Ctrl+K
iOS26 Liquid Effect Implementation Specification for Web Design web interfaces with the following mandatory characteristics: 1. **Dynamic environmental Refraction**: Simulate real-world glass light-bending through real-time environmental sampling, creating prism-like chromatic dispersion when interacting with UI elements 2. **Physics-Driven Animation**: Implement isotropic expansion animations on button presses with chromatic aberration, maintaining solid glass texture during idle states 3. **Context-Aware Responsiveness**: Adjust dispersion intensity (0.1-0.9) based on interaction velocity - rapid gestures (>120px/s) trigger LCD-like spectral artifacts, slow movements produce subtle rainbow fringing 4. **Tactile Sync Feedback**: Coordinate with Haptic Feedback API for visual-to-tactile latency <50ms during deformations 5. **Cross-Device Consistency**: Maintain sub-pixel refraction accuracy across devices using WebGPU/Metal 5 rendering管线, preserving glass thickness variations without blur artifacts Technical Blueprint for Liquid Glass Web Adaptation Must include: - **SDF-Based Edge Preservation**: Use signed distance fields to maintain sharp UI edges while simulating liquid surface tension - **Real-Time Photon Mapping**: Trace virtual light rays through UI hierarchy with machine learning-accelerated scattering algorithms - **Adaptive Opacity Modulation**: Non-linear opacity changes (0.4-0.8) correlating with interaction intensity - **Environmental Light Sync**: Read device ambient light sensors to adjust material transparency gradients - **Performance Optimization**: Implement level-of-detail rendering (LOD) for 30fps frame rate on mobile devices while maintaining 4x AA on desktop Liquid Effect Validation Checklist for Web Ensure compliance with: ① **Physical Material Simulation**: Elastic collisions and surface tension effects in button press animations ② **Speed-Dependent Phenomena**: Chromatic aberration scaling with gesture velocity (0.2-0.8 coefficient range) ③ **Environmental Interaction**: Real-time adjustment of refractive angles based on ambient lighting conditions ④ **Edge Case Handling**: Prevent color overflow during background-color transitions and maintain rendering coherence across screen resolutions ⑤ **Hardware-Agnostic Design**: Parameter auto-adaptation (environmental light sensitivity 0.6-1.2, max deformation 15%) for iOS/Android/Mac devices Cross-Platform Liquid Glass Parameter Set Define technical specifications: - **Optical Parameters**: - Dispersion intensity (0.1-0.9) - Maximum refraction angle (45°-85°) - Surface tension coefficient (0.8-1.4) - **Performance Metrics**: - Touch response latency (30-80ms) - Frame rate prioritization (mobile:30fps/desktop:60fps) - Anti-aliasing level (2x-4x) - **Material Rules**: - Non-linear opacity gradient mapping - Real-time shadow casting between UI elements - Haptic vibration frequency (1-3级) synchronization - Follow Up Deployment
b2caedb
verified