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Update app.py
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app.py
CHANGED
@@ -10,14 +10,23 @@ move_cache()
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device = "cuda" if torch.cuda.is_available() else "cpu"
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if torch.cuda.is_available():
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torch.cuda.max_memory_allocated(device=device)
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pipe = StableDiffusionImg2ImgPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=
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#pipe = DiffusionPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=torch.float16, variant="fp16")
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pipe.enable_xformers_memory_efficient_attention()
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pipe = pipe.to(device)
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else:
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pipe = StableDiffusionImg2ImgPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=
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pipe = pipe.to(device)
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MAX_SEED = np.iinfo(np.int32).max
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@@ -81,7 +90,7 @@ with gr.Blocks(css=css) as demo:
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with gr.Row():
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base_img = gr.Interface(fn=generate_image, inputs=gr.
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with gr.Row():
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device = "cuda" if torch.cuda.is_available() else "cpu"
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# Check if a GPU is available and set the appropriate torch_dtype and device
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if torch.cuda.is_available():
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torch_dtype = torch.float16
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device = "cuda"
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else:
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torch_dtype = torch.float32
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device = "cpu"
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if torch.cuda.is_available():
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torch.cuda.max_memory_allocated(device=device)
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pipe = StableDiffusionImg2ImgPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=torch_dtype)
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#pipe = DiffusionPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=torch.float16, variant="fp16")
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pipe.enable_xformers_memory_efficient_attention()
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pipe = pipe.to(device)
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else:
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pipe = StableDiffusionImg2ImgPipeline.from_pretrained("Envvi/Inkpunk-Diffusion", torch_dtype=torch_dtype)
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pipe = pipe.to(device)
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MAX_SEED = np.iinfo(np.int32).max
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with gr.Row():
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base_img = gr.Interface(fn=generate_image, inputs=gr.Image(type="pil"), outputs=gr.Image(type="pil"))
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with gr.Row():
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