|
--- |
|
base_model: unsloth/Phi-3-mini-4k-instruct-bnb-4bit |
|
language: |
|
- en |
|
license: apache-2.0 |
|
tags: |
|
- text-generation-inference |
|
- transformers |
|
- unsloth |
|
- mistral |
|
- trl |
|
- sft |
|
--- |
|
|
|
Below is an instruction that describes a task, paired with an input that provides further context. Write a response that appropriately completes the request. |
|
|
|
### Input: |
|
# Write a code to create the snake game |
|
|
|
### Output: |
|
|
|
# Here is a simple implementation of the classic Snake game in Python using the Pygame library. This code will create a window with a snake that moves in a grid, eating apples and growing in length. |
|
|
|
```python |
|
import pygame |
|
import random |
|
import time |
|
|
|
# Initialize Pygame |
|
pygame.init() |
|
|
|
# Set the dimensions of the game window |
|
width, height = 600, 600 |
|
screen = pygame.display.set_mode((width, height)) |
|
pygame.display.set_caption('Snake Game') |
|
|
|
# Define colors |
|
white = (255, 255, 255) |
|
black = (0, 0, 0) |
|
red = (255, 0, 0) |
|
green = (0, 255, 0) |
|
|
|
# Define the snake |
|
snake_pos = [[100, 50], [90, 50], [80, 50]] |
|
snake_dir = [0, -1] |
|
|
|
# Define the apple |
|
apple_pos = [random.randint(50, width-50), random.randint(50, height-50)] |
|
|
|
# Define the score |
|
score = 0 |
|
|
|
# Define the clock |
|
clock = pygame.time.Clock() |
|
|
|
# Game loop |
|
running = True |
|
while running: |
|
# Handle events |
|
for event in pygame.event.get(): |
|
if event.type == pygame.QUIT: |
|
running = False |
|
|
|
# Move the snake |
|
new_head = [snake_pos[0][0] + snake_dir[0], snake_pos[0][1] + snake_dir[1]] |
|
|
|
# Check if the snake eats the apple |
|
if new_head[0] == apple_pos[0] and new_head[1] == apple_pos[1]: |
|
score += 1 |
|
apple_pos = [random.randint(50, width-50), random.randint(50, height-50)] |
|
snake_pos.insert(0, new_head) |
|
if len(snake_pos) > 10: |
|
snake_pos.pop() |
|
else: |
|
snake_pos.insert(0, new_head) |
|
snake_pos.pop() |
|
|
|
# Check if the snake hits the wall |
|
if new_head[0] < 0 or new_head[0] > width-100 or new_head[1] < 0 or new_head[1] > height-100: |
|
running = False |
|
|
|
# Draw the game |
|
screen.fill(white) |
|
for pos in snake_pos: |
|
pygame.draw.rect(screen, black, pygame.Rect(pos[0], pos[1], 10, 10)) |
|
pygame.draw.rect(screen, red, pygame.Rect(apple_pos[0], apple_pos[1], 10, 10)) |
|
pygame.display.flip() |
|
|
|
# Set the frame rate |
|
clock.tick(10) |
|
|
|
# Print the score |
|
print(f'Score: {score}') |
|
|
|
pygame.quit() |
|
``` |
|
|
|
This code will create a window with a snake that moves in a grid, eating apples and growing in length. The score will be printed to the console. |
|
|
|
Note that this is a very basic implementation and can be improved in many ways, such as adding a start screen, better collision detection, and more features.<|endoftext|> |
|
|
|
# Uploaded model |
|
|
|
- **Developed by:** Ramikan-BR |
|
- **License:** apache-2.0 |
|
- **Finetuned from model :** unsloth/Phi-3-mini-4k-instruct-bnb-4bit |
|
|
|
This mistral model was trained 2x faster with [Unsloth](https://github.com/unslothai/unsloth) and Huggingface's TRL library. |
|
|
|
[<img src="https://raw.githubusercontent.com/unslothai/unsloth/main/images/unsloth%20made%20with%20love.png" width="200"/>](https://github.com/unslothai/unsloth) |
|
|