Spaces:
Running
Running
Make a game that a ball gets out of the 260 rings outside a ring
Browse files- components/ring-game.js +197 -0
- index.html +2 -7
- script.js +1 -171
- style.css +1 -0
components/ring-game.js
ADDED
|
@@ -0,0 +1,197 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
class RingGame extends HTMLElement {
|
| 2 |
+
connectedCallback() {
|
| 3 |
+
this.attachShadow({ mode: 'open' });
|
| 4 |
+
this.shadowRoot.innerHTML = `
|
| 5 |
+
<style>
|
| 6 |
+
:host {
|
| 7 |
+
display: block;
|
| 8 |
+
width: 100%;
|
| 9 |
+
height: 100%;
|
| 10 |
+
}
|
| 11 |
+
canvas {
|
| 12 |
+
display: block;
|
| 13 |
+
background: #1a1a2e;
|
| 14 |
+
}
|
| 15 |
+
</style>
|
| 16 |
+
<canvas></canvas>
|
| 17 |
+
`;
|
| 18 |
+
|
| 19 |
+
this.canvas = this.shadowRoot.querySelector('canvas');
|
| 20 |
+
this.ctx = this.canvas.getContext('2d');
|
| 21 |
+
this.resizeCanvas();
|
| 22 |
+
window.addEventListener('resize', () => this.resizeCanvas());
|
| 23 |
+
|
| 24 |
+
this.setupGame();
|
| 25 |
+
this.gameLoop();
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
resizeCanvas() {
|
| 29 |
+
this.canvas.width = this.clientWidth;
|
| 30 |
+
this.canvas.height = this.clientHeight;
|
| 31 |
+
this.center = {
|
| 32 |
+
x: this.canvas.width / 2,
|
| 33 |
+
y: this.canvas.height / 2
|
| 34 |
+
};
|
| 35 |
+
this.maxRadius = Math.min(this.canvas.width, this.canvas.height) * 0.45;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
setupGame() {
|
| 39 |
+
this.rings = [];
|
| 40 |
+
this.ball = {
|
| 41 |
+
x: 0,
|
| 42 |
+
y: 0,
|
| 43 |
+
radius: 10,
|
| 44 |
+
speed: 2,
|
| 45 |
+
angle: Math.random() * Math.PI * 2,
|
| 46 |
+
color: '#ff6b6b'
|
| 47 |
+
};
|
| 48 |
+
|
| 49 |
+
// Create 260 concentric rings
|
| 50 |
+
for (let i = 0; i < 260; i++) {
|
| 51 |
+
const radius = this.maxRadius * (1 - i/260);
|
| 52 |
+
this.rings.push({
|
| 53 |
+
radius: radius,
|
| 54 |
+
color: i % 2 === 0 ? '#3a3a5e' : '#2a2a4e',
|
| 55 |
+
thickness: 2
|
| 56 |
+
});
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
// Start ball at center
|
| 60 |
+
this.ball.x = this.center.x;
|
| 61 |
+
this.ball.y = this.center.y;
|
| 62 |
+
this.currentRing = this.rings.length - 1;
|
| 63 |
+
this.gameOver = false;
|
| 64 |
+
this.score = 0;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
gameLoop() {
|
| 68 |
+
if (this.gameOver) return;
|
| 69 |
+
|
| 70 |
+
this.update();
|
| 71 |
+
this.draw();
|
| 72 |
+
|
| 73 |
+
requestAnimationFrame(() => this.gameLoop());
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
update() {
|
| 77 |
+
// Move ball
|
| 78 |
+
this.ball.x += Math.cos(this.ball.angle) * this.ball.speed;
|
| 79 |
+
this.ball.y += Math.sin(this.ball.angle) * this.ball.speed;
|
| 80 |
+
|
| 81 |
+
// Check collision with current ring
|
| 82 |
+
const ring = this.rings[this.currentRing];
|
| 83 |
+
const distance = Math.sqrt(
|
| 84 |
+
Math.pow(this.ball.x - this.center.x, 2) +
|
| 85 |
+
Math.pow(this.ball.y - this.center.y, 2)
|
| 86 |
+
);
|
| 87 |
+
|
| 88 |
+
if (distance + this.ball.radius > ring.radius) {
|
| 89 |
+
// Bounce off ring
|
| 90 |
+
this.ball.angle = Math.atan2(
|
| 91 |
+
this.ball.y - this.center.y,
|
| 92 |
+
this.ball.x - this.center.x
|
| 93 |
+
);
|
| 94 |
+
this.score++;
|
| 95 |
+
|
| 96 |
+
// Move to next outer ring
|
| 97 |
+
if (this.currentRing > 0) {
|
| 98 |
+
this.currentRing--;
|
| 99 |
+
} else {
|
| 100 |
+
// Escaped all rings!
|
| 101 |
+
this.gameOver = true;
|
| 102 |
+
this.showGameOver(true);
|
| 103 |
+
}
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
// Check if ball escaped the game area
|
| 107 |
+
if (
|
| 108 |
+
this.ball.x < -this.ball.radius ||
|
| 109 |
+
this.ball.x > this.canvas.width + this.ball.radius ||
|
| 110 |
+
this.ball.y < -this.ball.radius ||
|
| 111 |
+
this.ball.y > this.canvas.height + this.ball.radius
|
| 112 |
+
) {
|
| 113 |
+
this.gameOver = true;
|
| 114 |
+
this.showGameOver(false);
|
| 115 |
+
}
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
draw() {
|
| 119 |
+
// Clear canvas
|
| 120 |
+
this.ctx.fillStyle = '#1a1a2e';
|
| 121 |
+
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
| 122 |
+
|
| 123 |
+
// Draw rings
|
| 124 |
+
this.rings.forEach((ring, i) => {
|
| 125 |
+
if (i <= this.currentRing) {
|
| 126 |
+
this.ctx.beginPath();
|
| 127 |
+
this.ctx.arc(
|
| 128 |
+
this.center.x,
|
| 129 |
+
this.center.y,
|
| 130 |
+
ring.radius,
|
| 131 |
+
0,
|
| 132 |
+
Math.PI * 2
|
| 133 |
+
);
|
| 134 |
+
this.ctx.strokeStyle = ring.color;
|
| 135 |
+
this.ctx.lineWidth = ring.thickness;
|
| 136 |
+
this.ctx.stroke();
|
| 137 |
+
}
|
| 138 |
+
});
|
| 139 |
+
|
| 140 |
+
// Draw ball
|
| 141 |
+
this.ctx.fillStyle = this.ball.color;
|
| 142 |
+
this.ctx.beginPath();
|
| 143 |
+
this.ctx.arc(
|
| 144 |
+
this.ball.x,
|
| 145 |
+
this.ball.y,
|
| 146 |
+
this.ball.radius,
|
| 147 |
+
0,
|
| 148 |
+
Math.PI * 2
|
| 149 |
+
);
|
| 150 |
+
this.ctx.fill();
|
| 151 |
+
|
| 152 |
+
// Draw score
|
| 153 |
+
this.ctx.fillStyle = '#ffffff';
|
| 154 |
+
this.ctx.font = '16px "Press Start 2P", cursive';
|
| 155 |
+
this.ctx.textAlign = 'left';
|
| 156 |
+
this.ctx.fillText(`Rings left: ${this.currentRing + 1}`, 20, 30);
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
showGameOver(success) {
|
| 160 |
+
const gameOverDiv = document.createElement('div');
|
| 161 |
+
gameOverDiv.style.position = 'absolute';
|
| 162 |
+
gameOverDiv.style.top = '50%';
|
| 163 |
+
gameOverDiv.style.left = '50%';
|
| 164 |
+
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
| 165 |
+
gameOverDiv.style.backgroundColor = 'rgba(26, 26, 46, 0.9)';
|
| 166 |
+
gameOverDiv.style.padding = '2rem';
|
| 167 |
+
gameOverDiv.style.borderRadius = '8px';
|
| 168 |
+
gameOverDiv.style.textAlign = 'center';
|
| 169 |
+
gameOverDiv.style.color = 'white';
|
| 170 |
+
gameOverDiv.style.fontFamily = '"Press Start 2P", cursive';
|
| 171 |
+
gameOverDiv.style.zIndex = '100';
|
| 172 |
+
|
| 173 |
+
gameOverDiv.innerHTML = `
|
| 174 |
+
<h2>${success ? 'ESCAPED!' : 'GAME OVER'}</h2>
|
| 175 |
+
<p>You passed ${this.score} rings</p>
|
| 176 |
+
<button id="restart-btn" style="
|
| 177 |
+
background: #ff6b6b;
|
| 178 |
+
color: white;
|
| 179 |
+
border: none;
|
| 180 |
+
padding: 0.5rem 1rem;
|
| 181 |
+
margin-top: 1rem;
|
| 182 |
+
font-family: inherit;
|
| 183 |
+
cursor: pointer;
|
| 184 |
+
">Play Again</button>
|
| 185 |
+
`;
|
| 186 |
+
|
| 187 |
+
this.shadowRoot.appendChild(gameOverDiv);
|
| 188 |
+
|
| 189 |
+
gameOverDiv.querySelector('#restart-btn').addEventListener('click', () => {
|
| 190 |
+
this.shadowRoot.removeChild(gameOverDiv);
|
| 191 |
+
this.setupGame();
|
| 192 |
+
this.gameLoop();
|
| 193 |
+
});
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
customElements.define('ring-game', RingGame);
|
index.html
CHANGED
|
@@ -16,14 +16,9 @@
|
|
| 16 |
<body>
|
| 17 |
<wormate-nav></wormate-nav>
|
| 18 |
<div id="game-container">
|
| 19 |
-
<
|
| 20 |
-
<div id="game-ui">
|
| 21 |
-
<div id="score-display">Score: 0</div>
|
| 22 |
-
<div id="leaderboard"></div>
|
| 23 |
-
<button id="play-btn" class="wormate-btn">PLAY</button>
|
| 24 |
-
</div>
|
| 25 |
</div>
|
| 26 |
-
|
| 27 |
<h2>About the Game</h2>
|
| 28 |
<p>Grow your worm, compete with others, and dominate the leaderboard!</p>
|
| 29 |
<a href="about.html" class="info-link">Learn More →</a>
|
|
|
|
| 16 |
<body>
|
| 17 |
<wormate-nav></wormate-nav>
|
| 18 |
<div id="game-container">
|
| 19 |
+
<ring-game></ring-game>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 20 |
</div>
|
| 21 |
+
<section id="about-preview" class="info-section">
|
| 22 |
<h2>About the Game</h2>
|
| 23 |
<p>Grow your worm, compete with others, and dominate the leaderboard!</p>
|
| 24 |
<a href="about.html" class="info-link">Learn More →</a>
|
script.js
CHANGED
|
@@ -2,174 +2,4 @@
|
|
| 2 |
document.addEventListener('DOMContentLoaded', () => {
|
| 3 |
// Initialize Feather Icons
|
| 4 |
feather.replace();
|
| 5 |
-
|
| 6 |
-
const canvas = document.getElementById('gameCanvas');
|
| 7 |
-
const ctx = canvas.getContext('2d');
|
| 8 |
-
|
| 9 |
-
// Set canvas size
|
| 10 |
-
function resizeCanvas() {
|
| 11 |
-
canvas.width = window.innerWidth;
|
| 12 |
-
canvas.height = window.innerHeight;
|
| 13 |
-
}
|
| 14 |
-
window.addEventListener('resize', resizeCanvas);
|
| 15 |
-
resizeCanvas();
|
| 16 |
-
|
| 17 |
-
// Game variables
|
| 18 |
-
const gridSize = 20;
|
| 19 |
-
const tileCount = Math.floor(canvas.width / gridSize);
|
| 20 |
-
let speed = 7;
|
| 21 |
-
let score = 0;
|
| 22 |
-
let gameRunning = false;
|
| 23 |
-
// Worm
|
| 24 |
-
let worm = [];
|
| 25 |
-
worm[0] = {
|
| 26 |
-
x: Math.floor(tileCount/2) * gridSize,
|
| 27 |
-
y: Math.floor(tileCount/2) * gridSize
|
| 28 |
-
};
|
| 29 |
-
|
| 30 |
-
// Food
|
| 31 |
-
let food = {
|
| 32 |
-
x: Math.floor(Math.random() * tileCount) * gridSize,
|
| 33 |
-
y: Math.floor(Math.random() * tileCount) * gridSize,
|
| 34 |
-
color: getRandomColor()
|
| 35 |
-
};
|
| 36 |
-
|
| 37 |
-
// Direction
|
| 38 |
-
let xVelocity = 0;
|
| 39 |
-
let yVelocity = 0;
|
| 40 |
-
|
| 41 |
-
// Game loop
|
| 42 |
-
function gameLoop() {
|
| 43 |
-
// Clear canvas
|
| 44 |
-
ctx.fillStyle = '#f0fdf4';
|
| 45 |
-
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 46 |
-
|
| 47 |
-
// Move worm
|
| 48 |
-
let head = {x: worm[0].x + xVelocity, y: worm[0].y + yVelocity};
|
| 49 |
-
worm.unshift(head);
|
| 50 |
-
|
| 51 |
-
// Check if worm eats food
|
| 52 |
-
if(head.x === food.x && head.y === food.y) {
|
| 53 |
-
score++;
|
| 54 |
-
food = {
|
| 55 |
-
x: Math.floor(Math.random() * tileCount) * gridSize,
|
| 56 |
-
y: Math.floor(Math.random() * tileCount) * gridSize,
|
| 57 |
-
color: getRandomColor()
|
| 58 |
-
};
|
| 59 |
-
} else {
|
| 60 |
-
worm.pop();
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
// Draw worm
|
| 64 |
-
for(let i = 0; i < worm.length; i++) {
|
| 65 |
-
ctx.fillStyle = i === 0 ? '#22c55e' : '#4ade80';
|
| 66 |
-
ctx.beginPath();
|
| 67 |
-
ctx.arc(worm[i].x + gridSize/2, worm[i].y + gridSize/2, gridSize/2, 0, Math.PI*2);
|
| 68 |
-
ctx.fill();
|
| 69 |
-
|
| 70 |
-
// Add eyes to head
|
| 71 |
-
if(i === 0) {
|
| 72 |
-
ctx.fillStyle = 'white';
|
| 73 |
-
ctx.beginPath();
|
| 74 |
-
ctx.arc(worm[i].x + gridSize/3, worm[i].y + gridSize/3, gridSize/8, 0, Math.PI*2);
|
| 75 |
-
ctx.arc(worm[i].x + 2*gridSize/3, worm[i].y + gridSize/3, gridSize/8, 0, Math.PI*2);
|
| 76 |
-
ctx.fill();
|
| 77 |
-
|
| 78 |
-
ctx.fillStyle = 'black';
|
| 79 |
-
ctx.beginPath();
|
| 80 |
-
ctx.arc(worm[i].x + gridSize/3, worm[i].y + gridSize/3, gridSize/12, 0, Math.PI*2);
|
| 81 |
-
ctx.arc(worm[i].x + 2*gridSize/3, worm[i].y + gridSize/3, gridSize/12, 0, Math.PI*2);
|
| 82 |
-
ctx.fill();
|
| 83 |
-
}
|
| 84 |
-
}
|
| 85 |
-
|
| 86 |
-
// Draw food
|
| 87 |
-
ctx.fillStyle = food.color;
|
| 88 |
-
ctx.beginPath();
|
| 89 |
-
ctx.arc(food.x + gridSize/2, food.y + gridSize/2, gridSize/2, 0, Math.PI*2);
|
| 90 |
-
ctx.fill();
|
| 91 |
-
|
| 92 |
-
// Check collision with walls
|
| 93 |
-
if(head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height) {
|
| 94 |
-
gameOver();
|
| 95 |
-
}
|
| 96 |
-
|
| 97 |
-
// Check collision with self
|
| 98 |
-
for(let i = 1; i < worm.length; i++) {
|
| 99 |
-
if(head.x === worm[i].x && head.y === worm[i].y) {
|
| 100 |
-
gameOver();
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
}
|
| 104 |
-
|
| 105 |
-
// Game controls
|
| 106 |
-
document.addEventListener('keydown', (e) => {
|
| 107 |
-
// Prevent reverse direction
|
| 108 |
-
switch(e.key) {
|
| 109 |
-
case 'ArrowUp':
|
| 110 |
-
if(yVelocity === 0) {
|
| 111 |
-
xVelocity = 0;
|
| 112 |
-
yVelocity = -gridSize;
|
| 113 |
-
}
|
| 114 |
-
break;
|
| 115 |
-
case 'ArrowDown':
|
| 116 |
-
if(yVelocity === 0) {
|
| 117 |
-
xVelocity = 0;
|
| 118 |
-
yVelocity = gridSize;
|
| 119 |
-
}
|
| 120 |
-
break;
|
| 121 |
-
case 'ArrowLeft':
|
| 122 |
-
if(xVelocity === 0) {
|
| 123 |
-
xVelocity = -gridSize;
|
| 124 |
-
yVelocity = 0;
|
| 125 |
-
}
|
| 126 |
-
break;
|
| 127 |
-
case 'ArrowRight':
|
| 128 |
-
if(xVelocity === 0) {
|
| 129 |
-
xVelocity = gridSize;
|
| 130 |
-
yVelocity = 0;
|
| 131 |
-
}
|
| 132 |
-
break;
|
| 133 |
-
}
|
| 134 |
-
});
|
| 135 |
-
|
| 136 |
-
// Game over function
|
| 137 |
-
function gameOver() {
|
| 138 |
-
clearInterval(gameInterval);
|
| 139 |
-
|
| 140 |
-
// Show game over screen
|
| 141 |
-
const gameOverDiv = document.createElement('div');
|
| 142 |
-
gameOverDiv.className = 'game-over';
|
| 143 |
-
gameOverDiv.innerHTML = `
|
| 144 |
-
<h2 class="text-4xl font-bold text-white mb-4">Game Over!</h2>
|
| 145 |
-
<p class="text-2xl text-white mb-6">Your score: ${score}</p>
|
| 146 |
-
<button onclick="location.reload()" class="game-button text-xl">
|
| 147 |
-
Play Again <i data-feather="refresh-cw" class="ml-2"></i>
|
| 148 |
-
</button>
|
| 149 |
-
`;
|
| 150 |
-
canvas.parentElement.appendChild(gameOverDiv);
|
| 151 |
-
feather.replace();
|
| 152 |
-
}
|
| 153 |
-
|
| 154 |
-
// Random color generator for food
|
| 155 |
-
function getRandomColor() {
|
| 156 |
-
const colors = [
|
| 157 |
-
'#ef4444', '#f97316', '#f59e0b', '#10b981',
|
| 158 |
-
'#3b82f6', '#6366f1', '#8b5cf6', '#ec4899'
|
| 159 |
-
];
|
| 160 |
-
return colors[Math.floor(Math.random() * colors.length)];
|
| 161 |
-
}
|
| 162 |
-
// Start game when play button clicked
|
| 163 |
-
document.getElementById('play-btn').addEventListener('click', () => {
|
| 164 |
-
if (!gameRunning) {
|
| 165 |
-
gameRunning = true;
|
| 166 |
-
document.getElementById('play-btn').style.display = 'none';
|
| 167 |
-
setInterval(gameLoop, 1000/speed);
|
| 168 |
-
}
|
| 169 |
-
});
|
| 170 |
-
// Responsive canvas
|
| 171 |
-
window.addEventListener('resize', () => {
|
| 172 |
-
canvas.width = canvas.parentElement.clientWidth;
|
| 173 |
-
canvas.height = canvas.parentElement.clientHeight;
|
| 174 |
-
});
|
| 175 |
-
});
|
|
|
|
| 2 |
document.addEventListener('DOMContentLoaded', () => {
|
| 3 |
// Initialize Feather Icons
|
| 4 |
feather.replace();
|
| 5 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
style.css
CHANGED
|
@@ -67,6 +67,7 @@ body {
|
|
| 67 |
flex: 1;
|
| 68 |
position: relative;
|
| 69 |
width: 100%;
|
|
|
|
| 70 |
overflow: hidden;
|
| 71 |
}
|
| 72 |
=======
|
|
|
|
| 67 |
flex: 1;
|
| 68 |
position: relative;
|
| 69 |
width: 100%;
|
| 70 |
+
height: 100vh;
|
| 71 |
overflow: hidden;
|
| 72 |
}
|
| 73 |
=======
|