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import streamlit as st |
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import json |
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import random |
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import time |
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import os |
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from streamlit_javascript import st_javascript |
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GRID_SIZE = 10 |
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MAX_PLAYERS = 10 |
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UPDATE_INTERVAL = 3 |
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GAME_STATE_FILE = "game_state.json" |
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CELL_SIZE = 50 |
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PLAYER_SIZE = 40 |
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if "player_name" not in st.session_state: |
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st.session_state.player_name = f"Player_{random.randint(1000, 9999)}" |
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if "selected_player" not in st.session_state: |
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st.session_state.selected_player = None |
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if "player_color" not in st.session_state: |
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st.session_state.player_color = f"#{random.randint(0, 0xFFFFFF):06x}" |
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def load_game_state(): |
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if os.path.exists(GAME_STATE_FILE): |
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with open(GAME_STATE_FILE, "r") as f: |
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return json.load(f) |
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return {"players": {}} |
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def save_game_state(state): |
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with open(GAME_STATE_FILE, "w") as f: |
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json.dump(state, f) |
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def update_player_position(player_name, x, y): |
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state = load_game_state() |
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if player_name in state["players"]: |
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state["players"][player_name]["x"] = x |
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state["players"][player_name]["y"] = y |
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else: |
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if len(state["players"]) < MAX_PLAYERS: |
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state["players"][player_name] = {"x": x, "y": y, "color": st.session_state.player_color} |
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save_game_state(state) |
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def generate_svg(game_state): |
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svg = f'<svg width="{GRID_SIZE * CELL_SIZE}" height="{GRID_SIZE * CELL_SIZE}" xmlns="http://www.w3.org/2000/svg">' |
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for i in range(GRID_SIZE): |
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for j in range(GRID_SIZE): |
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svg += f'<rect x="{i * CELL_SIZE}" y="{j * CELL_SIZE}" width="{CELL_SIZE}" height="{CELL_SIZE}" fill="white" stroke="gray" />' |
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for player, data in game_state["players"].items(): |
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x, y = data["x"] * CELL_SIZE + CELL_SIZE // 2, data["y"] * CELL_SIZE + CELL_SIZE // 2 |
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color = data.get("color", "#000000") |
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svg += f'<circle cx="{x}" cy="{y}" r="{PLAYER_SIZE // 2}" fill="{color}">' |
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svg += f'<animate attributeName="cx" from="{x}" to="{x}" dur="0.5s" repeatCount="1" />' |
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svg += f'<animate attributeName="cy" from="{y}" to="{y}" dur="0.5s" repeatCount="1" />' |
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svg += '</circle>' |
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svg += f'<text x="{x}" y="{y + 5}" text-anchor="middle" fill="white" font-size="12">{player[0].upper()}</text>' |
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svg += '</svg>' |
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return svg |
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st.set_page_config(layout="wide") |
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st.title("Enhanced Multiplayer Grid Game") |
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col1, col2 = st.columns([3, 1]) |
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with col1: |
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player_name = st.text_input("Your name", value=st.session_state.player_name) |
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if player_name != st.session_state.player_name: |
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st.session_state.player_name = player_name |
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update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2) |
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with col2: |
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st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color") |
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grid = st.empty() |
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js_code = """ |
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function movePlayer(playerId, fromX, fromY, toX, toY) { |
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const player = document.getElementById(playerId); |
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if (player) { |
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const animateX = player.getElementsByTagName('animate')[0]; |
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const animateY = player.getElementsByTagName('animate')[1]; |
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animateX.setAttribute('from', fromX); |
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animateX.setAttribute('to', toX); |
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animateY.setAttribute('from', fromY); |
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animateY.setAttribute('to', toY); |
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animateX.beginElement(); |
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animateY.beginElement(); |
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} |
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} |
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""" |
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st.components.v1.html(f"<script>{js_code}</script>", height=0) |
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while True: |
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game_state = load_game_state() |
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svg = generate_svg(game_state) |
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grid.markdown(svg, unsafe_allow_html=True) |
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col1, col2 = st.columns(2) |
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with col1: |
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if st.button("Select Your Character"): |
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st.session_state.selected_player = st.session_state.player_name |
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with col2: |
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if st.session_state.selected_player: |
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target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) |
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target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) |
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if st.button("Move"): |
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current_pos = game_state["players"].get(st.session_state.player_name, {"x": GRID_SIZE // 2, "y": GRID_SIZE // 2}) |
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from_x, from_y = current_pos["x"] * CELL_SIZE + CELL_SIZE // 2, current_pos["y"] * CELL_SIZE + CELL_SIZE // 2 |
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to_x, to_y = target_x * CELL_SIZE + CELL_SIZE // 2, target_y * CELL_SIZE + CELL_SIZE // 2 |
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st_javascript(f"movePlayer('{st.session_state.player_name}', {from_x}, {from_y}, {to_x}, {to_y})") |
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update_player_position(st.session_state.player_name, target_x, target_y) |
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time.sleep(UPDATE_INTERVAL) |
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st.experimental_rerun() |