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import { app } from "scripts/app.js"; | |
import type { | |
INodeInputSlot, | |
INodeOutputSlot, | |
LGraphCanvas, | |
LGraphNode, | |
LLink, | |
SerializedLGraphNode, | |
Vector2, | |
} from "typings/litegraph.js"; | |
import type { NodeMode } from "typings/comfy.js"; | |
import { | |
PassThroughFollowing, | |
addConnectionLayoutSupport, | |
getConnectedInputNodesAndFilterPassThroughs, | |
getConnectedOutputNodesAndFilterPassThroughs, | |
} from "./utils.js"; | |
import { wait } from "rgthree/common/shared_utils.js"; | |
import { BaseCollectorNode } from "./base_node_collector.js"; | |
import { NodeTypesString, stripRgthree } from "./constants.js"; | |
import { fitString } from "./utils_canvas.js"; | |
import { rgthree } from "./rgthree.js"; | |
const MODE_ALWAYS = 0; | |
const MODE_MUTE = 2; | |
const MODE_BYPASS = 4; | |
const MODE_REPEATS = [MODE_MUTE, MODE_BYPASS]; | |
const MODE_NOTHING = -99; // MADE THIS UP. | |
const MODE_TO_OPTION = new Map([ | |
[MODE_ALWAYS, "ACTIVE"], | |
[MODE_MUTE, "MUTE"], | |
[MODE_BYPASS, "BYPASS"], | |
[MODE_NOTHING, "NOTHING"], | |
]); | |
const OPTION_TO_MODE = new Map([ | |
["ACTIVE", MODE_ALWAYS], | |
["MUTE", MODE_MUTE], | |
["BYPASS", MODE_BYPASS], | |
["NOTHING", MODE_NOTHING], | |
]); | |
const MODE_TO_PROPERTY = new Map([ | |
[MODE_MUTE, "on_muted_inputs"], | |
[MODE_BYPASS, "on_bypassed_inputs"], | |
[MODE_ALWAYS, "on_any_active_inputs"], | |
]); | |
const logger = rgthree.newLogSession("[NodeModeRelay]"); | |
/** | |
* Like a BaseCollectorNode, this relay node connects to a Repeater node and _relays_ mode changes | |
* changes to the repeater (so it can go on to modify its connections). | |
*/ | |
class NodeModeRelay extends BaseCollectorNode { | |
override readonly inputsPassThroughFollowing: PassThroughFollowing = PassThroughFollowing.ALL; | |
static override type = NodeTypesString.NODE_MODE_RELAY; | |
static override title = NodeTypesString.NODE_MODE_RELAY; | |
override comfyClass = NodeTypesString.NODE_MODE_RELAY; | |
static "@on_muted_inputs" = { | |
type: "combo", | |
values: ["MUTE", "ACTIVE", "BYPASS", "NOTHING"], | |
}; | |
static "@on_bypassed_inputs" = { | |
type: "combo", | |
values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"], | |
}; | |
static "@on_any_active_inputs" = { | |
type: "combo", | |
values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"], | |
}; | |
constructor(title?: string) { | |
super(title); | |
this.properties["on_muted_inputs"] = "MUTE"; | |
this.properties["on_bypassed_inputs"] = "BYPASS"; | |
this.properties["on_any_active_inputs"] = "ACTIVE"; | |
this.onConstructed(); | |
} | |
override onConstructed() { | |
this.addOutput("REPEATER", "_NODE_REPEATER_", { | |
color_on: "#Fc0", | |
color_off: "#a80", | |
shape: LiteGraph.ARROW_SHAPE, | |
}); | |
setTimeout(() => { | |
this.stabilize(); | |
}, 500); | |
return super.onConstructed(); | |
} | |
override onModeChange(from: NodeMode, to: NodeMode) { | |
super.onModeChange(from, to); | |
// If we aren't connected to anything, then we'll use our mode to relay when it changes. | |
if (this.inputs.length <= 1 && !this.isInputConnected(0) && this.isAnyOutputConnected()) { | |
const [n, v] = logger.infoParts(`Mode change without any inputs; relaying our mode.`); | |
console[n]?.(...v); | |
// Pass "to" since there may be other getters in the way to access this.mode directly. | |
this.dispatchModeToRepeater(to); | |
} | |
} | |
override configure(info: SerializedLGraphNode<LGraphNode>): void { | |
// Patch a small issue (~14h) where multiple OPT_CONNECTIONS may have been created. | |
// https://github.com/rgthree/rgthree-comfy/issues/206 | |
// TODO: This can probably be removed within a few weeks. | |
if (info.outputs?.length) { | |
info.outputs.length = 1; | |
} | |
super.configure(info); | |
} | |
override onDrawForeground(ctx: CanvasRenderingContext2D, canvas: LGraphCanvas): void { | |
if (this.flags?.collapsed) { | |
return; | |
} | |
if ( | |
this.properties["on_muted_inputs"] !== "MUTE" || | |
this.properties["on_bypassed_inputs"] !== "BYPASS" || | |
this.properties["on_any_active_inputs"] != "ACTIVE" | |
) { | |
let margin = 15; | |
ctx.textAlign = "left"; | |
let label = `*(MUTE > ${this.properties["on_muted_inputs"]}, `; | |
label += `BYPASS > ${this.properties["on_bypassed_inputs"]}, `; | |
label += `ACTIVE > ${this.properties["on_any_active_inputs"]})`; | |
ctx.fillStyle = LiteGraph.WIDGET_SECONDARY_TEXT_COLOR; | |
const oldFont = ctx.font; | |
ctx.font = "italic " + (LiteGraph.NODE_SUBTEXT_SIZE - 2) + "px Arial"; | |
ctx.fillText(fitString(ctx, label, this.size[0] - 20), 15, this.size[1] - 6); | |
ctx.font = oldFont; | |
} | |
} | |
override computeSize(out: Vector2) { | |
let size = super.computeSize(out); | |
if ( | |
this.properties["on_muted_inputs"] !== "MUTE" || | |
this.properties["on_bypassed_inputs"] !== "BYPASS" || | |
this.properties["on_any_active_inputs"] != "ACTIVE" | |
) { | |
size[1] += 17; | |
} | |
return size; | |
} | |
override onConnectOutput( | |
outputIndex: number, | |
inputType: string | -1, | |
inputSlot: INodeInputSlot, | |
inputNode: LGraphNode, | |
inputIndex: number, | |
): boolean { | |
let canConnect = super.onConnectOutput?.( | |
outputIndex, | |
inputType, | |
inputSlot, | |
inputNode, | |
inputIndex, | |
); | |
let nextNode = getConnectedOutputNodesAndFilterPassThroughs(this, inputNode)[0] ?? inputNode; | |
return canConnect && nextNode.type === NodeTypesString.NODE_MODE_REPEATER; | |
} | |
override onConnectionsChange( | |
type: number, | |
slotIndex: number, | |
isConnected: boolean, | |
link_info: LLink, | |
ioSlot: INodeOutputSlot | INodeInputSlot, | |
): void { | |
super.onConnectionsChange(type, slotIndex, isConnected, link_info, ioSlot); | |
setTimeout(() => { | |
this.stabilize(); | |
}, 500); | |
} | |
stabilize() { | |
// If we aren't connected to a repeater, then theres no sense in checking. And if we are, but | |
// have no inputs, then we're also not ready. | |
if (!this.graph || !this.isAnyOutputConnected() || !this.isInputConnected(0)) { | |
return; | |
} | |
const inputNodes = getConnectedInputNodesAndFilterPassThroughs( | |
this, | |
this, | |
-1, | |
this.inputsPassThroughFollowing, | |
); | |
let mode: NodeMode | -99 | null = undefined; | |
for (const inputNode of inputNodes) { | |
// If we haven't set our mode to be, then let's set it. Otherwise, mode will stick if it | |
// remains constant, otherwise, if we hit an ALWAYS, then we'll unmute all repeaters and | |
// if not then we won't do anything. | |
if (mode === undefined) { | |
mode = inputNode.mode; | |
} else if (mode === inputNode.mode && MODE_REPEATS.includes(mode)) { | |
continue; | |
} else if (inputNode.mode === MODE_ALWAYS || mode === MODE_ALWAYS) { | |
mode = MODE_ALWAYS; | |
} else { | |
mode = null; | |
} | |
} | |
this.dispatchModeToRepeater(mode); | |
setTimeout(() => { | |
this.stabilize(); | |
}, 500); | |
} | |
/** | |
* Sends the mode to the repeater, checking to see if we're modifying our mode. | |
*/ | |
private dispatchModeToRepeater(mode?: NodeMode | -99 | null) { | |
if (mode != null) { | |
const propertyVal = this.properties?.[MODE_TO_PROPERTY.get(mode) || ""]; | |
const newMode = OPTION_TO_MODE.get(propertyVal); | |
mode = (newMode !== null ? newMode : mode) as NodeMode | -99; | |
if (mode !== null && mode !== MODE_NOTHING) { | |
if (this.outputs?.length) { | |
const outputNodes = getConnectedOutputNodesAndFilterPassThroughs(this); | |
for (const outputNode of outputNodes) { | |
outputNode.mode = mode; | |
wait(16).then(() => { | |
outputNode.setDirtyCanvas(true, true); | |
}); | |
} | |
} | |
} | |
} | |
} | |
override getHelp() { | |
return ` | |
<p> | |
This node will relay its input nodes' modes (Mute, Bypass, or Active) to a connected | |
${stripRgthree(NodeTypesString.NODE_MODE_REPEATER)} (which would then repeat that mode | |
change to all of its inputs). | |
</p> | |
<ul> | |
<li><p> | |
When all connected input nodes are muted, the relay will set a connected repeater to | |
mute (by default). | |
</p></li> | |
<li><p> | |
When all connected input nodes are bypassed, the relay will set a connected repeater to | |
bypass (by default). | |
</p></li> | |
<li><p> | |
When any connected input nodes are active, the relay will set a connected repeater to | |
active (by default). | |
</p></li> | |
<li><p> | |
If no inputs are connected, the relay will set a connected repeater to its mode <i>when | |
its own mode is changed</i>. <b>Note</b>, if any inputs are connected, then the above | |
will occur and the Relay's mode does not matter. | |
</p></li> | |
</ul> | |
<p> | |
Note, you can change which signals get sent on the above in the <code>Properties</code>. | |
For instance, you could configure an inverse relay which will send a MUTE when any of its | |
inputs are active (instead of sending an ACTIVE signal), and send an ACTIVE signal when all | |
of its inputs are muted (instead of sending a MUTE signal), etc. | |
</p> | |
`; | |
} | |
} | |
app.registerExtension({ | |
name: "rgthree.NodeModeRepeaterHelper", | |
registerCustomNodes() { | |
addConnectionLayoutSupport(NodeModeRelay, app, [ | |
["Left", "Right"], | |
["Right", "Left"], | |
]); | |
LiteGraph.registerNodeType(NodeModeRelay.type, NodeModeRelay); | |
NodeModeRelay.category = NodeModeRelay._category; | |
}, | |
}); | |