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Add new SentenceTransformer model.
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base_model: sentence-transformers/all-MiniLM-L12-v2
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
  - sentence-transformers
  - sentence-similarity
  - feature-extraction
  - generated_from_trainer
  - dataset_size:1382
  - loss:CosineSimilarityLoss
widget:
  - source_sentence: What is the definition of 'Advantage' in Touch Rugby International Rules?
    sentences:
      - "1\twhen a Change of Possession takes place due to a player in Possession \nmaking contact with the Sideline or any ground outside the Field of Play, \nprior to a Touch being made; or\n13.6.2\twhen the ball not in Possession of a player makes contact with the \nSideline or any ground outside the Field of Play.\n13.7\tA player may not perform a Tap in replacement of a Rollball.\nRuling = The offending Team must return to the Mark and perform the Rollball.\n13.8\tAn attacking player, other than the player performing the Rollball, may receive \nthe ball at the Rollball and shall do so without delay. That player is referred to as \nthe Half.\n13.9\tThe Half may control the ball with a foot prior to picking up the ball. \n13.10\tA player ceases to be the Half once the ball is passed to another player.\n13.11\tDefending players are not to interfere with the performance of the Rollball or the \nHalf. \nRuling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the \nInfringement.\n13.12\tPlayers of the Defending Team must not move Forward of the Onside position \nuntil the Half has made contact with the ball, unless directed to do so by the \nReferee or in accordance with 13.12.1.\n13.12.1\tWhen the Half is not within one (1) metre of the Rollball, Onside players \nof the Defending Team may move Forward as soon as the player \nperforming the Rollball releases the ball. If the Half is not in position and \na defending player moves Forward and makes contact with the ball, a \nChange of Possession results.\n13.13\tIf in the act of performing the Rollball, the Attacking player makes contact with \nthe Sideline or any ground outside the Field of Play a Change of Possession will \noccur with the Rollball to be taken seven (7) metres in field.\n13.14\tAfter a Touch is made between the Dead Ball Line and the seven (7) metre line, \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia"
      - " distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4\tWhen a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty \nTap within ten (10) metres of the Defending Team’s Try Line, all players from the \nDefending Team must have both feet on or behind their Try Line and no other \npart of the body in contact with the ground Forward of their Try Line.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the \npoint of the Infringement.\n15.5\tAfter effecting the Touch, the defending player must retire the required seven \n(7) metres or to the Defending Try Line as indicated by the Referee without \ninterfering with the Attacking Team.\nRuling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if \non the Defensive Try Line, on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n13\n16  Obstruction  \n16.1\tA player in Possession must not run or otherwise move behind other attacking \nplayers or the Referee in an attempt to avoid an Imminent Touch.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.2\tThe player in Possession is not to hold or otherwise impede a defending player \nin any way.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.3\tAn attacking player in support of the player in Possession may move as \nnecessary to achieve a supporting position but must not grab, hold, push or \notherwise  deliberately interfere with a defending player attempting to make a \nTouch\nRuling = A Penalty to the non-offending Team at the point of the Infringement or on the  \nseven (7) metre line if the Infringement occurs in the In-Goal Area. \n16.4\tPlayers in the Defending Team may not obstruct or interfere with an attacking \nplayer.\nRuling = A Penalty to the non-offending Team at the point of the In"
      - " without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal or non-\nverbal) with either Team or the Referees.\n7  Commencement and Recommencement of Play  \n7.1\tTeam captains are to toss a coin in the presence of the Referee(s) with the \nwinning captain’s Team having the choice of the direction the Team wishes \nto run in the first half; the choice of Interchange Areas for the duration of the \nmatch, including any extra time; and the choice of which team will commence \nthe match in Possession.\n7.2\tA player of the Attacking Team is to commence the match with a Tap at the \ncentre of the Halfway Line following the indication to commence play from the \nReferee.\n7.3\tFor the recommencement of play following a Half Time break, Teams shall \nchange directions and the Team not commencing the match with Possession is \nto re-start the match with a Tap.\n7.4\tFor the recommencement of play following the scoring of a Try, the Team \nagainst which the Try was conceded will recommence play with a Tap.\n7.5\tA Tap may not be taken until all attacking Players are in an Onside position.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n7\n7.6\tA Tap may not be taken until at least four (4) defending players are in an Onside \nposition or unless directed to so by the Referee. Where the number of players \non the field from the Defending Team falls below four (4), all players must be in \nan Onside position for a Tap to be taken unless directed to do so by the Referee.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\n7.7\tThe Tap to commence or recommence play must be performed without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8  Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute"
  - source_sentence: >-
      What is the term for the area in the Field of Play bounded by the
      Sidelines, the Try Lines and the Dead Ball Lines?
    sentences:
      - " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n  Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
      - >2-
         Player
        The player who replaces another player during Interchange. There is 

        a maximum of eight (8) substitute players in any Team and except 

        when interchanging, in the Sin Bin, dismissed or on the Field of Play, 

        they must remain in the Substitution Box.

        Tap and Tap Penalty

        The method of commencing the match, recommencing the match 

        after Half Time and after a Try has been scored. The Tap is also the 

        method of recommencing play when a Penalty is awarded. The Tap 

        is taken by placing the ball on the ground at or behind the Mark, 

        releasing both hands from the ball, tapping the ball gently with either 

        foot or touching the foot on the ball. The ball must not roll or move 

        more than one (1) metre in any direction and must be retrieved 

        cleanly, without touching the ground again. The player may face any 

        direction and use either foot. Provided it is at the Mark, the ball
        does 

        not have to be lifted from the ground prior to a Tap being taken.

        Team

        A group of players constituting one (1) side in a competition match.

        TFA

        Touch Football Australia Limited

        Touch

        Any contact between the player in Possession and a defending 

        player. A Touch includes contact on the ball, hair or clothing and may 

        be made by a defending player or by the player in Possession.

        Touch Count

        The progressive number of Touches that each Team has before a 

        Change of Possession, from zero (0) to six (6).

        Try

        The result of any attacking player, except the Half, placing the ball
        on 

        or over the Team’s Attacking Try Line before being Touched.

        Try Lines

        The lines separating the In-Goal Areas from the Field of Play. See 

        Appendix 1.

        Voluntary Rollball

        The player in Possession performs a Rollball before a Touch is made 

        with a defending player.

        Wing

        The player outside the Link player.

        Winner

        The Team that scores the most Tries during the match.

        FIT Playing Rules - 5th Edition

        4

        COPYRIGHT © Touch Football Australia 2020
          Rules of Play  
          Mode of Play    
        The object of the game of Touch is for each Team to score Tries and to
        prevent the 

        opposition from scoring. The ball may be passed, knocked or handed
        between players 

        of the Attacking Team who may in turn run
      - " item that may prove dangerous. \nAny jewellery or other items that cannot be removed are to be taped to the \nsatisfaction of the Referee.\n4.8\tLong (extend beyond the finger flesh when viewed from the palm) or sharp \nfingernails are not allowed.\n4.9\tReferees and players may wear spectacles or sunglasses provided they are safe \nand securely attached.\n4.10\tReferees and players may wear sport monitoring equipment and medical \nsupports such as knee or ankle braces provided, at the sole discretion of \ncompetition’s controlling body, the items are not dangerous.\n5  Team Composition  \n5.1\tA Team consists of a maximum of 14 players, no more than six (6) of whom are \nallowed on the field at any time. \nFIT Playing Rules - 5th Edition\n6\nCOPYRIGHT © Touch Football Australia 2020\nRuling = A Penalty awarded to the non-offending Team at the time the offence is identified \nseven (7) metres infield on the Halfway Line or the position of the ball, whichever is the \ngreater Advantage.\n5.2\tA Team must have a minimum of four (4) players on the field for a match to \ncommence or continue, except during a Drop-Off.\n5.3\tWhere the number of players on the field from one Team falls below four (4), \nthe match is to be abandoned and the non-offending Team is to be declared the \nWinner.\n5.3.1\tThis does not apply for players sent to the Sin Bin Area.\n5.4\tIn mixed gender competitions, the maximum number of males allowed on the \nField of Play is three (3), the minimum male requirement is one (1) and the \nminimum female requirement is one (1).\n6  Team Coach and Team Officials  \n6.1\tThe Team coach(s) and Team officials may be permitted inside the Perimeter \nbut shall be required to be positioned either in the Interchange Area or at the \nend of the Field of Play for the duration of the match.\n6.2\tThe Team coach(s) and Team officials may move from one position to the other \nbut shall do so without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal"
  - source_sentence: >-
      What is the consequence for a player or official who is dismissed for
      misconduct in a match?
    sentences:
      - " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23  Dismissal  \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24  Drop-Off  \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
      - " without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal or non-\nverbal) with either Team or the Referees.\n7  Commencement and Recommencement of Play  \n7.1\tTeam captains are to toss a coin in the presence of the Referee(s) with the \nwinning captain’s Team having the choice of the direction the Team wishes \nto run in the first half; the choice of Interchange Areas for the duration of the \nmatch, including any extra time; and the choice of which team will commence \nthe match in Possession.\n7.2\tA player of the Attacking Team is to commence the match with a Tap at the \ncentre of the Halfway Line following the indication to commence play from the \nReferee.\n7.3\tFor the recommencement of play following a Half Time break, Teams shall \nchange directions and the Team not commencing the match with Possession is \nto re-start the match with a Tap.\n7.4\tFor the recommencement of play following the scoring of a Try, the Team \nagainst which the Try was conceded will recommence play with a Tap.\n7.5\tA Tap may not be taken until all attacking Players are in an Onside position.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n7\n7.6\tA Tap may not be taken until at least four (4) defending players are in an Onside \nposition or unless directed to so by the Referee. Where the number of players \non the field from the Defending Team falls below four (4), all players must be in \nan Onside position for a Tap to be taken unless directed to do so by the Referee.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\n7.7\tThe Tap to commence or recommence play must be performed without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8  Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute"
      - " Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19  Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or Rollball and attempts \nto interfere with play, the Referee will allow Advantage or award a Penalty, \nwhichever is of greater Advantage to the Attacking Team.\n19.2\tShould the Attacking Team in the act of taking the Advantage subsequently \ninfringe, the Ruling on the initial Infringement will apply.\n20  Misconduct  \n20.1\tMisconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal \nincludes:\n20.1.1\tContinuous or regular breaches of the Rules;\n20.1.2\tSwearing towards another player, Referee, spectator or other match \t\nofficial;\n20.1.3\tDisputing decisions of Referees or other match official(s);\n20.1.4\tUsing more than the necessary physical force to make a Touch;\n20.1.5\tPoor sportsmanship;\n20.1.6\tTripping, striking, or otherwise assaulting another player, Referee, \nspectator or other match official; or\n20.1.7\tAny other action that is contrary to the spirit of the game.\n21  Forced Interchange  \n21.1\tWhere the Referee deems it necessary to implement a Forced Interchange \nfollowing an Infringement, the Referee is to stop the match, direct the ball to \nbe placed on the Mark, advise the offending player of the reason for the Forced \nInterchange, direct that player to return to the Interchange Area, display the \nrelevant signal and award a Penalty to the non-offending Team.\n22  Sin Bin  \n22.1\tThe on-field Referee is required to indicate the commencement and the end of \nthe Sin Bin time.\n22.2\tAny player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s \nend of the Field of Play and on the same side as their Interchange Area. \n22.3\tAny player sent to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of"
  - source_sentence: >-
      Can National Touch Associations or their authorized competition providers
      adapt or alter the FIT Playing Rules for local competitions?
    sentences:
      - " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n  Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
      - |-
        /or outside the boundaries of the Field of Play prior to the 
        subsequent Rollball.
        Dead Ball Line
        The end boundaries of the Field of Play. There is one at each end of 
        the Field of Play. See Appendix 1.
        Defending Try Line
        The line which a Team has to defend to prevent a Try.
        Defending Team
        The Team without or which is losing Possession.
        Dismissal
        When a player is sent from the Field of Play for the rest of the match.
        Drop-Off
        A procedure used to determine a Winner following equal scores at 
        the expiration of normal Duration.
        Duration
        The length of time a competition match lasts, which is normally 
        forty-five minutes, inclusive of a five (5) minute Half Time.
        End of Play
        When the Referee indicates completion of the match.
        Exclusion
        When a player is sent to the nearest Sin Bin Area following three (3) 
        penalties by the Defending Team upon entering their Seven Metre 
        Zone. The player is counted as a player on the Field of Play and 
        cannot be replaced or interchanged.
        FIT Playing Rules - 5th Edition
        COPYRIGHT © Touch Football Australia 2020
        1
        FIT 
        Federation of International Touch
        Field of Play
        The playing area bounded by the Sidelines and Dead Ball Lines, both 
        of which are out of bounds. See Appendix 1.
        Forced Interchange
        When a player is required to undertake a compulsory Interchange for 
        an Infringement ruled more serious than a Penalty but less serious 
        than a Permanent Interchange, Sin Bin or Dismissal.
        Forward
        A position or direction towards the Dead Ball Line beyond the Team’s 
        Attacking Try Line.
        Full Time
        The expiration of the second period of time allowed for play.
        Half
        The player who takes Possession following a Rollball.
        Half Time
        The break in play between the two halves of a match.
        Imminent
        About to occur, it is almost certain to occur.
        Infringement
        The action of a player contrary to the Rules of the game.
        In-Goal Area
        The area in the Field of Play bounded by the Sidelines, the Try Lines 
        and the Dead Ball Lines. There are two (2), one (1) at each end of the 
        Field of Play. See Appendix 1.
        Interchange
        The act of an on-field player leaving the Field of Play to be replaced 
        by
      - " of Play    \nThe object of the game of Touch is for each Team to score Tries and to prevent the \nopposition from scoring. The ball may be passed, knocked or handed between players \nof the Attacking Team who may in turn run or otherwise move with the ball in an \nattempt to gain territorial Advantage and to score Tries. Defending players prevent \nthe Attacking Team from gaining a territorial Advantage by touching the ball carrier. \n1  The Field of Play  \n  \n1.1\tThe Field of Play is rectangular in shape measuring 70 metres in length from \nTry Line to Try Line, excluding the In-Goal Areas and 50 metres in width from \nSideline to Sideline excluding the Interchange Areas.\n1.1.1\tVariations to the dimensions of the Field of Play may be made but must be \nincluded in relevant competition, event or tournament conditions\n1.2\tLine Markings should be 4cm in width but must be no less than 2.5cm. Line \nMarkings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines \nextend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and \ndefine the In-Goal Areas which measure fifty (50) metres wide by seven (7) \nmetres in length.\n1.3\tThe Interchange Areas are located no closer than one (1) metre from each \nSideline.\n1.4\tSuitably sized markers, cones or corner posts of a distinguishing colour and \nmade from safe and pliable material should be positioned at the intersections of \nthe Sideline and Halfway line and the Sideline and the Try Line.\n1.4.1\tMarkers, cones or corner posts placed on the junction of the Sideline and \nTry Line are deemed to be in the Field of Play.\n1.4.2\tAll other markers or cones are deemed to be out of the Field of Play.\n1.5\tThe standard playing surface is grass. Other surfaces including synthetic grass \nmay be used but shall be subject to NTA approved standards.\n1.6\tThe Field of Play boundary lines are deemed to be out of play. Play becomes \nDead when the ball or a player in Possession touches the ground on or over a \nSideline or Dead Ball Line.\n2  Player Registration  \n2.1\tParticipating players are to be registered with a NTA or with"
  - source_sentence: >-
      Can an attacking player pass the ball into a defending player
      intentionally seeking a rebound or a restart of the Touch count?
    sentences:
      - " without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8  Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute halves with \na Half Time break.\n8.1.1\tThere is no time off for injury during a match.\n8.2\tLocal competition and tournament conditions may vary the duration of a match.\n8.3\tWhen time expires, play is to continue until the next Touch or Dead Ball and End \nof Play is signaled by the Referee. \n8.3.1\tShould a Penalty be awarded during this period, the Penalty is to be taken.\n8.4\tIf a match is abandoned in any circumstances other than those referred to in \nclause 24.1.6 the NTA or NTA competition provider in its sole discretion shall \ndetermine the result of the match.\n9  Possession  \n  \n9.1\tThe Team with the ball is entitled to six (6) Touches prior to a Change of \nPossession. \n9.2\tOn the Change of Possession due to an intercept, the first Touch will be zero (0) \nTouch. \n9.3\tFollowing the sixth Touch or a loss of Possession due to any other means, the \nball must be returned to the Mark without delay.\nRuling = A deliberate delay in the changeover procedure will result in a Penalty awarded to \nthe non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.\n9.4\tIf the ball is dropped or passed and goes to ground during play, a Change of \nPossession results.\nRuling = The Mark for the Change of Possession is where the ball makes initial contact  with \nthe ground.\n9.5\tIf the ball, while still under the control of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\nRuling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football Australia 2020\n9.6\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10  The Touch  \n10.1\tA Touch may be made"
      - " a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18  Penalty  \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19  Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or"
      - " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n  Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"

SentenceTransformer based on sentence-transformers/all-MiniLM-L12-v2

This is a sentence-transformers model finetuned from sentence-transformers/all-MiniLM-L12-v2. It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.

Model Details

Model Description

  • Model Type: Sentence Transformer
  • Base model: sentence-transformers/all-MiniLM-L12-v2
  • Maximum Sequence Length: 128 tokens
  • Output Dimensionality: 384 tokens
  • Similarity Function: Cosine Similarity

Model Sources

Full Model Architecture

SentenceTransformer(
  (0): Transformer({'max_seq_length': 128, 'do_lower_case': False}) with Transformer model: BertModel 
  (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
  (2): Normalize()
)

Usage

Direct Usage (Sentence Transformers)

First install the Sentence Transformers library:

pip install -U sentence-transformers

Then you can load this model and run inference.

from sentence_transformers import SentenceTransformer

# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/all-MiniLM-L12-v2-ft-pairs-cosine")
# Run inference
sentences = [
    'Can an attacking player pass the ball into a defending player intentionally seeking a rebound or a restart of the Touch count?',
    ' a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18\u2002 Penalty  \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19\u2002 Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or',
    ' without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8\u2002 Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute halves with \na Half Time break.\n8.1.1\tThere is no time off for injury during a match.\n8.2\tLocal competition and tournament conditions may vary the duration of a match.\n8.3\tWhen time expires, play is to continue until the next Touch or Dead Ball and End \nof Play is signaled by the Referee. \n8.3.1\tShould a Penalty be awarded during this period, the Penalty is to be taken.\n8.4\tIf a match is abandoned in any circumstances other than those referred to in \nclause 24.1.6 the NTA or NTA competition provider in its sole discretion shall \ndetermine the result of the match.\n9\u2002 Possession  \n  \n9.1\tThe Team with the ball is entitled to six (6) Touches prior to a Change of \nPossession. \n9.2\tOn the Change of Possession due to an intercept, the first Touch will be zero (0) \nTouch. \n9.3\tFollowing the sixth Touch or a loss of Possession due to any other means, the \nball must be returned to the Mark without delay.\nRuling = A deliberate delay in the changeover procedure will result in a Penalty awarded to \nthe non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.\n9.4\tIf the ball is dropped or passed and goes to ground during play, a Change of \nPossession results.\nRuling = The Mark for the Change of Possession is where the ball makes initial contact  with \nthe ground.\n9.5\tIf the ball, while still under the control of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\nRuling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football Australia 2020\n9.6\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10\u2002 The Touch  \n10.1\tA Touch may be made',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]

# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]

Training Details

Training Hyperparameters

Non-Default Hyperparameters

  • eval_strategy: steps
  • per_device_train_batch_size: 32
  • per_device_eval_batch_size: 32
  • learning_rate: 1e-05
  • num_train_epochs: 1
  • lr_scheduler_type: cosine
  • warmup_ratio: 0.3
  • bf16: True

All Hyperparameters

Click to expand
  • overwrite_output_dir: False
  • do_predict: False
  • eval_strategy: steps
  • prediction_loss_only: True
  • per_device_train_batch_size: 32
  • per_device_eval_batch_size: 32
  • per_gpu_train_batch_size: None
  • per_gpu_eval_batch_size: None
  • gradient_accumulation_steps: 1
  • eval_accumulation_steps: None
  • learning_rate: 1e-05
  • weight_decay: 0.0
  • adam_beta1: 0.9
  • adam_beta2: 0.999
  • adam_epsilon: 1e-08
  • max_grad_norm: 1.0
  • num_train_epochs: 1
  • max_steps: -1
  • lr_scheduler_type: cosine
  • lr_scheduler_kwargs: {}
  • warmup_ratio: 0.3
  • warmup_steps: 0
  • log_level: passive
  • log_level_replica: warning
  • log_on_each_node: True
  • logging_nan_inf_filter: True
  • save_safetensors: True
  • save_on_each_node: False
  • save_only_model: False
  • restore_callback_states_from_checkpoint: False
  • no_cuda: False
  • use_cpu: False
  • use_mps_device: False
  • seed: 42
  • data_seed: None
  • jit_mode_eval: False
  • use_ipex: False
  • bf16: True
  • fp16: False
  • fp16_opt_level: O1
  • half_precision_backend: auto
  • bf16_full_eval: False
  • fp16_full_eval: False
  • tf32: None
  • local_rank: 0
  • ddp_backend: None
  • tpu_num_cores: None
  • tpu_metrics_debug: False
  • debug: []
  • dataloader_drop_last: False
  • dataloader_num_workers: 0
  • dataloader_prefetch_factor: None
  • past_index: -1
  • disable_tqdm: False
  • remove_unused_columns: True
  • label_names: None
  • load_best_model_at_end: False
  • ignore_data_skip: False
  • fsdp: []
  • fsdp_min_num_params: 0
  • fsdp_config: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
  • fsdp_transformer_layer_cls_to_wrap: None
  • accelerator_config: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
  • deepspeed: None
  • label_smoothing_factor: 0.0
  • optim: adamw_torch
  • optim_args: None
  • adafactor: False
  • group_by_length: False
  • length_column_name: length
  • ddp_find_unused_parameters: None
  • ddp_bucket_cap_mb: None
  • ddp_broadcast_buffers: False
  • dataloader_pin_memory: True
  • dataloader_persistent_workers: False
  • skip_memory_metrics: True
  • use_legacy_prediction_loop: False
  • push_to_hub: False
  • resume_from_checkpoint: None
  • hub_model_id: None
  • hub_strategy: every_save
  • hub_private_repo: False
  • hub_always_push: False
  • gradient_checkpointing: False
  • gradient_checkpointing_kwargs: None
  • include_inputs_for_metrics: False
  • eval_do_concat_batches: True
  • fp16_backend: auto
  • push_to_hub_model_id: None
  • push_to_hub_organization: None
  • mp_parameters:
  • auto_find_batch_size: False
  • full_determinism: False
  • torchdynamo: None
  • ray_scope: last
  • ddp_timeout: 1800
  • torch_compile: False
  • torch_compile_backend: None
  • torch_compile_mode: None
  • dispatch_batches: None
  • split_batches: None
  • include_tokens_per_second: False
  • include_num_input_tokens_seen: False
  • neftune_noise_alpha: None
  • optim_target_modules: None
  • batch_eval_metrics: False
  • batch_sampler: batch_sampler
  • multi_dataset_batch_sampler: proportional

Training Logs

Epoch Step Training Loss loss
0.1364 6 0.1722 0.1476
0.2727 12 0.1233 0.0820
0.4091 18 0.0702 0.0579
0.5455 24 0.0668 0.0593
0.6818 30 0.0527 0.0575
0.8182 36 0.0534 0.0561
0.9545 42 0.0659 0.0556

Framework Versions

  • Python: 3.10.12
  • Sentence Transformers: 3.0.1
  • Transformers: 4.41.2
  • PyTorch: 2.1.1+cu121
  • Accelerate: 0.31.0
  • Datasets: 2.17.1
  • Tokenizers: 0.19.1

Citation

BibTeX

Sentence Transformers

@inproceedings{reimers-2019-sentence-bert,
    title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
    author = "Reimers, Nils and Gurevych, Iryna",
    booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
    month = "11",
    year = "2019",
    publisher = "Association for Computational Linguistics",
    url = "https://arxiv.org/abs/1908.10084",
}