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| layout(local_size_x_id = 0) in; | |
| layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; }; | |
| layout (binding = 1) readonly buffer tensorInB { float inB[]; }; | |
| layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; | |
| layout (push_constant) uniform parameter { | |
| uint inAOff; | |
| uint inBOff; | |
| uint outOff; | |
| int ne00; | |
| int ne01; | |
| int ne02; | |
| uint nb00; | |
| uint nb01; | |
| uint nb02; | |
| uint nb03; | |
| int ne10; | |
| int ne11; | |
| int ne12; | |
| uint nb10; | |
| uint nb11; | |
| uint nb12; | |
| uint nb13; | |
| int ne0; | |
| int ne1; | |
| uint r2; | |
| uint r3; | |
| } pcs; | |
| void main() { | |
| const uint r0 = gl_WorkGroupID.x; | |
| const uint rb = gl_WorkGroupID.y*N_F16_F32; | |
| const uint im = gl_WorkGroupID.z; | |
| const uint i12 = im%pcs.ne12; | |
| const uint i13 = im/pcs.ne12; | |
| const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb03; | |
| const uint x = offset0 / 2 + pcs.inAOff; // Based from inA | |
| for (uint row = 0; row < N_F16_F32; ++row) { | |
| uint r1 = rb + row; | |
| if (r1 >= pcs.ne11) { | |
| break; | |
| } | |
| const uint y = (r1*pcs.nb11 + i12*pcs.nb12 + i13*pcs.nb13) / 4 + pcs.inBOff; | |
| float sumf = 0; | |
| for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) { | |
| sumf += float(inA[x+i]) * float(inB[y+i]); | |
| } | |
| const float all_sum = subgroupAdd(sumf); | |
| if (subgroupElect()) { | |
| out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum; | |
| } | |
| } | |
| } | |