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// Copyright 2019 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.

#include <assert.h>

#include <xnnpack/argmaxpool.h>
#include <xnnpack/math.h>


void xnn_f32_argmaxpool_ukernel_9p8x__scalar_c1(
    size_t output_pixels,
    size_t pooling_elements,
    size_t channels,
    const float** input,
    size_t input_offset,
    float* accumulation_buffer,
    uint32_t* index_buffer,
    float* output,
    uint32_t* index,
    size_t input_increment,
    size_t output_increment)
{
  assert(output_pixels != 0);
  assert(pooling_elements != 0);
  assert(pooling_elements > 9);
  assert(channels != 0);

  do {
    {
      float* ab = accumulation_buffer;
      uint32_t* ib = index_buffer;

      const float* i0 = *input++;
      const float* i1 = *input++;
      const float* i2 = *input++;
      const float* i3 = *input++;
      const float* i4 = *input++;
      const float* i5 = *input++;
      const float* i6 = *input++;
      const float* i7 = *input++;
      const float* i8 = *input++;
      i0 = (const float*) ((uintptr_t) i0 + input_offset);
      i1 = (const float*) ((uintptr_t) i1 + input_offset);
      i2 = (const float*) ((uintptr_t) i2 + input_offset);
      i3 = (const float*) ((uintptr_t) i3 + input_offset);
      i4 = (const float*) ((uintptr_t) i4 + input_offset);
      i5 = (const float*) ((uintptr_t) i5 + input_offset);
      i6 = (const float*) ((uintptr_t) i6 + input_offset);
      i7 = (const float*) ((uintptr_t) i7 + input_offset);
      i8 = (const float*) ((uintptr_t) i8 + input_offset);

      size_t c = channels;
      do {
        const float vi0 = *i0++;
        const float vi1 = *i1++;
        const float vi2 = *i2++;
        const float vi3 = *i3++;
        const float vi4 = *i4++;
        const float vi5 = *i5++;
        const float vi6 = *i6++;
        const float vi7 = *i7++;
        const float vi8 = *i8++;

        float vmax = vi0;
        uint32_t vidx = 0;

        if (vi1 > vmax) {
          vmax = vi1;
          vidx = 1;
        }

        if (vi2 > vmax) {
          vmax = vi2;
          vidx = 2;
        }

        if (vi3 > vmax) {
          vmax = vi3;
          vidx = 3;
        }

        if (vi4 > vmax) {
          vmax = vi4;
          vidx = 4;
        }

        if (vi5 > vmax) {
          vmax = vi5;
          vidx = 5;
        }

        if (vi6 > vmax) {
          vmax = vi6;
          vidx = 6;
        }

        if (vi7 > vmax) {
          vmax = vi7;
          vidx = 7;
        }

        if (vi8 > vmax) {
          vmax = vi8;
          vidx = 8;
        }

        *ab++ = vmax;
        *ib++ = vidx;
      } while (--c != 0);
    }
    uint32_t vidx0 = 9;
    size_t k = pooling_elements;
    for (k -= 9; k > 8; k -= 8) {
      const float* i0 = *input++;
      const float* i1 = *input++;
      const float* i2 = *input++;
      const float* i3 = *input++;
      const float* i4 = *input++;
      const float* i5 = *input++;
      const float* i6 = *input++;
      const float* i7 = *input++;
      i0 = (const float*) ((uintptr_t) i0 + input_offset);
      i1 = (const float*) ((uintptr_t) i1 + input_offset);
      i2 = (const float*) ((uintptr_t) i2 + input_offset);
      i3 = (const float*) ((uintptr_t) i3 + input_offset);
      i4 = (const float*) ((uintptr_t) i4 + input_offset);
      i5 = (const float*) ((uintptr_t) i5 + input_offset);
      i6 = (const float*) ((uintptr_t) i6 + input_offset);
      i7 = (const float*) ((uintptr_t) i7 + input_offset);

      float* ab = accumulation_buffer;
      uint32_t* ib = index_buffer;

      size_t c = channels;
      do {
        const float vi0 = *i0++;
        const float vi1 = *i1++;
        const float vi2 = *i2++;
        const float vi3 = *i3++;
        const float vi4 = *i4++;
        const float vi5 = *i5++;
        const float vi6 = *i6++;
        const float vi7 = *i7++;

        float vmax = *ab;
        uint32_t vidx = *ib;

        if (vi0 > vmax) {
          vmax = vi0;
          vidx = vidx0;
        }

        if (vi1 > vmax) {
          vmax = vi1;
          vidx = vidx0 + 1;
        }

        if (vi2 > vmax) {
          vmax = vi2;
          vidx = vidx0 + 2;
        }

        if (vi3 > vmax) {
          vmax = vi3;
          vidx = vidx0 + 3;
        }

        if (vi4 > vmax) {
          vmax = vi4;
          vidx = vidx0 + 4;
        }

        if (vi5 > vmax) {
          vmax = vi5;
          vidx = vidx0 + 5;
        }

        if (vi6 > vmax) {
          vmax = vi6;
          vidx = vidx0 + 6;
        }

        if (vi7 > vmax) {
          vmax = vi7;
          vidx = vidx0 + 7;
        }

        *ab++ = vmax;
        *ib++ = vidx;
      } while (--c != 0);
      vidx0 += 8;
    }

    float* o = output;
    uint32_t* i = index;
    {
      const float* i0 = input[0];
      const float* i1 = input[1];
      const float* i2 = input[2];
      const float* i3 = input[3];
      const float* i4 = input[4];
      const float* i5 = input[5];
      const float* i6 = input[6];
      const float* i7 = input[7];
      i0 = (const float*) ((uintptr_t) i0 + input_offset);
      i1 = (const float*) ((uintptr_t) i1 + input_offset);
      i2 = (const float*) ((uintptr_t) i2 + input_offset);
      i3 = (const float*) ((uintptr_t) i3 + input_offset);
      i4 = (const float*) ((uintptr_t) i4 + input_offset);
      i5 = (const float*) ((uintptr_t) i5 + input_offset);
      i6 = (const float*) ((uintptr_t) i6 + input_offset);
      i7 = (const float*) ((uintptr_t) i7 + input_offset);
      input = (const float**) ((uintptr_t) input + input_increment);
      if (k < 2) {
        i1 = i0;
      }
      if (k <= 2) {
        i2 = i0;
      }
      if (k < 4) {
        i3 = i0;
      }
      if (k <= 4) {
        i4 = i0;
      }
      if (k < 6) {
        i5 = i0;
      }
      if (k <= 6) {
        i6 = i0;
      }
      if (k != 8) {
        i7 = i0;
      }

      size_t c = channels;
      float* ab = accumulation_buffer;
      uint32_t* ib = index_buffer;
      do {
        const float vi0 = *i0++;
        const float vi1 = *i1++;
        const float vi2 = *i2++;
        const float vi3 = *i3++;
        const float vi4 = *i4++;
        const float vi5 = *i5++;
        const float vi6 = *i6++;
        const float vi7 = *i7++;

        float vmax = *ab++;
        uint32_t vidx = *ib++;

        if (vi0 > vmax) {
          vmax = vi0;
          vidx = vidx0;
        }

        if (vi1 > vmax) {
          vmax = vi1;
          vidx = vidx0 + 1;
        }

        if (vi2 > vmax) {
          vmax = vi2;
          vidx = vidx0 + 2;
        }

        if (vi3 > vmax) {
          vmax = vi3;
          vidx = vidx0 + 3;
        }

        if (vi4 > vmax) {
          vmax = vi4;
          vidx = vidx0 + 4;
        }

        if (vi5 > vmax) {
          vmax = vi5;
          vidx = vidx0 + 5;
        }

        if (vi6 > vmax) {
          vmax = vi6;
          vidx = vidx0 + 6;
        }

        if (vi7 > vmax) {
          vmax = vi7;
          vidx = vidx0 + 7;
        }

        *o++ = vmax;
        *i++ = vidx;
      } while (--c != 0);
    }

    output = (float*) ((uintptr_t) o + output_increment);
    index = (uint32_t*) i;
  } while (--output_pixels != 0);
}