| | ''' |
| | MIT License |
| | |
| | Copyright (c) 2019 Shunsuke Saito, Zeng Huang, and Ryota Natsume |
| | |
| | Permission is hereby granted, free of charge, to any person obtaining a copy |
| | of this software and associated documentation files (the "Software"), to deal |
| | in the Software without restriction, including without limitation the rights |
| | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| | copies of the Software, and to permit persons to whom the Software is |
| | furnished to do so, subject to the following conditions: |
| | |
| | The above copyright notice and this permission notice shall be included in all |
| | copies or substantial portions of the Software. |
| | |
| | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| | SOFTWARE. |
| | ''' |
| | from OpenGL.GLUT import * |
| |
|
| | from .render2 import Render |
| |
|
| |
|
| | class NormRender(Render): |
| |
|
| | def __init__(self, |
| | width=1600, |
| | height=1200, |
| | name='Cam Renderer', |
| | program_files=['simple.fs', 'simple.vs'], |
| | color_size=1, |
| | ms_rate=1): |
| | Render.__init__(self, width, height, name, program_files, color_size, |
| | ms_rate) |
| | self.camera = None |
| |
|
| | glutDisplayFunc(self.display) |
| | glutKeyboardFunc(self.keyboard) |
| |
|
| | def set_camera(self, camera): |
| | self.camera = camera |
| | self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() |
| |
|
| | def set_matrices(self, projection, modelview): |
| | self.projection_matrix = projection |
| | self.model_view_matrix = modelview |
| |
|
| | def keyboard(self, key, x, y): |
| | |
| | eps = 1 |
| | |
| | if key == b'w': |
| | self.camera.center += eps * self.camera.direction |
| | elif key == b's': |
| | self.camera.center -= eps * self.camera.direction |
| | if key == b'a': |
| | self.camera.center -= eps * self.camera.right |
| | elif key == b'd': |
| | self.camera.center += eps * self.camera.right |
| | if key == b' ': |
| | self.camera.center += eps * self.camera.up |
| | elif key == b'x': |
| | self.camera.center -= eps * self.camera.up |
| | elif key == b'i': |
| | self.camera.near += 0.1 * eps |
| | self.camera.far += 0.1 * eps |
| | elif key == b'o': |
| | self.camera.near -= 0.1 * eps |
| | self.camera.far -= 0.1 * eps |
| |
|
| | self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix( |
| | ) |
| |
|
| | def show(self): |
| | glutMainLoop() |
| |
|