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import streamlit as st | |
from PIL import Image | |
from components import GamePlay, Player, Dealer, Deck | |
# Game settings | |
number_of_decks = 6 | |
blackjack_multiplier = 1.5 | |
# Initialize player, dealer, deck and game play. Cache these variables | |
def start_game(): | |
game_deck = Deck(number_of_decks) | |
dealer = Dealer() | |
player = Player() | |
game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier) | |
return game_deck, dealer, player, game_play | |
game_deck, dealer, player, game_play = start_game() | |
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣') | |
if st.button('New hand?'): | |
game_play.deal_in() | |
player_stats = st.empty() | |
player_images = st.empty() | |
player_hit_option = st.empty() | |
player_double_down_option = st.empty() | |
player_stand_option = st.empty() | |
dealer_stats = st.empty() | |
dealer_images = st.empty() | |
result = st.empty() | |
if 'Hit' in player.possible_actions: | |
if player_hit_option.button('Hit'): | |
player.player_hit(game_deck, game_play) | |
if 'Hit' not in player.possible_actions: | |
player_hit_option.empty() | |
if 'Double Down' in player.possible_actions: | |
if player_double_down_option.button('Double Down'): | |
player.double_down(game_deck, game_play) | |
player_double_down_option.empty() | |
player_hit_option.empty() | |
player_stand_option.empty() | |
if 'Stand' in player.possible_actions: | |
if player_stand_option.button('Stand'): | |
player.stand(game_play) | |
player_hit_option.empty() | |
player_double_down_option.empty() | |
player_stand_option.empty() | |
game_play.update() | |
player_stats.write(player) | |
player_images.image([Image.open(card.image_location) | |
for card in player.cards], width=100) | |
dealer_stats.write(dealer) | |
dealer_images.image([Image.open(card.image_location) | |
for card in dealer.cards], width=100) | |
result.write(game_play) | |