BlackjackSimulatorCardGameAI / backup2.claude3.app.py
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Rename app.py to backup2.claude3.app.py
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import streamlit as st
import os
import csv
import huggingface_hub
from PIL import Image
from components import GamePlay, Player, Dealer, Deck
from huggingface_hub import Repository, hf_hub_download, upload_file
from datetime import datetime
DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
DATASET_REPO_ID = "awacke1/Carddata.csv"
DATA_FILENAME = "Carddata.csv"
DATA_FILE = os.path.join("data", DATA_FILENAME)
HF_TOKEN = os.environ.get("HF_TOKEN")
number_of_decks = 6
blackjack_multiplier = 1.5
def generate_html() -> str:
with open(DATA_FILE) as csvfile:
reader = csv.DictReader(csvfile)
rows = []
for row in reader:
rows.append(row)
rows.reverse()
if len(rows) == 0:
return "no messages yet"
else:
html = "<div class='chatbot'>"
for row in rows:
html += "<div>"
html += f"<span>{row['name']}</span>"
html += f"<span class='message'>{row['message']}</span>"
html += "</div>"
html += "</div>"
return html
def store_message(name: str, message: str):
if name and message:
with open(DATA_FILE, "a") as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
writer.writerow(
{"name": name, "message": message, "time": str(datetime.now())}
)
commit_url = repo.push_to_hub()
return generate_html()
# Initialize player, dealer, deck and game play. Cache these variables
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def start_game():
game_deck = Deck(number_of_decks)
dealer = Dealer()
player = Player()
game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
return game_deck, dealer, player, game_play
game_deck, dealer, player, game_play = start_game()
def display_pro_tip(player, dealer):
player_total = sum(card.rank for card in player.cards)
if dealer.cards:
dealer_upcard = dealer.cards[0].rank
else:
dealer_upcard = 0
if player_total <= 11:
return "Pro Tip: With a total of 11 or less, it's generally advisable to hit."
elif player_total == 12 and dealer_upcard <= 3:
return "Pro Tip: With a total of 12 and the dealer showing 3 or less, consider hitting."
elif player_total >= 17:
return "Pro Tip: With a total of 17 or more, it's usually best to stand."
else:
return ""
def display_betting_strategy(player, dealer):
player_total = sum(card.rank for card in player.cards)
if dealer.cards:
dealer_upcard = dealer.cards[0].rank
else:
dealer_upcard = 0
if player_total <= 11:
return "Betting Strategy: Consider increasing your bet when your total is 11 or less."
elif player_total >= 17 and dealer_upcard <= 6:
return "Betting Strategy: Consider increasing your bet when you have a strong hand and the dealer has a weak upcard."
else:
return ""
def calculate_hand_total(hand):
total = sum(card.rank for card in hand)
return total
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
if st.button('New hand?'):
game_play.deal_in()
player_stats = st.empty()
player_images = st.empty()
player_action = st.empty()
done_button = st.empty()
dealer_stats = st.empty()
dealer_images = st.empty()
result = st.empty()
pro_tip = st.empty()
betting_strategy = st.empty()
while True:
game_play.update()
player_stats.write(player)
player_images.image([Image.open(card.image_location) for card in player.cards], width=100)
dealer_stats.write(dealer)
dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100)
result.write(game_play)
pro_tip.write(display_pro_tip(player, dealer))
betting_strategy.write(display_betting_strategy(player, dealer))
player_total = calculate_hand_total(player.cards)
dealer_total = calculate_hand_total(dealer.cards)
if player_total == 21 or dealer_total == 21 or not player.possible_actions:
break
if 'Hit' in player.possible_actions or 'Double Down' in player.possible_actions:
action = player_action.radio("Choose your action", ("👋 Hit", "⏬ Double Down"), key=f"action_{len(player.cards)}")
if action == "👋 Hit":
player.player_hit(game_deck, game_play)
elif action == "⏬ Double Down":
player.double_down(game_deck, game_play)
if done_button.button("✅ Done", key=f"done_{len(player.cards)}"):
player.stand(game_play)
else:
player.stand(game_play)