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'''OpenGL extension ATI.element_array
This module customises the behaviour of the
OpenGL.raw.GL.ATI.element_array to provide a more
Python-friendly API
Overview (from the spec)
This extension provides a mechanism for an application to create
an array of index data for use in specifying geometric primitives.
This extension is most useful when used in conjunction with the
ATI_vertex_array_object extension. ATI_vertex_array_object
provides an interface for storing vertex array data in persistent,
hardware-addressable memory. In cases where large amounts of
vertex data are in use, the index data used to construct
primitives (typically as passed to the GL through DrawElements)
can impose a significant bandwidth burden. ATI_element_array
allows the application to specify independent arrays of elements,
which can then be cached using ATI_vertex_array_object.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/element_array.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ATI.element_array import *
from OpenGL.raw.GL.ATI.element_array import _EXTENSION_NAME
def glInitElementArrayATI():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
# INPUT glElementPointerATI.pointer size not checked against 'type'
glElementPointerATI=wrapper.wrapper(glElementPointerATI).setInputArraySize(
'pointer', None
)
### END AUTOGENERATED SECTION