Update index.html
Browse files- index.html +60 -52
index.html
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@@ -1,54 +1,62 @@
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<html>
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<body>
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});
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}
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const data = await data.json();
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</script>
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</body>
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<!DOCTYPE html>
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<html>
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<head>
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<title>Three.js GPU Detector</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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}
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canvas {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<script>
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// Create a WebGL renderer
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var renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Create a scene and camera
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// Create a cube
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var geometry = new THREE.BoxGeometry();
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var material = new THREE.MeshBasicMaterial();
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var cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Detect the GPU memory and type
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var gl = renderer.getContext();
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var extension = gl.getExtension('WEBGL_debug_renderer_info');
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var memory = gl.getParameter(gl.MAX_TEXTURE_SIZE);
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var type = gl.getParameter(extension.UNMASKED_RENDERER_WEBGL);
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// Display the GPU information
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var info = document.createElement('div');
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info.innerHTML = 'GPU Memory: ' + memory + '<br>GPU Type: ' + type;
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.left = '10px';
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info.style.color = '#fff';
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document.body.appendChild(info);
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// Render the scene
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function render() {
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requestAnimationFrame(render);
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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render();
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</script>
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</body>
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</html>
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