awacke1 commited on
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Create backup.html

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  1. backup.html +64 -0
backup.html ADDED
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8" />
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+ <title>Babylon.js Game Example</title>
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+ <script src="https://cdn.babylonjs.com/babylon.js"></script>
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+ <script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
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+ <style>
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+ canvas {
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+ width: 100%;
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+ height: 100%;
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+ touch-action: none;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <canvas id="renderCanvas"></canvas>
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+ <script>
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+ window.addEventListener('DOMContentLoaded', function () {
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+ var canvas = document.getElementById('renderCanvas');
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+ var engine = new BABYLON.Engine(canvas, true);
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+
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+ var createScene = function () {
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+ var scene = new BABYLON.Scene(engine);
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+
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+ // Create a camera
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+ var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
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+
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+ // Create a light
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+ var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
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+
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+ // Create a sphere
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+ var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2}, scene);
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+
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+ // Add some texture to the sphere
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+ var material = new BABYLON.StandardMaterial("texture", scene);
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+ material.diffuseTexture = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/grass.jpg", scene);
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+ sphere.material = material;
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+
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+ // Animate the sphere
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+ var animation = new BABYLON.Animation("myAnimation", "position.x", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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+ var keys = [];
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+ keys.push({frame: 0, value: 0});
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+ keys.push({frame: 100, value: 10});
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+ animation.setKeys(keys);
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+ sphere.animations.push(animation);
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+ scene.beginAnimation(sphere, 0, 100, true);
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+
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+ return scene;
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+ }
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+
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+ var scene = createScene();
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+
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+ engine.runRenderLoop(function () {
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+ scene.render();
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+ });
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+
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+ window.addEventListener('resize', function () {
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+ engine.resize();
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+ });
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+ });
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+ </script>
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+ </body>
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+ </html>