Image Classification
unity-sentis
ONNX
UnityPaul commited on
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05abce4
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  1. README.md +4 -4
  2. RunMobileNet.cs +39 -37
  3. info.json +1 -1
  4. mobilenet_v2.sentis +2 -2
README.md CHANGED
@@ -4,16 +4,16 @@ library_name: unity-sentis
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  pipeline_tag: image-classification
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  ---
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- ## MobileNet V2 in Unity Sentis Format (Version 1.3.0-pre.3*)
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- *Version 1.3.0 Sentis files are not compatible with Sentis 1.4.0 and need to be recreated/downloaded
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  This is a small image classification model that works in Unity 2023. It is based on [MobileNet V2](https://arxiv.org/abs/1801.04381)
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  ## How to Use
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  * Create a new scene in Unity 2023
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- * Install `com.unity.sentis` version `1.3.0-pre.3` from the package manager
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  * Add the C# script to the Main Camera
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- * Put the `mobilenet_v2.sentis` model in the `Assets/StreamingAssets` folder
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  * Drag the `class_desc.txt` on to the `labelsAsset` field
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  * Drag one of the sample images on to the inputImage field in the inspector.
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  * Press play and the result of the prediction will print to the console window.
 
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  pipeline_tag: image-classification
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  ---
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+ ## MobileNet V2 in Unity Sentis Format (Version 1.4.0-pre.2*)
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+ *Version 1.3.0 Sentis files are not compatible with 1.4.0 and need to be recreated/downloaded
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  This is a small image classification model that works in Unity 2023. It is based on [MobileNet V2](https://arxiv.org/abs/1801.04381)
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  ## How to Use
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  * Create a new scene in Unity 2023
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+ * Install `com.unity.sentis` version `1.4.0-pre.2` from the package manager
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  * Add the C# script to the Main Camera
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+ * Drag the `mobilenet_v2.sentis` model onto the `modelAsset `field
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  * Drag the `class_desc.txt` on to the `labelsAsset` field
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  * Drag one of the sample images on to the inputImage field in the inspector.
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  * Press play and the result of the prediction will print to the console window.
RunMobileNet.cs CHANGED
@@ -1,7 +1,8 @@
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- using System.Collections.Generic;
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  using Unity.Sentis;
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  using UnityEngine;
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-
 
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  /*
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  * MovileNetV2 Inference Script
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  * ============================
@@ -18,6 +19,9 @@ using UnityEngine;
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  public class RunMobileNet : MonoBehaviour
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  {
 
 
 
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  const string modelName = "mobilenet_v2.sentis";
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  //The image to classify here:
@@ -26,32 +30,42 @@ public class RunMobileNet : MonoBehaviour
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  //Link class_desc.txt here:
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  public TextAsset labelsAsset;
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- //All images are resized to these values:
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  const int imageHeight = 224;
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  const int imageWidth = 224;
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  const BackendType backend = BackendType.GPUCompute;
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- private Model model;
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  private IWorker engine;
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  private string[] labels;
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- static Ops ops;
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- ITensorAllocator allocator;
 
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  void Start()
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  {
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- //These are used for tensor operations
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- allocator = new TensorCachingAllocator();
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- ops = WorkerFactory.CreateOps(backend, allocator);
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  //Parse neural net labels
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  labels = labelsAsset.text.Split('\n');
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- //Load model
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- model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName);
 
 
 
 
 
 
 
 
 
 
 
 
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  //Setup the engine to run the model
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- engine = WorkerFactory.CreateWorker(backend, model);
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  //Execute inference
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  ExecuteML();
@@ -60,51 +74,39 @@ public class RunMobileNet : MonoBehaviour
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  public void ExecuteML()
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  {
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  //Preprocess image for input
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- using var rawinput = TextureConverter.ToTensor(inputImage, 224, 224, 3);
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- using var input = Normalise(rawinput);
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  //Execute neural net
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  engine.Execute(input);
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  //Read output tensor
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- var output = engine.PeekOutput() as TensorFloat;
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- var argmax = ops.ArgMax(output, 1, false);
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- argmax.MakeReadable();
 
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  //Select the best output class and print the results
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- var res = argmax[0];
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- var label = labels[res];
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-
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- output.MakeReadable();
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- var accuracy = output[res];
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  //The result is output to the console window
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  int percent = Mathf.FloorToInt(accuracy * 100f + 0.5f);
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- Debug.Log($"{label} {percent}﹪");
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  //Clean memory
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  Resources.UnloadUnusedAssets();
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  }
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  //This scales and shifts the RGB values for input into the model
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- TensorFloat Normalise(TensorFloat image)
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  {
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- using var M = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[]
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- {
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- 1/0.229f, 1/0.224f, 1/0.225f
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- });
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- using var P = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[]
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- {
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- 0.485f, 0.456f, 0.406f
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- });
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- using var image2 = ops.Sub(image, P);
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- return ops.Mul(image2, M);
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  }
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  private void OnDestroy()
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  {
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- engine?.Dispose();
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- ops?.Dispose();
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- allocator?.Dispose();
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  }
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  }
 
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+ using System.Collections.Generic;
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  using Unity.Sentis;
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  using UnityEngine;
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+ using System.IO;
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+ using FF = Unity.Sentis.Functional;
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  /*
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  * MovileNetV2 Inference Script
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  * ============================
 
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  public class RunMobileNet : MonoBehaviour
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  {
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+ //draw the sentis file here:
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+ public ModelAsset modelAsset;
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+
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  const string modelName = "mobilenet_v2.sentis";
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  //The image to classify here:
 
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  //Link class_desc.txt here:
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  public TextAsset labelsAsset;
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+ //All images are resized to these values to go into the model
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  const int imageHeight = 224;
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  const int imageWidth = 224;
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  const BackendType backend = BackendType.GPUCompute;
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+
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  private IWorker engine;
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  private string[] labels;
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+ //Used to normalise the input RGB values
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+ TensorFloat mulRGB = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[] { 1 / 0.229f, 1 / 0.224f, 1 / 0.225f });
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+ TensorFloat shiftRGB = new TensorFloat(new TensorShape(1, 3, 1, 1), new float[] { 0.485f, 0.456f, 0.406f });
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  void Start()
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  {
 
 
 
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  //Parse neural net labels
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  labels = labelsAsset.text.Split('\n');
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+ //Load model from file or asset
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+ //var model = ModelLoader.Load(Path.Join(Application.streamingAssetsPath, modelName));
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+ var model = ModelLoader.Load(modelAsset);
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+
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+ //We modify the model to normalise the input RGB values and select the highest prediction
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+ //probability and item number
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+ var model2 = FF.Compile(
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+ input =>
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+ {
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+ var probability = model.Forward(NormaliseRGB(input))[0];
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+ return (FF.ReduceMax(probability, 1), FF.ArgMax(probability, 1));
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+ },
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+ model.inputs[0]
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+ );
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  //Setup the engine to run the model
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+ engine = WorkerFactory.CreateWorker(backend, model2);
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  //Execute inference
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  ExecuteML();
 
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  public void ExecuteML()
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  {
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  //Preprocess image for input
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+ using var input = TextureConverter.ToTensor(inputImage, imageWidth, imageHeight, 3);
 
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  //Execute neural net
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  engine.Execute(input);
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  //Read output tensor
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+ var probability = engine.PeekOutput("output_0") as TensorFloat;
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+ var item = engine.PeekOutput("output_1") as TensorInt;
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+ item.CompleteOperationsAndDownload();
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+ probability.CompleteOperationsAndDownload();
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88
  //Select the best output class and print the results
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+ var ID = item[0];
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+ var accuracy = probability[0];
 
 
 
91
 
92
  //The result is output to the console window
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  int percent = Mathf.FloorToInt(accuracy * 100f + 0.5f);
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+ Debug.Log($"Prediction: {labels[ID]} {percent}﹪");
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96
  //Clean memory
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  Resources.UnloadUnusedAssets();
98
  }
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100
  //This scales and shifts the RGB values for input into the model
101
+ FunctionalTensor NormaliseRGB(FunctionalTensor image)
102
  {
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+ return (image - FunctionalTensor.FromTensor(shiftRGB)) * FunctionalTensor.FromTensor(mulRGB);
 
 
 
 
 
 
 
 
 
104
  }
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106
  private void OnDestroy()
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  {
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+ mulRGB?.Dispose();
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+ shiftRGB?.Dispose();
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+ engine?.Dispose();
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  }
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  }
info.json CHANGED
@@ -9,6 +9,6 @@
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  "class_desc.txt"
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  ],
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  "version":[
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- "1.3.0-pre.3"
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  ]
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  }
 
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  "class_desc.txt"
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  ],
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  "version":[
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+ "1.4.0"
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  ]
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  }
mobilenet_v2.sentis CHANGED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- oid sha256:81e2e51fad533a32b721454cad79341da8457f8b361f2868319eac93d6b9c5e7
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- size 14046825
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:907d42cf325f7d2457b8ccdd12fabb5bea882d2757c3bb5bc57042e5ec6533bc
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+ size 13989036