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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Find the Neighboring Countries!</title>
<link rel="stylesheet" href="styles.css">
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;600&display=swap" rel="stylesheet">
<link rel="icon" type="image/png" href="favicon.png">
<script src="helpers.js"></script>
<script>
const allCountries = new Object();
countryObjects.forEach((item) => { // countryObjects is loaded from helpers.js
var tempObject = {code2: item.code, name: item.name};
allCountries[item.code3] = tempObject;
})
document.addEventListener("DOMContentLoaded", () => {
//start a new Game
let gameRound = 1;
let gameScore = 0;
let rightChoises = 0;
let wrongChoises = 0;
const theNeighbours = [];
const restUrl = "https://restcountries.com/v2/alpha/";
//const restUrl = "https://restcountries.com/v3.1/alpha/";
const myCountryName = document.querySelector("#my-country-name");
const myCountryFlag = document.querySelector("#my-country-flag");
const displayRound = document.querySelector("#round");
const displayScore = document.querySelector("#score");
const neighboursPanel = document.querySelector("#neighbours-panel");
function findBorders(code3) {
return fetch(restUrl + code3)
.then((response) => {
if (response.status === 200) {
return response.json();
}
else throw new Error(response.status);
})
.then((data) => {
if (data.borders == null) {
console.log("No Borders!");
} else {
data.borders.forEach((item) =>{
theNeighbours.push(item);
})
}
})
}
function makeCountryChoises(borders) {
const totalCountries = borders.length * 3;
const choises = [...theNeighbours];
while (choises.length < totalCountries) {
var c = countryObjects[Math.floor(Math.random() * 249) + 1].code3;
if (!choises.includes(c)) {
choises.push(c);
}
}
return choises;
}
async function buildGamePanel() {
document.querySelector("html").style.cursor = "wait"; // cursor turns into a spinning wheel
// until the game panel is built
do { // Loop until a random country with borders is found
await findBorders(shuffleArray(countryObjects)[0].code3);
} while (theNeighbours.length == 0);
// Display the right choises to the console
const tmpArr = [];
theNeighbours.forEach(item => {
tmpArr.push(allCountries[item].name);
});
console.log(allCountries[countryObjects[0].code3].name, tmpArr);
const choises = makeCountryChoises(theNeighbours);
shuffleArray(choises);
choises.forEach((item) => {
if (theNeighbours.includes(item)) {
neighboursPanel.innerHTML += `<div class="neighbour-is-valid"><div id="flag">${getFlagEmoji(allCountries[item].code2)}</div> <div id="name">${allCountries[item].name}</div></div>`;
} else {
neighboursPanel.innerHTML += `<div class="neighbour-is-invalid"><div id="flag">${getFlagEmoji(allCountries[item].code2)}</div> <div id="name">${allCountries[item].name}</div></div>`;
}
})
document.querySelector("html").style.cursor = "default"; // cursor back to a normal pointer
// Build the game panel...
displayRound.innerHTML = `<div>Round:</div> <div>${gameRound}</div>`;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
myCountryFlag.innerHTML = getFlagEmoji(countryObjects[0].code);
myCountryName.innerHTML = countryObjects[0].name;
// event listener to selecting a right country
document.querySelectorAll(".neighbour-is-valid").forEach(item => {
item.addEventListener("click", () => {
var txt = item.querySelector("#flag").textContent;
gameScore +=5;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
item.className += " was-clicked";
rightChoises += 1;
document.querySelector("#bar").style.width = rightChoises/theNeighbours.length*100 + "%"
if (rightChoises == theNeighbours.length) {
endOfGame("win");
}
}, {once: true}) // use each eventListener just once
})
// event listener to selecting a wrong country
document.querySelectorAll(".neighbour-is-invalid").forEach(item => {
item.addEventListener("click", () => {
var txt = item.querySelector("#flag").textContent;
gameScore -= 3;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
item.className += " was-clicked";
wrongChoises += 1;
if (wrongChoises == theNeighbours.length) {
endOfGame("lose");
}
}, {once: true}) // use each eventListener just once
})
function endOfGame(status) {
if (status == "win") {
document.querySelector("#next-round-panel").style.display = "flex";
document.querySelector("#next-round-panel").style.color = "blue";
document.querySelector("#next-round-panel").innerHTML = "You've found them all!";
document.querySelector("#btn-next-round").disabled = false;
} else {
document.querySelector("#next-round-panel").style.display = "flex";
document.querySelector("#next-round-panel").style.color = "#921308";
document.querySelector("#next-round-panel").innerHTML = "Sorry, you lose!";
document.querySelector("#btn-next-round").disabled = false;
}
if (gameRound == 10) {
setTimeout(() => {
alert(`Congratulations!!!\nThe game is over after 10 rounds!\nFinal Score: ${gameScore} points\n\nClick OK to play again.`);
location.reload();
}
,500)
}
}
}
buildGamePanel();
// event listener to new game button
document.querySelector("#btn-new-game").addEventListener("click", () => {
let wc = confirm("Are you sure? Your score will be purged!");
if (wc == true) {
location.reload();
}
})
// event listener to next round button
document.querySelector("#btn-next-round").addEventListener("click", () => {
gameRound += 1
rightChoises = 0;
wrongChoises = 0;
theNeighbours.length = 0;
neighboursPanel.innerHTML = `<div id="next-round-panel"></div>`
document.querySelector("#next-round-panel").style.display = "none";
document.querySelector("#bar").style.width = 0 + "%"
document.querySelector("#btn-next-round").disabled = true;
buildGamePanel();
})
});
</script>
</head>
<body>
<div class="game-panel">
<div id="sidebar">
<div id="game-title">Find the Neighboring Countries!</div>
<hr>
<div id="round"></div>
<div id="score"></div>
<div id="buttons">
<button id="btn-next-round" disabled>Next Round</button>
<button id="btn-new-game">New Game</button>
</div>
</div>
<div id="countries">
<div id="my-country">
<div id="my-country-flag"></div>
<div id="my-country-name"></div>
</div>
<div id="progress">
<div id="bar"></div>
</div>
<div id="neighbours-panel">
<div id="next-round-panel"></div>
</div>
</div>
</div>
</body>
<script>
// The following applies only to macOS users.
if (navigator.appVersion.indexOf("Macintosh") > 0) {
document.body.style.fontFamily = '"Open Sans"';
}
</script>
</html>