Spaces:
Sleeping
Sleeping
import streamlit as st | |
import pandas as pd | |
import plotly.express as px | |
import random | |
import uuid | |
from datetime import datetime | |
from streamlit_flow import streamlit_flow | |
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge | |
from streamlit_flow.layouts import TreeLayout | |
# ๐ฑ Cat Rider and Gear Data | |
CAT_RIDERS = [ | |
{"name": "Whiskers", "type": "Speed", "emoji": "๐พ", "strength": 3, "skill": 7}, | |
{"name": "Fluffy", "type": "Bravery", "emoji": "๐ฆ", "strength": 5, "skill": 5}, | |
{"name": "Midnight", "type": "Stealth", "emoji": "๐", "strength": 4, "skill": 6}, | |
{"name": "Bella", "type": "Charm", "emoji": "๐บ", "strength": 2, "skill": 8} | |
] | |
RIDING_GEAR = [ | |
{"name": "Feathered Boots", "type": "Agility", "strength": 2}, | |
{"name": "Golden Armor", "type": "Defense", "strength": 4}, | |
{"name": "Magic Whisker Wand", "type": "Magic", "strength": 3}, | |
{"name": "Sleek Shadow Cape", "type": "Stealth", "strength": 1} | |
] | |
# ๐ Game World Data - SITUATIONS and ACTIONS expanded with humorous elements | |
SITUATIONS = [ | |
{ | |
"id": "feline_escape", | |
"name": "The Great Feline Escape", | |
"description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape before the walls crumble! ๐๏ธ", | |
"emoji": "๐ช", | |
"type": "escape" | |
}, | |
{ | |
"id": "lost_temple", | |
"name": "The Treasure of the Lost Temple", | |
"description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits. Don't let the spooky ghosts get you! ๐ป", | |
"emoji": "๐๏ธ", | |
"type": "exploration" | |
}, | |
{ | |
"id": "royal_tournament", | |
"name": "The Royal Tournament", | |
"description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider. Be prepared to face noble feline adversaries! ๐ฑ", | |
"emoji": "๐", | |
"type": "competition" | |
}, | |
{ | |
"id": "cheese_heist", | |
"name": "The Great Cheese Heist", | |
"description": "Your cat rider must sneak into the royal pantry to steal the legendary Cheese of Destiny. But beware โ the palace mice are guarding it! ๐ง", | |
"emoji": "๐ง", | |
"type": "heist" | |
}, | |
{ | |
"id": "sky_race", | |
"name": "The Sky Race", | |
"description": "Compete in the annual Sky Race where your cat rider flies across the skies on a magical broomstick! Watch out for lightning storms and mischievous crows! ๐ฉ๏ธ", | |
"emoji": "โ๏ธ", | |
"type": "competition" | |
}, | |
{ | |
"id": "purr_summit", | |
"name": "The Purr Summit", | |
"description": "Join a secret gathering of the most intellectual cats in the world. Engage in a battle of wits and wisdom to become the Grand Purr! ๐ง ", | |
"emoji": "๐", | |
"type": "debate" | |
}, | |
{ | |
"id": "cat_nap", | |
"name": "The Eternal Catnap", | |
"description": "You've entered a sacred temple where cats nap for centuries. Can you navigate the dream world and escape before you too are lulled into eternal slumber? ๐๏ธ", | |
"emoji": "๐ค", | |
"type": "exploration" | |
}, | |
{ | |
"id": "feline_moon_mission", | |
"name": "The Feline Moon Mission", | |
"description": "Blast off into space! Your mission is to plant the flag of Catopia on the moon. But first, you must pilot your rocket through an asteroid field. ๐", | |
"emoji": "๐", | |
"type": "exploration" | |
}, | |
{ | |
"id": "pirate_cove", | |
"name": "The Pirate Cove", | |
"description": "Sail the high seas with your trusty crew of cats and uncover the secrets of the Pirate Cove. But beware of the treacherous Sea Dogs! ๐ดโโ ๏ธ", | |
"emoji": "๐ดโโ ๏ธ", | |
"type": "exploration" | |
}, | |
{ | |
"id": "cat_casino", | |
"name": "The Cat Casino", | |
"description": "Test your luck in the glamorous Cat Casino! Bet your whiskers on the tables and try not to lose it all. Meow is the time! ๐ฒ", | |
"emoji": "๐ฐ", | |
"type": "competition" | |
} | |
] | |
ACTIONS = [ | |
{ | |
"id": "stealth", | |
"name": "Use Stealth", | |
"description": "Sneak past obstacles or enemies without being detected. You're like a ninja in the shadows! ๐พ", | |
"emoji": "๐คซ", | |
"type": "skill" | |
}, | |
{ | |
"id": "agility", | |
"name": "Showcase Agility", | |
"description": "Perform impressive acrobatic maneuvers to overcome challenges. Cats always land on their feet, right? ๐", | |
"emoji": "๐", | |
"type": "physical" | |
}, | |
{ | |
"id": "charm", | |
"name": "Charm Others", | |
"description": "Use your cat's natural charisma to win over allies or distract foes. Who could resist those cute eyes? ๐ป", | |
"emoji": "๐ป", | |
"type": "social" | |
}, | |
{ | |
"id": "resourcefulness", | |
"name": "Be Resourceful", | |
"description": "Utilize the environment or items in creative ways to solve problems. Think on your paws! ๐ง ", | |
"emoji": "๐ง ", | |
"type": "mental" | |
}, | |
{ | |
"id": "bravery", | |
"name": "Show Bravery", | |
"description": "Face dangers head-on with your feline courage. Not all heroes wear capes โ some wear fur! ๐ฆธโโ๏ธ", | |
"emoji": "๐ฆธโโ๏ธ", | |
"type": "physical" | |
}, | |
{ | |
"id": "negotiation", | |
"name": "Negotiate", | |
"description": "Use diplomacy and clever negotiation to get out of a tight spot. Every cat has their price! ๐ผ", | |
"emoji": "๐ผ", | |
"type": "social" | |
}, | |
{ | |
"id": "precision", | |
"name": "Precision Attack", | |
"description": "Execute a perfectly timed attack to disable traps or defeat enemies. Purrfection in motion! ๐ฏ", | |
"emoji": "๐ฏ", | |
"type": "skill" | |
}, | |
{ | |
"id": "distraction", | |
"name": "Create a Distraction", | |
"description": "Use cunning tricks and diversions to draw attention away from your real goal. Look over there! ๐ช", | |
"emoji": "๐ช", | |
"type": "mental" | |
}, | |
{ | |
"id": "speed", | |
"name": "Sprint Away", | |
"description": "Run faster than you've ever run before to escape danger. Just like a cat fleeing a vacuum cleaner! ๐โโ๏ธ", | |
"emoji": "๐โโ๏ธ", | |
"type": "physical" | |
}, | |
{ | |
"id": "insight", | |
"name": "Use Insight", | |
"description": "Tap into ancient feline wisdom to solve puzzles and mysteries. A cat always knows! ๐ฎ", | |
"emoji": "๐ฎ", | |
"type": "mental" | |
} | |
] | |
# Expanded conclusions for outcomes - 10 items each for success and failure | |
SUCCESS_CONCLUSIONS = [ | |
"Your swift paws led you to victory! ๐", | |
"You pounced at the perfect moment! ๐", | |
"The stars aligned for your cat rider! ๐", | |
"You navigated the challenge like a true feline champion! ๐ฑ", | |
"Victory is sweet, just like a bowl of fresh milk! ๐ฅ", | |
"Your opponents are left in awe of your skills! ๐บ", | |
"Youโve earned the title of Cat Commander! ๐ ", | |
"All the other cats are jealous of your agility! ๐โโ๏ธ", | |
"Your strategy was flawless, and the victory is yours! ๐๏ธ", | |
"Your cat rider is now a legend in the feline world! ๐" | |
] | |
FAILURE_CONCLUSIONS = [ | |
"You tried your best, but it just wasnโt enough. ๐ฟ", | |
"Maybe next time, kitty. Keep your tail up! ๐พ", | |
"That didnโt go as planned. Time for a catnap to recover! ๐ค", | |
"Even the best cats have their off days. ๐", | |
"The challenge was too great this time. Better luck next time! ๐", | |
"You might need more than nine lives to get through this. ๐", | |
"The enemy was too clever for your plan. ๐ง ", | |
"You tripped over your own paws! ๐พ", | |
"The cat gods were not in your favor today. ๐", | |
"Itโs okay, every cat has a learning curve. ๐" | |
] | |
# ๐ง Game Mechanics | |
def generate_situation(): | |
return random.choice(SITUATIONS) | |
def generate_actions(): | |
return random.sample(ACTIONS, min(3, len(ACTIONS))) | |
def evaluate_action(action, gear_strength, rider_skill, history): | |
base_success_chance = (gear_strength + rider_skill) / 2 | |
if action['id'] in history: | |
success_chance = base_success_chance + (history[action['id']] * 2) | |
else: | |
success_chance = base_success_chance | |
outcome = random.randint(1, 100) <= success_chance | |
return outcome, success_chance | |
def generate_encounter_conclusion(situation, action, outcome): | |
if outcome: | |
return random.choice(SUCCESS_CONCLUSIONS) | |
else: | |
return random.choice(FAILURE_CONCLUSIONS) | |
# ๐ณ Journey Visualization with Heterogeneous Graph Structure | |
def create_heterogeneous_graph(history_df): | |
nodes = [] | |
edges = [] | |
# Define node shapes based on situation and action types | |
situation_shapes = { | |
"escape": "diamond", | |
"exploration": "triangle", | |
"competition": "star" | |
} | |
action_shapes = { | |
"skill": "square", | |
"physical": "circle", | |
"social": "hexagon", | |
"mental": "octagon" | |
} | |
for index, row in history_df.iterrows(): | |
situation_id = f"situation-{index}" | |
action_id = f"action-{index}" | |
conclusion_id = f"conclusion-{index}" | |
# Create situation node | |
situation_content = f"{row['situation_emoji']} {row['situation_name']}\n๐ {row['timestamp']}" | |
situation_node = StreamlitFlowNode(situation_id, (0, 0), {'content': situation_content}, 'output', 'bottom', 'top', shape=situation_shapes.get(row['situation_type'], 'ellipse')) | |
nodes.append(situation_node) | |
# Create action node | |
action_content = f"{row['action_emoji']} {row['action_name']}\nOutcome: {'โ Success' if row['outcome'] else 'โ Failure'}" | |
action_node = StreamlitFlowNode(action_id, (0, 0), {'content': action_content}, 'output', 'bottom', 'top', shape=action_shapes.get(row['action_type'], 'ellipse')) | |
nodes.append(action_node) | |
# Create conclusion node | |
conclusion_content = f"๐ {row['conclusion']}\n๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}" | |
conclusion_node = StreamlitFlowNode(conclusion_id, (0, 0), {'content': conclusion_content}, 'output', 'bottom', 'top', shape='parallelogram') | |
nodes.append(conclusion_node) | |
# Create edges | |
edges.append(StreamlitFlowEdge(f"{situation_id}-{action_id}", situation_id, action_id, animated=True, dashed=False)) | |
edges.append(StreamlitFlowEdge(f"{action_id}-{conclusion_id}", action_id, conclusion_id, animated=True, dashed=False)) | |
# Create edge to previous conclusion if not the first node | |
if index > 0: | |
prev_conclusion_id = f"conclusion-{index-1}" | |
edges.append(StreamlitFlowEdge(f"{prev_conclusion_id}-{situation_id}", prev_conclusion_id, situation_id, animated=True, dashed=True)) | |
return nodes, edges | |
# ๐ Markdown Preview | |
def create_markdown_preview(history_df): | |
markdown = "## ๐ณ Journey Preview\n\n" | |
for index, row in history_df.iterrows(): | |
indent = " " * (index * 3) | |
markdown += f"{indent}๐ **{row['situation_name']}** ({row['situation_type']})\n" | |
markdown += f"{indent} โช {row['action_emoji']} {row['action_name']} ({row['action_type']}): " | |
markdown += "โ Success\n" if row['outcome'] else "โ Failure\n" | |
markdown += f"{indent} ๐ {row['conclusion']}\n" | |
markdown += f"{indent} ๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}\n\n" | |
return markdown | |
# ๐ Game State Management | |
def update_game_state(game_state, situation, action, outcome, timestamp): | |
conclusion = generate_encounter_conclusion(situation, action, outcome) | |
game_state = update_character_stats(game_state, outcome) | |
new_record = pd.DataFrame({ | |
'user_id': [game_state['user_id']], | |
'timestamp': [timestamp], | |
'situation_id': [situation['id']], | |
'situation_name': [situation['name']], | |
'situation_emoji': [situation['emoji']], | |
'situation_type': [situation['type']], | |
'action_id': [action['id']], | |
'action_name': [action['name']], | |
'action_emoji': [action['emoji']], | |
'action_type': [action['type']], | |
'outcome': [outcome], | |
'conclusion': [conclusion], | |
'gear_strength': [game_state['gear_strength']], | |
'rider_skill': [game_state['rider_skill']], | |
'score': [game_state['score']] | |
}) | |
game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True) | |
if action['id'] in game_state['history']: | |
game_state['history'][action['id']] += 1 if outcome else -1 | |
else: | |
game_state['history'][action['id']] = 1 if outcome else -1 | |
return game_state | |
# ๐ Update character stats based on the outcome | |
def update_character_stats(game_state, outcome): | |
if outcome: | |
game_state['gear_strength'] = min(10, game_state['gear_strength'] + random.uniform(0.1, 0.5)) | |
game_state['rider_skill'] = min(10, game_state['rider_skill'] + random.uniform(0.1, 0.5)) | |
return game_state | |
# ๐ฎ Main Game Application | |
def main(): | |
st.title("๐ฑ Cat Rider ๐") | |
# ๐ Game Rules | |
st.markdown(""" | |
### ๐ Game Rules | |
| Step | Description | | |
|------|-------------| | |
| 1๏ธโฃ | Choose your Cat Rider | | |
| 2๏ธโฃ | Select your Riding Gear | | |
| 3๏ธโฃ | Set off on an Adventure | | |
| 4๏ธโฃ | Encounter Challenges and Make Decisions | | |
| 5๏ธโฃ | Complete the Quest and Grow Stronger | | |
""") | |
# ๐ Initialize game state | |
if 'game_state' not in st.session_state: | |
st.session_state.game_state = { | |
'user_id': str(uuid.uuid4()), | |
'score': 0, | |
'history': {}, | |
'gear_strength': 0, | |
'rider_skill': 0, | |
'cat_rider': None, | |
'riding_gear': None, | |
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score']) | |
} | |
# ๐ฑ Cat Rider Selection | |
if st.session_state.game_state['cat_rider'] is None: | |
st.markdown("## Choose Your Cat Rider:") | |
cols = st.columns(len(CAT_RIDERS)) | |
for i, rider in enumerate(CAT_RIDERS): | |
if cols[i].button(f"{rider['emoji']} {rider['name']} ({rider['type']})"): | |
st.session_state.game_state['cat_rider'] = rider | |
st.session_state.game_state['rider_skill'] = rider['skill'] | |
# ๐ Riding Gear Selection | |
if st.session_state.game_state['riding_gear'] is None and st.session_state.game_state['cat_rider'] is not None: | |
st.markdown("## Select Your Riding Gear:") | |
cols = st.columns(len(RIDING_GEAR)) | |
for i, gear in enumerate(RIDING_GEAR): | |
if cols[i].button(f"{gear['name']} ({gear['type']})"): | |
st.session_state.game_state['riding_gear'] = gear | |
st.session_state.game_state['gear_strength'] = gear['strength'] | |
# ๐ญ Game Loop | |
if st.session_state.game_state['cat_rider'] is not None and st.session_state.game_state['riding_gear'] is not None: | |
situation = generate_situation() | |
actions = generate_actions() | |
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})") | |
st.markdown(situation['description']) | |
st.markdown("### ๐ญ Choose your action:") | |
cols = st.columns(3) | |
for i, action in enumerate(actions): | |
if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})"): | |
outcome, success_chance = evaluate_action(action, st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill'], st.session_state.game_state['history']) | |
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S") | |
st.markdown(f"You decided to: **{action['name']}** ({action['type']})") | |
st.markdown(action['description']) | |
st.markdown(f"**Outcome:** {'โ Success!' if outcome else 'โ Failure.'}") | |
st.markdown(f"**Success Chance:** {success_chance:.2f}%") | |
if outcome: | |
st.session_state.game_state['score'] += 1 | |
# ๐ Update game state | |
st.session_state.game_state = update_game_state( | |
st.session_state.game_state, | |
situation, | |
action, | |
outcome, | |
timestamp | |
) | |
# Display conclusion | |
conclusion = st.session_state.game_state['history_df'].iloc[-1]['conclusion'] | |
st.markdown(f"**Encounter Conclusion:** {conclusion}") | |
# Display updated stats | |
st.markdown(f"**Updated Stats:**") | |
st.markdown(f"๐ช Gear Strength: {st.session_state.game_state['gear_strength']:.2f}") | |
st.markdown(f"๐๏ธ Rider Skill: {st.session_state.game_state['rider_skill']:.2f}") | |
# ๐ Display Markdown Preview | |
if not st.session_state.game_state['history_df'].empty: | |
st.markdown(create_markdown_preview(st.session_state.game_state['history_df'])) | |
# ๐ณ Display Heterogeneous Journey Graph | |
if not st.session_state.game_state['history_df'].empty: | |
st.markdown("## ๐ณ Your Journey (Heterogeneous Graph)") | |
nodes, edges = create_heterogeneous_graph(st.session_state.game_state['history_df']) | |
try: | |
streamlit_flow('cat_rider_flow', | |
nodes, | |
edges, | |
layout=TreeLayout(direction='down'), | |
fit_view=True, | |
height=600) | |
except Exception as e: | |
st.error(f"An error occurred while rendering the journey graph: {str(e)}") | |
st.markdown("Please try refreshing the page if the graph doesn't appear.") | |
# ๐ Character Stats Visualization | |
data = {"Stat": ["Gear Strength ๐ก๏ธ", "Rider Skill ๐"], | |
"Value": [st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill']]} | |
df = pd.DataFrame(data) | |
fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐") | |
st.plotly_chart(fig) | |
if __name__ == "__main__": | |
main() | |