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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="style.css" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Angel Tarot Train Game</title>
<style>
body {
font-family: Arial, sans-serif;
display: flex;
flex-direction: column;
align-items: center;
}
#game-area {
display: flex;
flex-direction: column;
width: 100%;
max-width: 800px;
}
#player-hand {
display: flex;
justify-content: center;
margin-bottom: 20px;
}
.card {
width: 80px;
height: 120px;
background-color: #f0f0f0;
border: 1px solid #ccc;
border-radius: 5px;
margin: 0 5px;
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
cursor: move;
position: relative;
}
.card-value {
position: absolute;
top: 5px;
left: 5px;
font-weight: bold;
}
.train-level {
height: 150px;
overflow-x: auto;
white-space: nowrap;
border: 1px solid #999;
margin-bottom: 10px;
}
.train-car {
display: inline-block;
width: 100px;
height: 140px;
background-color: #e0e0e0;
border: 1px solid #bbb;
margin: 5px;
vertical-align: top;
}
#score-display {
position: absolute;
top: 10px;
right: 10px;
font-size: 18px;
font-weight: bold;
}
#high-score {
position: fixed;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
font-size: 16px;
font-weight: bold;
}
#reset-button {
margin-top: 20px;
}
#history {
margin-top: 20px;
max-height: 100px;
overflow-y: auto;
width: 100%;
max-width: 300px;
}
</style>
</head>
<body>
<h1>Angel Tarot Train Game</h1>
<div id="score-display">Score: 0</div>
<div id="game-area">
<div id="train-level-1" class="train-level"></div>
<div id="train-level-2" class="train-level"></div>
<div id="train-level-3" class="train-level"></div>
<div id="player-hand"></div>
</div>
<button id="reset-button">Reset Game</button>
<div id="history"></div>
<div id="high-score">High Score: 0</div>
<script>
const angelCards = [
{name: "Michael", value: 0},
{name: "Gabriel", value: 1},
{name: "Raphael", value: 2},
{name: "Uriel", value: 3},
{name: "Samael", value: 4},
{name: "Zadkiel", value: 5},
{name: "Camael", value: 6},
{name: "Haniel", value: 7},
{name: "Raziel", value: 8},
{name: "Metatron", value: 9},
{name: "Sandalphon", value: 10},
{name: "Azrael", value: 11},
{name: "Cassiel", value: 12},
{name: "Sachiel", value: 13},
{name: "Raguel", value: 14},
{name: "Remiel", value: 15},
{name: "Sariel", value: 16},
{name: "Jeremiel", value: 17},
{name: "Jophiel", value: 18},
{name: "Ariel", value: 19},
{name: "Chamuel", value: 20},
{name: "Seraphiel", value: 21}
];
let score = 0;
let highScore = 0;
let playedCards = [];
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function createCard(card) {
const cardElement = document.createElement('div');
cardElement.className = 'card';
cardElement.draggable = true;
cardElement.textContent = card.name;
cardElement.dataset.value = card.value;
cardElement.dataset.name = card.name;
const valueElement = document.createElement('span');
valueElement.className = 'card-value';
valueElement.textContent = card.value;
cardElement.appendChild(valueElement);
return cardElement;
}
function dealCards() {
shuffleArray(angelCards);
const playerHand = document.getElementById('player-hand');
playerHand.innerHTML = '';
for (let i = 0; i < 5; i++) {
const card = angelCards[i];
const cardElement = createCard(card);
playerHand.appendChild(cardElement);
}
}
function createTrainCars() {
const trainLevels = document.querySelectorAll('.train-level');
trainLevels.forEach(level => {
for (let i = 0; i < 5; i++) {
const trainCar = document.createElement('div');
trainCar.className = 'train-car';
level.appendChild(trainCar);
}
});
}
function initDragAndDrop() {
const cards = document.querySelectorAll('.card');
const trainCars = document.querySelectorAll('.train-car');
cards.forEach(card => {
card.addEventListener('dragstart', dragStart);
});
trainCars.forEach(car => {
car.addEventListener('dragover', dragOver);
car.addEventListener('drop', drop);
});
}
function dragStart(e) {
e.dataTransfer.setData('text/plain', e.target.dataset.name);
}
function dragOver(e) {
e.preventDefault();
}
function drop(e) {
e.preventDefault();
const cardName = e.dataTransfer.getData('text');
const card = document.querySelector(`.card[data-name="${cardName}"]`);
if (card && e.target.classList.contains('train-car') && !e.target.hasChildNodes()) {
e.target.appendChild(card);
card.draggable = false;
activateCard(card);
}
}
function activateCard(card) {
const cardName = card.dataset.name;
const cardValue = parseInt(card.dataset.value);
playedCards.push({name: cardName, value: cardValue});
updateScore();
}
function updateScore() {
score = 0;
const letterCounts = {};
playedCards.forEach(card => {
// Count letters
for (let letter of card.name) {
letterCounts[letter] = (letterCounts[letter] || 0) + 1;
}
// Add point for each card
score++;
// Special rules for 0 and 21
if (card.value === 0) {
score *= 2; // Double the current score
} else if (card.value === 21) {
score += 10; // Add 10 bonus points
}
});
// Check for letter combinations
Object.values(letterCounts).forEach(count => {
if (count >= 3) {
score *= 3; // Triple the score for each letter with 3 or more occurrences
}
});
document.getElementById('score-display').textContent = `Score: ${score}`;
if (playedCards.length === 5) {
endGame();
}
}
function endGame() {
if (score > highScore) {
highScore = score;
document.getElementById('high-score').textContent = `High Score: ${highScore}`;
alert(`Congratulations! New high score: ${highScore}`);
}
const historyElement = document.getElementById('history');
historyElement.innerHTML += `<p>Game ended with score: ${score}</p>`;
historyElement.scrollTop = historyElement.scrollHeight;
}
function resetGame() {
score = 0;
playedCards = [];
document.getElementById('score-display').textContent = 'Score: 0';
const trainCars = document.querySelectorAll('.train-car');
trainCars.forEach(car => car.innerHTML = '');
dealCards();
initDragAndDrop();
}
function init() {
createTrainCars();
dealCards();
initDragAndDrop();
document.getElementById('reset-button').addEventListener('click', resetGame);
}
init();
</script>
<h1>Object Detection w/ 🤗 Transformers.js</h1>
<label id="container" for="upload">
<svg width="25" height="25" viewBox="0 0 25 25" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill="#000"
d="M3.5 24.3a3 3 0 0 1-1.9-.8c-.5-.5-.8-1.2-.8-1.9V2.9c0-.7.3-1.3.8-1.9.6-.5 1.2-.7 2-.7h18.6c.7 0 1.3.2 1.9.7.5.6.7 1.2.7 2v18.6c0 .7-.2 1.4-.7 1.9a3 3 0 0 1-2 .8H3.6Zm0-2.7h18.7V2.9H3.5v18.7Zm2.7-2.7h13.3c.3 0 .5 0 .6-.3v-.7l-3.7-5a.6.6 0 0 0-.6-.2c-.2 0-.4 0-.5.3l-3.5 4.6-2.4-3.3a.6.6 0 0 0-.6-.3c-.2 0-.4.1-.5.3l-2.7 3.6c-.1.2-.2.4 0 .7.1.2.3.3.6.3Z">
</path>
</svg>
Click to upload image
<label id="example">(or try example)</label>
</label>
<label id="status">Loading model...</label>
<input id="upload" type="file" accept="image/*" />
<script src="index.js" type="module"></script>
</body>
</html>