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Mono path[0] = '/home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/Managed'
Mono config path = '/home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
Display 0 'XWAYLAND0': 2560x1080 (primary device).
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PlayerPrefs - Creating folder: /home/victor/.config/unity3d/Hugging Face
PlayerPrefs - Creating folder: /home/victor/.config/unity3d/Hugging Face/SnowballTarget
Unable to load player prefs
Desktop is 2560 x 1080 @ 60 Hz
Initialize engine version: 2021.3.14f1 (eee1884e7226)
[Subsystems] Discovering subsystems at path /home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
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rtex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level  <OpenGL 4.2> ; Context handle 35055248
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Setting up 4 worker threads for Enlighten.
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