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Fakemeta function :
Code:
EngFunc_MoveToOrigin

Description :
Moves an entity a defined distance toward a coordinate.

If the distance between Entity and Destination is less than the required distance, the entity will pass over that point.
Usage :
Code:
engfunc(EngFunc_MoveToOrigin, iEnt, Float:Destination[3], Float:Distance, iMoveType);

Parameters
iEnt = Entity index
Destination[3] = A Coordinate toward which the entity moves
Distance = The distance to move the entity
iMoveType = This is the MOVE_* option used for monsters and players to change the behaviour of the movement
Code:
#define MOVE_NORMAL		0	// normal move in the direction monster is facing
#define MOVE_STRAFE		1	// moves in direction specified, no matter which way monster is facing
#define MOVE_STUCK_DIST		32	// if a monster can't step this far, it is stuck.
#define MOVE_START_TURN_DIST	64	// when this far away from moveGoal, start turning to face next goal
Caveats :
iEnt must be on ground
If there's an object closer than Distance that iEnt could collide then the movement is not done
If there's a ramp, it works like an object and the movement is not done