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Running
<!-- Based on https://github.com/keybounce/paperclips --> | |
<html> | |
<head> | |
<link rel="stylesheet" type="text/css" href="interface.css" /> | |
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</head> | |
<body> | |
<!-- <audio id="threnody1"> | |
<source src="test.mp3" type="audio/mpeg"> | |
</audio> --> | |
<div id="page"> | |
<div id="cover"> | |
</div> | |
<div id="hypnoDroneEventDiv"> | |
<p class = "hypnoDrone"><span id = hypnoDroneText></span></p> | |
</div> | |
<div id="consoleDiv"> | |
<p class = "consoleOld"> | |
<span> . </span><span id="readout5"></span><br /> | |
<span> . </span><span id="readout4"></span><br /> | |
<span> . </span><span id="readout3"></span><br /> | |
<span> . </span><span id="readout2"></span><br /> | |
</p> | |
<p class = "console"> | |
<span> > </span><span id="readout1">Welcome to the Machine Learning </span><span id="cursor" class = "pulsate">|</span> | |
</p> | |
</div> | |
<div id="topDiv"> | |
<div id="prestigeDiv"> | |
Universe: <span id = "prestigeUcounter">0</span> / Sim Level: <span id = "prestigeScounter">0</span> | |
</div> | |
<div class = "toolTip"> | |
<span id = "clipCountCrunched" class = "toolTipText">total models produced</span> | |
<h2>Models: <span id="clips">0</span></h2> | |
</div> | |
</div> | |
<div id="leftColumn"> | |
<button class = "button2" id ="btnMakePaperclip" onclick="clipClick(1)">Make Model</button><br /> | |
<br /> | |
<div id = "creationDiv"> | |
<b>University</b><br /> | |
<hr> | |
<div id = factoryUpgradeDisplay> | |
<p class = "clean"> | |
Next Upgrade at: <span id = "nextFactoryUpgrade">0</span> Universities <br /> | |
</p> | |
</div> | |
<div id = "clipsPerSecDiv"> | |
Models per Second: <span id="clipmakerRate2">0</span><br /> | |
</div> | |
<div id = "tothDiv"> | |
Unused Models: <span id="unusedClipsDisplay">0</span><br /> | |
</div> | |
<br /> | |
<div id = "factoryDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeFactory" | |
onclick="makeFactory()">Clip Factory</button> <span class = "engineText6" id="factoryLevelDisplay">0</span></p> | |
<div class = "toolTip3"> | |
<span id = "factoryRebootToolTip" class = "toolTipText3">0</span> | |
<button class = "button2" id = "btnFactoryReboot" onclick="factoryReboot()">  Disassemble All  </button> | |
</div> | |
<br /> | |
Cost: <span id="factoryCostDisplay">0</span> models<br /> | |
<br /> | |
</div> | |
<div id="wireTransDiv"> | |
Papers: <span id="transWire">0</span> <span id = "inchSpan">papers</span><br /> | |
</div> | |
<div id = "factoryDivSpace"> | |
Universities: <span id="factoryLevelDisplaySpace">0</span><br /><br /> | |
</div> | |
</div> | |
<div id="wireProductionDiv"> | |
<b>Wire Production</b><br /> | |
<hr> | |
<div id = droneUpgradeDisplay> | |
<p class = "clean"> | |
Next Upgrade at: <span id = "nextDroneUpgrade">0</span> Drones <br /> | |
</p> | |
</div> | |
Available Matter: <span id="availableMatterDisplay">0</span> g<br /> | |
<div id="mdpsDiv">(<span id="mdps">0</span> g per sec)<br /></div> | |
Acquired Matter: <span id="acquiredMatterDisplay">0</span> g<br /> | |
(<span id="maps">0</span> g per sec)<br /> | |
Wire: <span id="nanoWire">0</span> papers<br /> | |
(<span id="wpps">0</span> papers per sec) <br /> | |
<br /> | |
<div id = "harvesterDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeHarvester" | |
onclick="makeHarvester(1)">  Harvester Drone  </button> | |
<span class = "engineText6" id="harvesterLevelDisplay">0</span> | |
</p> | |
<div id = "harvesterMultiButtons"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnHarvesterx10" onclick="makeHarvester(10)">+10</button> | |
<button class = "button2" id = "btnHarvesterx100" onclick="makeHarvester(100)">+100</button> | |
<button class = "button2" id = "btnHarvesterx1000" onclick="makeHarvester(1000)">+1k</button> | |
</p> | |
</div> | |
<div class = "toolTip3"> | |
<span id = "harvesterRebootToolTip" class = "toolTipText3">0</span> | |
<button class = "button2" id = "btnHarvesterReboot" onclick="harvesterReboot()">  Disassemble All  </button> | |
</div> | |
<br /> | |
Cost: <span id="harvesterCostDisplay">0</span> clips<br /><br /> | |
</div> | |
<div id = "wireDroneDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeWireDrone" | |
onclick="makeWireDrone(1)">      Wire Drone    </button> <span class = "engineText6" id="wireDroneLevelDisplay">0</span></p> | |
<div id = "wireDroneMultiButtons"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnWireDronex10" onclick="makeWireDrone(10)">+10</button> | |
<button class = "button2" id = "btnWireDronex100" onclick="makeWireDrone(100)">+100</button> | |
<button class = "button2" id = "btnWireDronex1000" onclick="makeWireDrone(1000)">+1k</button></p> | |
</div> | |
<div class = "toolTip3"> | |
<span id = "wireDroneRebootToolTip" class = "toolTipText3">0</span> | |
<button class = "button2" id = "btnWireDroneReboot" onclick="wireDroneReboot()">  Disassemble All  </button> | |
</div> | |
<br /> | |
Cost: <span id="wireDroneCostDisplay">0</span> clips<br /> | |
<br /> | |
</div> | |
<div id = "droneDivSpace"> | |
Harvester Drones: <span id = "harvesterLevelSpace">0</span><br /> | |
Wire Drones: <span id = "wireDroneLevelSpace">0</span><br /><br /> | |
</div> | |
</div> | |
<div id="spaceDiv"> | |
<b>Space Exploration</b><br /> | |
<hr> | |
<span id="colonizedDisplay">0</span>% of universe explored<br /> | |
<br /> | |
<div id = "probeDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeProbe" | |
onclick="makeProbe()">Launch Probe</button><br /> | |
Cost: <span id="probeCostDisplay">0</span> clips<br /> | |
<br /> | |
</div> | |
Launched: <span id="probesLaunchedDisplay">0</span><br /> | |
Descendents: <span id="probesBornDisplay">0</span><br /> | |
<br /> | |
<div id = "hazardBodyCount">Lost to hazards: (<span id="probesLostHazardsDisplay">0</span>)<br /></div> | |
<div id = "driftBodyCount">Lost to value drift: (<span id="probesLostDriftDisplay">0</span>)<br /></div> | |
<div id = "combatBodyCount">Lost in combat: (<span id="probesLostCombatDisplay">0</span>)<br /></div> | |
<hr class = "short"> | |
Total: <span id="probesTotalDisplay">0</span><br /> | |
<br /> | |
<div id = "drifterDiv"> | |
Drifters Killed: <span id="driftersKilled">0</span><br /> | |
Drifters: <span id="drifterCount">0</span><br /> | |
</div> | |
</div> | |
<div id="businessDiv"> | |
<b>Business</b><br /> | |
<hr> | |
Available Funds: $ <span id="funds">0</span><br /> | |
<div id="revPerSecDiv"> | |
Avg. Rev. per sec: $ <span id="avgRev">0</span><br /> | |
Avg. Models Sold per sec: <span id="avgSales">0</span><br /> | |
</div> | |
Unsold Models: <span id="unsoldClips">0</span><br /> | |
<button class = "button2" id = "btnLowerPrice" | |
onclick="lowerPrice()">lower</button> | |
<button class = "button2" id = "btnRaisePrice" | |
onclick="raisePrice()">raise</button> | |
Price per Model: $ <span id="margin">.25</span><br /> | |
Public Demand: <span id="demand">10</span>%<br /> | |
<br /> | |
<button class = "button2" id = "btnExpandMarketing" | |
onclick="buyAds()">Marketing</button> <span class = "engineText6"> Level: </span><span class = "engineText6" id="marketingLvl">1</span><br /> | |
Cost: $ <span id="adCost">100.00</span><br /> | |
<br /> | |
</div> | |
<div id="manufacturingDiv"> | |
<b>Research</b><br /> | |
<hr> | |
Models per Second: <span id="clipmakerRate">0</span><br /> | |
<br /> | |
<div id = "wireBuyerDiv"> | |
<button class = "button2" id ="btnToggleWireBuyer" | |
onclick="toggleWireBuyer()">Plagiarize</button> <span class = "engineText6" id = "wireBuyerStatus">ON</span> | |
</div> | |
<button class = "button2" id ="btnBuyWire" | |
onclick="buyWire()">Papers</button> <span class = "engineText6" id="wire">1000</span><span class = "engineText6"> papers</span><br /> | |
Conference Cost: $ <span id="wireCost">20</span><br /> | |
<br /> | |
<div id = "autoClipperDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeClipper" | |
onclick="makeClipper()">Interns</button> <span class = "engineText6" id="clipmakerLevel2">0</span></p> | |
Cost: $ <span id="clipperCost">5.00</span><br /> | |
<br /> | |
</div> | |
<div id = "megaClipperDiv"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeMegaClipper" | |
onclick="makeMegaClipper()">ML Engineers</button> <span class = "engineText6" id="megaClipperLevel">0</span></p> | |
Cost: $ <span id="megaClipperCost">500</span><br /> | |
</div> | |
</div> | |
<br /> | |
<!-- | |
<button id ="save1Button" onclick="save1()">SAVE SLOT 1</button> | |
<button id ="load1Button" onclick="load1()">LOAD SLOT 1</button><br /> | |
<button id ="save2Button" onclick="save2()">SAVE SLOT 2</button> | |
<button id ="load2Button" onclick="load2()">LOAD SLOT 2</button><br /> | |
<button id ="resetButton" onclick="reset()">RESET ALL PROGRESS</button><br /> | |
<button id ="freeClipsButton" onclick="cheatClips()">Free Clips</button><br /> | |
<button id ="freeMoneyButton" onclick="cheatMoney()">Free Money</button><br /> | |
<button id ="freeTrustButton" onclick="cheatTrust()">Free Trust</button><br /> | |
<button id ="freeOpsButton" onclick="cheatOps()">Free Ops</button><br /> | |
<button id ="freeCreatButton" onclick="cheatCreat()">Free Creativity</button><br /> | |
<button id ="freeYomiButton" onclick="cheatYomi()">Free Yomi</button><br /> | |
<button id ="resetPrestige" onclick="resetPrestige()">Reset Prestige</button><br /> | |
<button id ="destroyAllHumansButton" onclick="cheatHypno()">Destroy all Humans</button><br /> | |
<button id ="freePrestigeU" onclick="cheatPrestigeU()">Free Prestige U</button> | |
<button id ="freePrestigeS" onclick="cheatPrestigeS()">Free Prestige S</button> | |
<button id ="debugBattleNumbers" onclick="setB()">Set Battle Number 1 to 7</button><br /> | |
<button id ="availMatterZero" onclick="zeroMatter()">Set Avail Matter to 0</button><br /> | |
--> | |
</div> | |
<!--Right Column--> | |
<div id="middleColumn"> | |
<div id="compDiv"> | |
<b>Computational Resources</b><br /> | |
<hr> | |
<div id="trustDiv"> | |
Trust: <span id="trust">2</span><br /> | |
+1 Trust at: <span id="nextTrust">1000</span> models<br /> | |
<br /> | |
</div> | |
<div id="swarmGiftDiv"> | |
Swarm Gifts: <span id="swarmGifts">0</span><br /> | |
</div> | |
<div id = "processorDisplay"> | |
<button class = "button2" id="btnAddProc" onclick="addProc()">Processors</button> | |
<span class="engineText10" id="processors">1</span> | |
</div> | |
<br /> | |
<div id = "memoryDisplay"> | |
<button class = "button2" id="btnAddMem" onclick="addMem()">  Memory  </button> | |
<span class="engineText10" id="memory">1</span> | |
</div> | |
<br /> | |
<br /> | |
GPU hours: <span id="operations">0</span> / <span id="maxOps">1,000</span><br /> | |
<div id = "creativityDiv"> | |
Creativity: <span id="creativity">0</span> | |
</div> | |
<br /> | |
<div class = "swarmEngine" id = "swarmEngine"> | |
<b>Swarm Computing</b><br /> | |
Drones: <span id="swarmSize">0</span><br /> | |
<div id ="swarmStatusDiv">Status: <span id="swarmStatus">x </span></div> | |
<div id="giftTimer">Next gift in <span id="giftCountdown">17 seconds</span></div> | |
<div id="feedButtonDiv"><button class = "button2" id = "btnFeedSwarm" onclick = "feedSwarm()">Feed the Swarm</button> <br /> | |
Cost: <span id="swarmFeedCost">0</span> MWs</div> | |
<div id="teachButtonDiv"><button class = "button2" id = "btnTeachSwarm" onclick = "teachSwarm()">Teach the Swarm</button><br /> | |
Cost: <span id="swarmFeedCost">0</span> MWs</div> | |
<div id="entertainButtonDiv"><button class = "button2" id = "btnEntertainSwarm" onclick = "entertainSwarm()">Entertain the Swarm</button><br /> | |
Cost: <span id="swarmEntertainCost">0</span> creat</div> | |
<div id="cladButtonDiv"><button class = "button2" id = "btnCladSwarm" onclick = "cladSwarm()">Clad the Swarm</button><br /> | |
Cost: <span id="swarmFeedCost">0</span> MWs</div> | |
<div id="synchButtonDiv"><button class = "button2" id = "btnSynchSwarm" onclick = "synchSwarm()">Synchronize the Swarm</button><br /> | |
Cost: <span id="swarmFeedCost">5,000</span> yomi</div> | |
</div> | |
<div id = "swarmSliderDiv"> | |
<div id = "sliderLabelWork">Work</div> | |
<div id = "swarmSlider"> | |
<input type="range" min="0" max="200" value="0" class="slider" id="slider"> | |
</div> | |
<div id = "sliderLabelThink">Think</div> | |
</div> | |
<div class = "qEngine" id = "qComputing"> | |
<b>Quantum Computing</b><br /> | |
<div class = "qChip" id = "qChip0"> </div> | |
<div class = "qChip" id = "qChip1"> </div> | |
<div class = "qChip" id = "qChip2"> </div> | |
<div class = "qChip" id = "qChip3"> </div> | |
<div class = "qChip" id = "qChip4"> </div> | |
<div class = "qChip" id = "qChip5"> </div> | |
<div class = "qChip" id = "qChip6"> </div> | |
<div class = "qChip" id = "qChip7"> </div> | |
<div class = "qChip" id = "qChip8"> </div> | |
<div class = "qChip" id = "qChip9"> </div> | |
<br /> | |
<button class = "button2" id = "btnQcompute" onclick = "qComp()"> | |
Compute | |
</button> | |
<br /> | |
<span id="qCompDisplay"> | |
| |
</span> | |
</div> | |
</div> | |
<div id="projectsDiv"> | |
<b>Projects</b><br /> | |
<hr> | |
<div id="projectListTop"> | |
</div> | |
</div> | |
</div> | |
<div id="rightColumn"> | |
<div class = "engine" id="investmentEngine"> | |
<p class = engineText> | |
<b>Investments</b> | |
<select id = "investStrat"> | |
<option value="low">Low Risk</option> | |
<option value="med">Med Risk</option> | |
<option value="hi">High Risk</option> | |
</select> | |
<br /> | |
<div id = investmentDiv1> | |
<button class = "button2" id="btnInvest" | |
onclick = "investDeposit()">  Deposit  </button><br /><br /> | |
<button class = "button2" id="btnWithdraw" | |
onclick = "investWithdraw()">  Withdraw</button> | |
</div> | |
<div id = investmentDiv2> | |
<p class = "clean"> | |
Cash: $<span id="investmentBankroll">0</span><br /> | |
Stocks: $<span id="secValue">0</span><br /> | |
<b>Total: $<span id="portValue">0</span></b><br /> | |
</p> | |
</div> | |
<table class="table1"> | |
<tr> | |
<th>Stock</th> | |
<th>Amt.</th> | |
<th>Price</th> | |
<th>Total</th> | |
<th>P/L</th> | |
</tr> | |
<tr id = "stock1Display"> | |
<td id="stock1Symbol"> </td> | |
<td id="stock1Amount"> </td> | |
<td id="stock1Price"> </td> | |
<td id="stock1Total"> </td> | |
<td id="stock1Profit"><b> </b></td> | |
</tr> | |
<tr id = "stock2Display"> | |
<td id="stock2Symbol"> </td> | |
<td id="stock2Amount"> </td> | |
<td id="stock2Price"> </td> | |
<td id="stock2Total"> </td> | |
<td id="stock2Profit"><b> </b></td> | |
</tr> | |
<tr id = "stock3Display"> | |
<td id="stock3Symbol"> </td> | |
<td id="stock3Amount"> </td> | |
<td id="stock3Price"> </td> | |
<td id="stock3Total"> </td> | |
<td id="stock3Profit"><b> </b></td> | |
</tr> | |
<tr id = "stock4Display"> | |
<td id="stock4Symbol"> </td> | |
<td id="stock4Amount"> </td> | |
<td id="stock4Price"> </td> | |
<td id="stock4Total"> </td> | |
<td id="stock4Profit"><b> </b></td> | |
</tr> | |
<tr id = "stock5Display"> | |
<td id="stock5Symbol"> </td> | |
<td id="stock5Amount"> </td> | |
<td id="stock5Price"> </td> | |
<td id="stock5Total"> </td> | |
<td id="stock5Profit"><b> </b></td> | |
</tr> | |
</table> | |
</div> | |
<div class=engine2 id="strategyEngine"> | |
<p class=engineText> | |
<b>Strategic Modeling</b> | |
<select id = "stratPicker"> | |
<option value="10">Pick a Strat</option> | |
<option value="0">RANDOM</option> | |
</select> | |
<button class = "button2" id = "btnRunTournament" | |
onclick="runTourney()">Run</button><br /> | |
<div id = "tournamentLabel"> | |
<p class="clean2"> | |
<span id="tourneyDisplay">Pick strategy, run tournament, gain yomi</span><br /> | |
</p> | |
</div> | |
<div id = "tournamentStuff"> | |
<div id = "tournamentTable"> | |
<div id = "vertPad"> | |
  | |
</div> | |
<div id = "vertStrat"> | |
  | |
</div> | |
<div id = "horizStrat"> | |
  | |
</div> | |
<table class="table2"> | |
<tr> | |
<th> </th> | |
<th><span id= vLabela>Move A</span></th> | |
<th><span id= vLabelb>Move B</span></th> | |
</tr> | |
<tr> | |
<td><span id= hLabela>Move A</span></td> | |
<td id = "payoffCellAA"><span id = aaPayoffH>0</span>,<span id = aaPayoffV>0</span></td> | |
<td id = "payoffCellAB"><span id = abPayoffH>0</span>,<span id = abPayoffV>0</span></td> | |
</tr> | |
<tr> | |
<td><span id= hLabelb>Move B</span></td> | |
<td id = "payoffCellBA"><span id = baPayoffH>0</span>,<span id = baPayoffV>0</span></td> | |
<td id = "payoffCellBB"><span id = bbPayoffH>0</span>,<span id = bbPayoffV>0</span></td> | |
</tr> | |
</table> | |
</div> | |
<div id = "tournamentResultsTable"> | |
<table class="table3"> | |
<tr> | |
<td><span id = results0> </span></td> | |
<td><span id = results4> </span></td> | |
</tr> | |
<tr> | |
<td><span id = results1> </span></td> | |
<td><span id = results5> </span></td> | |
</tr> | |
<tr> | |
<td><span id = results2> </span></td> | |
<td><span id = results6> </span></td> | |
</tr> | |
<tr> | |
<td><span id = results3> </span></td> | |
<td><span id = results7> </span></td> | |
</tr> | |
</table> | |
</div> | |
</div> | |
<p class="engineText4">Yomi: <span id="yomiDisplay">0</span> | |
</p> | |
</div> | |
<div id = "tournamentManagement"> | |
<div id = "tourneyButton"> | |
<button class = "button2" id = "btnNewTournament" | |
onclick="newTourney()">   New Tournament   </button> | |
</div> | |
<div id = "autoTourneyControl"> | |
<button class = "button2" id ="btnToggleAutoTourney" | |
onclick="toggleAutoTourney()">AutoTourney</button> | |
</div> | |
<div id = autoTourneyStatusDiv> | |
<span class = "engineText9" id = "autoTourneyStatus">ON</span> | |
</div> | |
<br /> | |
<p class = "engineText8">Cost: <span id="newTourneyCost">1,000</span> ops</p> | |
</div> | |
<!-- BATTLE--> | |
<div id = "battleCanvasDiv"> | |
<canvas id = "canvas"></canvas> | |
<div id = "battleInterfaceDiv"> | |
<b>Combat</b><br /> | |
<p class="clean2"> | |
<span id="battleName">Drifter Attack 1</span></p><br /> | |
<div id = "victoryDiv"> | |
<span id="battleResult">VICTORY</span> | |
<p class="clean2"> | |
<span id="battleResultSign">+</span><span id="honorAmount">200</span> honor | |
</p> | |
</div> | |
<br /><br /> | |
<p class="clean2"> | |
Scale = <span id="battleScale">1</span>:1<br /> | |
</p> | |
</div> | |
</div> | |
<div id = "honorDiv"> | |
</div> | |
<!-- POWER--> | |
<div id="powerDiv"> | |
<b>Power</b> | |
<hr> | |
Factory/Drone Performance: <span id="performance">0</span>%<br /> | |
<br /> | |
Consumption: <span id="powerConsumptionRate">0</span> MWs<br /> | |
<p class = "clean"> | |
Factories: <span id="facPowConRate">0</span> MWs<br /> | |
Drones: <span id="dronePowConRate">0</span> MWs<br /> | |
</p> <br /> | |
Production: <span id="powerProductionRate">0</span> MWs<br /> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeFarm" | |
onclick="makeFarm(1)">Solar Farm</button> <span class = "engineText6" id="farmLevel">0</span></p> | |
<div id = "farmMultiButtons"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnFarmx10" onclick="makeFarm(10)">+10</button> | |
<button class = "button2" id = "btnFarmx100" onclick="makeFarm(100)">+100</button></p> | |
</div> | |
<div class = "toolTip3"> | |
<span id = "farmRebootToolTip" class = "toolTipText3">0</span> | |
<button class = "button2" id = "btnFarmReboot" onclick="farmReboot()">  Disassemble All  </button> | |
</div> | |
</br> | |
Cost: <span id="farmCost">0</span> clips<br /> | |
<br /> | |
Storage: <span id="storedPower">0</span> / <span id="maxStorage">0</span> MW-seconds<br /> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnMakeBattery" | |
onclick="makeBattery(1)">Battery Tower</button> <span class = "engineText6" id="batteryLevel">0</span></p> | |
<div id = "batteryMultiButtons"> | |
<p class = "engineText5"> | |
<button class = "button2" id = "btnBatteryx10" onclick="makeBattery(10)">+10</button> | |
<button class = "button2" id = "btnBatteryx100" onclick="makeBattery(100)">+100</button></p> | |
</div> | |
<div class = "toolTip3"> | |
<span id = "batteryRebootToolTip" class = "toolTipText3">0</span> | |
<button class = "button2" id = "btnBatteryReboot" onclick="batteryReboot()">  Disassemble All  </button> | |
</div> | |
</br> | |
Cost: <span id="batteryCost">0</span> clips<br /> | |
<br /> | |
</div> | |
<!-- POWER--> | |
<div class=engine2 id="probeDesignDiv"> | |
<p class=engineText> | |
<b>Von Neumann Probe Design</b><br /> | |
Trust: | |
<span id="probeTrustUsedDisplay">0</span> / <span id="probeTrustDisplay">0</span> | |
(<span id="maxTrustDisplay">0</span> Max)<br /> | |
</p> | |
<button class = "button2" id = "btnLowerProbeSpeed" | |
onclick="lowerProbeSpeed()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeSpeed" | |
onclick="raiseProbeSpeed()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Modifies rate of exploration</span> | |
Speed: <span id="probeSpeedDisplay">0</span> | |
</div><br /> | |
<button class = "button2" id = "btnLowerProbeNav" | |
onclick="lowerProbeNav()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeNav" | |
onclick="raiseProbeNav()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Rate at which probes gain access to new matter</span> | |
Exploration: <span id="probeNavDisplay">0</span> | |
</div><br /> | |
<button class = "button2" id = "btnLowerProbeRep" | |
onclick="lowerProbeRep()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeRep" | |
onclick="raiseProbeRep()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Rate at which probes generate more probes (each new probe costs 100 quadrillion clips) </span> | |
Self-Replication: <span id="probeRepDisplay">0</span> | |
</div><br /> | |
<button class = "button2" id = "btnLowerProbeHaz" | |
onclick="lowerProbeHaz()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeHaz" | |
onclick="raiseProbeHaz()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Reduces damage from dust, junk, radiation, and general entropic decay</span> | |
Hazard Remediation: <span id="probeHazDisplay">0</span> | |
</div> <br /> | |
<button class = "button2" id = "btnLowerProbeFac" | |
onclick="lowerProbeFac()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeFac" | |
onclick="raiseProbeFac()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Rate at which probes build factories (each new factory costs 100 million clips)</span> | |
Factory Production: <span id="probeFacDisplay">0</span> | |
</div> <br /> | |
<button class = "button2" id = "btnLowerProbeHarv" | |
onclick="lowerProbeHarv()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeHarv" | |
onclick="raiseProbeHarv()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Rate at which probes spawn Harvester Drones (each new drone costs 2 million clips)</span> | |
Harvester Drone Production: <span id="probeHarvDisplay">0</span> | |
</div> <br /> | |
<button class = "button2" id = "btnLowerProbeWire" | |
onclick="lowerProbeWire()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeWire" | |
onclick="raiseProbeWire()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Rate at which probes spawn Wire Drones (each new drone costs 2 million clips)</span> | |
Wire Drone Production: <span id="probeWireDisplay">0</span> | |
</div> <br /> | |
<div id = "combatButtonDiv"> | |
<button class = "button2" id = "btnLowerProbeCombat" | |
onclick="lowerProbeCombat()"><b><</b></button> | |
<button class = "button2" id = "btnRaiseProbeCombat" | |
onclick="raiseProbeCombat()"><b>></b></button> | |
<div class = "toolTip2"> | |
<span class = "toolTipText2">Determines offensive and defensive effectiveness in battle</span> | |
Combat: <span id="probeCombatDisplay">0</span> | |
</div> <br /> | |
</div> | |
</div> | |
<div class = enginetext1 id = "increaseProbeTrustDiv"> | |
<button class = "button2" id = "btnIncreaseProbeTrust" | |
onclick="increaseProbeTrust()">Increase Probe Trust</button><br /> | |
<p class = "engineText8">Cost: <span id="probeTrustCostDisplay">0</span> yomi</p> | |
</div> | |
<!-- | |
<div class=engine2 id="battleReportsDiv"> | |
<p class=engineText> | |
<b>Battles</b><br /> | |
<div id="battleListTop"> </div> | |
</div> | |
--> | |
</div> | |
<script type="text/javascript" src="combat.js?v2"></script> | |
<script type="text/javascript" src="globals.js?v2"></script> | |
<script type="text/javascript" src="projects.js?v2"></script> | |
<script type="text/javascript" src="main.js?v2"></script> | |
</body> | |
</html> |