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import { app } from "scripts/app.js"; | |
import type { LGraphCanvas as TLGraphCanvas, Vector2 } from "../typings/litegraph.js"; | |
function binarySearch(max: number, getValue: (n: number) => number, match: number) { | |
let min = 0; | |
while (min <= max) { | |
let guess = Math.floor((min + max) / 2); | |
const compareVal = getValue(guess); | |
if (compareVal === match) return guess; | |
if (compareVal < match) min = guess + 1; | |
else max = guess - 1; | |
} | |
return max; | |
} | |
/** | |
* Fits a string against a max width for a ctx. Font should be defined on ctx beforehand. | |
*/ | |
export function fitString(ctx: CanvasRenderingContext2D, str: string, maxWidth: number) { | |
let width = ctx.measureText(str).width; | |
const ellipsis = "…"; | |
const ellipsisWidth = measureText(ctx, ellipsis); | |
if (width <= maxWidth || width <= ellipsisWidth) { | |
return str; | |
} | |
const index = binarySearch( | |
str.length, | |
(guess) => measureText(ctx, str.substring(0, guess)), | |
maxWidth - ellipsisWidth, | |
); | |
return str.substring(0, index) + ellipsis; | |
} | |
/** Measures the width of text for a canvas context. */ | |
export function measureText(ctx: CanvasRenderingContext2D, str: string) { | |
return ctx.measureText(str).width; | |
} | |
export type WidgetRenderingOptionsPart = { | |
type?: "toggle" | "custom"; | |
margin?: number; | |
fillStyle?: string; | |
strokeStyle?: string; | |
lowQuality?: boolean; | |
draw?(ctx: CanvasRenderingContext2D, x: number, lowQuality: boolean): number; | |
}; | |
type WidgetRenderingOptions = { | |
width: number; | |
height: number; | |
posX?: number; | |
posY: number; | |
borderRadius?: number; | |
colorStroke?: string; | |
colorBackground?: string; | |
// node: LGraphNode; | |
// value?: any; | |
// margin?: number; | |
// direction?: "right" | "left"; | |
// fillStyle?: string; | |
// strokeStyle?: string; | |
// parts: WidgetRenderingOptionsPart[]; | |
}; | |
export function isLowQuality() { | |
const canvas = app.canvas as TLGraphCanvas; | |
return (canvas.ds?.scale || 1) <= 0.5; | |
} | |
export function drawNodeWidget(ctx: CanvasRenderingContext2D, options: WidgetRenderingOptions) { | |
const lowQuality = isLowQuality(); | |
const data = { | |
width: options.width, | |
height: options.height, | |
posY: options.posY, | |
lowQuality, | |
margin: 15, | |
colorOutline: LiteGraph.WIDGET_OUTLINE_COLOR, | |
colorBackground: LiteGraph.WIDGET_BGCOLOR, | |
colorText: LiteGraph.WIDGET_TEXT_COLOR, | |
colorTextSecondary: LiteGraph.WIDGET_SECONDARY_TEXT_COLOR, | |
}; | |
// Draw background. | |
ctx.strokeStyle = options.colorStroke || data.colorOutline; | |
ctx.fillStyle = options.colorBackground || data.colorBackground; | |
ctx.beginPath(); | |
ctx.roundRect( | |
data.margin, | |
data.posY, | |
data.width - data.margin * 2, | |
data.height, | |
lowQuality ? [0] : options.borderRadius ? [options.borderRadius] : [options.height * 0.5], | |
); | |
ctx.fill(); | |
if (!lowQuality) { | |
ctx.stroke(); | |
} | |
return data; | |
} | |
/** Draws a rounded rectangle. */ | |
export function drawRoundedRectangle( | |
ctx: CanvasRenderingContext2D, | |
options: WidgetRenderingOptions, | |
) { | |
const lowQuality = isLowQuality(); | |
options = { ...options }; | |
ctx.strokeStyle = options.colorStroke || LiteGraph.WIDGET_OUTLINE_COLOR; | |
ctx.fillStyle = options.colorBackground || LiteGraph.WIDGET_BGCOLOR; | |
ctx.beginPath(); | |
ctx.roundRect( | |
options.posX!, | |
options.posY, | |
options.width, | |
options.height, | |
lowQuality ? [0] : options.borderRadius ? [options.borderRadius] : [options.height * 0.5], | |
); | |
ctx.fill(); | |
!lowQuality && ctx.stroke(); | |
} | |
type DrawNumberWidgetPartOptions = { | |
posX: number; | |
posY: number; | |
height: number; | |
value: number; | |
direction?: 1 | -1; | |
textColor?: string; | |
}; | |
/** | |
* Draws a number picker with arrows off to each side. | |
* | |
* This is for internal widgets that may have many hit areas (full-width, default number widgets put | |
* the arrows on either side of the full-width row). | |
*/ | |
export function drawNumberWidgetPart( | |
ctx: CanvasRenderingContext2D, | |
options: DrawNumberWidgetPartOptions, | |
): [Vector2, Vector2, Vector2] { | |
const arrowWidth = 9; | |
const arrowHeight = 10; | |
const innerMargin = 3; | |
const numberWidth = 32; | |
const xBoundsArrowLess: Vector2 = [0, 0]; | |
const xBoundsNumber: Vector2 = [0, 0]; | |
const xBoundsArrowMore: Vector2 = [0, 0]; | |
ctx.save(); | |
let posX = options.posX; | |
const { posY, height, value, textColor } = options; | |
const midY = posY + height / 2; | |
// If we're drawing parts from right to left (usually when something in the middle will be | |
// flexible), then we can simply move left the expected width of our widget and draw forwards. | |
if (options.direction === -1) { | |
posX = posX - arrowWidth - innerMargin - numberWidth - innerMargin - arrowWidth; | |
} | |
// Draw the strength left arrow. | |
ctx.fill( | |
new Path2D( | |
`M ${posX} ${midY} l ${arrowWidth} ${ | |
arrowHeight / 2 | |
} l 0 -${arrowHeight} L ${posX} ${midY} z`, | |
), | |
); | |
xBoundsArrowLess[0] = posX; | |
xBoundsArrowLess[1] = arrowWidth; | |
posX += arrowWidth + innerMargin; | |
// Draw the strength text. | |
ctx.textAlign = "center"; | |
ctx.textBaseline = "middle"; | |
const oldTextcolor = ctx.fillStyle; | |
if (textColor) { | |
ctx.fillStyle = textColor; | |
} | |
ctx.fillText(fitString(ctx, value.toFixed(2), numberWidth), posX + numberWidth / 2, midY); | |
ctx.fillStyle = oldTextcolor; | |
xBoundsNumber[0] = posX; | |
xBoundsNumber[1] = numberWidth; | |
posX += numberWidth + innerMargin; | |
// Draw the strength right arrow. | |
ctx.fill( | |
new Path2D( | |
`M ${posX} ${midY - arrowHeight / 2} l ${arrowWidth} ${arrowHeight / 2} l -${arrowWidth} ${ | |
arrowHeight / 2 | |
} v -${arrowHeight} z`, | |
), | |
); | |
xBoundsArrowMore[0] = posX; | |
xBoundsArrowMore[1] = arrowWidth; | |
ctx.restore(); | |
return [xBoundsArrowLess, xBoundsNumber, xBoundsArrowMore]; | |
} | |
drawNumberWidgetPart.WIDTH_TOTAL = 9 + 3 + 32 + 3 + 9; | |
type DrawTogglePartOptions = { | |
posX: number; | |
posY: number; | |
height: number; | |
value: boolean | null; | |
}; | |
/** | |
* Draws a toggle for a widget. The toggle is a three-way switch with left being false, right being | |
* true, and a middle state being null. | |
*/ | |
export function drawTogglePart( | |
ctx: CanvasRenderingContext2D, | |
options: DrawTogglePartOptions, | |
): Vector2 { | |
const lowQuality = isLowQuality(); | |
ctx.save(); | |
const { posX, posY, height, value } = options; | |
const toggleRadius = height * 0.36; // This is the standard toggle height calc. | |
const toggleBgWidth = height * 1.5; // We don't draw a separate bg, but this would be it. | |
// Toggle Track | |
if (!lowQuality) { | |
ctx.beginPath(); | |
ctx.roundRect(posX + 4, posY + 4, toggleBgWidth - 8, height - 8, [height * 0.5]); | |
ctx.globalAlpha = app.canvas.editor_alpha * 0.25; | |
ctx.fillStyle = "rgba(255,255,255,0.45)"; | |
ctx.fill(); | |
ctx.globalAlpha = app.canvas.editor_alpha; | |
} | |
// Toggle itself | |
ctx.fillStyle = value === true ? "#89B" : "#888"; | |
const toggleX = | |
lowQuality || value === false | |
? posX + height * 0.5 | |
: value === true | |
? posX + height | |
: posX + height * 0.75; | |
ctx.beginPath(); | |
ctx.arc(toggleX, posY + height * 0.5, toggleRadius, 0, Math.PI * 2); | |
ctx.fill(); | |
ctx.restore(); | |
return [posX, toggleBgWidth]; | |
} | |
export function drawInfoIcon( | |
ctx: CanvasRenderingContext2D, | |
x: number, | |
y: number, | |
size: number = 12, | |
) { | |
ctx.save(); | |
ctx.beginPath(); | |
ctx.roundRect(x, y, size, size, [size * 0.1]); | |
ctx.fillStyle = "#2f82ec"; | |
ctx.strokeStyle = "#0f2a5e"; | |
ctx.fill(); | |
// ctx.stroke(); | |
ctx.strokeStyle = "#FFF"; | |
ctx.lineWidth = 2; | |
// ctx.lineCap = 'round'; | |
const midX = x + size / 2; | |
const serifSize = size * 0.175; | |
ctx.stroke( | |
new Path2D(` | |
M ${midX} ${y + size * 0.15} | |
v 2 | |
M ${midX - serifSize} ${y + size * 0.45} | |
h ${serifSize} | |
v ${size * 0.325} | |
h ${serifSize} | |
h -${serifSize * 2} | |
`), | |
); | |
ctx.restore(); | |
} | |