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Running
on
A10G
plop
Browse files- README.md +6 -5
- app.py +25 -10
- audiocraft/models/musicgen.py +6 -2
README.md
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@@ -38,11 +38,12 @@ pip install -e . # or if you cloned the repo locally
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## Usage
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We offer a number of way to interact with MusicGen:
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1.
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2. You can
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## API
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## Usage
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We offer a number of way to interact with MusicGen:
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1. A demo is also available on the [`facebook/MusicGen` HuggingFace Space](https://huggingface.co/spaces/facebook/MusicGen) (huge thanks to all the HF team for their support).
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2. You can run the extended demo on a Colab: [colab notebook](https://colab.research.google.com/drive/1fxGqfg96RBUvGxZ1XXN07s3DthrKUl4-?usp=sharing).
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3. You can use the gradio demo locally by running `python app.py`.
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4. You can play with MusicGen by running the jupyter notebook at [`demo.ipynb`](./demo.ipynb) locally (if you have a GPU).
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5. Finally, checkout [@camenduru Colab page](https://github.com/camenduru/MusicGen-colab) which is regularly
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updated with contributions from @camenduru and the community.
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## API
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app.py
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# This source code is licensed under the license found in the
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# LICENSE file in the root directory of this source tree.
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import argparse
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from concurrent.futures import ProcessPoolExecutor
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import os
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MODEL = None # Last used model
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IS_BATCHED = "facebook/MusicGen" in os.environ.get('SPACE_ID', '')
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MAX_BATCH_SIZE =
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BATCHED_DURATION = 15
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# We have to wrap subprocess call to clean a bit the log when using gr.make_waveform
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_old_call = sp.call
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@@ -37,10 +41,14 @@ def _call_nostderr(*args, **kwargs):
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sp.call = _call_nostderr
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# Preallocating the pool of processes.
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pool = ProcessPoolExecutor(
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pool.__enter__()
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def make_waveform(*args, **kwargs):
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# Further remove some warnings.
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be = time.time()
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def _do_predictions(texts, melodies, duration, **gen_kwargs):
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if duration > MODEL.lm.cfg.dataset.segment_duration:
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raise gr.Error("MusicGen currently supports durations of up to 30 seconds!")
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MODEL.set_generation_params(duration=duration, **gen_kwargs)
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print("new batch", len(texts), texts, [None if m is None else (m[0], m[1].shape) for m in melodies])
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be = time.time()
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descriptions=texts,
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melody_wavs=processed_melodies,
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melody_sample_rate=target_sr,
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progress=
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)
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else:
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outputs = MODEL.generate(texts, progress=
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outputs = outputs.detach().cpu().float()
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out_files = []
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return [res]
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def predict_full(model, text, melody, duration, topk, topp, temperature, cfg_coef):
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topk = int(topk)
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load_model(model)
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outs = _do_predictions(
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[text], [melody], duration,
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melody = gr.Audio(source="upload", type="numpy", label="Melody Condition (optional)", interactive=True)
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with gr.Row():
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submit = gr.Button("Submit")
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with gr.Row():
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model = gr.Radio(["melody", "medium", "small", "large"], label="Model", value="melody", interactive=True)
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with gr.Row():
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This can take a long time, and the model might lose consistency. The model might also
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decide at arbitrary positions that the song ends.
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**WARNING:** Choosing long durations will take a long time to generate (2min might take ~10min).
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We present 4 model variations:
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1. Melody -- a music generation model capable of generating music condition on text and melody inputs. **Note**, you can also use text only.
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"""
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)
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interface.queue().launch(**launch_kwargs
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def ui_batched(launch_kwargs):
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# This source code is licensed under the license found in the
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# LICENSE file in the root directory of this source tree.
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# Updated to account for UI changes from https://github.com/rkfg/audiocraft/blob/long/app.py
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# also released under the MIT license.
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import argparse
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from concurrent.futures import ProcessPoolExecutor
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import os
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MODEL = None # Last used model
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IS_BATCHED = "facebook/MusicGen" in os.environ.get('SPACE_ID', '')
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MAX_BATCH_SIZE = 8
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BATCHED_DURATION = 15
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INTERRUPTING = False
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# We have to wrap subprocess call to clean a bit the log when using gr.make_waveform
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_old_call = sp.call
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sp.call = _call_nostderr
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# Preallocating the pool of processes.
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pool = ProcessPoolExecutor(4)
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pool.__enter__()
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def interrupt():
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global INTERRUPTING
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INTERRUPTING = True
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def make_waveform(*args, **kwargs):
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# Further remove some warnings.
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be = time.time()
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def _do_predictions(texts, melodies, duration, **gen_kwargs):
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MODEL.set_generation_params(duration=duration, **gen_kwargs)
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print("new batch", len(texts), texts, [None if m is None else (m[0], m[1].shape) for m in melodies])
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be = time.time()
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descriptions=texts,
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melody_wavs=processed_melodies,
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melody_sample_rate=target_sr,
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progress=True
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)
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else:
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outputs = MODEL.generate(texts, progress=True)
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outputs = outputs.detach().cpu().float()
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out_files = []
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return [res]
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def predict_full(model, text, melody, duration, topk, topp, temperature, cfg_coef, progress=gr.Progress()):
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global INTERRUPTING
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INTERRUPTING = False
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topk = int(topk)
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load_model(model)
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def _progress(generated, to_generate):
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progress((generated, to_generate))
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if INTERRUPTING:
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raise gr.Error("Interrupted.")
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MODEL.set_custom_progress_callback(_progress)
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outs = _do_predictions(
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[text], [melody], duration,
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melody = gr.Audio(source="upload", type="numpy", label="Melody Condition (optional)", interactive=True)
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with gr.Row():
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submit = gr.Button("Submit")
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# Adapted from https://github.com/rkfg/audiocraft/blob/long/app.py, MIT license.
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_ = gr.Button("Interrupt").click(fn=interrupt, queue=False)
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with gr.Row():
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model = gr.Radio(["melody", "medium", "small", "large"], label="Model", value="melody", interactive=True)
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with gr.Row():
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This can take a long time, and the model might lose consistency. The model might also
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decide at arbitrary positions that the song ends.
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**WARNING:** Choosing long durations will take a long time to generate (2min might take ~10min). An overlap of 12 seconds
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is kept with the previously generated chunk, and 18 "new" seconds are generated each time.
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We present 4 model variations:
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1. Melody -- a music generation model capable of generating music condition on text and melody inputs. **Note**, you can also use text only.
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"""
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)
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interface.queue().launch(**launch_kwargs)
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def ui_batched(launch_kwargs):
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audiocraft/models/musicgen.py
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def set_generation_params(self, use_sampling: bool = True, top_k: int = 250,
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top_p: float = 0.0, temperature: float = 1.0,
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duration: float = 30.0, cfg_coef: float = 3.0,
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two_step_cfg: bool = False, extend_stride: float =
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"""Set the generation parameters for MusicGen.
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Args:
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}
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def set_custom_progress_callback(self, progress_callback: tp.Optional[tp.Callable[[int, int], None]] = None):
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self._progress_callback = progress_callback
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def generate_unconditional(self, num_samples: int, progress: bool = False) -> torch.Tensor:
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def _progress_callback(generated_tokens: int, tokens_to_generate: int):
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generated_tokens += current_gen_offset
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if self._progress_callback is not None:
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self._progress_callback(generated_tokens, total_gen_len)
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else:
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-
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if prompt_tokens is not None:
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assert max_prompt_len >= prompt_tokens.shape[-1], \
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# we wouldn't have the full wav.
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initial_position = int(time_offset * self.sample_rate)
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wav_target_length = int(self.max_duration * self.sample_rate)
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positions = torch.arange(initial_position,
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initial_position + wav_target_length, device=self.device)
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attr.wav['self_wav'] = WavCondition(
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def set_generation_params(self, use_sampling: bool = True, top_k: int = 250,
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top_p: float = 0.0, temperature: float = 1.0,
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duration: float = 30.0, cfg_coef: float = 3.0,
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two_step_cfg: bool = False, extend_stride: float = 18):
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"""Set the generation parameters for MusicGen.
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Args:
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}
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def set_custom_progress_callback(self, progress_callback: tp.Optional[tp.Callable[[int, int], None]] = None):
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"""Override the default progress callback."""
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self._progress_callback = progress_callback
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def generate_unconditional(self, num_samples: int, progress: bool = False) -> torch.Tensor:
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def _progress_callback(generated_tokens: int, tokens_to_generate: int):
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generated_tokens += current_gen_offset
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if self._progress_callback is not None:
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# Note that total_gen_len might be quite wrong depending on the
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# codebook pattern used, but with delay it is almost accurate.
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self._progress_callback(generated_tokens, total_gen_len)
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else:
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print(f'{generated_tokens: 6d} / {total_gen_len: 6d}', end='\r')
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if prompt_tokens is not None:
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assert max_prompt_len >= prompt_tokens.shape[-1], \
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# we wouldn't have the full wav.
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initial_position = int(time_offset * self.sample_rate)
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wav_target_length = int(self.max_duration * self.sample_rate)
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print(initial_position / self.sample_rate, wav_target_length / self.sample_rate)
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positions = torch.arange(initial_position,
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initial_position + wav_target_length, device=self.device)
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attr.wav['self_wav'] = WavCondition(
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