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iOS26 Liquid Effect Implementation Specification for Web Design web interfaces with the following mandatory characteristics: 1. ​**​Dynamic environmental Refraction​**​: Simulate real-world glass light-bending through real-time environmental sampling, creating prism-like chromatic dispersion when interacting with UI elements 2. ​**​Physics-Driven Animation​**​: Implement isotropic expansion animations on button presses with chromatic aberration, maintaining solid glass texture during idle states 3. ​**​Context-Aware Responsiveness​**​: Adjust dispersion intensity (0.1-0.9) based on interaction velocity - rapid gestures (>120px/s) trigger LCD-like spectral artifacts, slow movements produce subtle rainbow fringing 4. ​**​Tactile Sync Feedback​**​: Coordinate with Haptic Feedback API for visual-to-tactile latency <50ms during deformations 5. ​**​Cross-Device Consistency​**​: Maintain sub-pixel refraction accuracy across devices using WebGPU/Metal 5 rendering管线, preserving glass thickness variations without blur artifacts Technical Blueprint for Liquid Glass Web Adaptation Must include: - ​**​SDF-Based Edge Preservation​**​: Use signed distance fields to maintain sharp UI edges while simulating liquid surface tension - ​**​Real-Time Photon Mapping​**​: Trace virtual light rays through UI hierarchy with machine learning-accelerated scattering algorithms - ​**​Adaptive Opacity Modulation​**​: Non-linear opacity changes (0.4-0.8) correlating with interaction intensity - ​**​Environmental Light Sync​**​: Read device ambient light sensors to adjust material transparency gradients - ​**​Performance Optimization​**​: Implement level-of-detail rendering (LOD) for 30fps frame rate on mobile devices while maintaining 4x AA on desktop Liquid Effect Validation Checklist for Web Ensure compliance with: ① ​**​Physical Material Simulation​**​: Elastic collisions and surface tension effects in button press animations ② ​**​Speed-Dependent Phenomena​**​: Chromatic aberration scaling with gesture velocity (0.2-0.8 coefficient range) ③ ​**​Environmental Interaction​**​: Real-time adjustment of refractive angles based on ambient lighting conditions ④ ​**​Edge Case Handling​**​: Prevent color overflow during background-color transitions and maintain rendering coherence across screen resolutions ⑤ ​**​Hardware-Agnostic Design​**​: Parameter auto-adaptation (environmental light sensitivity 0.6-1.2, max deformation 15%) for iOS/Android/Mac devices Cross-Platform Liquid Glass Parameter Set Define technical specifications: - ​**​Optical Parameters​**​: - Dispersion intensity (0.1-0.9) - Maximum refraction angle (45°-85°) - Surface tension coefficient (0.8-1.4) - ​**​Performance Metrics​**​: - Touch response latency (30-80ms) - Frame rate prioritization (mobile:30fps/desktop:60fps) - Anti-aliasing level (2x-4x) - ​**​Material Rules​**​: - Non-linear opacity gradient mapping - Real-time shadow casting between UI elements - Haptic vibration frequency (1-3级) synchronization - Follow Up Deployment
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