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#include <vector> |
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#include <queue> |
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#include <cmath> |
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#include <algorithm> |
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#include <pybind11/pybind11.h> |
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#include <pybind11/numpy.h> |
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#include <pybind11/stl.h> |
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namespace py = pybind11; |
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using namespace std; |
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std::pair<py::array_t<float>, |
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py::array_t<uint8_t>> meshVerticeInpaint_smooth(py::array_t<float> texture, |
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py::array_t<uint8_t> mask, |
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py::array_t<float> vtx_pos, py::array_t<float> vtx_uv, |
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py::array_t<int> pos_idx, py::array_t<int> uv_idx) { |
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auto texture_buf = texture.request(); |
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auto mask_buf = mask.request(); |
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auto vtx_pos_buf = vtx_pos.request(); |
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auto vtx_uv_buf = vtx_uv.request(); |
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auto pos_idx_buf = pos_idx.request(); |
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auto uv_idx_buf = uv_idx.request(); |
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int texture_height = texture_buf.shape[0]; |
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int texture_width = texture_buf.shape[1]; |
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int texture_channel = texture_buf.shape[2]; |
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float* texture_ptr = static_cast<float*>(texture_buf.ptr); |
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uint8_t* mask_ptr = static_cast<uint8_t*>(mask_buf.ptr); |
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int vtx_num = vtx_pos_buf.shape[0]; |
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float* vtx_pos_ptr = static_cast<float*>(vtx_pos_buf.ptr); |
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float* vtx_uv_ptr = static_cast<float*>(vtx_uv_buf.ptr); |
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int* pos_idx_ptr = static_cast<int*>(pos_idx_buf.ptr); |
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int* uv_idx_ptr = static_cast<int*>(uv_idx_buf.ptr); |
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vector<float> vtx_mask(vtx_num, 0.0f); |
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vector<vector<float>> vtx_color(vtx_num, vector<float>(texture_channel, 0.0f)); |
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vector<int> uncolored_vtxs; |
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vector<vector<int>> G(vtx_num); |
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for (int i = 0; i < uv_idx_buf.shape[0]; ++i) { |
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for (int k = 0; k < 3; ++k) { |
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int vtx_uv_idx = uv_idx_ptr[i * 3 + k]; |
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int vtx_idx = pos_idx_ptr[i * 3 + k]; |
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int uv_v = round(vtx_uv_ptr[vtx_uv_idx * 2] * (texture_width - 1)); |
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int uv_u = round((1.0 - vtx_uv_ptr[vtx_uv_idx * 2 + 1]) * (texture_height - 1)); |
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if (mask_ptr[uv_u * texture_width + uv_v] > 0) { |
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vtx_mask[vtx_idx] = 1.0f; |
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for (int c = 0; c < texture_channel; ++c) { |
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vtx_color[vtx_idx][c] = texture_ptr[(uv_u * texture_width + uv_v) * texture_channel + c]; |
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} |
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}else{ |
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uncolored_vtxs.push_back(vtx_idx); |
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} |
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G[pos_idx_ptr[i * 3 + k]].push_back(pos_idx_ptr[i * 3 + (k + 1) % 3]); |
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} |
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} |
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int smooth_count = 2; |
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int last_uncolored_vtx_count = 0; |
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while (smooth_count>0) { |
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int uncolored_vtx_count = 0; |
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for (int vtx_idx : uncolored_vtxs) { |
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vector<float> sum_color(texture_channel, 0.0f); |
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float total_weight = 0.0f; |
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array<float, 3> vtx_0 = {vtx_pos_ptr[vtx_idx * 3], |
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vtx_pos_ptr[vtx_idx * 3 + 1], vtx_pos_ptr[vtx_idx * 3 + 2]}; |
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for (int connected_idx : G[vtx_idx]) { |
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if (vtx_mask[connected_idx] > 0) { |
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array<float, 3> vtx1 = {vtx_pos_ptr[connected_idx * 3], |
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vtx_pos_ptr[connected_idx * 3 + 1], vtx_pos_ptr[connected_idx * 3 + 2]}; |
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float dist_weight = 1.0f / max(sqrt(pow(vtx_0[0] - vtx1[0], 2) + pow(vtx_0[1] - vtx1[1], 2) + \ |
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pow(vtx_0[2] - vtx1[2], 2)), 1E-4); |
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dist_weight = dist_weight * dist_weight; |
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for (int c = 0; c < texture_channel; ++c) { |
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sum_color[c] += vtx_color[connected_idx][c] * dist_weight; |
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} |
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total_weight += dist_weight; |
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} |
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} |
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if (total_weight > 0.0f) { |
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for (int c = 0; c < texture_channel; ++c) { |
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vtx_color[vtx_idx][c] = sum_color[c] / total_weight; |
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} |
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vtx_mask[vtx_idx] = 1.0f; |
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} else { |
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uncolored_vtx_count++; |
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} |
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} |
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if(last_uncolored_vtx_count==uncolored_vtx_count){ |
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smooth_count--; |
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}else{ |
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smooth_count++; |
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} |
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last_uncolored_vtx_count = uncolored_vtx_count; |
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} |
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py::array_t<float> new_texture(texture_buf.size); |
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py::array_t<uint8_t> new_mask(mask_buf.size); |
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auto new_texture_buf = new_texture.request(); |
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auto new_mask_buf = new_mask.request(); |
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float* new_texture_ptr = static_cast<float*>(new_texture_buf.ptr); |
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uint8_t* new_mask_ptr = static_cast<uint8_t*>(new_mask_buf.ptr); |
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std::copy(texture_ptr, texture_ptr + texture_buf.size, new_texture_ptr); |
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std::copy(mask_ptr, mask_ptr + mask_buf.size, new_mask_ptr); |
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for (int face_idx = 0; face_idx < uv_idx_buf.shape[0]; ++face_idx) { |
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for (int k = 0; k < 3; ++k) { |
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int vtx_uv_idx = uv_idx_ptr[face_idx * 3 + k]; |
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int vtx_idx = pos_idx_ptr[face_idx * 3 + k]; |
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if (vtx_mask[vtx_idx] == 1.0f) { |
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int uv_v = round(vtx_uv_ptr[vtx_uv_idx * 2] * (texture_width - 1)); |
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int uv_u = round((1.0 - vtx_uv_ptr[vtx_uv_idx * 2 + 1]) * (texture_height - 1)); |
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for (int c = 0; c < texture_channel; ++c) { |
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new_texture_ptr[(uv_u * texture_width + uv_v) * texture_channel + c] = vtx_color[vtx_idx][c]; |
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} |
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new_mask_ptr[uv_u * texture_width + uv_v] = 255; |
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} |
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} |
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} |
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new_texture.resize({texture_height, texture_width, 3}); |
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new_mask.resize({texture_height, texture_width}); |
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return std::make_pair(new_texture, new_mask); |
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} |
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std::pair<py::array_t<float>, py::array_t<uint8_t>> meshVerticeInpaint(py::array_t<float> texture, |
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py::array_t<uint8_t> mask, |
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py::array_t<float> vtx_pos, py::array_t<float> vtx_uv, |
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py::array_t<int> pos_idx, py::array_t<int> uv_idx, const std::string& method = "smooth") { |
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if (method == "smooth") { |
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return meshVerticeInpaint_smooth(texture, mask, vtx_pos, vtx_uv, pos_idx, uv_idx); |
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} else { |
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throw std::invalid_argument("Invalid method. Use 'smooth' or 'forward'."); |
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} |
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} |
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PYBIND11_MODULE(mesh_processor, m) { |
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m.def("meshVerticeInpaint", &meshVerticeInpaint, "A function to process mesh", |
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py::arg("texture"), py::arg("mask"), |
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py::arg("vtx_pos"), py::arg("vtx_uv"), |
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py::arg("pos_idx"), py::arg("uv_idx"), |
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py::arg("method") = "smooth"); |
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} |