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import math
import os
import time
import pickle
from contextlib import nullcontext
import numpy as np
import torch
import torch.nn.functional as F
from torch.nn.parallel import DistributedDataParallel as DDP
from torch.distributed import init_process_group, destroy_process_group
from mamba_lm import MambaLM, MambaLMConfig
import random
import chess
from lczero.backends import Weights, Backend, GameState

# Default config values
out_dir = 'out/play'
save_interval = 50  
wandb_project = 'chess-training'
wandb_run_name = 'lc0-training'
init_from = 'resume'  # 'scratch', 'resume', 'anneal', or Mamba model name

# Model parameters
n_layer = 15
d_model = 256
dt_rank = 'auto'
d_state = 16
vocab_size = 28
move_num_in_gamestate = False


# wandb logging
wandb_log = True
wandb_project = 'mamba-rl'
wandb_run_name = 'mamba_run'

# Load openings file
with open("openings.csv", "r") as file:
    lines = file.readlines()[1:]  # Skip header
    opening_lines = lines

# Optimizer settings
learning_rate = 1e-7 #7.25e-7
min_lr = 1e-8 # 1.75e-8
warmup_iters = 600
lr_decay_iters = len(opening_lines)
weight_decay = 1e-2 #5e-3
beta1 = 0.905 #0.915
beta2 = 0.965 #0.95
grad_clip = 0.5 #0.25
min_grad_clip = 1e-3 #1e-3
max_grad_clip = 0.45 #0.45
auto_clip = True
grad_clip_start_size = 150
grad_clip_max_size = 600
grad_clip_percentile = 9

# Game play / loss calculation settings
top_k = 2 # 2
top_k_adj_moves = 40 #999 #35
max_illegal_moves = 8 #2
max_moves = 87
update_freq = 3 #1  # How often to do a backward pass
flush_every = 1
move_reward_scale_factor = 4.0  # 2.125  # scales down the move reward so it's not so dramatic / so that illegal moves (reward -1) are more dramatic by comparison to bad moves
decrease_factor = 0.75 # Bonus for winning (1/x is penalty for losing)
window_size = 300


# DDP settings
backend = 'nccl'

# System
device = 'cuda' if torch.cuda.is_available() else 'cpu'
dtype = 'bfloat16' if torch.cuda.is_bf16_supported() else 'float32'
compile = False  # Set to True if using PyTorch 2.0

config_keys = [k for k, v in globals().items() if not k.startswith('_') and isinstance(v, (int, float, bool, str))]
#exec(open('configurator.py').read())  # overrides from command line or config file
config = {k: globals()[k] for k in config_keys}  # will be useful for logging

# Initialize lc0 engines
lc0_weights_opponent = Weights("./lc0/build/release/11258-32x4-se.pb.gz")
lc0_backend_opponent = Backend(weights=lc0_weights_opponent)

lc0_weights_evaluator = Weights("./lc0/build/release/11258-48x5-se.pb.gz")
lc0_backend_evaluator = lc0_backend_opponent #Backend(weights=lc0_weights_evaluator)

# Load tokenizer and decode function
if move_num_in_gamestate:
    meta_path = os.path.join(os.path.join('data', 'chess'), 'meta.pkl')
    with open(meta_path, "rb") as f:
        meta = pickle.load(f)
    stoi, itos = meta["stoi"], meta["itos"]
    vocab_size = meta['vocab_size']
    encode = lambda s: [stoi[c] for c in s]
    decode = lambda l: "".join([itos[i] for i in l])
else:
    stoi = {' ': 0, '.': 1, 'a': 2, 'b': 3, 'c': 4, 'd': 5, 'e': 6, 'f': 7, 'g': 8, 'h': 9, '1': 10, '2': 11, '3': 12, '4': 13, '5': 14, '6': 15, '7': 16, '8': 17, 'B': 18, 'N': 19, 'R': 20, 'Q': 21, 'K': 22, 'O': 23, 'x': 24, '+': 25, '#': 26, '=': 27}
    itos = {0: ' ', 1: '.', 2: 'a', 3: 'b', 4: 'c', 5: 'd', 6: 'e', 7: 'f', 8: 'g', 9: 'h', 10: '1', 11: '2', 12: '3', 13: '4', 14: '5', 15: '6', 16: '7', 17: '8', 18: 'B', 19: 'N', 20: 'R', 21: 'Q', 22: 'K', 23: 'O', 24: 'x', 25: '+', 26: '#', 27: '='}
    for s in stoi:
        assert itos[stoi[s]] == s
    vocab_size = len(stoi)
    print(f"Vocab size {vocab_size}")
    encode = lambda s: [stoi[c] for c in s.replace('-', '')]
    decode = lambda l: "".join([itos[i] for i in l]).replace("OOO", "O-O-O").replace("OO", "O-O")



# Initialize Mamba model
mamba_config = MambaLMConfig(
    d_model=d_model,
    n_layers=n_layer,
    dt_rank=dt_rank,
    d_state=d_state,
    vocab_size=vocab_size  # Adjust based on your dataset
)

model = MambaLM(mamba_config)
model.to(device)

# Optimizer and GradScaler
optimizer = torch.optim.AdamW(model.parameters(), lr=learning_rate, weight_decay=weight_decay, betas=(beta1, beta2))
scaler = torch.cuda.amp.GradScaler(enabled=dtype == 'float16')

# Compile the model if using PyTorch 2.0
if compile:
    print("compiling the model... (takes a ~minute)")
    model = torch.compile(model)

ddp = int(os.environ.get('RANK', -1)) != -1
# Wrap model in DDP container if necessary
if ddp:
    model = DDP(model, device_ids=[ddp_local_rank])
    
win_rate_window = []
win_only_rate_window = []
# Load checkpoint if resuming training
if init_from == 'resume':
    print(f"Resuming training from {out_dir}")
    ckpt_path = os.path.join(out_dir, 'ckpt.pt')
    checkpoint = torch.load(ckpt_path, map_location=device)
    mamba_config = checkpoint['model_args']
    state_dict = checkpoint['model']
    # fix the keys of the state dictionary :(
    # honestly no idea how checkpoints sometimes get this prefix, have to debug more
    unwanted_prefix = '_orig_mod.'
    for k, v in list(state_dict.items()):
        if k.startswith(unwanted_prefix):
            state_dict[k[len(unwanted_prefix):]] = state_dict.pop(k)
    model.load_state_dict(state_dict)
    optimizer.load_state_dict(checkpoint['optimizer'])
    iter_num = checkpoint['iter_num']
    games_played = checkpoint['games_seen']
    opening_line_index = checkpoint.get('opening_line_index', 0)
    win_rate_window = checkpoint.get('win_rate_window', [])
    win_only_rate_window = checkpoint.get('win_only_rate_window', [])
    best_wr = checkpoint.get('best_wr', 0.0)
    best_wor = checkpoint.get('best_wor', 0.0)
    if auto_clip:
        grad_clip = checkpoint['config']['grad_clip']
        config['grad_clip'] = grad_clip
        grad_norm_history = checkpoint.get('grad_norm_history', [])
    else:
        grad_norm_history = []
else:
    best_wr = 0.0
    best_wor = 0.0
    grad_norm_history = []
    games_played = 0
    iter_num = 0
    opening_line_index = 0
    if auto_clip:
        grad_clip = 0
        config['grad_clip'] = 0 


def get_model_move(game_state, top_k):
    model.train()  # Ensure the model is in training mode
    encoded_prompt = encode(game_state)
    input_ids = torch.tensor([encoded_prompt], dtype=torch.long, device=device)
    
    have_non_space = False
    logits_list = []  # Collect logits for analysis and potential loss calculation
    for _ in range(8):
        logits = model(input_ids)[0, -1, :]  # Logits for the last predicted token

        # We're using top-k more as a VRAM control, not a decision enhacing tool
        if top_k is not None and top_k < logits.size(-1):
            logits, indices = torch.topk(logits, top_k)
            probs = torch.nn.functional.softmax(logits, dim=-1)
            next_token_id = indices[torch.multinomial(probs, 1)]
        else:
            probs = torch.nn.functional.softmax(logits, dim=-1)
            next_token_id = torch.multinomial(probs, num_samples=1)
            
        if have_non_space and (next_token_id == 0 or next_token_id==4):
            break
        else:
            have_non_space = True
        input_ids = torch.cat([input_ids, next_token_id.unsqueeze(0)], dim=1)
        logits_list.append(logits)
        del logits, probs

    # Decode the sequence to extract the move
    model_response = decode(input_ids.squeeze(0).tolist())
    try:
        move = model_response[len(game_state):].split(";")[0].split()[0]  # Extract the first move
    except IndexError:
        move = None

    return move, torch.stack(logits_list) if len(logits_list) > 0 else None

def get_lc0_move(board, backend):
    gamestate = GameState(fen=board.fen())
    input_planes = gamestate.as_input(backend)
    result = backend.evaluate(input_planes)[0]
    moves = gamestate.moves()
    policy_indices = gamestate.policy_indices()
    move_probs = np.array(result.p_softmax(*policy_indices))
    try:
        best_move_idx = move_probs.argmax()
    except:
        return None
    best_move = moves[best_move_idx]
    return chess.Move.from_uci(best_move)

def evaluate_position(fen, backend):
    gamestate = GameState(fen=fen)
    result = backend.evaluate(gamestate.as_input(backend))[0]
    return result.q()
    
def reward_from_eval(before_eval, after_eval):
    diff = after_eval - before_eval
    return diff / (move_reward_scale_factor + abs(diff))
    
def backward_pass(loss):
    global grad_norm_history

    # Backward pass
    scaler.scale(loss).backward()
    
    # clip the gradient
    if grad_clip != 0.0 or auto_clip:
        scaler.unscale_(optimizer)
        total_norm = torch.nn.utils.clip_grad_norm_(model.parameters(), grad_clip if grad_clip != 0.0 else 0.1)  # The 0 check is for auto_clip enabled but not enough history
        grad_norm_history.append(total_norm.item())
        grad_norm_history = grad_norm_history[-grad_clip_max_size:]
    
    scaler.step(optimizer)
    scaler.update()
    optimizer.zero_grad(set_to_none=True)

def play_game():
    global top_k
    
    optimizer.zero_grad(set_to_none=True)
    torch.cuda.empty_cache()
    board = chess.Board()
    total_loss = 0
    illegal_moves = 0
    move_count = 0
    moves_since_backward = 0
    tot_reward = 0
    
    # Load opening from openings.csv
    tokens = [m.split(".")[-1] if "." in m else m for m in opening_line.split()]
    [board.push_san(m) for m in tokens]
    if move_num_in_gamestate:
        game_state = opening_line.rstrip() + " "
    else:
        game_state = ' '.join(['.' + m.split(".")[-1] if "." in m else m for m in opening_line.split()])
    fail = False
    
    while not board.is_game_over():
        before_eval = evaluate_position(board.fen(), lc0_backend_evaluator)
        game_state += f"{board.fullmove_number if move_num_in_gamestate else ''}."
        model_move, logits = get_model_move(game_state, top_k)
        move_reward = -1
        
        if model_move is None or logits is None:
            illegal_moves += 1
            pinch_hit_move = get_lc0_move(board, lc0_backend_opponent)
            if pinch_hit_move is None:
                print("Failed game (lc0 couldn't find pinch-hit move)")
                fail = True
                tot_reward += move_reward
                move_count += 1
                break
            game_state += f"{board.san(pinch_hit_move)} "
            board.push(pinch_hit_move)
        else:
                try:
                    #print(model_move)
                    board.push(board.parse_san(model_move))
                    game_state += f"{model_move} "
                except:
                    illegal_moves += 1
                    pinch_hit_move = get_lc0_move(board, lc0_backend_opponent)
                    if pinch_hit_move is None:
                        print("Failed game (lc0 couldn't find pinch-hit move)")
                        fail = True
                        tot_reward += move_reward
                        move_count += 1
                        break
                    game_state += f"{board.san(pinch_hit_move)} "
                    board.push(pinch_hit_move)
                else:
                    if not board.is_valid():
                        board.pop()
                        illegal_moves += 1
                        pinch_hit_move = get_lc0_move(board, lc0_backend_opponent)
                        if pinch_hit_move is None:
                            print("Failed game (lc0 couldn't find pinch-hit move)")
                            fail = True
                            tot_reward += move_reward
                            move_count += 1
                            break
                        game_state += f"{board.san(pinch_hit_move)} "
                        board.push(pinch_hit_move)
                    else:
                        after_eval = -evaluate_position(board.fen(), lc0_backend_evaluator)
                        move_reward = reward_from_eval(before_eval, after_eval)
        
        tot_reward += move_reward
        if not board.is_game_over():
            black_move = get_lc0_move(board, lc0_backend_opponent)
            if black_move is None:
                print("Failed game (lc0 couldn't find black move)")
                fail = True
                move_count += 1
                break
            game_state += f"{board.san(black_move)} "
            board.push(black_move)
        
        if logits is not None:
            total_loss += torch.sum(torch.nn.functional.log_softmax(logits, dim=-1) * move_reward)
        logits_none = logits is None
        del logits
        moves_since_backward += 1
        if move_count % update_freq == 0 and not board.is_game_over() and not logits_none:
            backward_pass(total_loss / moves_since_backward)
            total_loss = 0.0  # Reset cumulative loss after update
            moves_since_backward = 0
        move_count += 1
        if move_count == top_k_adj_moves:
            top_k = top_k - 1
        if move_count >= max_moves:
            break
        if move_count % flush_every == 0:
            torch.cuda.empty_cache()

    if move_count >= top_k_adj_moves:
        top_k = top_k + 1
    # Scale loss based on game result and illegal moves
    avg_reward = tot_reward / move_count
    #print(f'Avg reward {avg_reward} = {tot_reward} / {move_count}')
    scale_factor = torch.tensor([1.0], device=device)
    if move_count >= max_moves:
        result = "1/2-1/2"
    elif fail:
        result = "*"
    else:
        result = board.result()
        total_loss = total_loss / moves_since_backward 
        if result == "0-1":  # Black wins
            # Increase the loss for a loss, if the reward is negative (if the loss is positive)
            scale_factor = torch.tensor([1.0 / decrease_factor], device=device) if avg_reward < 0 and illegal_moves <= max_illegal_moves else scale_factor
            #print(f'Black win, scale factor adjusted to {scale_factor} (avg award<0 and illegal less max {avg_reward < 0 and illegal_moves <= max_illegal_moves}), illegal vs max {illegal_moves} vs {max_illegal_moves}')
        elif result == "1-0":  # White wins
            wdf = decrease_factor / 2.0 if avg_reward <= 0 else 1.0 / decrease_factor
            #print(f'White win - adjusted decrease factor {wdf}')
            # Don't update as much for (real) wins. Also change the result so our win_rate isn't inflated.
            if illegal_moves == 0:
                scale_factor = torch.tensor([wdf], device=device)
                #print(f'White win, scale factor adjusted to {scale_factor} (0 illegal moves)')
            elif illegal_moves <= max_illegal_moves:
                scale_factor = torch.tensor([(1 + wdf) / 2], device=device)
                #print(f'White win, scale factor adjusted to {scale_factor} ({0 < illegal_moves <= max_illegal_moves}), illegal vs max {illegal_moves} vs {max_illegal_moves}')
                result = "1/2-1/2"
            else:
                result = "0-1"
                # No adjustment to scale_factor
        
        if total_loss.numel():
            try:
                backward_pass(total_loss * scale_factor)
            except:
                print("Failed game (final backward pass, result not effected)")
            total_loss = 0.0
    
    #print(f'Scale factor {scale_factor.item()}')
    return avg_reward / scale_factor.item(), result, illegal_moves, move_count
    
    
def get_lr(it):
    # 1) linear warmup for warmup_iters steps
    if it < warmup_iters:
        return learning_rate * it / warmup_iters
    # 2) if it > lr_decay_iters, return min learning rate
    if it > lr_decay_iters:
        return min_lr
    # 3) in between, use cosine decay down to min learning rate
    decay_ratio = (it - warmup_iters) / (lr_decay_iters - warmup_iters)
    assert 0 <= decay_ratio <= 1
    coeff = 0.5 * (1.0 + math.cos(math.pi * decay_ratio)) # coeff ranges 0..1
    return min_lr + coeff * (learning_rate - min_lr)

# Training loop
if wandb_log:
    import wandb
    wandb.init(project=wandb_project, name=wandb_run_name, config=config)

while True:
    t0 = time.time()
    lr = get_lr(iter_num)
    for param_group in optimizer.param_groups:
        param_group['lr'] = lr
    opening_line = opening_lines[opening_line_index]
    
    if iter_num > 0 and iter_num % save_interval == 0:
        if auto_clip and len(grad_norm_history) >= grad_clip_start_size:
            grad_clip = max(min(np.percentile(grad_norm_history, grad_clip_percentile), max_grad_clip), min_grad_clip)
            config['grad_clip'] = grad_clip
            print(f"Auto adjusted grad_clip to {grad_clip}")
    
        #print(f"Game {games_played}: Loss {game_reward:.4f}, Illegal moves {illegal_moves}, Win rate {win_rate:.3f}")
        if wandb_log:
            wandb.log({
                "etc/iter": iter_num,
                "etc/lr": lr,
                "etc/grad_clip": grad_clip,
                "etc/games_played": games_played,
            })
        
        # Save checkpoint
        raw_model = model.module if ddp else model
        checkpoint = {
            'model': raw_model.state_dict(),
            'optimizer': optimizer.state_dict(),
            'model_args': mamba_config,
            'iter_num': iter_num,
            "games_seen": games_played,
            'config': config,
            'opening_line_index': opening_line_index,
            'grad_norm_history': grad_norm_history,
            'win_rate_window': win_rate_window,
            'win_only_rate_window': win_only_rate_window,
            'best_wr': best_wr,
            'best_wor': best_wor
        }
        print(f"saving checkpoint to {out_dir}\n")
        torch.save(checkpoint, os.path.join(out_dir, 'ckpt.pt'))
    
    # Play a game against lc0 engine
    game_reward, result, illegal_moves, move_count = play_game()
    games_played += 1
    
    # Backward passes happen in play_game
    
    # Log game result and update win rate window
    t1 = time.time()
    dt = t1 - t0
    t0 = t1
    score = 0.5
    if result == "1-0":
        score = 1
    elif result == "0-1":
        score = 0
    if result != "*":
        win_rate_window.append(score)
        win_rate_window = win_rate_window[-window_size:]
        win_rate = sum(win_rate_window) / len(win_rate_window)
        win_only_rate_window.append(int(score)) #int to discard draws
        win_only_rate_window = win_only_rate_window[-window_size:]
        win_only_rate = float(sum(win_only_rate_window)) / len(win_only_rate_window)
        if win_rate > best_wr:
            best_wr = win_rate
            raw_model = model.module if ddp else model
            checkpoint = {
                'model': raw_model.state_dict(),
                'optimizer': optimizer.state_dict(),
                'model_args': mamba_config,
                'iter_num': iter_num,
                "games_seen": games_played,
                'config': config,
                'opening_line_index': opening_line_index,
                'grad_norm_history': grad_norm_history,
                'win_rate_window': win_rate_window,
                'best_wr': best_wr,
                'best_wor': best_wor
            }
            print(f"saving checkpoint to {out_dir}\n")
            torch.save(checkpoint, os.path.join(out_dir, f'ckpt_{games_played}g_wr{best_wr}.pt'))
        elif win_only_rate > best_wor:
            best_wor = win_only_rate
            raw_model = model.module if ddp else model
            checkpoint = {
                'model': raw_model.state_dict(),
                'optimizer': optimizer.state_dict(),
                'model_args': mamba_config,
                'iter_num': iter_num,
                "games_seen": games_played,
                'config': config,
                'opening_line_index': opening_line_index,
                'grad_norm_history': grad_norm_history,
                'win_rate_window': win_rate_window,
                'best_wr': best_wr,
                'best_wor': best_wor
            }
            print(f"saving checkpoint to {out_dir}\n")
            torch.save(checkpoint, os.path.join(out_dir, f'ckpt_{games_played}g_wor{best_wor}.pt'))
        best_wor = max(best_wor, win_only_rate)
    print(f"Game {games_played} ({iter_num}, {(iter_num / len(opening_lines)) * 100.0:.3f}%): Score {score}, Reward {game_reward:.4f}, Illegal moves {illegal_moves} ({illegal_moves / move_count:.3%}), Total moves {move_count}, Win rate {win_rate:.3f}, Win only rate {win_only_rate:.3f}, time {dt * 1000:.2f}ms")
    if wandb_log:
        wandb.log({
            "etc/iter": iter_num,
            "etc/lr": lr,
            "etc/grad_norm_mean": np.mean(grad_norm_history) if grad_norm_history else -1,
            "etc/grad_zero_pct": float(np.count_nonzero(grad_norm_history==0))/len(grad_norm_history) if grad_norm_history else -1,
            "etc/games_played": games_played,
            "eval/game_reward": game_reward,
            "eval/illegal_move_pct": illegal_moves / move_count,
            "eval/move_ct": move_count,
            "eval/win_rate": win_rate,
            "eval/win_only_rate": win_only_rate,
        })
    
    iter_num += 1
    opening_line_index += 1
    
    # Termination condition
    if opening_line_index >= len(opening_lines):
        break

if ddp:
    destroy_process_group()