jexzeb's picture
Upload folder using huggingface_hub
b6068b4
"""VertexBufferObject helper class
Basic usage:
my_data = numpy.array( data, 'f')
my_vbo = vbo.VBO( my_data )
...
my_vbo.bind()
try:
...
glVertexPointer( my_vbo, ... )
...
glNormalPointer( my_vbo + 12, ... )
finally:
my_vbo.unbind()
or
with my_vbo:
...
glVertexPointer( my_vbo, ... )
...
glNormalPointer( my_vbo + 12, ... )
See the OpenGLContext shader tutorials for a gentle introduction on the
usage of VBO objects:
http://pyopengl.sourceforge.net/context/tutorials/shader_intro.xhtml
This implementation will choose either the ARB or Core (OpenGL 1.5)
implementation of the VBO functions.
"""
from OpenGL.arrays.arraydatatype import ArrayDatatype
from OpenGL.arrays.formathandler import FormatHandler
from OpenGL.raw.GL import _types
from OpenGL import error
from OpenGL._bytes import bytes,unicode,as_8_bit
import ctypes,logging
_log = logging.getLogger( 'OpenGL.arrays.vbo' )
from OpenGL._bytes import long, integer_types
import weakref
__all__ = ('VBO','VBOHandler','mapVBO')
class Implementation( object ):
"""Abstraction point for the various implementations that can be used
"""
IMPLEMENTATION_CLASSES = []
CHOSEN = None
@classmethod
def register( cls ):
cls.IMPLEMENTATION_CLASSES.append( cls )
@classmethod
def get_implementation( cls, *args ):
if cls.CHOSEN is None:
for possible in cls.IMPLEMENTATION_CLASSES:
implementation = possible()
if possible:
Implementation.CHOSEN = implementation
break
return cls.CHOSEN
EXPORTED_NAMES = '''glGenBuffers
glBindBuffer
glBufferData
glBufferSubData
glDeleteBuffers
glMapBuffer
glUnmapBuffer
GL_STATIC_DRAW
GL_STATIC_READ
GL_STATIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_DYNAMIC_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_STREAM_COPY
GL_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER
GL_UNIFORM_BUFFER
GL_TEXTURE_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER'''.split()
available = False
def _arbname( self, name ):
return (
(name.startswith( 'gl' ) and name.endswith( 'ARB' )) or
(name.startswith( 'GL_' ) and name.endswith( 'ARB' ))
) and (name != 'glInitVertexBufferObjectARB')
def basename( self, name ):
if name.endswith( '_ARB' ):
return name[:-4]
elif name.endswith( 'ARB' ):
return name[:-3]
else:
return name
def __nonzero__( self ):
return self.available
__bool__ = __nonzero__
def deleter( self, buffers, key):
"""Produce a deleter callback to delete the given buffer"""
# these values are stored here to avoid them being cleaned up
# to non during module deletion and causing errors to be raised
nfe = error.NullFunctionError
gluint = _types.GLuint
def doBufferDeletion( *args, **named ):
while buffers:
try:
buffer = buffers.pop()
except IndexError as err:
break
else:
try:
# Note that to avoid ERROR_ON_COPY issues
# we have to pass an array-compatible type here...
buf = gluint( buffer )
self.glDeleteBuffers(1, buf)
except (AttributeError, nfe, TypeError) as err:
pass
try:
self._DELETERS_.pop( key )
except KeyError as err:
pass
return doBufferDeletion
_DELETERS_ = {}
get_implementation = Implementation.get_implementation
from OpenGL import acceleratesupport
VBO = None
if acceleratesupport.ACCELERATE_AVAILABLE:
try:
from OpenGL_accelerate.vbo import (
VBO,VBOOffset,VBOHandler,VBOOffsetHandler,
)
except ImportError as err:
_log.warning(
"Unable to load VBO accelerator from OpenGL_accelerate"
)
if VBO is None:
class VBO( object ):
"""Instances can be passed into array-handling routines
You can check for whether VBOs are supported by accessing the implementation:
if bool(vbo.get_implementation()):
# vbo version of code
else:
# fallback version of code
"""
copied = False
_no_cache_ = True # do not cache in context data arrays
def __init__(
self, data, usage='GL_DYNAMIC_DRAW',
target='GL_ARRAY_BUFFER', size=None,
):
"""Initialize the VBO object
data -- PyOpenGL-compatible array-data structure, numpy arrays, ctypes arrays, etc.
usage -- OpenGL usage constant describing expected data-flow patterns (this is a hint
to the GL about where/how to cache the data)
GL_STATIC_DRAW_ARB
GL_STATIC_READ_ARB
GL_STATIC_COPY_ARB
GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ_ARB
GL_DYNAMIC_COPY_ARB
GL_STREAM_DRAW_ARB
GL_STREAM_READ_ARB
GL_STREAM_COPY_ARB
DRAW constants suggest to the card that the data will be primarily used to draw
on the card. READ that the data will be read back into the GL. COPY means that
the data will be used both for DRAW and READ operations.
STATIC suggests that the data will only be written once (or a small number of times).
DYNAMIC suggests that the data will be used a small number of times before being
discarded.
STREAM suggests that the data will be updated approximately every time that it is
used (that is, it will likely only be used once).
target -- VBO target to which to bind (array or indices)
GL_ARRAY_BUFFER -- array-data binding
GL_ELEMENT_ARRAY_BUFFER -- index-data binding
GL_UNIFORM_BUFFER -- used to pass mid-size arrays of data packed into a buffer
GL_TEXTURE_BUFFER -- used to pass large arrays of data as a pseudo-texture
GL_TRANSFORM_FEEDBACK_BUFFER -- used to receive transformed vertices for processing
size -- if not provided, will use arrayByteCount to determine the size of the data-array,
thus this value (number of bytes) is required when using opaque data-structures,
(such as ctypes pointers) as the array data-source.
"""
self.usage = usage
self.set_array( data, size )
self.target = target
self.buffers = []
self._copy_segments = []
_I_ = None
implementation = property( get_implementation, )
def resolve( self, value ):
"""Resolve string constant to constant"""
if isinstance( value, (bytes,unicode)):
return getattr( self.implementation, self.implementation.basename( value ) )
return value
def set_array( self, data, size=None ):
"""Update our entire array with new data
data -- PyOpenGL-compatible array-data structure, numpy arrays, ctypes arrays, etc.
size -- if not provided, will use arrayByteCount to determine the size of the data-array,
thus this value (number of bytes) is required when using opaque data-structures,
(such as ctypes pointers) as the array data-source.
"""
self.data = data
self.copied = False
if size is not None:
self.size = size
elif self.data is not None:
self.size = ArrayDatatype.arrayByteCount( self.data )
def __setitem__( self, slice, array):
"""Set slice of data on the array and vbo (if copied already)
slice -- the Python slice object determining how the data should
be copied into the vbo/array
array -- something array-compatible that will be used as the
source of the data, note that the data-format will have to
be the same as the internal data-array to work properly, if
not, the amount of data copied will be wrong.
This is a reasonably complex operation, it has to have all sorts
of state-aware changes to correctly map the source into the low-level
OpenGL view of the buffer (which is just bytes as far as the GL
is concerned).
"""
if slice.step and not slice.step == 1:
raise NotImplemented( """Don't know how to map stepped arrays yet""" )
# TODO: handle e.g. mapping character data into an integer data-set
data = ArrayDatatype.asArray( array )
data_length = ArrayDatatype.arrayByteCount( array )
start = (slice.start or 0)
stop = (slice.stop or len(self.data))
if start < 0:
start += len(self.data)
start = max((start,0))
if stop < 0:
stop += len(self.data)
stop = max((stop,0))
self.data[ slice ] = data
if self.copied and self.buffers:
if start-stop == len(self.data):
# re-copy the whole data-set
self.copied = False
elif len(data):
# now the fun part, we need to make the array match the
# structure of the array we're going to copy into and make
# the "size" parameter match the value we're going to copy in,
# note that a 2D array (rather than a 1D array) may require
# multiple mappings to copy into the memory area...
# find the step size from the dimensions and base size...
size = ArrayDatatype.arrayByteCount( self.data[0] )
#baseSize = ArrayDatatype.unitSize( data )
# now create the start and distance values...
start *= size
stop *= size
# wait until the last moment (bind) to copy the data...
self._copy_segments.append(
(start,(stop-start), data)
)
def __len__( self ):
"""Delegate length/truth checks to our data-array"""
return len( self.data )
def __getattr__( self, key ):
"""Delegate failing attribute lookups to our data-array"""
if key not in ('data','usage','target','buffers', 'copied','_I_','implementation','_copy_segments' ):
return getattr( self.data, key )
else:
raise AttributeError( key )
def create_buffers( self ):
"""Create the internal buffer(s)"""
assert not self.buffers, """Already created the buffer"""
self.buffers = [ long(self.implementation.glGenBuffers(1)) ]
self.target = self.resolve( self.target )
self.usage = self.resolve( self.usage )
self.implementation._DELETERS_[ id(self) ] = weakref.ref( self, self.implementation.deleter( self.buffers, id(self) ))
return self.buffers
def copy_data( self ):
"""Copy our data into the buffer on the GL side (if required)
Ensures that the GL's version of the data in the VBO matches our
internal view of the data, either by copying the entire data-set
over with glBufferData or by updating the already-transferred
data with glBufferSubData.
"""
assert self.buffers, """Should do create_buffers before copy_data"""
if self.copied:
if self._copy_segments:
while self._copy_segments:
start,size,data = self._copy_segments.pop(0)
dataptr = ArrayDatatype.voidDataPointer( data )
self.implementation.glBufferSubData(self.target, start, size, dataptr)
else:
if self.data is not None and self.size is None:
self.size = ArrayDatatype.arrayByteCount( self.data )
self.implementation.glBufferData(
self.target,
self.size,
self.data,
self.usage,
)
self.copied = True
def delete( self ):
"""Delete this buffer explicitly"""
if self.buffers:
while self.buffers:
try:
self.implementation.glDeleteBuffers(1, self.buffers.pop(0))
except (AttributeError,error.NullFunctionError) as err:
pass
def __int__( self ):
"""Get our VBO id"""
if not self.buffers:
self.create_buffers()
return self.buffers[0]
def bind( self ):
"""Bind this buffer for use in vertex calls
If we have not yet created our implementation-level VBO, then we
will create it before binding. Once bound, calls self.copy_data()
"""
if not self.buffers:
buffers = self.create_buffers()
self.implementation.glBindBuffer( self.target, self.buffers[0])
self.copy_data()
def unbind( self ):
"""Unbind the buffer (make normal array operations active)"""
self.implementation.glBindBuffer( self.target,0 )
def __add__( self, other ):
"""Add an integer to this VBO (create a VBOOffset)"""
if hasattr( other, 'offset' ):
other = other.offset
assert isinstance( other, integer_types ), """Only know how to add integer/long offsets"""
return VBOOffset( self, other )
__enter__ = bind
def __exit__( self, exc_type=None, exc_val=None, exc_tb=None ):
"""Context manager exit"""
self.unbind()
return False # do not supress exceptions...
class VBOOffset( object ):
"""Offset into a VBO instance
This class is normally instantiated by doing a my_vbo + int operation,
it can be passed to VBO requiring operations and will generate the
appropriate integer offset value to be passed in.
"""
def __init__( self, vbo, offset ):
"""Initialize the offset with vbo and offset (unsigned integer)"""
self.vbo = vbo
self.offset = offset
def __getattr__( self, key ):
"""Delegate any undefined attribute save vbo to our vbo"""
if key != 'vbo':
return getattr( self.vbo, key )
raise AttributeError( 'No %r key in VBOOffset'%(key,))
def __add__( self, other ):
"""Allow adding integers or other VBOOffset instances
returns a VBOOffset to the this VBO with other.offset + self.offset
or, if other has no offset, returns VBOOffset with self.offset + other
"""
if hasattr( other, 'offset' ):
other = other.offset
return VBOOffset( self.vbo, self.offset + other )
class VBOHandler( FormatHandler ):
"""Handles VBO instances passed in as array data
This FormatHandler is registered with PyOpenGL on import of this module
to provide handling of VBO objects as array data-sources
"""
vp0 = ctypes.c_void_p( 0 )
def dataPointer( self, instance ):
"""Retrieve data-pointer from the instance's data
Is always NULL, to indicate use of the bound pointer
"""
return 0
def from_param( self, instance, typeCode=None ):
"""Always returns c_void_p(0)"""
return self.vp0
def zeros( self, dims, typeCode ):
"""Not implemented"""
raise NotImplemented( """Don't have VBO output support yet""" )
ones = zeros
def asArray( self, value, typeCode=None ):
"""Given a value, convert to array representation"""
return value
def arrayToGLType( self, value ):
"""Given a value, guess OpenGL type of the corresponding pointer"""
return ArrayDatatype.arrayToGLType( value.data )
def arrayByteCount( self, value ):
return ArrayDatatype.arrayByteCount( value.data )
def arraySize( self, value, typeCode = None ):
"""Given a data-value, calculate dimensions for the array"""
return ArrayDatatype.arraySize( value.data )
def unitSize( self, value, typeCode=None ):
"""Determine unit size of an array (if possible)"""
return ArrayDatatype.unitSize( value.data )
def dimensions( self, value, typeCode=None ):
"""Determine dimensions of the passed array value (if possible)"""
return ArrayDatatype.dimensions( value.data )
class VBOOffsetHandler( VBOHandler ):
"""Handles VBOOffset instances passed in as array data
Registered on module import to provide support for VBOOffset instances
as sources for array data.
"""
def dataPointer( self, instance ):
"""Retrieve data-pointer from the instance's data
returns instance' offset
"""
return instance.offset
def from_param( self, instance, typeCode=None ):
"""Returns a c_void_p( instance.offset )"""
return ctypes.c_void_p( instance.offset )
_cleaners = {}
def _cleaner( vbo ):
"""Construct a mapped-array cleaner function to unmap vbo.target"""
def clean( ref ):
try:
_cleaners.pop( vbo )
except Exception as err:
pass
else:
vbo.implementation.glUnmapBuffer( vbo.target )
return clean
def mapVBO( vbo, access=0x88BA ): # GL_READ_WRITE
"""Map the given buffer into a numpy array...
Method taken from:
http://www.mail-archive.com/numpy-discussion@lists.sourceforge.net/msg01161.html
This should be considered an *experimental* API,
it is not guaranteed to be available in future revisions
of this library!
Simplification to use ctypes cast from comment by 'sashimi' on my blog...
"""
from numpy import frombuffer
vp = vbo.implementation.glMapBuffer( vbo.target, access )
# TODO: obviously this is not the right way to do this should allow each format
# handler to convert the pointer in their own way...
vp_array = ctypes.cast(vp, ctypes.POINTER(ctypes.c_byte*vbo.size) )
# Note: we could have returned the raw ctypes.c_byte array instead...
array = frombuffer( vp_array, 'B' )
_cleaners[vbo] = weakref.ref( array, _cleaner( vbo ))
return array