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--- |
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license: gpl-3.0 |
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library_name: unity-sentis |
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pipeline_tag: object-detection |
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tags: |
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- unity-inference-engine |
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--- |
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# YOLOv8, YOLOv9, YOLO11, YOLO12 in Unity 6 using Inference Engine |
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[YOLO](https://docs.ultralytics.com/models/) is a real-time multi-object recognition model. |
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Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach). |
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## How to Use |
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* Create a new scene in Unity 6; |
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* Install `com.unity.ai.inference` from the package manager; |
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* Add the `RunYOLO.cs` script to the Main Camera; |
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* Drag an appropriate `.onnx` file from the `models` folder into the `Model Asset` field; |
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* Drag the `classes.txt` file into the `Classes Asset` field; |
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* Create a `GameObject > UI > Raw Image` object in the scene, set its width and height to 640, and link it as the `Display Image` field; |
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* Drag the `Border Texture.png` file into the `Border Texture` field; |
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* Select an appropriate font in the `Font` field; |
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* Put a video file in the `Assets/StreamingAssets` folder and set the `Video Filename` field to the filename of the video. |
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## Preview |
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Enter play mode. If working correctly you should see something like this: |
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## Inference Engine |
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Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest). |