Spaces:
Sleeping
Sleeping
; | |
var Buffer = require("safer-buffer").Buffer; | |
// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js | |
// == UTF16-BE codec. ========================================================== | |
exports.utf16be = Utf16BECodec; | |
function Utf16BECodec() { | |
} | |
Utf16BECodec.prototype.encoder = Utf16BEEncoder; | |
Utf16BECodec.prototype.decoder = Utf16BEDecoder; | |
Utf16BECodec.prototype.bomAware = true; | |
// -- Encoding | |
function Utf16BEEncoder() { | |
} | |
Utf16BEEncoder.prototype.write = function(str) { | |
var buf = Buffer.from(str, 'ucs2'); | |
for (var i = 0; i < buf.length; i += 2) { | |
var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; | |
} | |
return buf; | |
} | |
Utf16BEEncoder.prototype.end = function() { | |
} | |
// -- Decoding | |
function Utf16BEDecoder() { | |
this.overflowByte = -1; | |
} | |
Utf16BEDecoder.prototype.write = function(buf) { | |
if (buf.length == 0) | |
return ''; | |
var buf2 = Buffer.alloc(buf.length + 1), | |
i = 0, j = 0; | |
if (this.overflowByte !== -1) { | |
buf2[0] = buf[0]; | |
buf2[1] = this.overflowByte; | |
i = 1; j = 2; | |
} | |
for (; i < buf.length-1; i += 2, j+= 2) { | |
buf2[j] = buf[i+1]; | |
buf2[j+1] = buf[i]; | |
} | |
this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; | |
return buf2.slice(0, j).toString('ucs2'); | |
} | |
Utf16BEDecoder.prototype.end = function() { | |
} | |
// == UTF-16 codec ============================================================= | |
// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. | |
// Defaults to UTF-16LE, as it's prevalent and default in Node. | |
// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le | |
// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); | |
// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). | |
exports.utf16 = Utf16Codec; | |
function Utf16Codec(codecOptions, iconv) { | |
this.iconv = iconv; | |
} | |
Utf16Codec.prototype.encoder = Utf16Encoder; | |
Utf16Codec.prototype.decoder = Utf16Decoder; | |
// -- Encoding (pass-through) | |
function Utf16Encoder(options, codec) { | |
options = options || {}; | |
if (options.addBOM === undefined) | |
options.addBOM = true; | |
this.encoder = codec.iconv.getEncoder('utf-16le', options); | |
} | |
Utf16Encoder.prototype.write = function(str) { | |
return this.encoder.write(str); | |
} | |
Utf16Encoder.prototype.end = function() { | |
return this.encoder.end(); | |
} | |
// -- Decoding | |
function Utf16Decoder(options, codec) { | |
this.decoder = null; | |
this.initialBytes = []; | |
this.initialBytesLen = 0; | |
this.options = options || {}; | |
this.iconv = codec.iconv; | |
} | |
Utf16Decoder.prototype.write = function(buf) { | |
if (!this.decoder) { | |
// Codec is not chosen yet. Accumulate initial bytes. | |
this.initialBytes.push(buf); | |
this.initialBytesLen += buf.length; | |
if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below) | |
return ''; | |
// We have enough bytes -> detect endianness. | |
var buf = Buffer.concat(this.initialBytes), | |
encoding = detectEncoding(buf, this.options.defaultEncoding); | |
this.decoder = this.iconv.getDecoder(encoding, this.options); | |
this.initialBytes.length = this.initialBytesLen = 0; | |
} | |
return this.decoder.write(buf); | |
} | |
Utf16Decoder.prototype.end = function() { | |
if (!this.decoder) { | |
var buf = Buffer.concat(this.initialBytes), | |
encoding = detectEncoding(buf, this.options.defaultEncoding); | |
this.decoder = this.iconv.getDecoder(encoding, this.options); | |
var res = this.decoder.write(buf), | |
trail = this.decoder.end(); | |
return trail ? (res + trail) : res; | |
} | |
return this.decoder.end(); | |
} | |
function detectEncoding(buf, defaultEncoding) { | |
var enc = defaultEncoding || 'utf-16le'; | |
if (buf.length >= 2) { | |
// Check BOM. | |
if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM | |
enc = 'utf-16be'; | |
else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM | |
enc = 'utf-16le'; | |
else { | |
// No BOM found. Try to deduce encoding from initial content. | |
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. | |
// So, we count ASCII as if it was LE or BE, and decide from that. | |
var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions | |
_len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. | |
for (var i = 0; i < _len; i += 2) { | |
if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; | |
if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; | |
} | |
if (asciiCharsBE > asciiCharsLE) | |
enc = 'utf-16be'; | |
else if (asciiCharsBE < asciiCharsLE) | |
enc = 'utf-16le'; | |
} | |
} | |
return enc; | |
} | |