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Create app.py
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import pyglet
from pyglet.window import key
# Set up constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PADDLE_WIDTH = 10
PADDLE_HEIGHT = 80
BALL_RADIUS = 10
PADDLE_SPEED = 5
BALL_SPEED = 3
class PongGame(pyglet.window.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, "Pong Game")
self.player_paddle = pyglet.shapes.Rectangle(PADDLE_WIDTH // 2, SCREEN_HEIGHT // 2 - PADDLE_HEIGHT // 2, PADDLE_WIDTH, PADDLE_HEIGHT, color=(255, 255, 255))
self.opponent_paddle = pyglet.shapes.Rectangle(SCREEN_WIDTH - PADDLE_WIDTH // 2, SCREEN_HEIGHT // 2 - PADDLE_HEIGHT // 2, PADDLE_WIDTH, PADDLE_HEIGHT, color=(255, 255, 255))
self.ball = pyglet.shapes.Circle(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2, BALL_RADIUS, color=(255, 255, 255))
self.player_score = 0
self.opponent_score = 0
self.ball_speed_x = BALL_SPEED
self.ball_speed_y = BALL_SPEED
self.player_speed = 0
def on_draw(self):
self.clear()
self.player_paddle.draw()
self.opponent_paddle.draw()
self.ball.draw()
score_text = f"Player: {self.player_score} Opponent: {self.opponent_score}"
pyglet.text.Label(score_text, font_size=14, x=SCREEN_WIDTH // 2, y=SCREEN_HEIGHT - 20, anchor_x='center', color=(255, 255, 255, 255)).draw()
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_speed = PADDLE_SPEED
elif symbol == key.DOWN:
self.player_speed = -PADDLE_SPEED
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_speed = 0
def update(self, dt):
self.player_paddle.y += self.player_speed
self.opponent_paddle.y = self.ball.y - PADDLE_HEIGHT // 2
if self.player_paddle.y < 0:
self.player_paddle.y = 0
elif self.player_paddle.y > SCREEN_HEIGHT - PADDLE_HEIGHT:
self.player_paddle.y = SCREEN_HEIGHT - PADDLE_HEIGHT
self.ball.x += self.ball_speed_x
self.ball.y += self.ball_speed_y
if self.ball.y < 0 or self.ball.y > SCREEN_HEIGHT:
self.ball_speed_y = -self.ball_speed_y
if (self.ball.x < self.player_paddle.x + PADDLE_WIDTH and
self.player_paddle.y < self.ball.y < self.player_paddle.y + PADDLE_HEIGHT):
self.ball_speed_x = -self.ball_speed_x
elif (self.ball.x > self.opponent_paddle.x - PADDLE_WIDTH and
self.opponent_paddle.y < self.ball.y < self.opponent_paddle.y + PADDLE_HEIGHT):
self.ball_speed_x = -self.ball_speed_x
if self.ball.x < 0:
self.opponent_score += 1
self.ball_restart()
elif self.ball.x > SCREEN_WIDTH:
self.player_score += 1
self.ball_restart()
def ball_restart(self):
self.ball.x = SCREEN_WIDTH // 2
self.ball.y = SCREEN_HEIGHT // 2
self.ball_speed_x = -self.ball_speed_x
self.ball_speed_y = -self.ball_speed_y
if __name__ == "__main__":
game = PongGame()
pyglet.clock.schedule_interval(game.update, 1/120.0)
pyglet.app.run()