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# Differential Gaussian Rasterization | |
**NOTE**: this is a modified version to support depth & alpha rendering (both forward and backward) from the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization). | |
```python | |
rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( | |
means3D=means3D, | |
means2D=means2D, | |
shs=shs, | |
colors_precomp=colors_precomp, | |
opacities=opacity, | |
scales=scales, | |
rotations=rotations, | |
cov3D_precomp=cov3D_precomp, | |
) | |
``` | |
Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us. | |
<section class="section" id="BibTeX"> | |
<div class="container is-max-desktop content"> | |
<h2 class="title">BibTeX</h2> | |
<pre><code>@Article{kerbl3Dgaussians, | |
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, | |
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering}, | |
journal = {ACM Transactions on Graphics}, | |
number = {4}, | |
volume = {42}, | |
month = {July}, | |
year = {2023}, | |
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/} | |
}</code></pre> | |
</div> | |
</section> | |