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'''OpenGL extension ARB.fragment_program |
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This module customises the behaviour of the |
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OpenGL.raw.GL.ARB.fragment_program to provide a more |
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Python-friendly API |
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Overview (from the spec) |
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Unextended OpenGL mandates a certain set of configurable per- |
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fragment computations defining texture application, texture |
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environment, color sum, and fog operations. Several extensions have |
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added further per-fragment computations to OpenGL. For example, |
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extensions have defined new texture environment capabilities |
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(ARB_texture_env_add, ARB_texture_env_combine, ARB_texture_env_dot3, |
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ARB_texture_env_crossbar), per-fragment depth comparisons |
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(ARB_depth_texture, ARB_shadow, ARB_shadow_ambient, |
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EXT_shadow_funcs), per-fragment lighting (EXT_fragment_lighting, |
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EXT_light_texture), and environment mapped bump mapping |
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(ATI_envmap_bumpmap). |
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Each such extension adds a small set of relatively inflexible per- |
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fragment computations. |
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This inflexibility is in contrast to the typical flexibility |
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provided by the underlying programmable floating point engines |
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(whether micro-coded fragment engines, DSPs, or CPUs) that are |
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traditionally used to implement OpenGL's texturing computations. |
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The purpose of this extension is to expose to the OpenGL application |
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writer a significant degree of per-fragment programmability for |
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computing fragment parameters. |
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For the purposes of discussing this extension, a fragment program is |
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a sequence of floating-point 4-component vector operations that |
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determines how a set of program parameters (not specific to an |
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individual fragment) and an input set of per-fragment parameters are |
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transformed to a set of per-fragment result parameters. |
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The per-fragment computations for standard OpenGL given a particular |
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set of texture and fog application modes (along with any state for |
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extensions defining per-fragment computations) is, in essence, a |
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fragment program. However, the sequence of operations is defined |
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implicitly by the current OpenGL state settings rather than defined |
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explicitly as a sequence of instructions. |
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This extension provides an explicit mechanism for defining fragment |
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program instruction sequences for application-defined fragment |
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programs. In order to define such fragment programs, this extension |
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defines a fragment programming model including a floating-point |
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4-component vector instruction set and a relatively large set of |
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floating-point 4-component registers. |
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The extension's fragment programming model is designed for efficient |
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hardware implementation and to support a wide variety of fragment |
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programs. By design, the entire set of existing fragment programs |
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defined by existing OpenGL per-fragment computation extensions can |
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be implemented using the extension's fragment programming model. |
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The official definition of this extension is available here: |
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http://www.opengl.org/registry/specs/ARB/fragment_program.txt |
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''' |
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from OpenGL import platform, constant, arrays |
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from OpenGL import extensions, wrapper |
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import ctypes |
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from OpenGL.raw.GL import _types, _glgets |
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from OpenGL.raw.GL.ARB.fragment_program import * |
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from OpenGL.raw.GL.ARB.fragment_program import _EXTENSION_NAME |
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def glInitFragmentProgramARB(): |
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'''Return boolean indicating whether this extension is available''' |
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from OpenGL import extensions |
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return extensions.hasGLExtension( _EXTENSION_NAME ) |
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glProgramStringARB=wrapper.wrapper(glProgramStringARB).setInputArraySize( |
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'string', None |
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) |
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glDeleteProgramsARB=wrapper.wrapper(glDeleteProgramsARB).setInputArraySize( |
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'programs', None |
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) |
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glGenProgramsARB=wrapper.wrapper(glGenProgramsARB).setOutput( |
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'programs',size=lambda x:(x,),pnameArg='n',orPassIn=True |
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) |
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glProgramEnvParameter4dvARB=wrapper.wrapper(glProgramEnvParameter4dvARB).setInputArraySize( |
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'params', 4 |
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) |
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glProgramEnvParameter4fvARB=wrapper.wrapper(glProgramEnvParameter4fvARB).setInputArraySize( |
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'params', 4 |
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) |
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glProgramLocalParameter4dvARB=wrapper.wrapper(glProgramLocalParameter4dvARB).setInputArraySize( |
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'params', 4 |
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) |
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glProgramLocalParameter4fvARB=wrapper.wrapper(glProgramLocalParameter4fvARB).setInputArraySize( |
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'params', 4 |
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) |
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glGetProgramEnvParameterdvARB=wrapper.wrapper(glGetProgramEnvParameterdvARB).setOutput( |
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'params',size=(4,),orPassIn=True |
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) |
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glGetProgramEnvParameterfvARB=wrapper.wrapper(glGetProgramEnvParameterfvARB).setOutput( |
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'params',size=(4,),orPassIn=True |
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) |
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glGetProgramLocalParameterdvARB=wrapper.wrapper(glGetProgramLocalParameterdvARB).setOutput( |
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'params',size=(4,),orPassIn=True |
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) |
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glGetProgramLocalParameterfvARB=wrapper.wrapper(glGetProgramLocalParameterfvARB).setOutput( |
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'params',size=(4,),orPassIn=True |
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) |
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glGetProgramivARB=wrapper.wrapper(glGetProgramivARB).setOutput( |
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'params',size=(1,),orPassIn=True |
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) |
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