences, we will provide a questionnaire that asks about two dimensions that determine agency: autonomy (freedom to choose from a large set of options without feeling pushed in one direction) and effectance (how meaningful children's choices are for the story progression). These questions are based on the literature (Roth and Koenitz, 2016; Kucirkova, 2022) that studied how to evaluate interactive systems designed to support children's agency. After the collaborative story rewriting activity, the children will be asked to rate their experience using the Smileyometer instrument (Read and MacFarlane, 2006) , which communicates the idea of the Likert scale using smiley faces.",
"cite_spans": [
{
"start": 449,
"end": 473,
"text": "(Roth and Koenitz, 2016;",
"ref_id": "BIBREF28"
},
{
"start": 474,
"end": 490,
"text": "Kucirkova, 2022)",
"ref_id": "BIBREF13"
},
{
"start": 715,
"end": 742,
"text": "(Read and MacFarlane, 2006)",
"ref_id": "BIBREF26"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "To understand how parents and children used our system, we plan to observe user behaviors during the user study. Our aim is to answer the following questions:",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "\u2022 How did the parents decide which entity to change among the potential entities recommended by the system? What kinds of entities did parents ask their children to change?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "\u2022 How did parents ask questions? What kinds of questions, among the generated questions, did parents ask their children?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "\u2022 How did parents read the rewritten stories?",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "Based on these questions, we plan to make a list of behaviors of interest, which can be objectively identified and with little room for subjective interpretation. For example, behaviors such as asking a generated question, asking a question of their own, or asking a generated question as follow up questions can be annotated. We plan to ask parents to answer a post-study usability questionnaire to collect and analyze their assessment of our system, including the perceived usefulness of the key features, the perceived difficulty of use, and their willingness to use the system in their real life. We will design this questionnaire following how previous work has made questionnaires to evaluate AI-enabled task automation and creativity tools Li et al., 2019) .",
"cite_spans": [
{
"start": 747,
"end": 763,
"text": "Li et al., 2019)",
"ref_id": "BIBREF15"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Plan for User Study",
"sec_num": "4.3"
},
{
"text": "In this work, we presented a preliminary pipeline for human-AI story rewriting that uses prompts and the few-shot capabilities of GPT-3. In future work, finding well-performing models for each subtask in the pipeline and conducting evaluation of such models are our immediate next steps. For entity extraction, we are planning to experiment with extraction methods that prior work adopted, such as leveraging QA models to extract story dimensions (Ammanabrolu et al., 2020) and extracting candidate spans through heuristics designed based on a pedagogical framework (Yao et al., 2021) . In the case of question generation, it is necessary to identify more concrete types of questions that parents would need to build meaningful relationships with their children. We have a plan to conduct formative interviews and an extensive literature survey to identify them. We then plan to use LLMs to generate diverse sets of questions based on these question types. To engage children more in the parent-child interaction, asking multi-turn questions might be a better solution than asking independent questions in separate rounds (Zevenbergen and Whitehurst, 2003) . Moreover, through multi-turn questions, children can be elicited for choices on multiple spans. By passing multiple span changes to the model at once, additional semantically relevant spans can be found and rewrit-ten by considering the post context of stories. For story rewriting, although our system lets users accept or dismiss the additional entity changes generated by LMs, it is necessary to identify what people expect for how much a story should change based on seed changes. A preliminary study to identify and meet users' expectations can serve as a first step toward understanding how to rewrite stories. Moreover, rewritten stories made by a generative model could propagate and may even amplify various biases (e.g., gender, race, and culture) found in text corpora, which can cause negative outcomes like reinforcing gender stereotypes or building narrow understandings of normative behavior. As a first step to prevent this, our system can apply various NLP techniques for recognizing and mitigating biases (Sun et al., 2019) and warn users that a given generation might have a specific bias and help them deal with this bias.",
"cite_spans": [
{
"start": 447,
"end": 473,
"text": "(Ammanabrolu et al., 2020)",
"ref_id": "BIBREF1"
},
{
"start": 566,
"end": 584,
"text": "(Yao et al., 2021)",
"ref_id": "BIBREF36"
},
{
"start": 1122,
"end": 1156,
"text": "(Zevenbergen and Whitehurst, 2003)",
"ref_id": "BIBREF37"
},
{
"start": 2182,
"end": 2200,
"text": "(Sun et al., 2019)",
"ref_id": "BIBREF32"
}
],
"ref_spans": [],
"eq_spans": [],
"section": "Future Work",
"sec_num": "5"
},
{
"text": "Change the protagonist and details and rewrite the story Original protagonist: Merida, a human Details: 1. cake 2. bear Original story: Back at the castle, Merida presented the cake to her mother. She watched closely as Elinor took a bite. At first, nothing happened. But then, Elinor began to feel sick. Merida helped Elinor into bed. The next thing Merida knew, a huge, furry shape was rising from the sheets! The Witch's cake had turned Elinor into a bear! Worried her mother was in danger, Merida sneaked her out of the castle.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "A Story rewriting prompt template",
"sec_num": null
},
{
"text": "Changed protagonist: Lucy, a dog Details: 1. candy 2. fish Changed story: Back at the castle, Lucy presented the candy to her owner. She watched closely as Bill took a bite. At first, nothing happened. But then, Bill began to feel sick. Lucy helped Bill into bed. The next thing Lucy knew, a huge, scales shape was rising from the sheets! The Witch's candy had turned her owner into a fish! Worried her owner was in danger, Lucy sneaked him out of the castle.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "''''",
"sec_num": null
},
{
"text": "Original protagonist: Mulan, a human Details: 1. China 2. dog Original story: Thousands of years ago in ancient China, there lived a beautiful young woman named Mulan. She lived with her parents and a dog named Little Brother. Mulan's father had once been a great warrior, but his leg had been injured in battle. As an only child, Mulan felt responsible for upholding the family honor. One day, a man arrived with terrible news from the Emperor. The Huns, China's enemy, had invaded.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "''''",
"sec_num": null
},
{
"text": "Changed protagonist: Julian, a tiger Details: 1. Tigerland 2. mouse Changed story: Thousands of years ago in ancient Tigerland, there lived a beautiful young tiger named Julian. It lived with parents and a mouse named Little Mousy. Julian's father had once been a great warrior, but he had been injured in Tiger-Lion battle. As an only child, Julian felt responsible for upholding the family honor. One day, a white-furred tiger arrived with terrible news from the King tiger. The Lions, Tigerland's enemy, had invaded.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "''''",
"sec_num": null
}
],
"back_matter": [
{
"text": "This work was partly supported by the KAIST-NAVER Hypercreative AI Center.",
"cite_spans": [],
"ref_spans": [],
"eq_spans": [],
"section": "Acknowledgements",
"sec_num": null
}
],
"bib_entries": {
"BIBREF0": {
"ref_id": "b0",
"title": "Generating children's stories from character and event models",
"authors": [
{
"first": "Jerson",
"middle": [],
"last": "Bianca Trish Adolfo",
"suffix": ""
},
{
"first": "Joanna",
"middle": [
"Pauline"
],
"last": "Lao",
"suffix": ""
},
{
"first": "John",
"middle": [
"Zem"
],
"last": "Rivera",
"suffix": ""
},
{
"first": "Ethel Chua Joy",
"middle": [],
"last": "Talens",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Ong",
"suffix": ""
}
],
"year": 2017,
"venue": "International Workshop on Multidisciplinary Trends in Artificial Intelligence",
"volume": "",
"issue": "",
"pages": "266--280",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Bianca Trish Adolfo, Jerson Lao, Joanna Pauline Rivera, John Zem Talens, and Ethel Chua Joy Ong. 2017. Generating children's stories from character and event models. In International Workshop on Multi- disciplinary Trends in Artificial Intelligence, pages 266-280. Springer.",
"links": null
},
"BIBREF1": {
"ref_id": "b1",
"title": "Bringing stories alive: Generating interactive fiction worlds",
"authors": [
{
"first": "Prithviraj",
"middle": [],
"last": "Ammanabrolu",
"suffix": ""
},
{
"first": "Wesley",
"middle": [],
"last": "Cheung",
"suffix": ""
},
{
"first": "Dan",
"middle": [],
"last": "Tu",
"suffix": ""
},
{
"first": "William",
"middle": [],
"last": "Broniec",
"suffix": ""
},
{
"first": "Mark",
"middle": [],
"last": "Riedl",
"suffix": ""
}
],
"year": 2020,
"venue": "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment",
"volume": "16",
"issue": "",
"pages": "3--9",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark Riedl. 2020. Bringing stories alive: Generating interactive fiction worlds. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, volume 16, pages 3-9.",
"links": null
},
"BIBREF2": {
"ref_id": "b2",
"title": "Ilya Sutskever, and Dario Amodei. 2020. Language models are few-shot learners",
"authors": [
{
"first": "Tom",
"middle": [],
"last": "Brown",
"suffix": ""
},
{
"first": "Benjamin",
"middle": [],
"last": "Mann",
"suffix": ""
},
{
"first": "Nick",
"middle": [],
"last": "Ryder",
"suffix": ""
},
{
"first": "Melanie",
"middle": [],
"last": "Subbiah",
"suffix": ""
},
{
"first": "Jared",
"middle": [
"D"
],
"last": "Kaplan",
"suffix": ""
},
{
"first": "Prafulla",
"middle": [],
"last": "Dhariwal",
"suffix": ""
},
{
"first": "Arvind",
"middle": [],
"last": "Neelakantan",
"suffix": ""
},
{
"first": "Pranav",
"middle": [],
"last": "Shyam",
"suffix": ""
},
{
"first": "Girish",
"middle": [],
"last": "Sastry",
"suffix": ""
},
{
"first": "Amanda",
"middle": [],
"last": "Askell",
"suffix": ""
},
{
"first": "Sandhini",
"middle": [],
"last": "Agarwal",
"suffix": ""
},
{
"first": "Ariel",
"middle": [],
"last": "Herbert-Voss",
"suffix": ""
},
{
"first": "Gretchen",
"middle": [],
"last": "Krueger",
"suffix": ""
},
{
"first": "Tom",
"middle": [],
"last": "Henighan",
"suffix": ""
},
{
"first": "Rewon",
"middle": [],
"last": "Child",
"suffix": ""
},
{
"first": "Aditya",
"middle": [],
"last": "Ramesh",
"suffix": ""
},
{
"first": "Daniel",
"middle": [],
"last": "Ziegler",
"suffix": ""
},
{
"first": "Jeffrey",
"middle": [],
"last": "Wu",
"suffix": ""
},
{
"first": "Clemens",
"middle": [],
"last": "Winter",
"suffix": ""
},
{
"first": "Chris",
"middle": [],
"last": "Hesse",
"suffix": ""
},
{
"first": "Mark",
"middle": [],
"last": "Chen",
"suffix": ""
},
{
"first": "Eric",
"middle": [],
"last": "Sigler",
"suffix": ""
},
{
"first": "Mateusz",
"middle": [],
"last": "Litwin",
"suffix": ""
}
],
"year": null,
"venue": "Advances in Neural Information Processing Systems",
"volume": "33",
"issue": "",
"pages": "1877--1901",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Tom Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared D Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, Sandhini Agarwal, Ariel Herbert-Voss, Gretchen Krueger, Tom Henighan, Rewon Child, Aditya Ramesh, Daniel Ziegler, Jeffrey Wu, Clemens Winter, Chris Hesse, Mark Chen, Eric Sigler, Ma- teusz Litwin, Scott Gray, Benjamin Chess, Jack Clark, Christopher Berner, Sam McCandlish, Alec Radford, Ilya Sutskever, and Dario Amodei. 2020. Language models are few-shot learners. In Ad- vances in Neural Information Processing Systems, volume 33, pages 1877-1901. Curran Associates, Inc.",
"links": null
},
"BIBREF3": {
"ref_id": "b3",
"title": "Pagecraft: Learning in context a tangible interactive storytelling platform to support early narrative development for young children",
"authors": [
{
"first": "Jim",
"middle": [],
"last": "Budd",
"suffix": ""
},
{
"first": "Krystina",
"middle": [],
"last": "Madej",
"suffix": ""
},
{
"first": "Jenna",
"middle": [],
"last": "Stephens-Wells",
"suffix": ""
},
{
"first": "Janice",
"middle": [],
"last": "De Jong",
"suffix": ""
},
{
"first": "Ehren",
"middle": [],
"last": "Katzur",
"suffix": ""
},
{
"first": "Laura",
"middle": [],
"last": "Mulligan",
"suffix": ""
}
],
"year": 2007,
"venue": "Proceedings of the 6th International Conference on Interaction Design and Children, IDC '07",
"volume": "",
"issue": "",
"pages": "97--100",
"other_ids": {
"DOI": [
"10.1145/1297277.1297296"
]
},
"num": null,
"urls": [],
"raw_text": "Jim Budd, Krystina Madej, Jenna Stephens-Wells, Jan- ice de Jong, Ehren Katzur, and Laura Mulligan. 2007. Pagecraft: Learning in context a tangible interactive storytelling platform to support early narrative devel- opment for young children. In Proceedings of the 6th International Conference on Interaction Design and Children, IDC '07, page 97-100, New York, NY, USA. Association for Computing Machinery.",
"links": null
},
"BIBREF4": {
"ref_id": "b4",
"title": "Children'a rewriting strategies",
"authors": [
{
"first": "Lucy Mccormick",
"middle": [],
"last": "Calkins",
"suffix": ""
}
],
"year": 1980,
"venue": "Research in the Teaching of English",
"volume": "14",
"issue": "4",
"pages": "331--341",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Lucy McCormick Calkins. 1980. Children'a rewrit- ing strategies. Research in the Teaching of English, 14(4):331-341.",
"links": null
},
"BIBREF5": {
"ref_id": "b5",
"title": "Towards a process model of human personality traits",
"authors": [
{
"first": "G",
"middle": [],
"last": "Jaime",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Carbonell",
"suffix": ""
}
],
"year": 1980,
"venue": "Artificial Intelligence",
"volume": "15",
"issue": "1-2",
"pages": "49--74",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Jaime G Carbonell. 1980. Towards a process model of human personality traits. Artificial Intelligence, 15(1-2):49-74.",
"links": null
},
"BIBREF6": {
"ref_id": "b6",
"title": "Making space for voice: Technologies to support children's fantasy and storytelling",
"authors": [
{
"first": "J",
"middle": [],
"last": "Cassell",
"suffix": ""
},
{
"first": "K",
"middle": [],
"last": "Ryokai",
"suffix": ""
}
],
"year": 2001,
"venue": "Personal Ubiquitous Comput",
"volume": "5",
"issue": "3",
"pages": "169--190",
"other_ids": {
"DOI": [
"10.1007/PL00000018"
]
},
"num": null,
"urls": [],
"raw_text": "J. Cassell and K. Ryokai. 2001. Making space for voice: Technologies to support children's fantasy and story- telling. Personal Ubiquitous Comput., 5(3):169-190.",
"links": null
},
"BIBREF7": {
"ref_id": "b7",
"title": "Entitycentric coreference resolution with model stacking",
"authors": [
{
"first": "Kevin",
"middle": [],
"last": "Clark",
"suffix": ""
},
{
"first": "D",
"middle": [],
"last": "Christopher",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Manning",
"suffix": ""
}
],
"year": 2015,
"venue": "Proceedings of the 53rd Annual Meeting of the Association for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing",
"volume": "1",
"issue": "",
"pages": "1405--1415",
"other_ids": {
"DOI": [
"10.3115/v1/P15-1136"
]
},
"num": null,
"urls": [],
"raw_text": "Kevin Clark and Christopher D. Manning. 2015. Entity- centric coreference resolution with model stacking. In Proceedings of the 53rd Annual Meeting of the As- sociation for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing (Volume 1: Long Papers), pages 1405- 1415, Beijing, China. Association for Computational Linguistics.",
"links": null
},
"BIBREF8": {
"ref_id": "b8",
"title": "Interactive narratives: Processes and outcomes in user-directed stories",
"authors": [
{
"first": "C",
"middle": [],
"last": "Melanie",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Green",
"suffix": ""
},
{
"first": "M",
"middle": [],
"last": "Keenan",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Jenkins",
"suffix": ""
}
],
"year": 2014,
"venue": "Journal of Communication",
"volume": "64",
"issue": "3",
"pages": "479--500",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Melanie C Green and Keenan M Jenkins. 2014. In- teractive narratives: Processes and outcomes in user-directed stories. Journal of Communication, 64(3):479-500.",
"links": null
},
"BIBREF9": {
"ref_id": "b9",
"title": "Stages of word recognition in early reading development",
"authors": [
{
"first": "Torleiv",
"middle": [],
"last": "Hoien",
"suffix": ""
},
{
"first": "Ingvar",
"middle": [],
"last": "Lundberg",
"suffix": ""
}
],
"year": 1988,
"venue": "Scandinavian Journal of Educational Research",
"volume": "32",
"issue": "4",
"pages": "163--182",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Torleiv Hoien and Ingvar Lundberg. 1988. Stages of word recognition in early reading development. Scandinavian Journal of Educational Research, 32(4):163-182.",
"links": null
},
"BIBREF10": {
"ref_id": "b10",
"title": "Creative writing through rewriting",
"authors": [
{
"first": "Marktwain",
"middle": [],
"last": "House&museum",
"suffix": ""
}
],
"year": 2020,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "MarkTwain House&Museum. 2020. Creative writing through rewriting.",
"links": null
},
"BIBREF11": {
"ref_id": "b11",
"title": "Effectance and control as determinants of video game enjoyment",
"authors": [
{
"first": "Christoph",
"middle": [],
"last": "Klimmt",
"suffix": ""
},
{
"first": "Tilo",
"middle": [],
"last": "Hartmann",
"suffix": ""
},
{
"first": "Andreas",
"middle": [],
"last": "Frey",
"suffix": ""
}
],
"year": 2007,
"venue": "Cyberpsychology & behavior",
"volume": "10",
"issue": "6",
"pages": "845--848",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Christoph Klimmt, Tilo Hartmann, and Andreas Frey. 2007. Effectance and control as determinants of video game enjoyment. Cyberpsychology & behav- ior, 10(6):845-848.",
"links": null
},
"BIBREF12": {
"ref_id": "b12",
"title": "Impacts of dialogical storybook reading on young children's reading attitudes and vocabulary development",
"authors": [
{
"first": "",
"middle": [],
"last": "Huseyin Kotaman",
"suffix": ""
}
],
"year": 2020,
"venue": "Reading Improvement",
"volume": "57",
"issue": "1",
"pages": "40--45",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Huseyin Kotaman. 2020. Impacts of dialogical story- book reading on young children's reading attitudes and vocabulary development. Reading Improvement, 57(1):40-45.",
"links": null
},
"BIBREF13": {
"ref_id": "b13",
"title": "Children's agency and reading with story-apps: considerations of design, behavioural and social dimensions. Qualitative Research in Psychology",
"authors": [
{
"first": "Natalia",
"middle": [],
"last": "Kucirkova",
"suffix": ""
}
],
"year": 2022,
"venue": "",
"volume": "19",
"issue": "",
"pages": "66--90",
"other_ids": {
"DOI": [
"10.1080/14780887.2018.1545065"
]
},
"num": null,
"urls": [],
"raw_text": "Natalia Kucirkova. 2022. Children's agency and read- ing with story-apps: considerations of design, be- havioural and social dimensions. Qualitative Re- search in Psychology, 19(1):66-90.",
"links": null
},
"BIBREF14": {
"ref_id": "b14",
"title": "Coauthor: Designing a human-ai collaborative writing dataset for exploring language model capabilities",
"authors": [
{
"first": "Mina",
"middle": [],
"last": "Lee",
"suffix": ""
},
{
"first": "Percy",
"middle": [],
"last": "Liang",
"suffix": ""
},
{
"first": "Qian",
"middle": [],
"last": "Yang",
"suffix": ""
}
],
"year": 2022,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {
"arXiv": [
"arXiv:2201.06796"
]
},
"num": null,
"urls": [],
"raw_text": "Mina Lee, Percy Liang, and Qian Yang. 2022. Coauthor: Designing a human-ai collaborative writing dataset for exploring language model capabilities. arXiv preprint arXiv:2201.06796.",
"links": null
},
"BIBREF15": {
"ref_id": "b15",
"title": "Pumice: A multi-modal agent that learns concepts and conditionals from natural language and demonstrations",
"authors": [
{
"first": "Toby Jia-Jun",
"middle": [],
"last": "Li",
"suffix": ""
},
{
"first": "Marissa",
"middle": [],
"last": "Radensky",
"suffix": ""
},
{
"first": "Justin",
"middle": [],
"last": "Jia",
"suffix": ""
},
{
"first": "Kirielle",
"middle": [],
"last": "Singarajah",
"suffix": ""
},
{
"first": "Tom",
"middle": [
"M"
],
"last": "Mitchell",
"suffix": ""
},
{
"first": "Brad",
"middle": [
"A"
],
"last": "Myers",
"suffix": ""
}
],
"year": 2019,
"venue": "Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST '19",
"volume": "",
"issue": "",
"pages": "577--589",
"other_ids": {
"DOI": [
"10.1145/3332165.3347899"
]
},
"num": null,
"urls": [],
"raw_text": "Toby Jia-Jun Li, Marissa Radensky, Justin Jia, Kirielle Singarajah, Tom M. Mitchell, and Brad A. Myers. 2019. Pumice: A multi-modal agent that learns con- cepts and conditionals from natural language and demonstrations. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST '19, page 577-589, New York, NY, USA. Association for Computing Machinery.",
"links": null
},
"BIBREF16": {
"ref_id": "b16",
"title": "Design patterns for an interactive storytelling robot to support children's engagement and agency",
"authors": [
{
"first": "E",
"middle": [
"U"
],
"last": "Mike",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Ligthart",
"suffix": ""
},
{
"first": "A",
"middle": [],
"last": "Mark",
"suffix": ""
},
{
"first": "Koen V",
"middle": [],
"last": "Neerincx",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Hindriks",
"suffix": ""
}
],
"year": 2020,
"venue": "Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction",
"volume": "",
"issue": "",
"pages": "409--418",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Mike EU Ligthart, Mark A Neerincx, and Koen V Hin- driks. 2020. Design patterns for an interactive story- telling robot to support children's engagement and agency. In Proceedings of the 2020 ACM/IEEE In- ternational Conference on Human-Robot Interaction, pages 409-418.",
"links": null
},
"BIBREF17": {
"ref_id": "b17",
"title": "Parental acceptance of children's storytelling robots: A projection of the uncanny valley of ai",
"authors": [
{
"first": "Chaolan",
"middle": [],
"last": "Lin",
"suffix": ""
},
{
"first": "Selma",
"middle": [],
"last": "\u0160abanovi\u0107",
"suffix": ""
},
{
"first": "Lynn",
"middle": [],
"last": "Dombrowski",
"suffix": ""
},
{
"first": "D",
"middle": [],
"last": "Andrew",
"suffix": ""
},
{
"first": "Erin",
"middle": [],
"last": "Miller",
"suffix": ""
},
{
"first": "Karl",
"middle": [
"F"
],
"last": "Brady",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Macdorman",
"suffix": ""
}
],
"year": 2021,
"venue": "Frontiers in Robotics and AI",
"volume": "8",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Chaolan Lin, Selma \u0160abanovi\u0107, Lynn Dombrowski, An- drew D Miller, Erin Brady, and Karl F MacDorman. 2021. Parental acceptance of children's storytelling robots: A projection of the uncanny valley of ai. Frontiers in Robotics and AI, 8:49.",
"links": null
},
"BIBREF18": {
"ref_id": "b18",
"title": "Multi-task identification of entities, relations, and coreference for scientific knowledge graph construction",
"authors": [
{
"first": "Yi",
"middle": [],
"last": "Luan",
"suffix": ""
},
{
"first": "Luheng",
"middle": [],
"last": "He",
"suffix": ""
},
{
"first": "Mari",
"middle": [],
"last": "Ostendorf",
"suffix": ""
},
{
"first": "Hannaneh",
"middle": [],
"last": "Hajishirzi",
"suffix": ""
}
],
"year": 2018,
"venue": "Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing",
"volume": "",
"issue": "",
"pages": "3219--3232",
"other_ids": {
"DOI": [
"10.18653/v1/D18-1360"
]
},
"num": null,
"urls": [],
"raw_text": "Yi Luan, Luheng He, Mari Ostendorf, and Hannaneh Hajishirzi. 2018. Multi-task identification of entities, relations, and coreference for scientific knowledge graph construction. In Proceedings of the 2018 Con- ference on Empirical Methods in Natural Language Processing, pages 3219-3232, Brussels, Belgium. Association for Computational Linguistics.",
"links": null
},
"BIBREF19": {
"ref_id": "b19",
"title": "Building bridges: How storytelling influences teacher/student relationships",
"authors": [
{
"first": "Robin",
"middle": [
"A"
],
"last": "Mello",
"suffix": ""
}
],
"year": 2001,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Robin A. Mello. 2001. Building bridges: How story- telling influences teacher/student relationships.",
"links": null
},
"BIBREF20": {
"ref_id": "b20",
"title": "Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace",
"authors": [
{
"first": "H",
"middle": [],
"last": "Janet",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Murray",
"suffix": ""
}
],
"year": 1998,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Janet H Murray. 1998. Hamlet on the Holodeck, up- dated edition: The Future of Narrative in Cyberspace. JSTOR.",
"links": null
},
"BIBREF21": {
"ref_id": "b21",
"title": "Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace",
"authors": [
{
"first": "H",
"middle": [],
"last": "Janet",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Murray",
"suffix": ""
}
],
"year": 2017,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Janet H Murray. 2017. Hamlet on the Holodeck, up- dated edition: The Future of Narrative in Cyberspace. MIT press.",
"links": null
},
"BIBREF22": {
"ref_id": "b22",
"title": "Stages in the reading development of adults",
"authors": [
{
"first": "A",
"middle": [],
"last": "Charles",
"suffix": ""
},
{
"first": "Grace",
"middle": [],
"last": "Norman",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Malicky",
"suffix": ""
}
],
"year": 1987,
"venue": "Journal of Reading",
"volume": "30",
"issue": "4",
"pages": "302--307",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Charles A Norman and Grace Malicky. 1987. Stages in the reading development of adults. Journal of Reading, 30(4):302-307.",
"links": null
},
"BIBREF23": {
"ref_id": "b23",
"title": "Assessing narrative comprehension in young children",
"authors": [
{
"first": "H",
"middle": [],
"last": "Alison",
"suffix": ""
},
{
"first": "Scott G",
"middle": [],
"last": "Paris",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Paris",
"suffix": ""
}
],
"year": 2003,
"venue": "Reading Research Quarterly",
"volume": "38",
"issue": "1",
"pages": "36--76",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Alison H Paris and Scott G Paris. 2003. Assessing narrative comprehension in young children. Reading Research Quarterly, 38(1):36-76.",
"links": null
},
"BIBREF24": {
"ref_id": "b24",
"title": "Using storytelling to promote language and literacy development",
"authors": [
{
"first": "Jackie",
"middle": [],
"last": "Peck",
"suffix": ""
}
],
"year": 1989,
"venue": "The Reading Teacher",
"volume": "43",
"issue": "2",
"pages": "138--141",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Jackie Peck. 1989. Using storytelling to promote language and literacy development. The Reading Teacher, 43(2):138-141.",
"links": null
},
"BIBREF25": {
"ref_id": "b25",
"title": "Counterfactual story reasoning and generation",
"authors": [
{
"first": "Lianhui",
"middle": [],
"last": "Qin",
"suffix": ""
},
{
"first": "Antoine",
"middle": [],
"last": "Bosselut",
"suffix": ""
},
{
"first": "Ari",
"middle": [],
"last": "Holtzman",
"suffix": ""
},
{
"first": "Chandra",
"middle": [],
"last": "Bhagavatula",
"suffix": ""
},
{
"first": "Elizabeth",
"middle": [],
"last": "Clark",
"suffix": ""
},
{
"first": "Yejin",
"middle": [],
"last": "Choi",
"suffix": ""
}
],
"year": 2019,
"venue": "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP)",
"volume": "",
"issue": "",
"pages": "5043--5053",
"other_ids": {
"DOI": [
"10.18653/v1/D19-1509"
]
},
"num": null,
"urls": [],
"raw_text": "Lianhui Qin, Antoine Bosselut, Ari Holtzman, Chandra Bhagavatula, Elizabeth Clark, and Yejin Choi. 2019. Counterfactual story reasoning and generation. In Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Lan- guage Processing (EMNLP-IJCNLP), pages 5043- 5053, Hong Kong, China. Association for Computa- tional Linguistics.",
"links": null
},
"BIBREF26": {
"ref_id": "b26",
"title": "Using the fun toolkit and other survey methods to gather opinions in child computer interaction",
"authors": [
{
"first": "Janet",
"middle": [
"C"
],
"last": "Read",
"suffix": ""
},
{
"first": "Stuart",
"middle": [],
"last": "Macfarlane",
"suffix": ""
}
],
"year": 2006,
"venue": "Proceedings of the 2006 Conference on Interaction Design and Children, IDC '06",
"volume": "",
"issue": "",
"pages": "81--88",
"other_ids": {
"DOI": [
"10.1145/1139073.1139096"
]
},
"num": null,
"urls": [],
"raw_text": "Janet C. Read and Stuart MacFarlane. 2006. Using the fun toolkit and other survey methods to gather opin- ions in child computer interaction. In Proceedings of the 2006 Conference on Interaction Design and Children, IDC '06, page 81-88, New York, NY, USA. Association for Computing Machinery.",
"links": null
},
"BIBREF27": {
"ref_id": "b27",
"title": "Interactive narrative: An intelligent systems approach",
"authors": [
{
"first": "O",
"middle": [],
"last": "Mark",
"suffix": ""
},
{
"first": "Vadim",
"middle": [],
"last": "Riedl",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Bulitko",
"suffix": ""
}
],
"year": 2013,
"venue": "AI Mag",
"volume": "34",
"issue": "1",
"pages": "67--77",
"other_ids": {
"DOI": [
"10.1609/aimag.v34i1.2449"
]
},
"num": null,
"urls": [],
"raw_text": "Mark O. Riedl and Vadim Bulitko. 2013. Interactive narrative: An intelligent systems approach. AI Mag., 34(1):67-77.",
"links": null
},
"BIBREF28": {
"ref_id": "b28",
"title": "Evaluating the user experience of interactive digital narrative",
"authors": [
{
"first": "Christian",
"middle": [],
"last": "Roth",
"suffix": ""
},
{
"first": "Hartmut",
"middle": [],
"last": "Koenitz",
"suffix": ""
}
],
"year": 2016,
"venue": "Proceedings of the 1st International Workshop on Multimedia Alternate Realities, AltMM '16",
"volume": "",
"issue": "",
"pages": "31--36",
"other_ids": {
"DOI": [
"10.1145/2983298.2983302"
]
},
"num": null,
"urls": [],
"raw_text": "Christian Roth and Hartmut Koenitz. 2016. Evaluating the user experience of interactive digital narrative. In Proceedings of the 1st International Workshop on Multimedia Alternate Realities, AltMM '16, page 31-36, New York, NY, USA. Association for Com- puting Machinery.",
"links": null
},
"BIBREF29": {
"ref_id": "b29",
"title": "Fiabot! design and evaluation of a mobile storytelling application for schools",
"authors": [
{
"first": "Elisa",
"middle": [],
"last": "Rubegni",
"suffix": ""
},
{
"first": "Monica",
"middle": [],
"last": "Landoni",
"suffix": ""
}
],
"year": 2014,
"venue": "Proceedings of the 2014 conference on Interaction design and children",
"volume": "",
"issue": "",
"pages": "165--174",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Elisa Rubegni and Monica Landoni. 2014. Fiabot! de- sign and evaluation of a mobile storytelling applica- tion for schools. In Proceedings of the 2014 con- ference on Interaction design and children, pages 165-174.",
"links": null
},
"BIBREF30": {
"ref_id": "b30",
"title": "The motivational pull of video games: A self-determination theory approach",
"authors": [
{
"first": "Scott",
"middle": [],
"last": "Richard M Ryan",
"suffix": ""
},
{
"first": "Andrew",
"middle": [],
"last": "Rigby",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Przybylski",
"suffix": ""
}
],
"year": 2006,
"venue": "Motivation and emotion",
"volume": "30",
"issue": "4",
"pages": "344--360",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Richard M Ryan, C Scott Rigby, and Andrew Przybyl- ski. 2006. The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4):344-360.",
"links": null
},
"BIBREF31": {
"ref_id": "b31",
"title": "Scaffolding Writing Through the\" Teaching and Learning Cycle",
"authors": [
{
"first": "Pamela",
"middle": [],
"last": "Spycher",
"suffix": ""
}
],
"year": 2017,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Pamela Spycher. 2017. Scaffolding Writing Through the\" Teaching and Learning Cycle\". WestEd.",
"links": null
},
"BIBREF32": {
"ref_id": "b32",
"title": "Mitigating gender bias in natural language processing: Literature review",
"authors": [
{
"first": "Tony",
"middle": [],
"last": "Sun",
"suffix": ""
},
{
"first": "Andrew",
"middle": [],
"last": "Gaut",
"suffix": ""
},
{
"first": "Shirlyn",
"middle": [],
"last": "Tang",
"suffix": ""
},
{
"first": "Yuxin",
"middle": [],
"last": "Huang",
"suffix": ""
},
{
"first": "Mai",
"middle": [],
"last": "Elsherief",
"suffix": ""
},
{
"first": "Jieyu",
"middle": [],
"last": "Zhao",
"suffix": ""
},
{
"first": "Diba",
"middle": [],
"last": "Mirza",
"suffix": ""
},
{
"first": "Elizabeth",
"middle": [],
"last": "Belding",
"suffix": ""
},
{
"first": "Kai-Wei",
"middle": [],
"last": "Chang",
"suffix": ""
},
{
"first": "William",
"middle": [
"Yang"
],
"last": "Wang",
"suffix": ""
}
],
"year": 2019,
"venue": "Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics",
"volume": "",
"issue": "",
"pages": "1630--1640",
"other_ids": {
"DOI": [
"10.18653/v1/P19-1159"
]
},
"num": null,
"urls": [],
"raw_text": "Tony Sun, Andrew Gaut, Shirlyn Tang, Yuxin Huang, Mai ElSherief, Jieyu Zhao, Diba Mirza, Elizabeth Belding, Kai-Wei Chang, and William Yang Wang. 2019. Mitigating gender bias in natural language processing: Literature review. In Proceedings of the 57th Annual Meeting of the Association for Computa- tional Linguistics, pages 1630-1640, Florence, Italy. Association for Computational Linguistics.",
"links": null
},
"BIBREF33": {
"ref_id": "b33",
"title": "Entity, relation, and event extraction with contextualized span representations",
"authors": [
{
"first": "David",
"middle": [],
"last": "Wadden",
"suffix": ""
},
{
"first": "Ulme",
"middle": [],
"last": "Wennberg",
"suffix": ""
},
{
"first": "Yi",
"middle": [],
"last": "Luan",
"suffix": ""
},
{
"first": "Hannaneh",
"middle": [],
"last": "Hajishirzi",
"suffix": ""
}
],
"year": 2019,
"venue": "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP)",
"volume": "",
"issue": "",
"pages": "5784--5789",
"other_ids": {
"DOI": [
"10.18653/v1/D19-1585"
]
},
"num": null,
"urls": [],
"raw_text": "David Wadden, Ulme Wennberg, Yi Luan, and Han- naneh Hajishirzi. 2019. Entity, relation, and event extraction with contextualized span representations. In Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Lan- guage Processing (EMNLP-IJCNLP), pages 5784- 5789, Hong Kong, China. Association for Computa- tional Linguistics.",
"links": null
},
"BIBREF34": {
"ref_id": "b34",
"title": "Are current voice interfaces designed to support children's language development?",
"authors": [
{
"first": "Ying",
"middle": [],
"last": "Xu",
"suffix": ""
},
{
"first": "Stacy",
"middle": [],
"last": "Branham",
"suffix": ""
},
{
"first": "Xinwei",
"middle": [],
"last": "Deng",
"suffix": ""
},
{
"first": "Penelope",
"middle": [],
"last": "Collins",
"suffix": ""
},
{
"first": "Mark",
"middle": [],
"last": "Warschauer",
"suffix": ""
}
],
"year": 2021,
"venue": "Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, CHI '21",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {
"DOI": [
"10.1145/3411764.3445271"
]
},
"num": null,
"urls": [],
"raw_text": "Ying Xu, Stacy Branham, Xinwei Deng, Penelope Collins, and Mark Warschauer. 2021. Are current voice interfaces designed to support children's lan- guage development? In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, CHI '21, New York, NY, USA. Association for Computing Machinery.",
"links": null
},
"BIBREF35": {
"ref_id": "b35",
"title": "Fantastic questions and where to find them: Fairytaleqa -an authentic",
"authors": [
{
"first": "Ying",
"middle": [],
"last": "Xu",
"suffix": ""
},
{
"first": "Dakuo",
"middle": [],
"last": "Wang",
"suffix": ""
},
{
"first": "Mo",
"middle": [],
"last": "Yu",
"suffix": ""
},
{
"first": "Daniel",
"middle": [],
"last": "Ritchie",
"suffix": ""
},
{
"first": "Bingsheng",
"middle": [],
"last": "Yao",
"suffix": ""
},
{
"first": "Tongshuang",
"middle": [],
"last": "Wu",
"suffix": ""
},
{
"first": "Zheng",
"middle": [],
"last": "Zhang",
"suffix": ""
},
{
"first": "Toby Jia-Jun",
"middle": [],
"last": "Li",
"suffix": ""
},
{
"first": "Nora",
"middle": [],
"last": "Bradford",
"suffix": ""
},
{
"first": "Branda",
"middle": [],
"last": "Sun",
"suffix": ""
},
{
"first": "Tran",
"middle": [
"Bao"
],
"last": "Hoang",
"suffix": ""
},
{
"first": "Yisi",
"middle": [],
"last": "Sang",
"suffix": ""
},
{
"first": "Yufang",
"middle": [],
"last": "Hou",
"suffix": ""
},
{
"first": "Xiaojuan",
"middle": [],
"last": "Ma",
"suffix": ""
},
{
"first": "Diyi",
"middle": [],
"last": "Yang",
"suffix": ""
},
{
"first": "Nanyun",
"middle": [],
"last": "Peng",
"suffix": ""
},
{
"first": "Zhou",
"middle": [],
"last": "Yu",
"suffix": ""
},
{
"first": "Mark",
"middle": [],
"last": "Warschauer",
"suffix": ""
}
],
"year": 2022,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {
"DOI": [
"10.48550/ARXIV.2203.13947"
]
},
"num": null,
"urls": [],
"raw_text": "Ying Xu, Dakuo Wang, Mo Yu, Daniel Ritchie, Bing- sheng Yao, Tongshuang Wu, Zheng Zhang, Toby Jia-Jun Li, Nora Bradford, Branda Sun, Tran Bao Hoang, Yisi Sang, Yufang Hou, Xiaojuan Ma, Diyi Yang, Nanyun Peng, Zhou Yu, and Mark Warschauer. 2022. Fantastic questions and where to find them: Fairytaleqa -an authentic dataset for narrative com- prehension.",
"links": null
},
"BIBREF36": {
"ref_id": "b36",
"title": "It is ai's turn to ask human a question: Question and answer pair generation for children storybooks in fairytaleqa dataset",
"authors": [
{
"first": "Bingsheng",
"middle": [],
"last": "Yao",
"suffix": ""
},
{
"first": "Dakuo",
"middle": [],
"last": "Wang",
"suffix": ""
},
{
"first": "Tongshuang",
"middle": [],
"last": "Wu",
"suffix": ""
},
{
"first": "Tran",
"middle": [],
"last": "Hoang",
"suffix": ""
},
{
"first": "Branda",
"middle": [],
"last": "Sun",
"suffix": ""
},
{
"first": "Toby Jia-Jun",
"middle": [],
"last": "Li",
"suffix": ""
},
{
"first": "Mo",
"middle": [],
"last": "Yu",
"suffix": ""
},
{
"first": "Ying",
"middle": [],
"last": "Xu",
"suffix": ""
}
],
"year": 2021,
"venue": "",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {
"arXiv": [
"arXiv:2109.03423"
]
},
"num": null,
"urls": [],
"raw_text": "Bingsheng Yao, Dakuo Wang, Tongshuang Wu, Tran Hoang, Branda Sun, Toby Jia-Jun Li, Mo Yu, and Ying Xu. 2021. It is ai's turn to ask human a ques- tion: Question and answer pair generation for chil- dren storybooks in fairytaleqa dataset. arXiv preprint arXiv:2109.03423.",
"links": null
},
"BIBREF37": {
"ref_id": "b37",
"title": "Dialogic reading: A shared picture book reading intervention for preschoolers",
"authors": [
{
"first": "A",
"middle": [],
"last": "Andrea",
"suffix": ""
},
{
"first": "Grover J",
"middle": [],
"last": "Zevenbergen",
"suffix": ""
},
{
"first": "",
"middle": [],
"last": "Whitehurst",
"suffix": ""
}
],
"year": 2003,
"venue": "On reading books to children: Parents and teachers",
"volume": "",
"issue": "",
"pages": "177--200",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Andrea A Zevenbergen and Grover J Whitehurst. 2003. Dialogic reading: A shared picture book reading in- tervention for preschoolers. On reading books to children: Parents and teachers, pages 177-200.",
"links": null
},
"BIBREF38": {
"ref_id": "b38",
"title": "Storybuddy: A human-ai collaborative chatbot for parentchild interactive storytelling with flexible parental involvement",
"authors": [
{
"first": "Zheng",
"middle": [],
"last": "Zhang",
"suffix": ""
},
{
"first": "Ying",
"middle": [],
"last": "Xu",
"suffix": ""
},
{
"first": "Yanhao",
"middle": [],
"last": "Wang",
"suffix": ""
},
{
"first": "Bingsheng",
"middle": [],
"last": "Yao",
"suffix": ""
},
{
"first": "Daniel",
"middle": [
"E"
],
"last": "Ritchie",
"suffix": ""
},
{
"first": "Tongshuang",
"middle": [
"Sherry"
],
"last": "Wu",
"suffix": ""
},
{
"first": "Mo",
"middle": [],
"last": "Yu",
"suffix": ""
},
{
"first": "Dakuo",
"middle": [],
"last": "Wang",
"suffix": ""
},
{
"first": "Toby Jia-Jun",
"middle": [],
"last": "Li",
"suffix": ""
}
],
"year": 2022,
"venue": "ArXiv",
"volume": "",
"issue": "",
"pages": "",
"other_ids": {},
"num": null,
"urls": [],
"raw_text": "Zheng Zhang, Ying Xu, Yanhao Wang, Bingsheng Yao, Daniel E. Ritchie, Tongshuang Sherry Wu, Mo Yu, Dakuo Wang, and Toby Jia-Jun Li. 2022. Story- buddy: A human-ai collaborative chatbot for parent- child interactive storytelling with flexible parental involvement. ArXiv, abs/2202.06205.",
"links": null
}
},
"ref_entries": {
"FIGREF0": {
"uris": null,
"text": "Figure 1: The design for the interactive story rewriting interface shows that (1) the parent has chosen the first question to ask their child, (2) the child answered with \"Liam\" as a name to replace \"Tiana\" (i.e., the main character's name), (3) the story has been rewritten based on this entity change, and (4) the user can accept or deny additional changes by clicking on them in the rewritten story.",
"num": null,
"type_str": "figure"
}
}
}
}