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Dreambooth for the inpainting model
This script was added by @thedarkzeno .
Please note that this script is not actively maintained, you can open an issue and tag @thedarkzeno or @patil-suraj though.
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--output_dir=$OUTPUT_DIR \
--instance_prompt="a photo of sks dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=1 \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--max_train_steps=400
Training with prior-preservation loss
Prior-preservation is used to avoid overfitting and language-drift. Refer to the paper to learn more about it. For prior-preservation we first generate images using the model with a class prompt and then use those during training along with our data.
According to the paper, it's recommended to generate num_epochs * num_samples
images for prior-preservation. 200-300 works well for most cases.
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=1 \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
Training with gradient checkpointing and 8-bit optimizer:
With the help of gradient checkpointing and the 8-bit optimizer from bitsandbytes it's possible to run train dreambooth on a 16GB GPU.
To install bitandbytes
please refer to this readme.
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--gradient_accumulation_steps=2 --gradient_checkpointing \
--use_8bit_adam \
--learning_rate=5e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800
Fine-tune text encoder with the UNet.
The script also allows to fine-tune the text_encoder
along with the unet
. It's been observed experimentally that fine-tuning text_encoder
gives much better results especially on faces.
Pass the --train_text_encoder
argument to the script to enable training text_encoder
.
Note: Training text encoder requires more memory, with this option the training won't fit on 16GB GPU. It needs at least 24GB VRAM.
export MODEL_NAME="runwayml/stable-diffusion-inpainting"
export INSTANCE_DIR="path-to-instance-images"
export CLASS_DIR="path-to-class-images"
export OUTPUT_DIR="path-to-save-model"
accelerate launch train_dreambooth_inpaint.py \
--pretrained_model_name_or_path=$MODEL_NAME \
--train_text_encoder \
--instance_data_dir=$INSTANCE_DIR \
--class_data_dir=$CLASS_DIR \
--output_dir=$OUTPUT_DIR \
--with_prior_preservation --prior_loss_weight=1.0 \
--instance_prompt="a photo of sks dog" \
--class_prompt="a photo of dog" \
--resolution=512 \
--train_batch_size=1 \
--use_8bit_adam \
--gradient_checkpointing \
--learning_rate=2e-6 \
--lr_scheduler="constant" \
--lr_warmup_steps=0 \
--num_class_images=200 \
--max_train_steps=800