File size: 6,767 Bytes
baa8e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
# -*- coding: utf-8 -*-
import math

from .categories import NodeCategories
from .shared import *
from .dreamtypes import *


def _generate_noise(image: DreamImage, color_function, rng: random.Random, block_size, blur_amount,
                    density) -> DreamImage:
    w = block_size[0]
    h = block_size[1]
    blur_radius = round(max(image.width, image.height) * blur_amount * 0.25)
    if w <= (image.width // 128) or h <= (image.height // 128):
        return image
    max_placements = round(density * (image.width * image.height))
    num = min(max_placements, round((image.width * image.height * 2) / (w * h)))
    for i in range(num):
        x = rng.randint(-w + 1, image.width - 1)
        y = rng.randint(-h + 1, image.height - 1)
        image.color_area(x, y, w, h, color_function(x + (w >> 1), y + (h >> 1)))
    image = image.blur(blur_radius)
    return _generate_noise(image, color_function, rng, (w >> 1, h >> 1), blur_amount, density)


class DreamNoiseFromPalette:
    NODE_NAME = "Noise from Palette"
    ICON = "🌫"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": SharedTypes.palette | {
                "width": ("INT", {"default": 512, "min": 1, "max": 8192}),
                "height": ("INT", {"default": 512, "min": 1, "max": 8192}),
                "blur_amount": ("FLOAT", {"default": 0.3, "min": 0, "max": 1.0, "step": 0.05}),
                "density": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.025}),
                "seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff})
            },
        }

    CATEGORY = NodeCategories.IMAGE_GENERATE
    RETURN_TYPES = ("IMAGE",)
    RETURN_NAMES = ("image",)
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return ALWAYS_CHANGED_FLAG

    def result(self, palette: Tuple[RGBPalette], width, height, seed, blur_amount, density):
        outputs = list()
        rng = random.Random()
        for p in palette:
            seed += 1
            color_iterator = p.random_iteration(seed)
            image = DreamImage(pil_image=Image.new("RGB", (width, height), color=next(color_iterator)))
            image = _generate_noise(image, lambda x, y: next(color_iterator), rng,
                                    (image.width >> 1, image.height >> 1), blur_amount, density)
            outputs.append(image)

        return (DreamImage.join_to_tensor_data(outputs),)


class DreamNoiseFromAreaPalettes:
    NODE_NAME = "Noise from Area Palettes"

    @classmethod
    def INPUT_TYPES(cls):
        return {
            "optional": {
                "top_left_palette": (RGBPalette.ID,),
                "top_center_palette": (RGBPalette.ID,),
                "top_right_palette": (RGBPalette.ID,),
                "center_left_palette": (RGBPalette.ID,),
                "center_palette": (RGBPalette.ID,),
                "center_right_palette": (RGBPalette.ID,),
                "bottom_left_palette": (RGBPalette.ID,),
                "bottom_center_palette": (RGBPalette.ID,),
                "bottom_right_palette": (RGBPalette.ID,),
            },
            "required": {
                "area_sharpness": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.05}),
                "width": ("INT", {"default": 512, "min": 1, "max": 8192}),
                "height": ("INT", {"default": 512, "min": 1, "max": 8192}),
                "blur_amount": ("FLOAT", {"default": 0.3, "min": 0, "max": 1.0, "step": 0.05}),
                "density": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.025}),
                "seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),
            },
        }

    CATEGORY = NodeCategories.IMAGE_GENERATE
    ICON = "🌫"
    RETURN_TYPES = ("IMAGE",)
    RETURN_NAMES = ("image",)
    FUNCTION = "result"

    @classmethod
    def IS_CHANGED(cls, *values):
        return ALWAYS_CHANGED_FLAG

    def _area_coordinates(self, width, height):
        dx = width / 6
        dy = height / 6
        return {
            "top_left_palette": (dx, dy),
            "top_center_palette": (dx * 3, dy),
            "top_right_palette": (dx * 5, dy),
            "center_left_palette": (dx, dy * 3),
            "center_palette": (dx * 3, dy * 3),
            "center_right_palette": (dx * 5, dy * 3),
            "bottom_left_palette": (dx * 1, dy * 5),
            "bottom_center_palette": (dx * 3, dy * 5),
            "bottom_right_palette": (dx * 5, dy * 5),
        }

    def _pick_random_area(self, active_coordinates, x, y, rng, area_sharpness):
        def _dst(x1, y1, x2, y2):
            a = x1 - x2
            b = y1 - y2
            return math.sqrt(a * a + b * b)

        distances = list(map(lambda item: (item[0], _dst(item[1][0], item[1][1], x, y)), active_coordinates))
        areas_by_weight = list(
            map(lambda item: (math.pow((1.0 / max(1, item[1])), 0.5 + 4.5 * area_sharpness), item[0]), distances))
        return pick_random_by_weight(areas_by_weight, rng)

    def _setup_initial_colors(self, image: DreamImage, color_func):
        w = image.width
        h = image.height
        wpart = round(w / 3)
        hpart = round(h / 3)
        for i in range(3):
            for j in range(3):
                image.color_area(wpart * i, hpart * j, w, h,
                                 color_func(wpart * i + w // 2, hpart * j + h // 2))

    def result(self, width, height, seed, blur_amount, density, area_sharpness, **palettes):
        outputs = list()
        rng = random.Random()
        coordinates = self._area_coordinates(width, height)
        active_palettes = list(filter(lambda pair: pair[1] is not None and len(pair[1]) > 0, palettes.items()))
        active_coordinates = list(map(lambda item: (item[0], coordinates[item[0]]), active_palettes))

        n = max(list(map(len, palettes.values())) + [0])
        for b in range(n):
            batch_palettes = dict(map(lambda item: (item[0], item[1][b].random_iteration(seed)), active_palettes))

            def _color_func(x, y):
                name = self._pick_random_area(active_coordinates, x, y, rng, area_sharpness)
                rgb = batch_palettes[name]
                return next(rgb)

            image = DreamImage(pil_image=Image.new("RGB", (width, height)))
            self._setup_initial_colors(image, _color_func)
            image = _generate_noise(image, _color_func, rng, (round(image.width / 3), round(image.height / 3)),
                                    blur_amount, density)
            outputs.append(image)

        if not outputs:
            outputs.append(DreamImage(pil_image=Image.new("RGB", (width, height))))

        return (DreamImage.join_to_tensor_data(outputs),)