awacke1 commited on
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22a474f
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1 Parent(s): a06e4f3

Update index.html

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  1. index.html +99 -17
index.html CHANGED
@@ -1,19 +1,101 @@
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  <!DOCTYPE html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
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- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  </html>
 
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  <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <title>The Cube Game</title>
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+ <style>
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+ body {
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+ margin: 0;
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+ overflow: hidden;
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+ }
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+ canvas {
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+ width: 100%;
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+ height: 100%;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <script src="https://threejs.org/build/three.min.js"></script>
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+ <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
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+ <script>
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+ let camera, scene, renderer, controls;
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+ let cube;
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+ let rotationSpeed = 0.01;
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+
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+ function init() {
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+ // Create a camera
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+ camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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+ camera.position.set(0, 0, 5);
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+
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+ // Create a scene
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+ scene = new THREE.Scene();
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+
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+ // Create a cube
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+ let geometry = new THREE.BoxGeometry();
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+ let material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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+ cube = new THREE.Mesh(geometry, material);
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+ scene.add(cube);
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+
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+ // Create a renderer
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+ document.body.appendChild(renderer.domElement);
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+
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+ // Add user controls
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+ controls = new THREE.OrbitControls(camera, renderer.domElement);
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+ controls.enableKeys = true;
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+ controls.rotateSpeed = 0.5;
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+ controls.zoomSpeed = 1.2;
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+ controls.panSpeed = 0.8;
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+ controls.keys = { LEFT: 65, UP: 87, RIGHT: 68, BOTTOM: 83 };
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+ controls.addEventListener('change', render);
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+ }
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+
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+ function animate() {
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+ requestAnimationFrame(animate);
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+
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+ // Rotate the cube
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+ cube.rotation.x += rotationSpeed;
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+ cube.rotation.y += rotationSpeed;
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+
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+ // Render the scene
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+ render();
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+ }
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+
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+ function render() {
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+ renderer.render(scene, camera);
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+ }
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+
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+ // Listen for window resize events
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+ window.addEventListener('resize', () => {
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+ render();
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+ });
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+
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+ // Listen for keyboard events
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+ window.addEventListener('keydown', (event) => {
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+ switch (event.key) {
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+ case 'a':
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+ cube.rotation.y += rotationSpeed;
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+ break;
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+ case 'd':
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+ cube.rotation.y -= rotationSpeed;
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+ break;
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+ case 'w':
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+ cube.rotation.x += rotationSpeed;
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+ break;
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+ case 's':
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+ cube.rotation.x -= rotationSpeed;
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+ break;
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+ }
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+ render();
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+ });
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+
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+ // Initialize the game
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+ init();
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+ animate();
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+ </script>
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+ </body>
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  </html>