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Update app.py
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app.py
CHANGED
@@ -3,66 +3,92 @@ import os
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from PIL import Image, ImageDraw
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import random
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# Function to
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def calculate_aspect_ratio(image_path):
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with Image.open(image_path) as img:
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width, height = img.size
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gcd = lambda a, b: a if not b else gcd(b, a % b)
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divisor = gcd(width, height)
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return width // divisor, height // divisor
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# Function to randomly position images while ensuring no overlap
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def arrange_images(image_files, output_path="dungeon_layout.png"):
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if not image_files:
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return None
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# Initialize
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positions = [] # Keeps track of image positions
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canvas_size = (3000, 3000) #
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canvas = Image.new("RGBA", canvas_size, "white")
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draw = ImageDraw.Draw(canvas)
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img_path = os.path.join(map_dir, img_file)
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with Image.open(img_path) as img:
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width, height = img.size
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#
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if
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canvas.save(output_path)
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return output_path
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# Streamlit App
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st.title("Dynamic Dungeon Map Generator")
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st.write("Automatically generates dungeon maps by
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# Directory for images
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map_dir = "." # Top-level directory
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from PIL import Image, ImageDraw
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import random
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# Function to arrange images dynamically
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def arrange_images(image_files, output_path="dungeon_layout.png"):
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if not image_files:
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return None
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# Initialize layout
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positions = [] # Keeps track of image positions (x1, y1, x2, y2)
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canvas_size = (3000, 3000) # Large canvas for positioning
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canvas = Image.new("RGBA", canvas_size, "white")
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draw = ImageDraw.Draw(canvas)
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def get_center(pos):
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"""Calculate center of a bounding box (x1, y1, x2, y2)."""
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return ((pos[0] + pos[2]) // 2, (pos[1] + pos[3]) // 2)
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def does_overlap(new_box, existing_boxes):
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"""Check if a new bounding box overlaps any existing boxes."""
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for box in existing_boxes:
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if (
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new_box[0] < box[2]
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and new_box[2] > box[0]
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and new_box[1] < box[3]
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and new_box[3] > box[1]
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):
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return True
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return False
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# Place the first image at the center of the canvas
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first_img_path = os.path.join(map_dir, image_files[0])
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with Image.open(first_img_path) as img:
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width, height = img.size
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x1 = (canvas_size[0] - width) // 2
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y1 = (canvas_size[1] - height) // 2
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x2, y2 = x1 + width, y1 + height
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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# Place remaining images
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for img_file in image_files[1:]:
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placed = False
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img_path = os.path.join(map_dir, img_file)
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with Image.open(img_path) as img:
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width, height = img.size
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while not placed:
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# Choose a random existing image to connect to
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target_box = random.choice(positions)
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target_center = get_center(target_box)
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# Randomly choose a side of the target image
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side = random.choice(["top", "bottom", "left", "right"])
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# Calculate the new image's position based on the chosen side
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if side == "top":
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x1 = target_center[0] - width // 2
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y1 = target_box[1] - height
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elif side == "bottom":
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x1 = target_center[0] - width // 2
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y1 = target_box[3]
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elif side == "left":
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x1 = target_box[0] - width
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y1 = target_center[1] - height // 2
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elif side == "right":
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x1 = target_box[2]
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y1 = target_center[1] - height // 2
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x2, y2 = x1 + width, y1 + height
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# Check for overlap
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if not does_overlap((x1, y1, x2, y2), positions):
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# Place the image
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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placed = True
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# Draw a connecting line
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new_center = get_center((x1, y1, x2, y2))
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draw.line([target_center, new_center], fill="black", width=5)
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canvas.save(output_path)
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return output_path
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# Streamlit App
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st.title("Dynamic Dungeon Map Generator")
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st.write("Automatically generates dungeon maps by arranging PNG images dynamically.")
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# Directory for images
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map_dir = "." # Top-level directory
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