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// Copyright Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class UElibJPG : ModuleRules | |
{ | |
public UElibJPG(ReadOnlyTargetRules Target) : base(Target) | |
{ | |
Type = ModuleType.External; | |
string libJPGPath = Target.UEThirdPartySourceDirectory + "libJPG"; | |
PublicIncludePaths.Add(libJPGPath); | |
ShadowVariableWarningLevel = WarningLevel.Off; | |
} | |
} | |