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{
"paper_id": "A00-1014",
"header": {
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"date_generated": "2023-01-19T01:11:51.622924Z"
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"title": "MIMIC: An Adaptive Mixed Initiative Spoken Dialogue System for Information Queries",
"authors": [
{
"first": "Jennifer",
"middle": [],
"last": "Chu-Carroll",
"suffix": "",
"affiliation": {
"laboratory": "",
"institution": "Lucent Technologies Bell Laboratories",
"location": {
"addrLine": "600 Mountain Avenue Murray Hill",
"postCode": "07974",
"region": "NJ",
"country": "U.S.A"
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"email": "jencc@research.bell-labs.corn"
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"abstract": "This paper describes MIMIC, an adaptive mixed initiative spoken dialogue system that provides movie showtime information. MIMIC improves upon previous dialogue systems in two respects. First, it employs initiative-oriented strategy adaptation to automatically adapt response generation strategies based on the cumulative effect of information dynamically extracted from user utterances during the dialogue. Second, MIMIC's dialogue management architecture decouples its initiative module from the goal and response strategy selection processes, providing a general framework for developing spoken dialogue systems with different adaptation behavior.",
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"text": "This paper describes MIMIC, an adaptive mixed initiative spoken dialogue system that provides movie showtime information. MIMIC improves upon previous dialogue systems in two respects. First, it employs initiative-oriented strategy adaptation to automatically adapt response generation strategies based on the cumulative effect of information dynamically extracted from user utterances during the dialogue. Second, MIMIC's dialogue management architecture decouples its initiative module from the goal and response strategy selection processes, providing a general framework for developing spoken dialogue systems with different adaptation behavior.",
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"text": "In recent years, speech and natural language technologies have matured enough to enable the development of spoken dialogue systems in limited domains. Most existing systems employ dialogue strategies pre-specified during the design phase of the dialogue manager without taking into account characteristics of actual dialogue interactions. More specifically, mixed initiative systems typically employ rules that specify conditions (generally based on local dialogue context) under which initiative may shift from one agent to the other. Previous research, on the other hand, has shown that changes in initiative strategies in human-human dialogues can be dynamically modeled in terms of characteristics of the user and of the on-going dialogue (Chu-Carroll and Brown, 1998) and that adaptability of initiative strategies in dialogue systems leads to better system performance (Litman and Pan, 1999) . However, no previous dialogue system takes into account these dialogue characteristics or allows for initiative-oriented adaptation of dialogue strategies.",
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"section": "Introduction",
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"text": "In this paper, we describe MIMIC, a voice-enabled telephone-based dialogue system that provides movie showtime information, emphasizing its dialogue management aspects. MIMIC improves upon previous systems along two dimensions. First, MIMIC automatically adapts dialogue strategies based on participant roles, characteristics of the current utterance, and dialogue history. This automatic adaptation allows appropriate dialogue strategies to be employed based on both local dialogue context and dialogue history, and has been shown to result in significantly better performance than non-adaptive systems. Second, MIMIC employs an initiative module that is decoupled from the goal selection process in the dialogue manager, while allowing the outcome of both components to jointly determine the strategies chosen for response generation. As a result, MIMIC can exhibit drastically different dialogue behavior with very minor adjustments to parameters in the initiative module, allowing for rapid development and comparison of experimental prototypes and resulting in general and portable dialogue systems.",
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"section": "Introduction",
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"text": "In naturally occurring human-human dialogues, speakers often adopt different dialogue strategies based on hearer characteristics, dialogue history, etc. For instance, the speaker may provide more guidance if the hearer is having difficulty making progress toward task completion, while taking a more passive approach when the hearer is an expert in the domain. Our main goal is to enable a spoken dialogue system to simulate such human behavior by dynamically adapting dialogue strategies during an interaction based on information that can be automatically detected from the dialogue. Figure 1 shows an excerpt from a dialogue between MIMIC and an actual user where the user is attempting to find the times at which the movie Analyze This playing at theaters in Montclair. S and U indicate system and user utterances, respectively, and the italicized utterances are the output of our automatic speech recognizer. In addition, each system turn is annotated with its task and dialogue initiative holders, where task initiative tracks the lead in the process toward achieving the dialogue participants' domain goal, while dialogue initiative models the lead in determining the current discourse focus (Chu-Carroll and Brown, 1998) . In our information query application domain, the system has task (and thus dialogue) initiative if its utterances provide helpful guidance toward achieving the user's domain goal, as in utterances (6) and 7where MIMIC provided valid response choices to its query intending to solicit a theater name, while the system has dialogue but not task initiative if its utterances only specify the current discourse goal, as in utterance (4). i This dialogue illustrates several features of our adaptive mixed initiative dialogue manager. First, MIMIC automatically adapted the initiative distribution based on information extracted from user utterances and dialogue history. More specifically, MIMIC took over task initiative in utterance (6), after failing to obtain a valid answer to its query soliciting a missing theater name in (4). It retained task initiative until utterance (12), after the user implicitly indicated her intention to take over task initiative by providing a fully-specified query (utterance (11)) to a limited prompt (utterance (10)). Second, initiative distribution may affect the strategies MIMIC selects to achieve its goals. For instance, in the context of soliciting missing information, when MIMIC did not have task initiative, a simple information-seeking query was generated (utterance (4)). On the other hand, when MIMIC had task initiative, additional guidance was provided (in the form of valid response choices in utterance (6)), which helped the user successfully respond to the system's query. In the context of prompting the user for a new query, when MIMIC had task initiative, a limited prompt was selected to better constrain the user's response (utterance 10), while an open-ended prompt was generated to allow the user to take control of the problem-solving process otherwise (utterances (1) and (13)).",
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"text": "In the next section, we briefly review a framework for dynamic initiative modeling. In Section 3, we discuss how this framework was incorporated into the dialogue management component of a spoken dialogue system to allow for automatic adaptation of dialogue strategies. Finally, we outline experiments evaluating the resulting system and show that MIMIC's automatic adaptation capabilities resulted in better system performance.",
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"text": "In previous work, we proposed a framework for modeling initiative during dialogue interaction (Chu-Carroll and Brown, 1998 ). This framework predicts task and dialogue initiative holders on a turn-by-turn basis in humanhuman dialogues based on participant roles (such as each dialogue agent's level of expertise and the role that she plays in the application domain), cues observed in the current dialogue turn, and dialogue history. More specifically, we utilize the Dempster-Shafer theory (Shafer, 1976; Gordon and Shortliffe, 1984) , and represent the current initiative distribution as two basic probability assignments (bpas) which indicate the amount of support for each dialogue participant having the task and dialogue initiatives. For instance, the bpa mt-cur({S}) =",
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"section": "An Evidential Framework for Modeling Initiative",
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"text": "l Although the dialogues we collected in our experiments (Section 5) include cases in which MIMIC has neither initiative, such cases are rare in this application domain, and will not be discussed further in this paper. 0.3, mt-c~,r({U}) = 0.7 indicates that, with all evidence taken into account, there is more support (to the degree 0.7) for the user having task initiative in the current turn than for the system. At the end of each turn, the bpas are updated based on the effects that cues observed during that turn have on changing them, and the new bpas are used to predict the next task and dialogue initiative holders.",
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"text": "In this framework, cues that affect initiative distribution include NoNewlnfo, triggered when the speaker simply repeats or rephrases an earlier utterance, implicitly suggesting that the speaker may want to give up initiative, AmbiguousActions, triggered when the speaker proposes an action that is ambiguous in the application domain, potentially prompting the hearer to take over initiative to resolve the detected ambiguity, etc. The effects that each cue has on changing the current bpas are also represented as bpas, which were determined by an iterative training procedure using a corpus of transcribed dialogues where each turn was annotated with the task/dialogue initiative holders and the observed cues. The bpas for the next turn are computed by combining the bpas representing the current initiative distribution and the bpas representing the effects of cues observed during the current turn, using Dempster's combination rule (Gordon and Shortliffe, 1984) . The task and dialogue initiative holders are then predicted based on the new bpas. This framework was evaluated using annotated dialogues from four task-oriented domains, achieving, on average, a correct prediction rate of 97% and 88% for task and dialogue initiative holders, respectively. In Section 3.2, we discuss how this predictive model is converted into a generative model by enabling the system to automatically detect cues that were previously labelled manually. We further discuss how the model is used by the dialogue manager for dynamic dialogue strategy adaptation.",
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"text": "MIMIC is a telephone-based dialogue system that provides movie showtime information. It consists of the following main components, implemented on a distributed, client-server architecture (Zhou et al., 1997 ):",
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"section": "MIMIC: Mixed Initiative Movie Information Consultant",
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"text": "1.",
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"section": "MIMIC: Mixed Initiative Movie Information Consultant",
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"text": "and hang-ups, and enables streaming of audio data on channels of a telephony board.",
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"section": "Telephony server: this component detects rings",
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"text": "Speech recognizer: the recognizer receives audio data from the telephony server and generates the word string hypothesis that best matches the audio input. We used the Lucent Automatic Speech Recognizer (Reichl and Chou, 1998; Ortmanns et al., 1999) , configured to use class-based probabilistic ngram language models to allow for rapid updates of movie/theater/town names.",
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"text": "(1) S: Hello, this is MIMIC, the movie information system. 2How can I help you? 3 are carried out by this component: 1) semantic interpretation, which constructs frame-based semantic representations from user utterances, 2) dialogue management, where response strategies are selected based on the semantic representation of the user's utterance, system's domain knowledge, and initiative distribution, and 3) utterance generation, where utterance templates are chosen and instantiated to realize the selected response strategies. These three tasks will be discussed in further detail in the rest of this section.",
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"text": "4. Text-to-speech engine: the TTS system receives the word string comprising the system's response from the dialogue component and converts the text into speech for output over the telephone. We used the Bell Labs TTS system (Sproat, 1998) , which in addition to converting plain text into speech, accepts text strings annotated to override default pitch height, accent placement, speaking rate, etc. 2",
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"text": "MIMIC utilizes a non-recursive frame-based semantic representation commonly used in spoken dialogue systems (e.g. (Seneff et al., 1991; Lamel, 1998) ), which represents an utterance as a set of attribute-value pairs. MIMIC's semantic representation is constructed by first extracting, for each attribute, a set of keywords from the user utterance. Using a vector-based topic identification process (Salton, 1971; Chu-Carroll and Carpenter, 1999) , these keywords are used to determine a set of likely values (including null) for that attribute. Next, the utterance is interpreted with respect to the dialogue history and the system's domain knowledge. This allows MIMIC to handle elliptical sentences and anaphoric references, as well as automatically infer missing values and detect inconsistencies in the current representation.",
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"text": "This semantic representation allows for decoupling of domain-dependent task specifications and domain-independent dialogue management strategies. Each query type is specified by a template indicating, for each attribute, whether a value must, must not, or can optionally be provided in order for a query to be considered well-formed. Figure 2(b) shows that to solicit movie showtime information (question type when), a movie name and a theater name must be provided, whereas a town may optionally be provided. These specifications are determined based on domain semantics, and must be reconstructed when porting the system to a new domain.",
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"text": "Given a semantic representation, the dialogue history and the system's domain knowledge, the dialogue manager selects a set of strategies that guides MIMIC's response generation process. This task is carried out by three subprocesses: 1) initiative modeling, which determines the initiative distribution for the system's dialogue turn, 2) goal selection, which identifies a goal that MIMIC's response attempts to achieve, and 3) strategy selection, which chooses, based on the initiative distribution, a set of dialogue acts that MIMIC will adopt in its attempt to realize the selected goal.",
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"text": "MIMIC's initiative module determines the task and dialogue initiative holders for each system turn in order to enable dynamic strategy adaptation. It automatically detects cues triggered during the current user turn, and combines the effects of these cues with the current initiative distribution to determine the initiative holders for the system's turn.",
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"text": "The cues and the bpas representing their effects are largely based on a subset of those described in (Chu-Carroll and Brown, 1998) , 3 as shown in Figures 3(a) and 3(b). Figure 3(a) shows that observation of TakeOverTask supports a task initiative shift to the speaker to the degree .35. The remaining support is assigned to O, the set of all possible conclusions (i.e., {speaker,hearer}), indicating that to the degree .65, observation of this cue does not commit to identifying which dialogue participant should have task initiative in the next dialogue turn.",
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"text": "The cues used in MIMIC are classified into two categories, discourse cues and analytical cues, based on the types of knowledge needed to detect them: I. Discourse cues, which can be detected by considering the semantic representation of the current utterance and dialogue history:",
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"text": "\u2022 TakeOverTask, an implicit indication that the user wants to take control of the problemsolving process, triggered when the user provides more information than the discourse expectation.",
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"text": "3We selected only those cues that can be automatically detected in a spoken dialogue system with speech recognition errors and limited semantic interpretation capabilities.",
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"text": "\u2022 NoNewlnfo, an indication that the user is unable to make progress toward task completion, triggered when the semantic representations of two consecutive user turns are identical (a result of the user not knowing what to say or the speech recognizer failing to recognize the user utterances).",
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"text": "2. Analytical cues, which can only be detected by taking into account MIMIC's domain knowledge:",
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"text": "\u2022 lnvalidAction, an indication that the user made an invalid assumption about the domain, triggered when the system database lookup based on the user's query returns null.",
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"text": "\u2022 lnvalidActionResolved, triggered when the previous invalid assumption is corrected.",
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"text": "\u2022 AmbiguousAction, an indication that the user query is not well-formed, triggered when a mandatory attribute is unspecified or when more than one value is specified for an attribute.",
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"text": "\u2022 AmbiguousActionResolved, triggered when the attribute in question is uniquely instantiated.",
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"text": "To determine the initiative distribution, the bpas representing the effects of cues detected in the current user utterance are instantiated (i.e., speaker~hearer in Figure 3 are instantiated as system~user accordingly). These effects are then interpreted with respect to the current initiative distribution by applying Dempster's combination rule (Gordon and Shortliffe, 1984) to the bpas representing the current initiative distribution and the instantiated bpas. This results in two new bpas representing the task and dialogue initiative distributions for the system's turn. The dialogue participant with the greater degree of support for having the task/dialogue initiative in these bpas is the task/dialogue initiative holder for the system's turn 4 (see Section 4 for an example).",
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"text": "The goal selection module selects a goal that MIMIC attempts to achieve in its response by utilizing information from analytical cue detection as shown in Figure 4 . MIMIC's goals focus on two aspects of cooperative dialogue interaction: 1) initiating subdialogues to resolve anomalies that occur during the dialogue by attempting to instantiate an unspecified attribute, constraining an attribute for which multiple values have been specified, or correcting an invalid assumption in the case of invalid van Beeket al., 1993; Raskutti and Zukerman, 1993; Qu and Beale, 1999) , and 2) providing answers to well-formed queries (steps 9-11).",
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"text": "Previous work has argued that initiative affects the degree of control an agent has in the dialogue interaction (Whittaker and Stenton, 1988; Walker and Whittaker, 1990; Chu-Carroll and Brown, 1998) . Thus, a cooperative system may adopt different strategies to achieve the same goal depending on the initiative distribution. Since task initiative models contribution to domain/problemsolving goals, while dialogue initiative affects the cur-5An alternative strategy to step (4) is to perform a database lookup based on the ambiguous query and summarize the results (Litman et al., 1998 ), which we leave for future work. rent discourse goal, we developed alternative strategies for achieving the goals in Figure 4 based on initiative distribution, as shown in Table 1 .",
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"text": "The strategies employed when MIMIC has only dialogue initiative are similar to the mixed initiative dialogue strategies employed by many existing spoken dialogue systems (e.g., (Bennacef et al., 1996; Stent et al., 1999) ). To instantiate an attribute, MIMIC adopts the lnfoSeek dialogue act to solicit the missing information. In contrast, when MIMIC has both initiatives, it plays a more active role by presenting the user with additional information comprising valid instantiations of the attribute (GiveOptions). Given an invalid query, MIMIC notifies the user of the failed query and provides an openended prompt when it only has dialogue initiative. When MIMIC has both initiatives, however, in addition to No-tifyFailure, it suggests an alternative close to the user's original query and provides a limited prompt. Finally, when MIMIC has neither initiative, it simply adopts No-tifyFailure, allowing the user to determine the next discourse goal.",
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"text": "MIMIC employs a simple template-driven utterance generation approach. Templates are associated with dialogue acts as shown in Table 2 .6 The generation component receives from the dialogue manager the selected dialogue acts and the parameters needed to instantiate the templates. It then generates the system response, which is sent to the TTS module for spoken output synthesis. 6In most cases, there is a one-to-one-mapping between dialogue acts and templates. The exceptions are Answer, NotifyFailure, and SuggestAlternative, whose templates vary based on the question type. Template \"Did you say < valuel > .... or < valuen >.9\" \"Uh-huh.\" \"Choices for < attribute > are < valuex > ... < value, >7 \"What < attribute > would you like?\" E.g., \"< movie > is playing at < theater > at < time1 > ... < time,, >\" \"Can I help you with anything elseT' \"Please say the name of the movie or theater or town you would like information about.\" E.g., \"< movie > is not playing at < theater >. E.g., \"< movie > is playing at < alternativetheater > at < timex > ... < timen >\" ",
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"text": "To illustrate MIMIC's adaptation capabilities, we return to the dialogue in Figure 1 , which is repeated in Figure 5 and annotated with the cues detected in each user turn (in boldfaced italics) and the dialogue acts employed for response generation in each system turn (in boldface).",
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"text": "The bpas representing the initiative distribution for utterance 3 The cue AmbiguousAction is detected in utterance (3) because the mandatory attribute theater was not specified and cannot be inferred (since the town of Montclair has multiple theaters). The bpas representing its effect are instantiated as follows (Figure 3 The updated bpas indicate that MIMIC should have dialogue but not task initiative when attempting to resolve the detected ambiguity in utterance (4).",
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"text": "MIMIC selects Instantiate as its goal to be achieved (Figure 4) , which, based on the initiative distribution, leads it to select the InfoSeek action (Table I) and generate the query \"What theater would you like?\"",
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"text": "The user's response in (5) again triggers Ambiguous-Action, as well as NoNewlnfo since the semantic representations of (3) and (5) are identical, given the dialogue context. When the effects of these cues are taken into account, we have the following initiative distribution for utterance (6): mt-(6)({S}) = 0.62, mt_(6)({U}) = 0.38; md-(6)({S}) = 0.96, rnd_(6)({V}) = 0.04.",
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"text": "Although Instaatiate is again selected as the goal, MIMIC now has both task and dialogue initiatives; thus it selects both GiveOptions and lnfoSeek to achieve this goal and generates utterances (6) and (7). The additional information, in the form of valid theater choices, helps the user provide the missing value in (8), allowing MIMIC to answer the query in (9) and prompt for the next query. However, despite the limited prompt, the user provides a well-formed query in (11), triggering TakeOverTask. Thus, MIMIC answers the query and switches to an open-ended prompt in (13), relinquishing task initiative to the user.",
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"text": "In addition to its automatic adaptation capabilities, another advantage of MIMIC is the ease of modifying its adaptation behavior, enabled by the decoupling of the initiative module from the goal and strategy selection processes. For instance, a system-initiative version of MIMIC can be achieved by setting the initial bpas as follows: mt-initial({S}) = 1; md--initial({S}) -~ 1.",
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"text": "(1) S: Hello, this is MIMIC, the movie information system. [Answer]",
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"text": "[LimitedPrompt]",
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"text": "[TakeOverTask]",
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"text": "[Answer]",
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"text": "[OpenPrompt] This is because in the Dempster-Shafer theory, if the initial bpas or the bpas for a cue provide definite evidence for drawing a certain conclusion, then no subsequent cue has any effect on changing that conclusion. Thus, MIMIC will retain both initiatives throughout the dialogue. Alternatively, versions of MIMIC with different adaptation behavior can be achieved by tailoring the initial bpas and/or the bpas for each cue based on the application. For instance, for an electronic sales agent, the effect oflnvalidAction can be increased so that when the user orders an out-of-stock item, the system will always take over task initiative and suggest an alternative item.",
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"text": "We conducted two experiments to evaluate MIMIC's automatic adaptation capabilities. We compared MIMIC with two control systems: MIMIC-SI, a system-initiative version of MIMIC in which the system retains both initiatives throughout the dialogue, and MIMIC-MI, a nonadaptive mixed-initiative version of MIMIC that resembles the behavior of many existing dialogue systems. In this section we summarize these experiments and their results. A companion paper describes the evaluation process and results in further detail (Chu-Carroll and Nickerson, 2000) . Each experiment involved eight users interacting with MIMIC and MIMIC-SI or MIMIC-MI to perform a set of tasks, each requiring the user to obtain specific movie information. User satisfaction was assessed by asking the subjects to fill out a questionnaire after interacting with each version of the system. Furthermore, a number of performance features, largely based on the PARADISE dialogue evaluation scheme (Walker et al., 1997) , were automatically logged, derived, or manually annotated. In addition, we logged the cues automatically detected in each user utterance, as well as the initiative distribution for each turn and the dialogue acts selected to generate each system response.",
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"start": 517,
"end": 550,
"text": "(Chu-Carroll and Nickerson, 2000)",
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"text": "The features gathered from the dialogue interactions were analyzed along three dimensions: system performance, discourse features (in terms of characteristics of the resulting dialogues, such as the cues detected in user utterances), and initiative distribution. Our results show that MIMIC's adaptation capabilities 1) led to better system performance in terms of user satisfaction, dialogue efficiency (shorter dialogues), and dialogue quality (fewer ASR timeouts), and 2) better matched user expectations (by giving up task initiative when the user intends to have control of the dialogue interaction) and more efficiently resolved dialogue anomalies (by taking over task initiative to provide guidance when no progress is made in the dialogue, or to constrain user utterances when ASR performance is poor).",
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"section": "System Evaluation",
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"text": "In this paper, we discussed MIMIC, an adaptive mixedinitiative spoken dialogue system. MIMIC's automatic adaptation capabilities allow it to employ appropriate strategies based on the cumulative effect of information dynamically extracted from user utterances during dialogue interactions, enabling MIMIC to provide more cooperative and satisfactory responses than existing nonadaptive systems. Furthermore, MIMIC was implemented as a general framework for information query systems by decoupling its initiative module from the goal selection process, while allowing the outcome of both processes to jointly determine the response strategies employed. This feature enables easy modification to MIMIC's adaptation behavior, thus allowing the framework to be used for rapid development and comparisons of experimental prototypes of spoken dialogue systems.",
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"section": "Conclusions",
"sec_num": "6"
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"text": "See(Nakatani and Chu-Carroll, 2000) for how MIMIC's dialoguelevel knowledge is used to override default prosodic assignments for concept-to-speech generation.",
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"back_matter": [
{
"text": "The author would like to thank Egbert Ammicht, Antoine Saad, Qiru Zhou, Wolfgang Reichl, and Stefan Ortmanns for their help on system integration and on ASR/telephony server development, Jill Nickerson for conducting the evaluation experiments, and Bob Carpenter, Diane Litman, Christine Nakatani, and Jill Nickerson for their comments on an earlier draft of this paper.",
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"ref_entries": {
"FIGREF0": {
"uris": null,
"type_str": "figure",
"num": null,
"text": "Figure 2(a) shows the frame-based semantic representation for the utterance \"What time is Analyze This playing Semantic Representation and Task Specification in Montclair?\""
},
"FIGREF1": {
"uris": null,
"type_str": "figure",
"num": null,
"text": "41n practice, this is the preferred initiative holder since practical reasons may prevent the dialogue participant from actually holding the initiative. For instance, if having task initiative dictates inclusion of additional helpful information, this can only be realized if M1M1C's knowledge base provides such information. ({speaker}) = 0.35; mr-tot(O) = 0.65 mt-,~ni({hearer}) = 0.35; mt-nn~(O) = 0.65 mt-i~({hearer}) = 0.35; mt-ia(O) = 0.65 mt-iar({hearer}) = 0.35; mt-iar(O) = 0.65 mt-aa({hearer}) = 0.35; mt-a~(O) = 0.65 mt .... ({speaker}) = 0.35; mt .... ({speaker}) = 0.35; ma-tot(O) = 0.65 md-nni({hearer}) = 0.35; md-nni(O) -~-0.65 md-ia ({hearer}) = 0.7; md-ia (O) = 0.3 ma-iar({hearer}) = 0.7; ma-iar(O) = 0.3 ma-aa({hearer}) = 0.7; md_a~(O) = 0.3 ma .... ({speaker}) = 0.7; md .... (O) = 0"
},
"FIGREF2": {
"uris": null,
"type_str": "figure",
"num": null,
"text": "are the initial bpas, which, based on MIMIC's role as an information provider, are mt-(3)({S}) = 0.3, mt-(3)({U}) = 0.7; = 0.6, md-(3)({V}) = 0.4."
},
"FIGREF3": {
"uris": null,
"type_str": "figure",
"num": null,
"text": "): mt-,,({S}) = 0.35, mt_,,(O) = 0.65; md-aa({S}) = 0.7, md-aa(O) = 0.3. Combining the current bpas with the effects of the observed cue, we obtain the following new bpas: mt-(4)({S}) = 0.4, mt_(a)({U}) = 0.6; md_(4)({S}) = 0.83, md_(4)({U}) = 0.17."
},
"FIGREF4": {
"uris": null,
"type_str": "figure",
"num": null,
"text": "Annotated Dialogue Shown inFigure 1"
},
"TABREF2": {
"type_str": "table",
"text": "Mappings Between Dialogue Acts and Utterance Templates",
"content": "<table/>",
"html": null,
"num": null
}
}
}
}