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Update index.html
Browse files- index.html +99 -17
index.html
CHANGED
@@ -1,19 +1,101 @@
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<!DOCTYPE html>
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>The Cube Game</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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canvas {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<script src="https://threejs.org/build/three.min.js"></script>
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<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
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<script>
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let camera, scene, renderer, controls;
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let cube;
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let rotationSpeed = 0.01;
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function init() {
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// Create a camera
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 0, 5);
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// Create a scene
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scene = new THREE.Scene();
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// Create a cube
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let geometry = new THREE.BoxGeometry();
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let material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Create a renderer
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Add user controls
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableKeys = true;
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controls.rotateSpeed = 0.5;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.8;
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controls.keys = { LEFT: 65, UP: 87, RIGHT: 68, BOTTOM: 83 };
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controls.addEventListener('change', render);
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}
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function animate() {
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requestAnimationFrame(animate);
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// Rotate the cube
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cube.rotation.x += rotationSpeed;
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cube.rotation.y += rotationSpeed;
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// Render the scene
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render();
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}
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function render() {
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renderer.render(scene, camera);
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}
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// Listen for window resize events
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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render();
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});
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// Listen for keyboard events
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window.addEventListener('keydown', (event) => {
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switch (event.key) {
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case 'a':
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cube.rotation.y += rotationSpeed;
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break;
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case 'd':
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cube.rotation.y -= rotationSpeed;
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break;
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case 'w':
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cube.rotation.x += rotationSpeed;
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break;
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case 's':
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cube.rotation.x -= rotationSpeed;
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break;
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}
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render();
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});
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// Initialize the game
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init();
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animate();
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</script>
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</body>
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</html>
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