controlnet / diffusers /utils /export_utils.py
nekoshadow's picture
Add controlnet
4f2a492
import io
import random
import struct
import tempfile
from contextlib import contextmanager
from typing import List, Union
import numpy as np
import PIL.Image
import PIL.ImageOps
from .import_utils import (
BACKENDS_MAPPING,
is_opencv_available,
)
from .logging import get_logger
global_rng = random.Random()
logger = get_logger(__name__)
@contextmanager
def buffered_writer(raw_f):
f = io.BufferedWriter(raw_f)
yield f
f.flush()
def export_to_gif(image: List[PIL.Image.Image], output_gif_path: str = None) -> str:
if output_gif_path is None:
output_gif_path = tempfile.NamedTemporaryFile(suffix=".gif").name
image[0].save(
output_gif_path,
save_all=True,
append_images=image[1:],
optimize=False,
duration=100,
loop=0,
)
return output_gif_path
def export_to_ply(mesh, output_ply_path: str = None):
"""
Write a PLY file for a mesh.
"""
if output_ply_path is None:
output_ply_path = tempfile.NamedTemporaryFile(suffix=".ply").name
coords = mesh.verts.detach().cpu().numpy()
faces = mesh.faces.cpu().numpy()
rgb = np.stack([mesh.vertex_channels[x].detach().cpu().numpy() for x in "RGB"], axis=1)
with buffered_writer(open(output_ply_path, "wb")) as f:
f.write(b"ply\n")
f.write(b"format binary_little_endian 1.0\n")
f.write(bytes(f"element vertex {len(coords)}\n", "ascii"))
f.write(b"property float x\n")
f.write(b"property float y\n")
f.write(b"property float z\n")
if rgb is not None:
f.write(b"property uchar red\n")
f.write(b"property uchar green\n")
f.write(b"property uchar blue\n")
if faces is not None:
f.write(bytes(f"element face {len(faces)}\n", "ascii"))
f.write(b"property list uchar int vertex_index\n")
f.write(b"end_header\n")
if rgb is not None:
rgb = (rgb * 255.499).round().astype(int)
vertices = [
(*coord, *rgb)
for coord, rgb in zip(
coords.tolist(),
rgb.tolist(),
)
]
format = struct.Struct("<3f3B")
for item in vertices:
f.write(format.pack(*item))
else:
format = struct.Struct("<3f")
for vertex in coords.tolist():
f.write(format.pack(*vertex))
if faces is not None:
format = struct.Struct("<B3I")
for tri in faces.tolist():
f.write(format.pack(len(tri), *tri))
return output_ply_path
def export_to_obj(mesh, output_obj_path: str = None):
if output_obj_path is None:
output_obj_path = tempfile.NamedTemporaryFile(suffix=".obj").name
verts = mesh.verts.detach().cpu().numpy()
faces = mesh.faces.cpu().numpy()
vertex_colors = np.stack([mesh.vertex_channels[x].detach().cpu().numpy() for x in "RGB"], axis=1)
vertices = [
"{} {} {} {} {} {}".format(*coord, *color) for coord, color in zip(verts.tolist(), vertex_colors.tolist())
]
faces = ["f {} {} {}".format(str(tri[0] + 1), str(tri[1] + 1), str(tri[2] + 1)) for tri in faces.tolist()]
combined_data = ["v " + vertex for vertex in vertices] + faces
with open(output_obj_path, "w") as f:
f.writelines("\n".join(combined_data))
def export_to_video(
video_frames: Union[List[np.ndarray], List[PIL.Image.Image]], output_video_path: str = None, fps: int = 8
) -> str:
if is_opencv_available():
import cv2
else:
raise ImportError(BACKENDS_MAPPING["opencv"][1].format("export_to_video"))
if output_video_path is None:
output_video_path = tempfile.NamedTemporaryFile(suffix=".mp4").name
if isinstance(video_frames[0], PIL.Image.Image):
video_frames = [np.array(frame) for frame in video_frames]
fourcc = cv2.VideoWriter_fourcc(*"mp4v")
h, w, c = video_frames[0].shape
video_writer = cv2.VideoWriter(output_video_path, fourcc, fps=fps, frameSize=(w, h))
for i in range(len(video_frames)):
img = cv2.cvtColor(video_frames[i], cv2.COLOR_RGB2BGR)
video_writer.write(img)
return output_video_path