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Add new SentenceTransformer model.
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metadata
base_model: sentence-transformers/all-MiniLM-L12-v2
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
  - sentence-transformers
  - sentence-similarity
  - feature-extraction
  - generated_from_trainer
  - dataset_size:73
  - loss:CoSENTLoss
widget:
  - source_sentence: >-
      What happens if a player in possession is touched while on or behind their
      defending try line?
    sentences:
      - |2-
         the Dead Ball Lines. There are two (2), one (1) at each end of the 
        Field of Play. See Appendix 1.
        Interchange
        The act of an on-field player leaving the Field of Play to be replaced 
        by an off-field player entering the Field of Play.
        Interchange Area
        A marked rectangle for each Team on opposite sides of the Field 
        of Play usually measuring 20 metres long by no more than five (5) 
        metres wide, extending ten (10) metres either side of the Halfway 
        Line and not less than one (1) metre from the Sideline. It is the area 
        in which all off-field players must remain until an Interchange is 
        initiated. See Appendix 1.
        Kick
        Strike or propel forcibly with the foot, a blow or forceful thrust with 
        the foot to the ball. A Tap to commence or recommence play or a 
        Penalty Tap is not defined as a kick.
        Line Markings
        Markings of the Field of Play. See Appendix 1.
        Link
        The player beside the Wing player.
        Mark (for a Tap)
        The centre of the Halfway Line for the commencement or 
        recommencement of play, or the position where a Penalty Tap is 
        awarded as a result of an Infringement.
        Mark (for a Touch)
        The position in the Field of Play where the player in Possession was 
        at the time the Touch was made.
        FIT Playing Rules - 5th Edition
        2
        COPYRIGHT © Touch Football Australia 2020
        Middle
        The player inside the Link player.
        NTA
        National Touch Association
        As defined in the FIT Constitution.
        Obstruction
        A deliberate attempt by either an attacking or defending player 
        to gain an unfair Advantage by interfering with the opposition to 
        prevent them from gaining a rightful Advantage.
        Offside (Attacker)
        An attacking player in a position Forward of the ball.
        Offside (Defender)
        A defending player in a position closer than seven (7) metres from 
        the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
        Onside
        A position whereby a player may legitimately become involved with 
        play. A player with both feet on or behind their Defending Try Line.
        Pass
        The act of changing Possession between individual attacking 
        players by propelling the ball laterally and/or backwards and may 
        include a flick, knock or throw.
        Per
      - >2-
         Player
        The player who replaces another player during Interchange. There is 

        a maximum of eight (8) substitute players in any Team and except 

        when interchanging, in the Sin Bin, dismissed or on the Field of Play, 

        they must remain in the Substitution Box.

        Tap and Tap Penalty

        The method of commencing the match, recommencing the match 

        after Half Time and after a Try has been scored. The Tap is also the 

        method of recommencing play when a Penalty is awarded. The Tap 

        is taken by placing the ball on the ground at or behind the Mark, 

        releasing both hands from the ball, tapping the ball gently with either 

        foot or touching the foot on the ball. The ball must not roll or move 

        more than one (1) metre in any direction and must be retrieved 

        cleanly, without touching the ground again. The player may face any 

        direction and use either foot. Provided it is at the Mark, the ball
        does 

        not have to be lifted from the ground prior to a Tap being taken.

        Team

        A group of players constituting one (1) side in a competition match.

        TFA

        Touch Football Australia Limited

        Touch

        Any contact between the player in Possession and a defending 

        player. A Touch includes contact on the ball, hair or clothing and may 

        be made by a defending player or by the player in Possession.

        Touch Count

        The progressive number of Touches that each Team has before a 

        Change of Possession, from zero (0) to six (6).

        Try

        The result of any attacking player, except the Half, placing the ball
        on 

        or over the Team’s Attacking Try Line before being Touched.

        Try Lines

        The lines separating the In-Goal Areas from the Field of Play. See 

        Appendix 1.

        Voluntary Rollball

        The player in Possession performs a Rollball before a Touch is made 

        with a defending player.

        Wing

        The player outside the Link player.

        Winner

        The Team that scores the most Tries during the match.

        FIT Playing Rules - 5th Edition

        4

        COPYRIGHT © Touch Football Australia 2020
          Rules of Play  
          Mode of Play    
        The object of the game of Touch is for each Team to score Tries and to
        prevent the 

        opposition from scoring. The ball may be passed, knocked or handed
        between players 

        of the Attacking Team who may in turn run
      - >2-
         Registration
        5

        03 I

        The Ball

        6

        04 I

        Playing Uniform

        6

        05 I

        Team Composition

        6

        06 I

        Team Coach and Team Officials

        7

        07

        I

        Commencement and Recommencement of Play

        7

        08

        I

        Match Duration

        8

        09 I

        Possession

        8

        10

        I

        The Touch

        9

        11

        I

        Passing

        10

        12

        I

        Ball Touched in Flight

        10

        13

        I

        The Rollball

        11

        14

        I

        Scoring

        13

        15

        I

        Offside

        13

        16

        I

        Obstruction

        14

        17

        I

        Interchange

        14

        18

        I

        Penalty

        15

        19

        I

        Advantage

        16

        20

        I

        Misconduct

        16

        21

        I

        Forced Interchange

        16

        22

        I

        Sin Bin

        16

        23

        I

        Dismissal

        17

        24

        I

        Drop-Off

        17

        25

        I

        Match Officials

        18

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020
          Definitions and Terminology  
        Unless the contrary intention appears, the following definitions and
        terminology apply 

        to the game of Touch:

        TERM/PHRASE

        DEFINITION/DESCRIPTION

        Advantage

        The period of time after an Infringement in which the non-offending 

        side has the opportunity to gain Advantage either territorial, tactical 

        or in the form of a Try.

        Attacking Try Line

        The line on or over which a player has to place the ball to 

        score a Try.

        Attacking Team

        The Team which has or is gaining Possession.

        Behind

        A position or direction towards a Team’s Defending Try Line.

        Change of Possession

        The act of moving control of the ball from one Team to the other.

        Dead/Dead Ball

        When the ball is out of play including the period following a Try and 

        until the match is recommenced and when the ball goes to ground 

        and/or outside the boundaries of the Field of Play prior to the 

        subsequent Rollball.

        Dead Ball Line

        The end boundaries of the Field of Play. There is one at each end of 

        the Field of Play. See Appendix 1.

        Def
  - source_sentence: >-
      What happens to a player who is sent to the Sin Bin Area in Touch Rugby
      International Rules?
    sentences:
      - " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23  Dismissal  \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24  Drop-Off  \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
      - >2-
         Registration
        5

        03 I

        The Ball

        6

        04 I

        Playing Uniform

        6

        05 I

        Team Composition

        6

        06 I

        Team Coach and Team Officials

        7

        07

        I

        Commencement and Recommencement of Play

        7

        08

        I

        Match Duration

        8

        09 I

        Possession

        8

        10

        I

        The Touch

        9

        11

        I

        Passing

        10

        12

        I

        Ball Touched in Flight

        10

        13

        I

        The Rollball

        11

        14

        I

        Scoring

        13

        15

        I

        Offside

        13

        16

        I

        Obstruction

        14

        17

        I

        Interchange

        14

        18

        I

        Penalty

        15

        19

        I

        Advantage

        16

        20

        I

        Misconduct

        16

        21

        I

        Forced Interchange

        16

        22

        I

        Sin Bin

        16

        23

        I

        Dismissal

        17

        24

        I

        Drop-Off

        17

        25

        I

        Match Officials

        18

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020
          Definitions and Terminology  
        Unless the contrary intention appears, the following definitions and
        terminology apply 

        to the game of Touch:

        TERM/PHRASE

        DEFINITION/DESCRIPTION

        Advantage

        The period of time after an Infringement in which the non-offending 

        side has the opportunity to gain Advantage either territorial, tactical 

        or in the form of a Try.

        Attacking Try Line

        The line on or over which a player has to place the ball to 

        score a Try.

        Attacking Team

        The Team which has or is gaining Possession.

        Behind

        A position or direction towards a Team’s Defending Try Line.

        Change of Possession

        The act of moving control of the ball from one Team to the other.

        Dead/Dead Ball

        When the ball is out of play including the period following a Try and 

        until the match is recommenced and when the ball goes to ground 

        and/or outside the boundaries of the Field of Play prior to the 

        subsequent Rollball.

        Dead Ball Line

        The end boundaries of the Field of Play. There is one at each end of 

        the Field of Play. See Appendix 1.

        Def
      - " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23  Dismissal  \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24  Drop-Off  \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
  - source_sentence: >-
      Under what circumstances can a player perform a Rollball seven (7) metres
      in-field?
    sentences:
      - "\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10  The Touch  \n10.1\tA Touch may be made by either a defending player or a player in Possession.\n10.2\tA defending player may not claim a Touch if contact has not been made. If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and the offending \nplayer sent to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5\tThe defending player must not deliberately knock the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\tA player must not pass or otherwise deliver the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch is made in the In-Goal Area before the ball is grounded, the player in \nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth  Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven ("
      - " a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18  Penalty  \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19  Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or"
      - >2-
         Registration
        5

        03 I

        The Ball

        6

        04 I

        Playing Uniform

        6

        05 I

        Team Composition

        6

        06 I

        Team Coach and Team Officials

        7

        07

        I

        Commencement and Recommencement of Play

        7

        08

        I

        Match Duration

        8

        09 I

        Possession

        8

        10

        I

        The Touch

        9

        11

        I

        Passing

        10

        12

        I

        Ball Touched in Flight

        10

        13

        I

        The Rollball

        11

        14

        I

        Scoring

        13

        15

        I

        Offside

        13

        16

        I

        Obstruction

        14

        17

        I

        Interchange

        14

        18

        I

        Penalty

        15

        19

        I

        Advantage

        16

        20

        I

        Misconduct

        16

        21

        I

        Forced Interchange

        16

        22

        I

        Sin Bin

        16

        23

        I

        Dismissal

        17

        24

        I

        Drop-Off

        17

        25

        I

        Match Officials

        18

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020
          Definitions and Terminology  
        Unless the contrary intention appears, the following definitions and
        terminology apply 

        to the game of Touch:

        TERM/PHRASE

        DEFINITION/DESCRIPTION

        Advantage

        The period of time after an Infringement in which the non-offending 

        side has the opportunity to gain Advantage either territorial, tactical 

        or in the form of a Try.

        Attacking Try Line

        The line on or over which a player has to place the ball to 

        score a Try.

        Attacking Team

        The Team which has or is gaining Possession.

        Behind

        A position or direction towards a Team’s Defending Try Line.

        Change of Possession

        The act of moving control of the ball from one Team to the other.

        Dead/Dead Ball

        When the ball is out of play including the period following a Try and 

        until the match is recommenced and when the ball goes to ground 

        and/or outside the boundaries of the Field of Play prior to the 

        subsequent Rollball.

        Dead Ball Line

        The end boundaries of the Field of Play. There is one at each end of 

        the Field of Play. See Appendix 1.

        Def
  - source_sentence: >-
      What is the primary responsibility of the Referee during a Touch Rugby
      match?
    sentences:
      - " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n  Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
      - >2-
         Player
        The player who replaces another player during Interchange. There is 

        a maximum of eight (8) substitute players in any Team and except 

        when interchanging, in the Sin Bin, dismissed or on the Field of Play, 

        they must remain in the Substitution Box.

        Tap and Tap Penalty

        The method of commencing the match, recommencing the match 

        after Half Time and after a Try has been scored. The Tap is also the 

        method of recommencing play when a Penalty is awarded. The Tap 

        is taken by placing the ball on the ground at or behind the Mark, 

        releasing both hands from the ball, tapping the ball gently with either 

        foot or touching the foot on the ball. The ball must not roll or move 

        more than one (1) metre in any direction and must be retrieved 

        cleanly, without touching the ground again. The player may face any 

        direction and use either foot. Provided it is at the Mark, the ball
        does 

        not have to be lifted from the ground prior to a Tap being taken.

        Team

        A group of players constituting one (1) side in a competition match.

        TFA

        Touch Football Australia Limited

        Touch

        Any contact between the player in Possession and a defending 

        player. A Touch includes contact on the ball, hair or clothing and may 

        be made by a defending player or by the player in Possession.

        Touch Count

        The progressive number of Touches that each Team has before a 

        Change of Possession, from zero (0) to six (6).

        Try

        The result of any attacking player, except the Half, placing the ball
        on 

        or over the Team’s Attacking Try Line before being Touched.

        Try Lines

        The lines separating the In-Goal Areas from the Field of Play. See 

        Appendix 1.

        Voluntary Rollball

        The player in Possession performs a Rollball before a Touch is made 

        with a defending player.

        Wing

        The player outside the Link player.

        Winner

        The Team that scores the most Tries during the match.

        FIT Playing Rules - 5th Edition

        4

        COPYRIGHT © Touch Football Australia 2020
          Rules of Play  
          Mode of Play    
        The object of the game of Touch is for each Team to score Tries and to
        prevent the 

        opposition from scoring. The ball may be passed, knocked or handed
        between players 

        of the Attacking Team who may in turn run
      - "1\twhen a Change of Possession takes place due to a player in Possession \nmaking contact with the Sideline or any ground outside the Field of Play, \nprior to a Touch being made; or\n13.6.2\twhen the ball not in Possession of a player makes contact with the \nSideline or any ground outside the Field of Play.\n13.7\tA player may not perform a Tap in replacement of a Rollball.\nRuling = The offending Team must return to the Mark and perform the Rollball.\n13.8\tAn attacking player, other than the player performing the Rollball, may receive \nthe ball at the Rollball and shall do so without delay. That player is referred to as \nthe Half.\n13.9\tThe Half may control the ball with a foot prior to picking up the ball. \n13.10\tA player ceases to be the Half once the ball is passed to another player.\n13.11\tDefending players are not to interfere with the performance of the Rollball or the \nHalf. \nRuling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the \nInfringement.\n13.12\tPlayers of the Defending Team must not move Forward of the Onside position \nuntil the Half has made contact with the ball, unless directed to do so by the \nReferee or in accordance with 13.12.1.\n13.12.1\tWhen the Half is not within one (1) metre of the Rollball, Onside players \nof the Defending Team may move Forward as soon as the player \nperforming the Rollball releases the ball. If the Half is not in position and \na defending player moves Forward and makes contact with the ball, a \nChange of Possession results.\n13.13\tIf in the act of performing the Rollball, the Attacking player makes contact with \nthe Sideline or any ground outside the Field of Play a Change of Possession will \noccur with the Rollball to be taken seven (7) metres in field.\n13.14\tAfter a Touch is made between the Dead Ball Line and the seven (7) metre line, \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia"
  - source_sentence: >-
      What happens if a player deliberately delays the changeover procedure
      after a Change of Possession?
    sentences:
      - >2-
         Registration
        5

        03 I

        The Ball

        6

        04 I

        Playing Uniform

        6

        05 I

        Team Composition

        6

        06 I

        Team Coach and Team Officials

        7

        07

        I

        Commencement and Recommencement of Play

        7

        08

        I

        Match Duration

        8

        09 I

        Possession

        8

        10

        I

        The Touch

        9

        11

        I

        Passing

        10

        12

        I

        Ball Touched in Flight

        10

        13

        I

        The Rollball

        11

        14

        I

        Scoring

        13

        15

        I

        Offside

        13

        16

        I

        Obstruction

        14

        17

        I

        Interchange

        14

        18

        I

        Penalty

        15

        19

        I

        Advantage

        16

        20

        I

        Misconduct

        16

        21

        I

        Forced Interchange

        16

        22

        I

        Sin Bin

        16

        23

        I

        Dismissal

        17

        24

        I

        Drop-Off

        17

        25

        I

        Match Officials

        18

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020
          Definitions and Terminology  
        Unless the contrary intention appears, the following definitions and
        terminology apply 

        to the game of Touch:

        TERM/PHRASE

        DEFINITION/DESCRIPTION

        Advantage

        The period of time after an Infringement in which the non-offending 

        side has the opportunity to gain Advantage either territorial, tactical 

        or in the form of a Try.

        Attacking Try Line

        The line on or over which a player has to place the ball to 

        score a Try.

        Attacking Team

        The Team which has or is gaining Possession.

        Behind

        A position or direction towards a Team’s Defending Try Line.

        Change of Possession

        The act of moving control of the ball from one Team to the other.

        Dead/Dead Ball

        When the ball is out of play including the period following a Try and 

        until the match is recommenced and when the ball goes to ground 

        and/or outside the boundaries of the Field of Play prior to the 

        subsequent Rollball.

        Dead Ball Line

        The end boundaries of the Field of Play. There is one at each end of 

        the Field of Play. See Appendix 1.

        Def
      - " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n  Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
      - >2-
         Registration
        5

        03 I

        The Ball

        6

        04 I

        Playing Uniform

        6

        05 I

        Team Composition

        6

        06 I

        Team Coach and Team Officials

        7

        07

        I

        Commencement and Recommencement of Play

        7

        08

        I

        Match Duration

        8

        09 I

        Possession

        8

        10

        I

        The Touch

        9

        11

        I

        Passing

        10

        12

        I

        Ball Touched in Flight

        10

        13

        I

        The Rollball

        11

        14

        I

        Scoring

        13

        15

        I

        Offside

        13

        16

        I

        Obstruction

        14

        17

        I

        Interchange

        14

        18

        I

        Penalty

        15

        19

        I

        Advantage

        16

        20

        I

        Misconduct

        16

        21

        I

        Forced Interchange

        16

        22

        I

        Sin Bin

        16

        23

        I

        Dismissal

        17

        24

        I

        Drop-Off

        17

        25

        I

        Match Officials

        18

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020

        FIT Playing Rules - 5th Edition

        COPYRIGHT © Touch Football Australia 2020
          Definitions and Terminology  
        Unless the contrary intention appears, the following definitions and
        terminology apply 

        to the game of Touch:

        TERM/PHRASE

        DEFINITION/DESCRIPTION

        Advantage

        The period of time after an Infringement in which the non-offending 

        side has the opportunity to gain Advantage either territorial, tactical 

        or in the form of a Try.

        Attacking Try Line

        The line on or over which a player has to place the ball to 

        score a Try.

        Attacking Team

        The Team which has or is gaining Possession.

        Behind

        A position or direction towards a Team’s Defending Try Line.

        Change of Possession

        The act of moving control of the ball from one Team to the other.

        Dead/Dead Ball

        When the ball is out of play including the period following a Try and 

        until the match is recommenced and when the ball goes to ground 

        and/or outside the boundaries of the Field of Play prior to the 

        subsequent Rollball.

        Dead Ball Line

        The end boundaries of the Field of Play. There is one at each end of 

        the Field of Play. See Appendix 1.

        Def

SentenceTransformer based on sentence-transformers/all-MiniLM-L12-v2

This is a sentence-transformers model finetuned from sentence-transformers/all-MiniLM-L12-v2. It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.

Model Details

Model Description

  • Model Type: Sentence Transformer
  • Base model: sentence-transformers/all-MiniLM-L12-v2
  • Maximum Sequence Length: 128 tokens
  • Output Dimensionality: 384 tokens
  • Similarity Function: Cosine Similarity

Model Sources

Full Model Architecture

SentenceTransformer(
  (0): Transformer({'max_seq_length': 128, 'do_lower_case': False}) with Transformer model: BertModel 
  (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
  (2): Normalize()
)

Usage

Direct Usage (Sentence Transformers)

First install the Sentence Transformers library:

pip install -U sentence-transformers

Then you can load this model and run inference.

from sentence_transformers import SentenceTransformer

# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/all-MiniLM-L12-v2-ft-pairs-balanced")
# Run inference
sentences = [
    'What happens if a player deliberately delays the changeover procedure after a Change of Possession?',
    ' Registration\n5\n03 I\nThe Ball\n6\n04 I\nPlaying Uniform\n6\n05 I\nTeam Composition\n6\n06 I\nTeam Coach and Team Officials\n7\n07\nI\nCommencement and Recommencement of Play\n7\n08\nI\nMatch Duration\n8\n09 I\nPossession\n8\n10\nI\nThe Touch\n9\n11\nI\nPassing\n10\n12\nI\nBall Touched in Flight\n10\n13\nI\nThe Rollball\n11\n14\nI\nScoring\n13\n15\nI\nOffside\n13\n16\nI\nObstruction\n14\n17\nI\nInterchange\n14\n18\nI\nPenalty\n15\n19\nI\nAdvantage\n16\n20\nI\nMisconduct\n16\n21\nI\nForced Interchange\n16\n22\nI\nSin Bin\n16\n23\nI\nDismissal\n17\n24\nI\nDrop-Off\n17\n25\nI\nMatch Officials\n18\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n  Definitions and Terminology  \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\nTERM/PHRASE\nDEFINITION/DESCRIPTION\nAdvantage\nThe period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial, tactical \nor in the form of a Try.\nAttacking Try Line\nThe line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team\nThe Team which has or is gaining Possession.\nBehind\nA position or direction towards a Team’s Defending Try Line.\nChange of Possession\nThe act of moving control of the ball from one Team to the other.\nDead/Dead Ball\nWhen the ball is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\nDead Ball Line\nThe end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDef',
    ' Registration\n5\n03 I\nThe Ball\n6\n04 I\nPlaying Uniform\n6\n05 I\nTeam Composition\n6\n06 I\nTeam Coach and Team Officials\n7\n07\nI\nCommencement and Recommencement of Play\n7\n08\nI\nMatch Duration\n8\n09 I\nPossession\n8\n10\nI\nThe Touch\n9\n11\nI\nPassing\n10\n12\nI\nBall Touched in Flight\n10\n13\nI\nThe Rollball\n11\n14\nI\nScoring\n13\n15\nI\nOffside\n13\n16\nI\nObstruction\n14\n17\nI\nInterchange\n14\n18\nI\nPenalty\n15\n19\nI\nAdvantage\n16\n20\nI\nMisconduct\n16\n21\nI\nForced Interchange\n16\n22\nI\nSin Bin\n16\n23\nI\nDismissal\n17\n24\nI\nDrop-Off\n17\n25\nI\nMatch Officials\n18\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n  Definitions and Terminology  \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\nTERM/PHRASE\nDEFINITION/DESCRIPTION\nAdvantage\nThe period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial, tactical \nor in the form of a Try.\nAttacking Try Line\nThe line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team\nThe Team which has or is gaining Possession.\nBehind\nA position or direction towards a Team’s Defending Try Line.\nChange of Possession\nThe act of moving control of the ball from one Team to the other.\nDead/Dead Ball\nWhen the ball is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\nDead Ball Line\nThe end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDef',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]

# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]

Training Details

Training Hyperparameters

Non-Default Hyperparameters

  • eval_strategy: steps
  • per_device_train_batch_size: 4
  • per_device_eval_batch_size: 4
  • learning_rate: 1e-05
  • num_train_epochs: 1
  • lr_scheduler_type: cosine
  • warmup_ratio: 0.3
  • bf16: True

All Hyperparameters

Click to expand
  • overwrite_output_dir: False
  • do_predict: False
  • eval_strategy: steps
  • prediction_loss_only: True
  • per_device_train_batch_size: 4
  • per_device_eval_batch_size: 4
  • per_gpu_train_batch_size: None
  • per_gpu_eval_batch_size: None
  • gradient_accumulation_steps: 1
  • eval_accumulation_steps: None
  • learning_rate: 1e-05
  • weight_decay: 0.0
  • adam_beta1: 0.9
  • adam_beta2: 0.999
  • adam_epsilon: 1e-08
  • max_grad_norm: 1.0
  • num_train_epochs: 1
  • max_steps: -1
  • lr_scheduler_type: cosine
  • lr_scheduler_kwargs: {}
  • warmup_ratio: 0.3
  • warmup_steps: 0
  • log_level: passive
  • log_level_replica: warning
  • log_on_each_node: True
  • logging_nan_inf_filter: True
  • save_safetensors: True
  • save_on_each_node: False
  • save_only_model: False
  • restore_callback_states_from_checkpoint: False
  • no_cuda: False
  • use_cpu: False
  • use_mps_device: False
  • seed: 42
  • data_seed: None
  • jit_mode_eval: False
  • use_ipex: False
  • bf16: True
  • fp16: False
  • fp16_opt_level: O1
  • half_precision_backend: auto
  • bf16_full_eval: False
  • fp16_full_eval: False
  • tf32: None
  • local_rank: 0
  • ddp_backend: None
  • tpu_num_cores: None
  • tpu_metrics_debug: False
  • debug: []
  • dataloader_drop_last: False
  • dataloader_num_workers: 0
  • dataloader_prefetch_factor: None
  • past_index: -1
  • disable_tqdm: False
  • remove_unused_columns: True
  • label_names: None
  • load_best_model_at_end: False
  • ignore_data_skip: False
  • fsdp: []
  • fsdp_min_num_params: 0
  • fsdp_config: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
  • fsdp_transformer_layer_cls_to_wrap: None
  • accelerator_config: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
  • deepspeed: None
  • label_smoothing_factor: 0.0
  • optim: adamw_torch
  • optim_args: None
  • adafactor: False
  • group_by_length: False
  • length_column_name: length
  • ddp_find_unused_parameters: None
  • ddp_bucket_cap_mb: None
  • ddp_broadcast_buffers: False
  • dataloader_pin_memory: True
  • dataloader_persistent_workers: False
  • skip_memory_metrics: True
  • use_legacy_prediction_loop: False
  • push_to_hub: False
  • resume_from_checkpoint: None
  • hub_model_id: None
  • hub_strategy: every_save
  • hub_private_repo: False
  • hub_always_push: False
  • gradient_checkpointing: False
  • gradient_checkpointing_kwargs: None
  • include_inputs_for_metrics: False
  • eval_do_concat_batches: True
  • fp16_backend: auto
  • push_to_hub_model_id: None
  • push_to_hub_organization: None
  • mp_parameters:
  • auto_find_batch_size: False
  • full_determinism: False
  • torchdynamo: None
  • ray_scope: last
  • ddp_timeout: 1800
  • torch_compile: False
  • torch_compile_backend: None
  • torch_compile_mode: None
  • dispatch_batches: None
  • split_batches: None
  • include_tokens_per_second: False
  • include_num_input_tokens_seen: False
  • neftune_noise_alpha: None
  • optim_target_modules: None
  • batch_eval_metrics: False
  • batch_sampler: batch_sampler
  • multi_dataset_batch_sampler: proportional

Training Logs

Epoch Step Training Loss loss
0.1053 2 4.6868 -
0.1579 3 - 2.7075
0.2105 4 5.703 -
0.3158 6 2.1691 2.6412
0.4211 8 1.705 -
0.4737 9 - 2.6254
0.5263 10 1.7985 -
0.6316 12 3.4822 2.6087
0.7368 14 4.2724 -
0.7895 15 - 2.6000
0.8421 16 3.1489 -
0.9474 18 5.7594 2.6032

Framework Versions

  • Python: 3.10.12
  • Sentence Transformers: 3.0.1
  • Transformers: 4.41.2
  • PyTorch: 2.1.1+cu121
  • Accelerate: 0.31.0
  • Datasets: 2.17.1
  • Tokenizers: 0.19.1

Citation

BibTeX

Sentence Transformers

@inproceedings{reimers-2019-sentence-bert,
    title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
    author = "Reimers, Nils and Gurevych, Iryna",
    booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
    month = "11",
    year = "2019",
    publisher = "Association for Computational Linguistics",
    url = "https://arxiv.org/abs/1908.10084",
}

CoSENTLoss

@online{kexuefm-8847,
    title={CoSENT: A more efficient sentence vector scheme than Sentence-BERT},
    author={Su Jianlin},
    year={2022},
    month={Jan},
    url={https://kexue.fm/archives/8847},
}