nakas commited on
Commit
73dac41
1 Parent(s): 9d749c2

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +3 -2
README.md CHANGED
@@ -1,8 +1,8 @@
1
  ---
2
- title: Audio Diffusion
3
  emoji: 🎵
4
  colorFrom: pink
5
- colorTo: blue
6
  sdk: gradio
7
  sdk_version: 3.1.4
8
  app_file: app.py
@@ -125,6 +125,7 @@ accelerate launch --config_file config/accelerate_sagemaker.yaml \
125
  ```bash
126
  --scheduler ddim
127
  ```
 
128
 
129
  Inference can the be run with far fewer steps than the number used for training (e.g., ~50), allowing for much faster generation. Without retraining, the parameter `eta` can be used to replicate a DDPM if it is set to 1 or a DDIM if it is set to 0, with all values in between being valid. When `eta` is 0 (the default value), the de-noising procedure is deterministic, which means that it can be run in reverse as a kind of encoder that recovers the original noise used in generation. A function `encode` has been added to `AudioDiffusionPipeline` for this purpose. It is then possible to interpolate between audios in the latent "noise" space using the function `slerp` (Spherical Linear intERPolation).
130
 
 
1
  ---
2
+ title: Audio Diffusion Style Transfer
3
  emoji: 🎵
4
  colorFrom: pink
5
+ colorTo: purple
6
  sdk: gradio
7
  sdk_version: 3.1.4
8
  app_file: app.py
 
125
  ```bash
126
  --scheduler ddim
127
  ```
128
+ forked from https://huggingface.co/spaces/teticio/audio-diffusion lets get the style transfer in the app and possibly in painting eventually
129
 
130
  Inference can the be run with far fewer steps than the number used for training (e.g., ~50), allowing for much faster generation. Without retraining, the parameter `eta` can be used to replicate a DDPM if it is set to 1 or a DDIM if it is set to 0, with all values in between being valid. When `eta` is 0 (the default value), the de-noising procedure is deterministic, which means that it can be run in reverse as a kind of encoder that recovers the original noise used in generation. A function `encode` has been added to `AudioDiffusionPipeline` for this purpose. It is then possible to interpolate between audios in the latent "noise" space using the function `slerp` (Spherical Linear intERPolation).
131