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Add new SentenceTransformer model.
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metadata
base_model: sentence-transformers/multi-qa-MiniLM-L6-dot-v1
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
  - sentence-transformers
  - sentence-similarity
  - feature-extraction
  - generated_from_trainer
  - dataset_size:188
  - loss:MultipleNegativesRankingLoss
widget:
  - source_sentence: >-
      What is the minimum force that players of both defending and attacking
      teams should use when making a touch?
    sentences:
      - >-
        touch football australia 2020 11 13. 5. 5 when possession changes after
        the half is touched or when the half places the ball on or over the try
        line ; or 13. 5. 6 in replacement of a penalty tap ; or 13. 5. 7 when so
        directed by the referee. 13. 6 a player is to perform a rollball seven (
        7 ) metres in - field under the following circumstances : 13. 6. 1 when
        a change of possession takes place due to a player in possession making
        contact with the sideline or any ground outside the field of play, prior
        to a touch being made ; or 13. 6. 2 when the ball not in possession of a
        player makes contact with the sideline or any ground outside the field
        of play. 13. 7 a player may not perform a tap in replacement of a
        rollball. ruling = the offending team must return to the mark and
        perform the rollball. 13. 8 an attacking player, other than the player
        performing the rollball, may receive the ball at the rollball and shall
        do so without delay. that player is referred to as the half. 13. 9 the
        half may control the ball with a foot prior to picking up the ball. 13.
        10 a player
      - >-
        or passed and goes to ground during play, a change of possession
        results. ruling = the mark for the change of possession is where the
        ball makes initial contact with the ground. 9. 5 if the ball, while
        still under the control of the half, contacts the ground in the in -
        goal area, possession is lost. ruling = play will restart with a
        rollball at the nearest point on the seven ( 7 ) metre line. fit playing
        rules - 5th edition 8 copyright © touch football australia 2020 9. 6 if
        a player mishandles the ball and even if in an effort to gain control,
        the ball is accidentally knocked forward into any other player, a change
        of possession results. 10 the touch 10. 1 a touch may be made by either
        a defending player or a player in possession. 10. 2 a defending player
        may not claim a touch if contact has not been made. if a player claims a
        touch has been made, but the referee is unsure the touch will count.
        ruling = a penalty to the attacking team at the point of the
        infringement and the offending player sent to the sin bin. 10. 3 players
        of both defending and attacking teams are to use the minimum force
        necessary to make a touch. players must ensure that the
      - >-
        is normally forty - five minutes, inclusive of a five ( 5 ) minute half
        time. end of play when the referee indicates completion of the match.
        exclusion when a player is sent to the nearest sin bin area following
        three ( 3 ) penalties by the defending team upon entering their seven
        metre zone. the player is counted as a player on the field of play and
        cannot be replaced or interchanged. fit playing rules - 5th edition
        copyright © touch football australia 2020 1 fit federation of
        international touch field of play the playing area bounded by the
        sidelines and dead ball lines, both of which are out of bounds. see
        appendix 1. forced interchange when a player is required to undertake a
        compulsory interchange for an infringement ruled more serious than a
        penalty but less serious than a permanent interchange, sin bin or
        dismissal. forward a position or direction towards the dead ball line
        beyond the team ’ s attacking try line. full time the expiration of the
        second period of time allowed for play. half the player who takes
        possession following a rollball. half time the break in play between the
        two halves of a match. imminent about to occur, it is almost certain to
        occur. infringement the action of a player contrary to the rules of the
        game. in - goal area the area
  - source_sentence: >-
      What was the name of the convention where TFA presented the TFA 8th
      edition playing rules?
    sentences:
      - >-
        5th edition rules touch football tion rules touch football touch
        football australia ( tfa ) undertook an extensive internal review of
        their domestic playing rules throughout 2018 and 2019. the review was
        led by an vastly experienced group of current and past players, coaches,
        referees and administrators of the sport from community competitions to
        the elite international game. this group consulted broadly within the
        australian community to develop a set of playing rules that could be
        applied across all levels of the sport. the result was the tfa 8th
        edition playing rules. at the federation of international touch paris
        convention held in october 2019 touch football australia presented the
        tfa 8th edition playing rules and subsequently offered fit and all
        national touch associations ( ntas ) royalty free rights to use the
        newly developed rules. consequently, the fit board resolved to adopt the
        tfa 8th edition playing rules as the 5th edition fit playing rules to be
        used across all levels of the game internationally. fit and its members
        acknowledge and thank touch football australia for the rights to use
        these rules. whilst consistency in the application of the rules of the
        game is important, fit encourages its members to offer features in local
        competition rules to ensure that all participants enjoy a high quality
        experience. these rules in no way restrict any nta or their authorised
        competition providers from having
      - >-
        dead ball and end of play is signaled by the referee. 8. 3. 1 should a
        penalty be awarded during this period, the penalty is to be taken. 8. 4
        if a match is abandoned in any circumstances other than those referred
        to in clause 24. 1. 6 the nta or nta competition provider in its sole
        discretion shall determine the result of the match. 9 possession 9. 1
        the team with the ball is entitled to six ( 6 ) touches prior to a
        change of possession. 9. 2 on the change of possession due to an
        intercept, the first touch will be zero ( 0 ) touch. 9. 3 following the
        sixth touch or a loss of possession due to any other means, the ball
        must be returned to the mark without delay. ruling = a deliberate delay
        in the changeover procedure will result in a penalty awarded to the non
        - offending team ten ( 10 ) metres forward of the mark for the change of
        possession. 9. 4 if the ball is dropped or passed and goes to ground
        during play, a change of possession results. ruling = the mark for the
        change of possession is where the ball makes initial contact with the
        ground. 9. 5 if the ball, while still under the control of the half
      - >-
        ( 1 ). 6 team coach and team officials 6. 1 the team coach ( s ) and
        team officials may be permitted inside the perimeter but shall be
        required to be positioned either in the interchange area or at the end
        of the field of play for the duration of the match. 6. 2 the team coach
        ( s ) and team officials may move from one position to the other but
        shall do so without delay. while in a position at the end of the field
        of play, the team coach ( s ) or team official must remain no closer
        than five ( 5 ) metres from the dead ball line and must not coach or
        communicate ( verbal or non - verbal ) with either team or the referees.
        7 commencement and recommencement of play 7. 1 team captains are to toss
        a coin in the presence of the referee ( s ) with the winning captain ’ s
        team having the choice of the direction the team wishes to run in the
        first half ; the choice of interchange areas for the duration of the
        match, including any extra time ; and the choice of which team will
        commence the match in possession. 7. 2 a player of the attacking team is
        to commence the match with a tap at the centre of the halfway line
        following the indication to
  - source_sentence: >-
      What is the minimum number of defending players required to be in an
      onside position for a tap to be taken?
    sentences:
      - >-
        ( 4 ) defending players are in an onside position or unless directed to
        so by the referee. where the number of players on the field from the
        defending team falls below four ( 4 ), all players must be in an onside
        position for a tap to be taken unless directed to do so by the referee.
        ruling = the player will be directed to return to the mark and to take
        the tap again. 7. 7 the tap to commence or recommence play must be
        performed without delay. ruling = a penalty to the non - offending team
        at the centre of the halfway line. 8 match duration 8. 1 a match is 40
        minutes in duration, consisting of two ( 2 ) x 20 minute halves with a
        half time break. 8. 1. 1 there is no time off for injury during a match.
        8. 2 local competition and tournament conditions may vary the duration
        of a match. 8. 3 when time expires, play is to continue until the next
        touch or dead ball and end of play is signaled by the referee. 8. 3. 1
        should a penalty be awarded during this period, the penalty is to be
        taken. 8. 4 if a match is abandoned in any circumstances other than
        those referred to in
      - >-
        players from the defending team must retire a distance of ten ( 10 )
        metres from the mark or to the defending try line as indicated by the
        referee. ruling = a penalty to the attacking team at the point of the
        infringement or on the ten ( 10 ) metre line directly forward of the
        infringement. 15. 3 at a rollball or tap, players from the defending
        team must not retire an unreasonable distance beyond the defending try
        line. ruling = a penalty to the attacking team at the point of the
        infringement or on the seven ( 7 ) metre line directly forward of the
        infringement. 15. 4 when a rollball occurs within defending team ’ s
        seven metre zone or a penalty tap within ten ( 10 ) metres of the
        defending team ’ s try line, all players from the defending team must
        have both feet on or behind their try line and no other part of the body
        in contact with the ground forward of their try line. ruling = a penalty
        to the attacking team at the seven ( 7 ) metre line directly forward of
        the point of the infringement. 15. 5 after effecting the touch, the
        defending player must retire the required seven ( 7 ) metres or to the
        defending try line as indicated by the referee without interfering with
        the attacking team. ruling =
      - >-
        ##s as zero ( 0 ) touch. 12. 2 if a player from the defending team
        deliberately makes contact with the ball in flight and the ball is
        retrieved by an attacking player, without touching the ground, play
        continues and the next touch is zero ( 0 ) touch. 12. 3 if a player from
        the defending team deliberately makes contact with the ball in flight,
        propelling it forward and an attacking player, in an attempt to regain
        possession, drops the ball, the attacking team retains possession and
        the fit playing rules - 5th edition 10 copyright © touch football
        australia 2020 touch count restarts as zero ( 0 ) touch. 12. 4 if a
        player from the defending team deliberately makes contact with the ball
        in flight, propelling it towards the defending team ’ s dead ball line
        and an attacking player, in an attempt to regain possession drops the
        ball, a change of possession occurs. 12. 5 if a player from the
        defending team unintentionally makes contact with the ball in flight and
        the ball goes to ground, a change of possession occurs. 12. 6 if a
        player from the defending team unintentionally makes contact with the
        ball in flight and the ball is retrieved by an attacking player, play
        and the touch count continues.
  - source_sentence: How many times can a player interchange during a match?
    sentences:
      - >-
        ( 7 ) metre line. 10. 7 the half may pass or run with the ball but
        cannot get touched while in possession of the ball. ruling = a change of
        possession occurs at the point of the touch, or if in - goal the nearest
        point on the seven ( 7 ) metre line. 10. 8 if a touch is made in the in
        - goal area before the ball is grounded, the player in possession is to
        perform a rollball seven ( 7 ) metres from the team ’ s attacking try
        line, provided it is not the sixth touch and the player is not half. 10.
        9 if a player in possession is touched while on or behind their
        defending try line, the touch counts and once the referee sets the mark
        seven ( 7 ) metres directly forward of the contact point from the
        defending team ’ s try line, a rollball is performed. 10. 10 if a player
        in possession intentionally makes a touch on an offside defender who is
        making every effort to retire and remain out of play, the touch counts.
        fit playing rules - 5th edition copyright © touch football australia
        2020 9 10. 11 if a touch is made on a player in possession while the
        player is juggling the ball in an attempt to maintain control of it,
      - >-
        ##ommencement of play 7 08 i match duration 8 09 i possession 8 10 i the
        touch 9 11 i passing 10 12 i ball touched in flight 10 13 i the rollball
        11 14 i scoring 13 15 i offside 13 16 i obstruction 14 17 i interchange
        14 18 i penalty 15 19 i advantage 16 20 i misconduct 16 21 i forced
        interchange 16 22 i sin bin 16 23 i dismissal 17 24 i drop - off 17 25 i
        match officials 18 fit playing rules - 5th edition copyright © touch
        football australia 2020 fit playing rules - 5th edition copyright ©
        touch football australia 2020 definitions and terminology unless the
        contrary intention appears, the following definitions and terminology
        apply to the game of touch : term / phrase definition / description
        advantage the period of time after an infringement in which the non -
        offending side has the opportunity to gain advantage either territorial,
        tactical or in the form of a try. attacking try line the line on or over
        which a player has to place the ball to score a try. attacking team the
        team which has or is gaining possession. behind a position or direction
        towards a team ’ s defending try line. change of possession the act of
        moving control of the ball from one team to the other. dead / dead ball
        when the
      - >-
        at the mark where the interference occurred and the touch count remains
        unchanged. 17 interchange 17. 1 players may interchange at any time. 17.
        2 there is no limit to the number of times a player may interchange. 17.
        3 interchange players must remain in their interchange area for the
        duration of the match. 17. 4 interchanges may only occur after the
        player leaving the field of play has entered the interchange area. 17. 5
        players leaving or entering the field of play shall not hinder or
        obstruct play. ruling = a penalty to the non - offending team at the
        point of the infringement. 17. 6 players entering the field of play must
        take up an onside position before becoming involved in play. fit playing
        rules - 5th edition 14 copyright © touch football australia 2020 ruling
        = a penalty to the non - offending team at the point of the
        infringement. 17. 7 when an intercept has occurred or a line break made,
        players are not permitted to interchange until the next touch has been
        made or ball becomes dead. ruling a = if a player enters the field of
        play and prevents the scoring of a try, a penalty try will be awarded
        and the offending player sent to the sin bin. ruling b = if a player
  - source_sentence: >-
      What is the ruling if a player in possession holds or impedes a defending
      player?
    sentences:
      - >-
        required in drawn matches, the following drop - off procedure is used to
        determine a winner. 24. 1. 1 each team will reduce their on - field team
        to four ( 4 ) players and within 60 seconds take up a position to
        restart play from the halfway line, defending the same end of the field
        as at the end of play. 24. 1. 2 the drop - off commences with a tap from
        the centre of the halfway line by the team that did not commence the
        match with possession. 24. 1. 3 the drop - off will commence with a two
        ( 2 ) minute period of extra time. 24. 1. 4 should a team be leading at
        the expiration of the two ( 2 ) minute period of extra time then that
        team will be declared the winner and match complete. 24. 1. 5 should
        neither team be leading at the expiration of two ( 2 ) minutes, a signal
        is given and the match will pause at the next touch or dead ball. each
        team will then remove another player from the field of play. 24. 1. 6
        the match will recommence immediately after the players have left the
        field at the same place where it paused ( i. e. the team retains
        possession at the
      - >-
        . attacking team the team which has or is gaining possession. behind a
        position or direction towards a team ’ s defending try line. change of
        possession the act of moving control of the ball from one team to the
        other. dead / dead ball when the ball is out of play including the
        period following a try and until the match is recommenced and when the
        ball goes to ground and / or outside the boundaries of the field of play
        prior to the subsequent rollball. dead ball line the end boundaries of
        the field of play. there is one at each end of the field of play. see
        appendix 1. defending try line the line which a team has to defend to
        prevent a try. defending team the team without or which is losing
        possession. dismissal when a player is sent from the field of play for
        the rest of the match. drop - off a procedure used to determine a winner
        following equal scores at the expiration of normal duration. duration
        the length of time a competition match lasts, which is normally forty -
        five minutes, inclusive of a five ( 5 ) minute half time. end of play
        when the referee indicates completion of the match. exclusion when a
        player is sent to the nearest sin bin area following three ( 3 )
        penalties by the
      - >-
        directly forward of the point of the infringement. 15. 5 after effecting
        the touch, the defending player must retire the required seven ( 7 )
        metres or to the defending try line as indicated by the referee without
        interfering with the attacking team. ruling = a penalty to the attacking
        team ten ( 10 ) metres forward of the infringement or if on the
        defensive try line, on the seven ( 7 ) metre line. fit playing rules -
        5th edition copyright © touch football australia 2020 13 16 obstruction
        16. 1 a player in possession must not run or otherwise move behind other
        attacking players or the referee in an attempt to avoid an imminent
        touch. ruling = a penalty to the non - offending team at the point of
        the infringement. 16. 2 the player in possession is not to hold or
        otherwise impede a defending player in any way. ruling = a penalty to
        the non - offending team at the point of the infringement. 16. 3 an
        attacking player in support of the player in possession may move as
        necessary to achieve a supporting position but must not grab, hold, push
        or otherwise deliberately interfere with a defending player attempting
        to make a touch ruling = a penalty to the non - offending team at the
        point of the infringement or on the seven ( 7

SentenceTransformer based on sentence-transformers/multi-qa-MiniLM-L6-dot-v1

This is a sentence-transformers model finetuned from sentence-transformers/multi-qa-MiniLM-L6-dot-v1. It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.

Model Details

Model Description

Model Sources

Full Model Architecture

SentenceTransformer(
  (0): Transformer({'max_seq_length': 512, 'do_lower_case': False}) with Transformer model: BertModel 
  (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': True, 'pooling_mode_mean_tokens': False, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
)

Usage

Direct Usage (Sentence Transformers)

First install the Sentence Transformers library:

pip install -U sentence-transformers

Then you can load this model and run inference.

from sentence_transformers import SentenceTransformer

# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/multi-qa-MiniLM-L6-dot-v1-ft-pairs")
# Run inference
sentences = [
    'What is the ruling if a player in possession holds or impedes a defending player?',
    'directly forward of the point of the infringement. 15. 5 after effecting the touch, the defending player must retire the required seven ( 7 ) metres or to the defending try line as indicated by the referee without interfering with the attacking team. ruling = a penalty to the attacking team ten ( 10 ) metres forward of the infringement or if on the defensive try line, on the seven ( 7 ) metre line. fit playing rules - 5th edition copyright © touch football australia 2020 13 16 obstruction 16. 1 a player in possession must not run or otherwise move behind other attacking players or the referee in an attempt to avoid an imminent touch. ruling = a penalty to the non - offending team at the point of the infringement. 16. 2 the player in possession is not to hold or otherwise impede a defending player in any way. ruling = a penalty to the non - offending team at the point of the infringement. 16. 3 an attacking player in support of the player in possession may move as necessary to achieve a supporting position but must not grab, hold, push or otherwise deliberately interfere with a defending player attempting to make a touch ruling = a penalty to the non - offending team at the point of the infringement or on the seven ( 7',
    '. attacking team the team which has or is gaining possession. behind a position or direction towards a team ’ s defending try line. change of possession the act of moving control of the ball from one team to the other. dead / dead ball when the ball is out of play including the period following a try and until the match is recommenced and when the ball goes to ground and / or outside the boundaries of the field of play prior to the subsequent rollball. dead ball line the end boundaries of the field of play. there is one at each end of the field of play. see appendix 1. defending try line the line which a team has to defend to prevent a try. defending team the team without or which is losing possession. dismissal when a player is sent from the field of play for the rest of the match. drop - off a procedure used to determine a winner following equal scores at the expiration of normal duration. duration the length of time a competition match lasts, which is normally forty - five minutes, inclusive of a five ( 5 ) minute half time. end of play when the referee indicates completion of the match. exclusion when a player is sent to the nearest sin bin area following three ( 3 ) penalties by the',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]

# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]

Training Details

Training Hyperparameters

Non-Default Hyperparameters

  • eval_strategy: steps
  • per_device_train_batch_size: 16
  • per_device_eval_batch_size: 16
  • learning_rate: 0.0001
  • num_train_epochs: 1
  • lr_scheduler_type: constant
  • warmup_ratio: 0.3

All Hyperparameters

Click to expand
  • overwrite_output_dir: False
  • do_predict: False
  • eval_strategy: steps
  • prediction_loss_only: True
  • per_device_train_batch_size: 16
  • per_device_eval_batch_size: 16
  • per_gpu_train_batch_size: None
  • per_gpu_eval_batch_size: None
  • gradient_accumulation_steps: 1
  • eval_accumulation_steps: None
  • learning_rate: 0.0001
  • weight_decay: 0.0
  • adam_beta1: 0.9
  • adam_beta2: 0.999
  • adam_epsilon: 1e-08
  • max_grad_norm: 1.0
  • num_train_epochs: 1
  • max_steps: -1
  • lr_scheduler_type: constant
  • lr_scheduler_kwargs: {}
  • warmup_ratio: 0.3
  • warmup_steps: 0
  • log_level: passive
  • log_level_replica: warning
  • log_on_each_node: True
  • logging_nan_inf_filter: True
  • save_safetensors: True
  • save_on_each_node: False
  • save_only_model: False
  • restore_callback_states_from_checkpoint: False
  • no_cuda: False
  • use_cpu: False
  • use_mps_device: False
  • seed: 42
  • data_seed: None
  • jit_mode_eval: False
  • use_ipex: False
  • bf16: False
  • fp16: False
  • fp16_opt_level: O1
  • half_precision_backend: auto
  • bf16_full_eval: False
  • fp16_full_eval: False
  • tf32: None
  • local_rank: 0
  • ddp_backend: None
  • tpu_num_cores: None
  • tpu_metrics_debug: False
  • debug: []
  • dataloader_drop_last: False
  • dataloader_num_workers: 0
  • dataloader_prefetch_factor: None
  • past_index: -1
  • disable_tqdm: False
  • remove_unused_columns: True
  • label_names: None
  • load_best_model_at_end: False
  • ignore_data_skip: False
  • fsdp: []
  • fsdp_min_num_params: 0
  • fsdp_config: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
  • fsdp_transformer_layer_cls_to_wrap: None
  • accelerator_config: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
  • deepspeed: None
  • label_smoothing_factor: 0.0
  • optim: adamw_torch
  • optim_args: None
  • adafactor: False
  • group_by_length: False
  • length_column_name: length
  • ddp_find_unused_parameters: None
  • ddp_bucket_cap_mb: None
  • ddp_broadcast_buffers: False
  • dataloader_pin_memory: True
  • dataloader_persistent_workers: False
  • skip_memory_metrics: True
  • use_legacy_prediction_loop: False
  • push_to_hub: False
  • resume_from_checkpoint: None
  • hub_model_id: None
  • hub_strategy: every_save
  • hub_private_repo: False
  • hub_always_push: False
  • gradient_checkpointing: False
  • gradient_checkpointing_kwargs: None
  • include_inputs_for_metrics: False
  • eval_do_concat_batches: True
  • fp16_backend: auto
  • push_to_hub_model_id: None
  • push_to_hub_organization: None
  • mp_parameters:
  • auto_find_batch_size: False
  • full_determinism: False
  • torchdynamo: None
  • ray_scope: last
  • ddp_timeout: 1800
  • torch_compile: False
  • torch_compile_backend: None
  • torch_compile_mode: None
  • dispatch_batches: None
  • split_batches: None
  • include_tokens_per_second: False
  • include_num_input_tokens_seen: False
  • neftune_noise_alpha: None
  • optim_target_modules: None
  • batch_eval_metrics: False
  • eval_on_start: False
  • batch_sampler: batch_sampler
  • multi_dataset_batch_sampler: proportional

Training Logs

Epoch Step Training Loss loss
0.1667 2 1.5903 1.1222
0.3333 4 1.3817 1.1956
0.5 6 0.8451 1.1244
0.6667 8 1.4958 1.1055
0.8333 10 1.3135 1.0260
1.0 12 1.7283 0.9734

Framework Versions

  • Python: 3.10.12
  • Sentence Transformers: 3.0.1
  • Transformers: 4.42.3
  • PyTorch: 2.1.1+cu121
  • Accelerate: 0.31.0
  • Datasets: 2.17.1
  • Tokenizers: 0.19.1

Citation

BibTeX

Sentence Transformers

@inproceedings{reimers-2019-sentence-bert,
    title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
    author = "Reimers, Nils and Gurevych, Iryna",
    booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
    month = "11",
    year = "2019",
    publisher = "Association for Computational Linguistics",
    url = "https://arxiv.org/abs/1908.10084",
}

MultipleNegativesRankingLoss

@misc{henderson2017efficient,
    title={Efficient Natural Language Response Suggestion for Smart Reply}, 
    author={Matthew Henderson and Rami Al-Rfou and Brian Strope and Yun-hsuan Sung and Laszlo Lukacs and Ruiqi Guo and Sanjiv Kumar and Balint Miklos and Ray Kurzweil},
    year={2017},
    eprint={1705.00652},
    archivePrefix={arXiv},
    primaryClass={cs.CL}
}