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var Buffer = require("safer-buffer").Buffer; | |
// Export Node.js internal encodings. | |
module.exports = { | |
// Encodings | |
utf8: { type: "_internal", bomAware: true}, | |
cesu8: { type: "_internal", bomAware: true}, | |
unicode11utf8: "utf8", | |
ucs2: { type: "_internal", bomAware: true}, | |
utf16le: "ucs2", | |
binary: { type: "_internal" }, | |
base64: { type: "_internal" }, | |
hex: { type: "_internal" }, | |
// Codec. | |
_internal: InternalCodec, | |
}; | |
//------------------------------------------------------------------------------ | |
function InternalCodec(codecOptions, iconv) { | |
this.enc = codecOptions.encodingName; | |
this.bomAware = codecOptions.bomAware; | |
if (this.enc === "base64") | |
this.encoder = InternalEncoderBase64; | |
else if (this.enc === "cesu8") { | |
this.enc = "utf8"; // Use utf8 for decoding. | |
this.encoder = InternalEncoderCesu8; | |
// Add decoder for versions of Node not supporting CESU-8 | |
if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') { | |
this.decoder = InternalDecoderCesu8; | |
this.defaultCharUnicode = iconv.defaultCharUnicode; | |
} | |
} | |
} | |
InternalCodec.prototype.encoder = InternalEncoder; | |
InternalCodec.prototype.decoder = InternalDecoder; | |
//------------------------------------------------------------------------------ | |
// We use node.js internal decoder. Its signature is the same as ours. | |
var StringDecoder = require('string_decoder').StringDecoder; | |
if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method. | |
StringDecoder.prototype.end = function() {}; | |
function InternalDecoder(options, codec) { | |
StringDecoder.call(this, codec.enc); | |
} | |
InternalDecoder.prototype = StringDecoder.prototype; | |
//------------------------------------------------------------------------------ | |
// Encoder is mostly trivial | |
function InternalEncoder(options, codec) { | |
this.enc = codec.enc; | |
} | |
InternalEncoder.prototype.write = function(str) { | |
return Buffer.from(str, this.enc); | |
} | |
InternalEncoder.prototype.end = function() { | |
} | |
//------------------------------------------------------------------------------ | |
// Except base64 encoder, which must keep its state. | |
function InternalEncoderBase64(options, codec) { | |
this.prevStr = ''; | |
} | |
InternalEncoderBase64.prototype.write = function(str) { | |
str = this.prevStr + str; | |
var completeQuads = str.length - (str.length % 4); | |
this.prevStr = str.slice(completeQuads); | |
str = str.slice(0, completeQuads); | |
return Buffer.from(str, "base64"); | |
} | |
InternalEncoderBase64.prototype.end = function() { | |
return Buffer.from(this.prevStr, "base64"); | |
} | |
//------------------------------------------------------------------------------ | |
// CESU-8 encoder is also special. | |
function InternalEncoderCesu8(options, codec) { | |
} | |
InternalEncoderCesu8.prototype.write = function(str) { | |
var buf = Buffer.alloc(str.length * 3), bufIdx = 0; | |
for (var i = 0; i < str.length; i++) { | |
var charCode = str.charCodeAt(i); | |
// Naive implementation, but it works because CESU-8 is especially easy | |
// to convert from UTF-16 (which all JS strings are encoded in). | |
if (charCode < 0x80) | |
buf[bufIdx++] = charCode; | |
else if (charCode < 0x800) { | |
buf[bufIdx++] = 0xC0 + (charCode >>> 6); | |
buf[bufIdx++] = 0x80 + (charCode & 0x3f); | |
} | |
else { // charCode will always be < 0x10000 in javascript. | |
buf[bufIdx++] = 0xE0 + (charCode >>> 12); | |
buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f); | |
buf[bufIdx++] = 0x80 + (charCode & 0x3f); | |
} | |
} | |
return buf.slice(0, bufIdx); | |
} | |
InternalEncoderCesu8.prototype.end = function() { | |
} | |
//------------------------------------------------------------------------------ | |
// CESU-8 decoder is not implemented in Node v4.0+ | |
function InternalDecoderCesu8(options, codec) { | |
this.acc = 0; | |
this.contBytes = 0; | |
this.accBytes = 0; | |
this.defaultCharUnicode = codec.defaultCharUnicode; | |
} | |
InternalDecoderCesu8.prototype.write = function(buf) { | |
var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes, | |
res = ''; | |
for (var i = 0; i < buf.length; i++) { | |
var curByte = buf[i]; | |
if ((curByte & 0xC0) !== 0x80) { // Leading byte | |
if (contBytes > 0) { // Previous code is invalid | |
res += this.defaultCharUnicode; | |
contBytes = 0; | |
} | |
if (curByte < 0x80) { // Single-byte code | |
res += String.fromCharCode(curByte); | |
} else if (curByte < 0xE0) { // Two-byte code | |
acc = curByte & 0x1F; | |
contBytes = 1; accBytes = 1; | |
} else if (curByte < 0xF0) { // Three-byte code | |
acc = curByte & 0x0F; | |
contBytes = 2; accBytes = 1; | |
} else { // Four or more are not supported for CESU-8. | |
res += this.defaultCharUnicode; | |
} | |
} else { // Continuation byte | |
if (contBytes > 0) { // We're waiting for it. | |
acc = (acc << 6) | (curByte & 0x3f); | |
contBytes--; accBytes++; | |
if (contBytes === 0) { | |
// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80) | |
if (accBytes === 2 && acc < 0x80 && acc > 0) | |
res += this.defaultCharUnicode; | |
else if (accBytes === 3 && acc < 0x800) | |
res += this.defaultCharUnicode; | |
else | |
// Actually add character. | |
res += String.fromCharCode(acc); | |
} | |
} else { // Unexpected continuation byte | |
res += this.defaultCharUnicode; | |
} | |
} | |
} | |
this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes; | |
return res; | |
} | |
InternalDecoderCesu8.prototype.end = function() { | |
var res = 0; | |
if (this.contBytes > 0) | |
res += this.defaultCharUnicode; | |
return res; | |
} | |