Spaces:
Running
Running
ok for some reason your not working can you fix this, please test the game when you finish
Browse files- index.html +6 -6
- script.js +305 -1
- style.css +72 -0
index.html
CHANGED
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@@ -16,13 +16,13 @@
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<body>
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<wormate-nav></wormate-nav>
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<div id="game-container">
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<
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</div>
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<section id="about-preview" class="info-section">
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<h2>About the Game</h2>
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<p>Grow your worm, compete with others, and dominate the leaderboard!</p>
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<a href="about.html" class="info-link">Learn More →</a>
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</section>
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<game-footer></game-footer>
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<script src="script.js"></script>
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</body>
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<body>
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<wormate-nav></wormate-nav>
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<div id="game-container">
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+
<canvas id="gameCanvas"></canvas>
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<div id="game-ui">
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<div id="score-display">Score: 0</div>
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<div id="leaderboard"></div>
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<button id="play-btn" class="wormate-btn">PLAY</button>
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</div>
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</div>
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<game-footer></game-footer>
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<script src="script.js"></script>
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</body>
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script.js
CHANGED
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@@ -1,5 +1,309 @@
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document.addEventListener('DOMContentLoaded', () => {
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// Initialize Feather Icons
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-
feather
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});
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| 1 |
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| 2 |
+
// Game initialization
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| 3 |
document.addEventListener('DOMContentLoaded', () => {
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// Initialize game
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const game = new WormateGame();
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game.init();
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// Initialize Feather Icons
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| 9 |
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if (typeof feather !== 'undefined') {
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feather.replace();
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}
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});
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class WormateGame {
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constructor() {
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this.canvas = document.getElementById('gameCanvas');
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this.ctx = this.canvas.getContext('2d');
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| 18 |
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this.scoreDisplay = document.getElementById('score-display');
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this.leaderboard = document.getElementById('leaderboard');
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this.playBtn = document.getElementById('play-btn');
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+
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this.gameStarted = false;
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this.playerId = null;
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this.players = {};
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this.foods = [];
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this.powerUps = [];
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this.score = 0;
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this.keys = {
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ArrowUp: false,
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ArrowDown: false,
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ArrowLeft: false,
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ArrowRight: false
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};
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}
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init() {
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this.resizeCanvas();
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| 38 |
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window.addEventListener('resize', () => this.resizeCanvas());
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| 39 |
+
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// Keyboard controls
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| 41 |
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window.addEventListener('keydown', (e) => {
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| 42 |
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if (this.keys.hasOwnProperty(e.key)) {
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this.keys[e.key] = true;
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e.preventDefault();
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}
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});
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window.addEventListener('keyup', (e) => {
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| 49 |
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if (this.keys.hasOwnProperty(e.key)) {
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this.keys[e.key] = false;
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e.preventDefault();
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}
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});
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// Start game button
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| 56 |
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this.playBtn.addEventListener('click', () => this.startGame());
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| 57 |
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// Start game loop
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this.gameLoop();
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}
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| 61 |
+
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resizeCanvas() {
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| 63 |
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this.canvas.width = window.innerWidth;
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| 64 |
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this.canvas.height = window.innerHeight;
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| 65 |
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}
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| 66 |
+
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| 67 |
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startGame() {
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| 68 |
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const playerName = prompt('Enter your name:', 'Player' + Math.floor(Math.random() * 1000));
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| 69 |
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if (playerName) {
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this.playerId = 'local-' + Date.now();
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this.players[this.playerId] = {
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id: this.playerId,
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| 73 |
+
name: playerName,
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+
color: this.getRandomColor(),
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+
score: 0,
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| 76 |
+
segments: [
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{ x: this.canvas.width/2, y: this.canvas.height/2, radius: 15 },
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| 78 |
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{ x: this.canvas.width/2 - 20, y: this.canvas.height/2, radius: 14 },
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{ x: this.canvas.width/2 - 40, y: this.canvas.height/2, radius: 13 }
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| 80 |
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]
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};
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| 82 |
+
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| 83 |
+
// Generate initial food
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| 84 |
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for (let i = 0; i < 50; i++) {
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this.foods.push({
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x: Math.random() * this.canvas.width,
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| 87 |
+
y: Math.random() * this.canvas.height,
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| 88 |
+
radius: 8 + Math.random() * 4,
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color: this.getRandomColor()
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});
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| 91 |
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}
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| 92 |
+
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| 93 |
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this.gameStarted = true;
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| 94 |
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this.playBtn.style.display = 'none';
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}
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+
}
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+
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| 98 |
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gameLoop() {
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| 99 |
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if (this.gameStarted) {
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this.update();
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| 101 |
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this.render();
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| 102 |
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}
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| 103 |
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requestAnimationFrame(() => this.gameLoop());
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}
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+
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+
update() {
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| 107 |
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// Move player worm
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| 108 |
+
const player = this.players[this.playerId];
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| 109 |
+
if (!player) return;
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| 110 |
+
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| 111 |
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const head = player.segments[0];
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| 112 |
+
let newX = head.x;
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| 113 |
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let newY = head.y;
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| 114 |
+
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| 115 |
+
if (this.keys.ArrowUp) newY -= 5;
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| 116 |
+
if (this.keys.ArrowDown) newY += 5;
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| 117 |
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if (this.keys.ArrowLeft) newX -= 5;
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| 118 |
+
if (this.keys.ArrowRight) newX += 5;
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| 119 |
+
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| 120 |
+
// Add new head position
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| 121 |
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player.segments.unshift({
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x: newX,
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y: newY,
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| 124 |
+
radius: head.radius
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+
});
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| 126 |
+
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| 127 |
+
// Remove tail segment
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| 128 |
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player.segments.pop();
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| 129 |
+
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| 130 |
+
// Check food collision
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| 131 |
+
this.foods = this.foods.filter(food => {
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| 132 |
+
const distance = Math.sqrt(
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Math.pow(head.x - food.x, 2) +
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+
Math.pow(head.y - food.y, 2)
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);
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| 136 |
+
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| 137 |
+
if (distance < head.radius + food.radius) {
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| 138 |
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// Eat food - grow worm
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| 139 |
+
const tail = player.segments[player.segments.length - 1];
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| 140 |
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for (let i = 0; i < 5; i++) {
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| 141 |
+
player.segments.push({
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| 142 |
+
x: tail.x,
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| 143 |
+
y: tail.y,
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| 144 |
+
radius: tail.radius * 0.95
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| 145 |
+
});
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| 146 |
+
}
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| 147 |
+
player.score += Math.floor(food.radius);
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| 148 |
+
this.score = player.score;
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| 149 |
+
this.scoreDisplay.textContent = `Score: ${this.score}`;
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| 150 |
+
return false; // Remove food
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| 151 |
+
}
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| 152 |
+
return true; // Keep food
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| 153 |
+
});
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| 154 |
+
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| 155 |
+
// Add new food if needed
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| 156 |
+
if (this.foods.length < 30 && Math.random() < 0.1) {
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| 157 |
+
this.foods.push({
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| 158 |
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x: Math.random() * this.canvas.width,
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| 159 |
+
y: Math.random() * this.canvas.height,
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| 160 |
+
radius: 8 + Math.random() * 4,
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| 161 |
+
color: this.getRandomColor()
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| 162 |
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});
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| 163 |
+
}
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| 164 |
+
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| 165 |
+
// Check wall collision
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| 166 |
+
if (
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| 167 |
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head.x < -head.radius ||
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| 168 |
+
head.x > this.canvas.width + head.radius ||
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| 169 |
+
head.y < -head.radius ||
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| 170 |
+
head.y > this.canvas.height + head.radius
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| 171 |
+
) {
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| 172 |
+
this.gameOver();
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| 173 |
+
}
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| 174 |
+
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| 175 |
+
// Update leaderboard
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| 176 |
+
this.updateLeaderboard();
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| 177 |
+
}
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| 178 |
+
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| 179 |
+
render() {
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| 180 |
+
// Clear canvas
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| 181 |
+
this.ctx.fillStyle = '#1a1a2e';
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| 182 |
+
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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| 183 |
+
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| 184 |
+
// Draw foods
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| 185 |
+
this.foods.forEach(food => {
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| 186 |
+
this.ctx.fillStyle = food.color;
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| 187 |
+
this.ctx.beginPath();
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| 188 |
+
this.ctx.arc(food.x, food.y, food.radius, 0, Math.PI * 2);
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| 189 |
+
this.ctx.fill();
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| 190 |
+
});
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| 191 |
+
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| 192 |
+
// Draw players
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| 193 |
+
Object.values(this.players).forEach(player => {
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| 194 |
+
// Draw worm segments
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| 195 |
+
player.segments.forEach((segment, i) => {
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| 196 |
+
const gradient = this.ctx.createRadialGradient(
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| 197 |
+
segment.x, segment.y, 0,
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| 198 |
+
segment.x, segment.y, segment.radius
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| 199 |
+
);
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| 200 |
+
gradient.addColorStop(0, player.color);
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| 201 |
+
gradient.addColorStop(1, this.darkenColor(player.color, 0.3));
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| 202 |
+
|
| 203 |
+
this.ctx.fillStyle = gradient;
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| 204 |
+
this.ctx.beginPath();
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| 205 |
+
this.ctx.arc(segment.x, segment.y, segment.radius, 0, Math.PI * 2);
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| 206 |
+
this.ctx.fill();
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| 207 |
+
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| 208 |
+
// Draw eyes on head
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| 209 |
+
if (i === 0 && player.segments.length > 1) {
|
| 210 |
+
const angle = Math.atan2(
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| 211 |
+
player.segments[1].y - segment.y,
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| 212 |
+
player.segments[1].x - segment.x
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| 213 |
+
);
|
| 214 |
+
|
| 215 |
+
const eyeRadius = segment.radius * 0.3;
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| 216 |
+
const eyeOffset = segment.radius * 0.6;
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| 217 |
+
|
| 218 |
+
// Eyes
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| 219 |
+
this.ctx.fillStyle = 'white';
|
| 220 |
+
this.ctx.beginPath();
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| 221 |
+
this.ctx.arc(
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| 222 |
+
segment.x + Math.cos(angle + Math.PI/2) * eyeOffset,
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| 223 |
+
segment.y + Math.sin(angle + Math.PI/2) * eyeOffset,
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| 224 |
+
eyeRadius, 0, Math.PI * 2
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| 225 |
+
);
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| 226 |
+
this.ctx.fill();
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| 227 |
+
|
| 228 |
+
this.ctx.beginPath();
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| 229 |
+
this.ctx.arc(
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| 230 |
+
segment.x + Math.cos(angle - Math.PI/2) * eyeOffset,
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| 231 |
+
segment.y + Math.sin(angle - Math.PI/2) * eyeOffset,
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| 232 |
+
eyeRadius, 0, Math.PI * 2
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| 233 |
+
);
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| 234 |
+
this.ctx.fill();
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| 235 |
+
|
| 236 |
+
// Pupils
|
| 237 |
+
this.ctx.fillStyle = 'black';
|
| 238 |
+
this.ctx.beginPath();
|
| 239 |
+
this.ctx.arc(
|
| 240 |
+
segment.x + Math.cos(angle + Math.PI/2) * eyeOffset + Math.cos(angle) * eyeRadius/2,
|
| 241 |
+
segment.y + Math.sin(angle + Math.PI/2) * eyeOffset + Math.sin(angle) * eyeRadius/2,
|
| 242 |
+
eyeRadius/2, 0, Math.PI * 2
|
| 243 |
+
);
|
| 244 |
+
this.ctx.fill();
|
| 245 |
+
|
| 246 |
+
this.ctx.beginPath();
|
| 247 |
+
this.ctx.arc(
|
| 248 |
+
segment.x + Math.cos(angle - Math.PI/2) * eyeOffset + Math.cos(angle) * eyeRadius/2,
|
| 249 |
+
segment.y + Math.sin(angle - Math.PI/2) * eyeOffset + Math.sin(angle) * eyeRadius/2,
|
| 250 |
+
eyeRadius/2, 0, Math.PI * 2
|
| 251 |
+
);
|
| 252 |
+
this.ctx.fill();
|
| 253 |
+
}
|
| 254 |
+
});
|
| 255 |
+
|
| 256 |
+
// Draw player name
|
| 257 |
+
if (player.segments.length > 0) {
|
| 258 |
+
const head = player.segments[0];
|
| 259 |
+
this.ctx.fillStyle = 'white';
|
| 260 |
+
this.ctx.font = '12px "Press Start 2P", cursive';
|
| 261 |
+
this.ctx.textAlign = 'center';
|
| 262 |
+
this.ctx.fillText(player.name, head.x, head.y - head.radius - 10);
|
| 263 |
+
}
|
| 264 |
+
});
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
updateLeaderboard() {
|
| 268 |
+
const sortedPlayers = Object.values(this.players).sort((a, b) => b.score - a.score);
|
| 269 |
+
this.leaderboard.innerHTML = '<h3>Leaderboard</h3>' +
|
| 270 |
+
sortedPlayers.map(p =>
|
| 271 |
+
`<div class="player-row ${p.id === this.playerId ? 'you' : ''}">
|
| 272 |
+
<span class="player-name">${p.name}</span>
|
| 273 |
+
<span class="player-score">${p.score}</span>
|
| 274 |
+
</div>`
|
| 275 |
+
).join('');
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
gameOver() {
|
| 279 |
+
alert(`Game Over! Your score: ${this.score}`);
|
| 280 |
+
this.gameStarted = false;
|
| 281 |
+
this.playBtn.style.display = 'block';
|
| 282 |
+
this.players = {};
|
| 283 |
+
this.foods = [];
|
| 284 |
+
this.score = 0;
|
| 285 |
+
this.scoreDisplay.textContent = `Score: 0`;
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
getRandomColor() {
|
| 289 |
+
const colors = [
|
| 290 |
+
'#FF5252', '#FF4081', '#E040FB', '#7C4DFF',
|
| 291 |
+
'#536DFE', '#448AFF', '#40C4FF', '#18FFFF',
|
| 292 |
+
'#64FFDA', '#69F0AE', '#B2FF59', '#EEFF41',
|
| 293 |
+
'#FFFF00', '#FFD740', '#FFAB40', '#FF6E40'
|
| 294 |
+
];
|
| 295 |
+
return colors[Math.floor(Math.random() * colors.length)];
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
darkenColor(color, amount) {
|
| 299 |
+
let r = parseInt(color.substr(1, 2), 16);
|
| 300 |
+
let g = parseInt(color.substr(3, 2), 16);
|
| 301 |
+
let b = parseInt(color.substr(5, 2), 16);
|
| 302 |
+
|
| 303 |
+
r = Math.max(0, Math.floor(r * (1 - amount)));
|
| 304 |
+
g = Math.max(0, Math.floor(g * (1 - amount)));
|
| 305 |
+
b = Math.max(0, Math.floor(b * (1 - amount)));
|
| 306 |
+
|
| 307 |
+
return `#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)}`;
|
| 308 |
+
}
|
| 309 |
+
}
|
style.css
CHANGED
|
@@ -69,6 +69,78 @@ body {
|
|
| 69 |
width: 100%;
|
| 70 |
height: 100vh;
|
| 71 |
overflow: hidden;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
}
|
| 73 |
=======
|
| 74 |
#gameCanvas {
|
|
|
|
| 69 |
width: 100%;
|
| 70 |
height: 100vh;
|
| 71 |
overflow: hidden;
|
| 72 |
+
background: #1a1a2e;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
#gameCanvas {
|
| 76 |
+
display: block;
|
| 77 |
+
width: 100%;
|
| 78 |
+
height: 100%;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
#game-ui {
|
| 82 |
+
position: absolute;
|
| 83 |
+
top: 0;
|
| 84 |
+
left: 0;
|
| 85 |
+
padding: 1rem;
|
| 86 |
+
pointer-events: none;
|
| 87 |
+
z-index: 10;
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
#score-display {
|
| 91 |
+
font-size: 1.2rem;
|
| 92 |
+
margin-bottom: 1rem;
|
| 93 |
+
color: #ff6b6b;
|
| 94 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
#leaderboard {
|
| 98 |
+
background: rgba(26, 26, 46, 0.8);
|
| 99 |
+
padding: 1rem;
|
| 100 |
+
border-radius: 5px;
|
| 101 |
+
max-width: 200px;
|
| 102 |
+
font-size: 0.8rem;
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
#leaderboard h3 {
|
| 106 |
+
margin: 0 0 0.5rem 0;
|
| 107 |
+
color: #ff6b6b;
|
| 108 |
+
font-size: 0.9rem;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.player-row {
|
| 112 |
+
display: flex;
|
| 113 |
+
justify-content: space-between;
|
| 114 |
+
margin-bottom: 0.3rem;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.player-row.you {
|
| 118 |
+
color: #69f0ae;
|
| 119 |
+
font-weight: bold;
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
.wormate-btn {
|
| 123 |
+
position: absolute;
|
| 124 |
+
top: 50%;
|
| 125 |
+
left: 50%;
|
| 126 |
+
transform: translate(-50%, -50%);
|
| 127 |
+
padding: 1rem 2rem;
|
| 128 |
+
font-family: 'Press Start 2P', cursive;
|
| 129 |
+
font-size: 1rem;
|
| 130 |
+
background: #ff6b6b;
|
| 131 |
+
color: white;
|
| 132 |
+
border: none;
|
| 133 |
+
border-radius: 5px;
|
| 134 |
+
cursor: pointer;
|
| 135 |
+
pointer-events: auto;
|
| 136 |
+
transition: all 0.3s;
|
| 137 |
+
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
| 138 |
+
z-index: 20;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
.wormate-btn:hover {
|
| 142 |
+
background: #ff5252;
|
| 143 |
+
transform: translate(-50%, -50%) scale(1.05);
|
| 144 |
}
|
| 145 |
=======
|
| 146 |
#gameCanvas {
|