awacke1 commited on
Commit
5a675a1
1 Parent(s): 6ece7de

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +15 -40
index.html CHANGED
@@ -8,10 +8,11 @@
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  canvas { display: block; }
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  </style>
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  <script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
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- <script>
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- // AsyncTextureLoader definition here (if not imported as a module)
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- // Assuming AsyncTextureLoader is defined above or imported
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  var scene = new THREE.Scene();
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  var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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  camera.position.set(0, 20, 50);
@@ -29,39 +30,17 @@
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  var table = new THREE.Mesh(tableGeometry, tableMaterial);
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  table.position.set(0, -0.5, 0);
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  scene.add(table);
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-
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- // Async Texture Loading
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- const asyncTextureLoader = new AsyncTextureLoader();
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- const textures = [];
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- const imageUrls = [
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- 'the_hidden_city_known_as_civilization1.png',
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- 'the_hidden_city_known_as_civilization2.png',
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- 'the_hidden_city_known_as_civilization3.png',
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- 'the_hidden_city_known_as_civilization4.png',
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- ];
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-
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- //Promise.all(imageUrls.map(url => asyncTextureLoader.load(url)))
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- // .then(loadedTextures => {
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- // textures.push(...loadedTextures);
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- // Once all textures are loaded, create cards
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- createCards();
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- // })
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- // .catch(error => console.error('Error loading textures:', error));
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-
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- function createCards() {
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- var cardGeometry = new THREE.BoxGeometry(5, 0.1, 7);
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- var cards = [];
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- // Generate and place cards
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- for (let i = 0; i < 52; i++) {
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- var texture = textures[i % 4]; // Cycle through the loaded textures
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- var cardMaterial = new THREE.MeshLambertMaterial({ map: texture });
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- var card = new THREE.Mesh(cardGeometry, cardMaterial);
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- card.position.set(Math.random() * 10 - 5, 0.1 * i, Math.random() * 10 - 5);
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- scene.add(card);
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- cards.push(card);
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- }
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  }
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-
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  var raycaster = new THREE.Raycaster();
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  var mouse = new THREE.Vector2();
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  var selectedCard = null;
@@ -103,10 +82,6 @@
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  renderer.render(scene, camera);
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  }
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  animate();
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-
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  </script>
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- </head>
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- <body>
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- <canvas id="gameCanvas"></canvas>
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  </body>
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- </html>
 
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  canvas { display: block; }
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  </style>
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  <script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
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+ </head>
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+ <body>
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+ <canvas id="gameCanvas"></canvas>
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+ <script>
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  var scene = new THREE.Scene();
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  var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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  camera.position.set(0, 20, 50);
 
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  var table = new THREE.Mesh(tableGeometry, tableMaterial);
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  table.position.set(0, -0.5, 0);
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  scene.add(table);
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+ // Cards
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+ var cardGeometry = new THREE.BoxGeometry(5, 0.1, 7);
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+ var cards = [];
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+ // Generate and place cards
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+ for (let i = 0; i < 52; i++) {
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+ var cardMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
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+ var card = new THREE.Mesh(cardGeometry, cardMaterial);
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+ card.position.set(Math.random() * 10 - 5, 0.1 * i, Math.random() * 10 - 5);
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+ scene.add(card);
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+ cards.push(card);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
 
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  var raycaster = new THREE.Raycaster();
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  var mouse = new THREE.Vector2();
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  var selectedCard = null;
 
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  renderer.render(scene, camera);
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  }
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  animate();
 
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  </script>
 
 
 
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  </body>
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+ </html>