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'''OpenGL extension ATI.element_array |
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This module customises the behaviour of the |
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OpenGL.raw.GL.ATI.element_array to provide a more |
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Python-friendly API |
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Overview (from the spec) |
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This extension provides a mechanism for an application to create |
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an array of index data for use in specifying geometric primitives. |
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This extension is most useful when used in conjunction with the |
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ATI_vertex_array_object extension. ATI_vertex_array_object |
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provides an interface for storing vertex array data in persistent, |
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hardware-addressable memory. In cases where large amounts of |
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vertex data are in use, the index data used to construct |
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primitives (typically as passed to the GL through DrawElements) |
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can impose a significant bandwidth burden. ATI_element_array |
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allows the application to specify independent arrays of elements, |
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which can then be cached using ATI_vertex_array_object. |
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The official definition of this extension is available here: |
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http://www.opengl.org/registry/specs/ATI/element_array.txt |
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''' |
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from OpenGL import platform, constant, arrays |
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from OpenGL import extensions, wrapper |
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import ctypes |
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from OpenGL.raw.GL import _types, _glgets |
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from OpenGL.raw.GL.ATI.element_array import * |
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from OpenGL.raw.GL.ATI.element_array import _EXTENSION_NAME |
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def glInitElementArrayATI(): |
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'''Return boolean indicating whether this extension is available''' |
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from OpenGL import extensions |
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return extensions.hasGLExtension( _EXTENSION_NAME ) |
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glElementPointerATI=wrapper.wrapper(glElementPointerATI).setInputArraySize( |
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'pointer', None |
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) |
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